IRC logs for #openttd on OFTC at 2015-11-07
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07:32:22 <cizra_> Hi! I'm staring at the source right now, with accent on the Windows port. I see OpenTTD uses TCHAR, but is configured to only run on Unicode character set. Does this mean TCHAR could be switched to wchar_t everywhere and no-one would object?
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08:38:44 <__ln__> would it still compile for Win9x?
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10:27:52 <Wolf01> bah... vs components update is stuck again...
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11:00:17 <Wolf01> \o/ finally i got it to install sharpdx succesfully
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11:15:14 <Wolf01> is it possibile to configure visual studio to clear spaces on blank lines?
11:25:37 <Alberth> most editors seem to be very crappy in handling whitespace
11:26:55 <Wolf01> at least in PHPStorm is possible to configure about everything, i'm really used to that because i can write the code how i want and it fixes any bad habit :P
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11:36:50 <Alberth> or at least replace bad habits by your bad habits :p
11:37:42 <Alberth> it would so great when we'd establish a globally common view on how to code :D
11:38:10 <Wolf01> they did on PHP with the PSR
11:39:07 <Alberth> ah, yes, Python has a common standard too, known as PEP-8
11:40:20 <Wolf01> mmmh, i'm missing SharpHelper which seem to not be on nuget :|
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11:42:41 <Wolf01> or as it always happen, the tutorial has a custom assembly to simplify things...
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11:47:03 <Wolf01> i don't know if it's right to include their helper class on my game
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12:53:07 <Alberth> I'd say something is wrong if assembly is the simplest solution :)
13:01:09 <Wolf01> mmmh, i think i choose the wrong library... monogame seem to be more promising than sharpdx
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13:13:19 <Wolf01> also it uses sharpdx but is multiplatform
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16:07:23 <DorpsGek> Commit by frosch :: r27438 trunk/src/object_gui.cpp (2015-11-07 16:07:18 +0100 )
16:07:24 <DorpsGek> -Fix (r27346) [FS#6387]: The build object hotkey no longer checked whether there were any objects defined.
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16:13:32 <frosch123> cat turned into squid?
16:14:56 <andythenorth> some kind of improved river corners?
16:15:07 <andythenorth> hmm slow bricklink is slow
16:15:14 <frosch123> pm drew some for ogfx+landscape iirc
16:15:27 <andythenorth> I drew some for OpenTTD, and then rage quite for a few weeks
16:15:34 <andythenorth> I don’t know if I deleted them
16:15:53 <Wolf01> it's not my fault, i'm not looking for pieces today
16:16:41 * andythenorth needs to buy expensive panels
16:17:06 <andythenorth> €2.35 per part :o
16:18:53 <andythenorth> black 3x11 technic panels
16:20:21 <Wolf01> oh, i didn't know they cost so much
16:22:17 <andythenorth> considers just using liftarms :P
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16:28:36 <frosch123> in my childhood there were only even numbers
16:29:08 <frosch123> hmm, unless you count different than me
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16:30:16 <Wolf01> some technic are even, some others are odd
16:32:31 <Wolf01> it's like steam locomotives, you can count wheels or axles, in technic you can count studs or holes
16:34:28 <Stachel-Gewitter> Stupid question, how can I set up the game to allow IPv6 connections? Because the output tells me to listen on ::1 for connections which however is just localhost.
16:37:49 <frosch123> in openttd.cfg there is a server_bind_addresses
16:37:50 <Alberth> use an address that is known outside the computer :p
16:37:54 <frosch123> you can list multiple items there
16:40:22 <frosch123> when using that, make sure to not pass an address via command line
16:40:26 <frosch123> the command line can handle only one
16:42:28 <Stachel-Gewitter> I basically put these into my openttd config.
16:42:48 <Stachel-Gewitter> It says "dbg: [net] [tcp] could not bind on IPv6 port [this::is:my:public:address]:port (IPv6): Invalid argument" tho.
16:43:33 <frosch123> did you terminate the line with an "=" in openttd.cfg?
16:45:04 <frosch123> anyway, if you are behind a router, you have to give it your local ip
16:45:51 <Stachel-Gewitter> Nah~ it's running on my vps.
16:47:28 <Stachel-Gewitter> I'm just not just how to set up v6 correctly as [server_bind_addresses] seems to be a section and I'm unaware of the parameters.
16:48:14 <frosch123> [server_bind_addresses]
16:48:29 <frosch123> that's how it looks for ipv4
16:48:58 <Stachel-Gewitter> I see. So the port needs to be added as well.
16:49:45 <frosch123> no idea, maybe it's optional :)
16:50:51 <frosch123> no, actually, no port
16:54:47 <Stachel-Gewitter> The wiki isn't all too helpful. Seems like there's nothing related to IPv6 setups.
16:55:09 <frosch123> anyway, ottd just takes whatever there is in the ini
16:55:27 <frosch123> and passes it to getaddrinfo
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17:15:21 <andythenorth> flappy connection eh
17:16:55 <Alberth> did you ever try adding a random component to the distance with BB ?
17:17:13 <Alberth> say a random distance of -20 to +20, or so ?
17:17:48 <andythenorth> I thought it did that already? o_O
17:18:17 <Alberth> I don't remember exactly, but I also get the same goals all the time :p
17:18:40 <Alberth> so I started just adding my own routes :)
17:20:10 <andythenorth> the goals selection seems almost deterministic
17:20:19 <andythenorth> my ‘no repeat goals’ patch is broken for savegames
17:20:31 <andythenorth> so if you reload, you’ll get a very similar sequence of goals as when you started playing
17:21:33 <Alberth> do you change chance of apprearance for different climates with firs?
17:22:34 <Alberth> eg more forests in arctic?
17:33:25 <andythenorth> although in some cases location restrictions might kick in
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