IRC logs for #openttd on OFTC at 2015-09-05
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00:47:21 *** Xaroth is now known as Guest643
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08:59:29 <andythenorth> should I play a game?
08:59:48 <Pikka> probably. I'm working on university assignments and suchlike. And finding jorbs for the summer.
09:00:20 <andythenorth> I am making chocolate spread sandwiches
09:00:30 <andythenorth> not for me, mind you
09:00:38 <Pikka> I wouldn't have thought so
09:00:45 * andythenorth should finish a newgrf
09:01:30 <andythenorth> might put the power plant back into FIRS
09:04:17 <V453000> hello Pikka and andythesouth
09:11:20 <Supercheese> man, there sure is a long gap between ~1905 and ~1950 in FISH in which no new ships come out
09:11:32 <Supercheese> or FISH 2, rather
09:11:51 <andythenorth> what would you have?
09:11:59 <andythenorth> there is problem with ships, fundamentally
09:12:00 <Supercheese> just those tanker ships, which are irrelevant for the majority of cargoes
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09:12:56 <andythenorth> - ships are already sized for the capacity you need -> no progression
09:13:12 <Supercheese> just speed I guess
09:13:12 <andythenorth> - speed has narrow range for ships -> no progression
09:13:16 <Supercheese> and graphical updates
09:13:20 <andythenorth> - power is not available -> no progression
09:13:32 <andythenorth> - loading speed -> nobody can find any fucks to give about that
09:13:41 <andythenorth> - cargo aging -> same, roughly
09:13:56 <andythenorth> is challenge for set designer :)
09:14:29 <Supercheese> I do miss the hydrofoils, the graphics were snazzy
09:14:45 <andythenorth> I should forget the ‘small set’ idea for FISH 2
09:14:50 <andythenorth> and just put all the things back
09:14:56 <andythenorth> but then that annoyed me in FISH 1 :P
09:15:23 <andythenorth> also, for all the ideas that can be had about ships, somebody has to draw them :(
09:15:35 <andythenorth> and ships are far and away the stupidest, hardest, most boring thing to draw in game
09:21:03 <andythenorth> powerplants -> town growth?
09:21:26 <andythenorth> powerplants -> building materials (ash cement)?
09:21:34 <andythenorth> powerplants -> black hole money pit
09:22:15 <Supercheese> powerplants -> vespene gas
09:22:43 * andythenorth had to google :P
09:23:03 <Supercheese> for shame, you must now construct additional pylons as penance
09:23:09 <andythenorth> Pikka bob, why didn’t your VOLT cargo idea work out?
09:39:36 <Supercheese> Resistance was futile
09:40:54 <Pikka> it worked fine I thought, we just never finished the lunar set
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10:12:45 * andythenorth considers electricity cargo
10:12:47 <andythenorth> deliver to towns
10:13:05 <andythenorth> make a railtypes-hack type, similar to pipelines grf
10:13:21 <andythenorth> problem is, any train grf where wagons have ‘refit all cargos’
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10:14:01 <Pikka> if you don't give it any cargo classes, it won't refit
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10:55:30 <andythenorth> Pikka: so how much does 1 VOLT weight?
10:55:37 <andythenorth> and how did the payment curve look? :P
10:57:43 * andythenorth is probably going to code it
10:59:09 <Alberth> potential doesn't weigh anything :)
10:59:32 <Alberth> ie it's equivalent to asking "what is the weight of 10 meter"
11:00:29 <andythenorth> we need to raise the cargo limit…
11:00:35 <Alberth> usually, capacity is the used notion, usually in kw/h
11:00:40 <andythenorth> electricity…gas...
11:00:45 <andythenorth> FIRS only has one slot left :P
11:01:07 <Alberth> but since electricity is just a bunch of electrons, weight is pretty close to 0 :)
11:03:13 <Alberth> just name it all "power" :)
11:04:10 <Alberth> alternatively, existing cargo can be abstracted to "products" or "things"
11:04:25 <Alberth> giving you about 30 free slots
11:04:30 <TrueBrain> hi TB2; orudge, meet TB2 :)
11:04:47 <Supercheese> my awfuk hack I tried a while back
11:06:22 * andythenorth wondered about POWR
11:07:06 <andythenorth> needs railtype and vehicles and stuff
11:07:14 <andythenorth> would it be better in it’s own grf, or in FIRS?
11:08:27 <Alberth> seperate, about 60 grfs I think
11:09:25 <andythenorth> seems a lot of work just to get the power plant back in FIRS
11:09:32 <andythenorth> and that only because I like the cooling tower sprites
11:12:25 <Alberth> make an new object grf?
