IRC logs for #openttd on OFTC at 2015-11-08
            
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00:42:40 <OdinYggd> shh... its quiet
00:51:30 <OdinYggd> Does anyone know of a way to make it show the cursor position?
00:52:00 <OdinYggd> I'm trying to build a bit more efficiently in the tradeoff between route length and delivery time, and need to figure out where the center of the map is
00:53:13 <Wolf01> 'night
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00:53:53 <OdinYggd> nvm found it
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01:22:35 <drac_boy> hi
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08:58:28 <andythenorth> o/
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09:23:16 <Alberth> moin
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09:47:05 <andythenorth> sunday cat
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10:54:28 <Wolf01> hello o/
11:02:53 <Wolf01> maintainability... i think it's one of the most difficult words i know
11:03:40 <Wolf01> just after supercalifragilisticexpialidocious
11:09:56 <Alberth> depends on how long you want to do it :)
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11:10:57 <Wolf01> in the first case is the transformation from maintenance->maintain->maintainability, because i can't even think about maintainability directly
11:11:28 <Alberth> tbh I don't think you can solve that problem at all, since you cannot predict future directions of software development
11:12:05 <Alberth> it quite soon ends up as "I must be able to understand this 10 years from now"
11:13:08 <Wolf01> eh, i just don't want to recompile the entire game every time i want to change a tile on a level, so maintainability this time is easy, just put levels outside the game
11:13:53 <Alberth> ah, much shorter time frame :)
11:14:14 <Alberth> yep, put stuff in data files as much as possible
11:14:34 <Alberth> you get quite far even with simple file formats like ini format
11:14:57 <Alberth> unless you get json, yaml, or xml (yuck) out of the box
11:15:15 <Alberth> then just use those :)
11:15:59 <Wolf01> i think it's easier with xml in .net
11:17:09 <Alberth> not really, but the framework pushes you to believe that
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11:42:30 <Wolf01> mmmh, MapController.Render(MapRenderer) or MapRenderer.Render(MapController)... IoC pattern is difficult sometimes
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11:56:34 <Alberth> quak
11:56:53 <frosch123> hola
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11:59:27 <Wolf01> o/
12:00:59 <Pikka> o/
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12:42:22 <andythenorth> lo Pikka
12:42:23 <andythenorth> also bob
12:42:38 <Pikka> 'lo!
12:43:15 <andythenorth> I have never played Fallout but https://www.flickr.com/photos/moriartus/22224911154/in/dateposted/
12:43:47 <Pikka> exactly
12:43:54 <Pikka> I'm all preloaded, ready for tomorrow. :)
12:46:48 <Wolf01> yeah
12:47:52 <Wolf01> i'll wait christmas or my birthday for it... dying inside a bit every day
12:48:38 <Wolf01> but 2 days to legacy of the void which i already preordered on july
12:51:54 <andythenorth> it’s nice Lego also
12:52:00 <DDR> oo, nice lego
12:52:07 <frosch123> stop preordering video games - or something
12:52:33 <Pikka> "stop preordering video games except fallout 4", I think. Lego is always nice.
12:53:04 <frosch123> you can preorder ottd 1.6 :p
13:01:39 <andythenorth> I am pre-ordering FIRS 2
13:01:57 <Pikka> fancy
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13:24:57 * andythenorth invents fake monorail
13:25:32 <Pikka> you could call it "X2001"
13:25:42 <andythenorth> yair
13:25:55 <andythenorth> is it faster, or bigger, or cheaper though?
13:26:04 <andythenorth> compared to choo-choo trains
13:28:03 <Pikka> no
13:28:09 <Wolf01> bah, inconsinstent accessibility... i just want to return an array of MyInterface, don't bother me with silly things :|
13:30:04 <peter1138> IEnumerable<IInterface>
13:31:29 <Wolf01> i don't think is that the problem
13:33:01 <Wolf01> the classes/interfaces don't have accessibility modifier, i should make everything public
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14:10:46 <Wolf01> fuck, i just noticed the content manager of monogame already has a service provider
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14:32:53 <Wolf01> so, i can't load png images from the content manager and must create textures directly from file, nice
14:43:49 <Alberth> so much for providing service :)
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14:52:52 <Eddi|zuHause> sounds like a use for a pipe
14:53:23 <Wolf01> i'm already doing that, there's the pipeline tool
14:53:33 <Wolf01> but seem that it doesn't like png files
14:53:46 <Wolf01> at least not 32bpp ones
14:54:19 <Eddi|zuHause> maybe needs access to the end of the file?