11:13:05 <Supercheese> OGFX+ Airports got its own object set, maybe OGFX+ Industries is due...?
11:13:22 <Supercheese> ah but that would exclude the original baseset, hmm
11:15:13 <andythenorth> non-functioning industries? o_O
11:15:24 <andythenorth> power plant as annoying unremovable object? o_O
11:18:24 <Alberth> as opposed to unmovable industries? :)
11:21:26 <andythenorth> more pointless :)
11:21:36 <Supercheese> power stations as houses
11:21:53 <Supercheese> ...not sure how that'd be helpful
11:22:53 <Supercheese> maybe for that citybuilder script
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11:30:05 <Eddi|zuHause> what if someone is not interesting? :p
11:31:43 <TrueBrain> those people shouldnt have opened the URL
11:31:47 <TrueBrain> it is not like I didnt tell them not to
11:32:22 <Eddi|zuHause> i meant in the first paragraph... you possibly meant "interested" ;)
11:32:57 <TrueBrain> I meant interesting, but interested is more polite I guess :P :P :P
11:33:24 <Eddi|zuHause> it's like with those chinese characters... you probably meant to say "friendship" but what you actually said was "turtle upside down" :p
11:35:17 <Pikka> I don't remember, I don't think it weighed much :)
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11:54:29 <andythenorth> TrueBrain: I am interested :)
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12:05:56 <andythenorth> power plant as black hole then :P
12:06:06 <andythenorth> or also oil or petrol or whatever?
12:12:28 <Alberth> I like the "whatever" cargo :p
12:13:57 <Alberth> make it a black hole for coal, but don't pay much :)
12:14:44 <Alberth> for bonus, make them look like the original baseset, and have lots of fun with confused users :)
12:18:15 <andythenorth> the only reason it’s not in FIRS is that it makes more sense to deliver coal to processing industries that produce more cargo from it
12:18:22 <andythenorth> but Busy Bee changes that
12:20:53 <andythenorth> cargo is routed where Busy Bee wants it to go
12:21:05 <andythenorth> less time worrying about optimising production
12:21:09 <andythenorth> optimise routes instead
12:21:12 <Alberth> ah, you don't need more production
12:21:54 <andythenorth> ottd has accidentally grown too many tedious cost-benefit tradeoffs :)
12:21:55 <Alberth> so, that's perhaps why I just ignore the supplies :)
12:22:06 <andythenorth> game is about routes
12:23:08 <Alberth> it's fine to play with tedious cost-benefit stuff if you like it :)
12:23:30 <Alberth> but by no means obligatory :)
12:26:35 <andythenorth> should power plant limit acceptance?
12:26:39 <andythenorth> depending on town population?
12:26:44 <andythenorth> nothing else in FIRS does :P
12:27:50 <Pikka> sounds like BAD FEATURES all over again
12:28:29 <andythenorth> I’ll just do a black hole then
12:28:33 <andythenorth> the one from default game
12:32:57 <Pikka> does it need the power plant at all then? do you have other black holes?
12:33:45 <Alberth> just make it produce coal as well?
12:37:54 <Eddi|zuHause> some of the smaller economies probably can do with a black hole
12:38:03 <Eddi|zuHause> for either coal or oil
12:38:19 <Eddi|zuHause> but i have no idea how your economies actually look like
12:38:58 <Eddi|zuHause> also, i dropped a small black screw
12:39:03 <Eddi|zuHause> onto my dark carpet
12:39:38 <Eddi|zuHause> i used to have one...
12:39:53 <Eddi|zuHause> i have no idea where
12:40:04 <Alberth> no doubt it's sticking around somewhere :p
12:40:41 <Eddi|zuHause> i think i wanted it as far away from the computer as possible
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13:38:53 <Eddi|zuHause> i have a feeling that wouldn't interact well with the usb stick
13:39:59 <andythenorth> your cat has a usb port?
13:57:38 <frosch123> one input, one output, sounds quite serial
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14:34:24 <frosch123> i wonder whether mods for ottd are as rough edged for a newbie as are factorio mods to me :p
14:46:35 * andythenorth was scared to even add a newgrf for a few years
14:46:50 <andythenorth> and most of the ones we have are….rough edged :P
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15:39:47 <NGC3982> andythenorth: Why so?
15:40:36 <NGC3982> Rough edges compared to non-existance is a good thing.
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18:59:59 * frosch123 is lost in the full-firs-equivalent of factorio
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20:10:13 <Alberth> lots of stuff to try thus :)
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