14:54:43 <Wolf01> i don't know, i just want to add some resources to my game
14:55:47 <Wolf01> i don't even know how to save images which aren't jpeg or bmp changing the compression or the bpp
14:56:59 <Eddi|zuHause> sounds like something that the library should take care of
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16:01:31 <drac_boy> hi
16:22:59 <drac_boy> when's a coal powered locomotive not a steam locomotive? :P
16:23:01 <drac_boy> hehe
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16:24:32 <Eddi|zuHause> when the coal is not used to heat up water
16:26:40 <Eddi|zuHause> like, there are oil powered steam engines, where the oil is burned to heat up water, and the heated water ("steam") is used to move pistons. and there are oil powered non-steam engines (usually called "diesel engine"), where the burning of the oil moves the pistons directly
16:29:26 <Eddi|zuHause> now, i have not heard of any engine that burns coal directly, but you can burn coal or wood in low-oxygen environments to create carbon monoxide, which can then be used as engine fuel
16:30:25 <Eddi|zuHause> trucks have been fired this way post-war, due to fuel shortages
16:31:05 <drac_boy> or theres always these http://www.northeast.railfan.net/images/tr_nw2300c.jpg
16:31:39 <drac_boy> coal turbine (but as usual for early tech that one died due to too frequent coaldust abrasion problem with the turbine blades)
16:33:30 <drac_boy> as for wood .. yeah I believe I read about that before .. gasification, weaker than plain gasoline but still worked tho (theres someone who has a Saab 900 that runs on a homemade gasification trailer)
16:33:36 <Eddi|zuHause> there's also a process called "coal hydration", where coal is turned into oil. but it's not really practiced (anymore) as extracting oil from the ground is significantly cheaper
16:37:01 <drac_boy> hmm just asking since we're getting close to that topic .. what do you think of running steam fireboxes on pulverized coal?
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16:37:23 <frosch123> i guess the still most popular method is to have a coal power plant and an electric engine
16:42:03 <drac_boy> yeah, one of the few issues with pulverized coal is keeping it contained .. and re having the stroker/jet designed to handle it well as well
16:42:38 <drac_boy> drg nevertheless did try a few of them, the tender was always very unique photos-wise. heres an example anyhow: http://www.worldrailfans.info/Articles/Europe/GermanSteamImages/DRG-DB/DR58-1353.jpg
16:43:11 <drac_boy> for stationary engines I guess that pulverized coal probably is a bit easier to deal with but I wouldn't know a lot tbh
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16:53:40 <drac_boy> anyway going off for a bit..have fun with grfs or whatever it is you got now eddi :p
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16:55:15 <frosch123> sometimes eddi has a weird reputation
17:00:21 <Eddi|zuHause> not sure this has anything to do with _my_ reputation
17:00:53 <Eddi|zuHause> and the last time i told him i had no clue about steam engine technology, he left 5 minutes ago.
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18:17:46 <andythenorth> meow
18:17:57 <frosch123> there is cat
18:21:04 <andythenorth> allegedly
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18:45:14 <DorpsGek> Commit by translators :: r27439 trunk/src/lang/spanish.txt (2015-11-08 18:45:08 +0100 )
18:45:15 <DorpsGek> -Update from WebTranslator v3.0:
18:45:16 <DorpsGek> spanish - 7 changes by SilverSurferZzZ
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20:16:46 <Pikka> well
20:17:45 <frosch123> thirsty?
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21:20:53 <fjb> Moin
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22:53:33 <drac_boy> hi
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23:25:13 <drac_boy> heh? ^
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23:28:02 <drac_boy> hi andy
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23:36:45 <drac_boy> hm guess going afk to have supper anyhow
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