IRC logs for #openttd on OFTC at 2015-09-06
            
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01:13:49 <Wolf01> nn
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02:17:52 <Supercheese> hot damn factorio is fun
02:18:04 <Supercheese> I was convinced to try it after all the talk about it here
03:40:47 <Supercheese> oh jeez base overrun
03:40:50 <Supercheese> epic fail
04:33:17 <supermop> yeah?
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07:25:21 <Alberth> moin
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08:30:44 <andythenorth> o/
08:46:27 <andythenorth> eb
08:46:36 <andythenorth> default power plant is teeny tiny
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09:03:34 <Alberth> it is?
09:05:20 <andythenorth> to my eyes yes :)
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09:09:39 * andythenorth removes the gap from the quarry
09:12:10 <V453000> :)
09:13:31 <Alberth> power plant needs more smoke then? :)
09:13:42 * V453000 is rendering some serious smoke atm
09:14:04 <andythenorth> https://dev.openttdcoop.org/attachments/download/7436/clay_pit_no_gap.png
09:14:07 <andythenorth> looks daft ^
09:14:09 <andythenorth> nvm
09:14:28 <andythenorth> previous gap https://dev.openttdcoop.org/attachments/download/7430/clay_pit_improved_3.png
09:14:44 <V453000> the bottom road looks a bit separate but yeah
09:16:30 <Alberth> with gap look much nicer
09:16:54 <V453000> I would make it without gap, but the pit road connected to the other part
09:17:07 <V453000> or gap but with connecting road between
09:17:48 <Alberth> can't build bridge over industry :)
09:18:02 <V453000> doesnt matter :)
09:18:35 <Alberth> other option is to make a entry/exit at both sides, and have people that mind, add a road between them
09:19:42 <V453000> laym, most road sets wont look good with it :P if any
09:19:54 <V453000> OMG ANDYTHENORTH HAS NOT MADE A ROAD SET YET?
09:25:23 <andythenorth> I’m probably going to remove the entrance to the pit anyway
09:25:28 <andythenorth> and continue the fence all round
09:26:52 <andythenorth> I dunno, this industry is a mess :)
09:27:57 <andythenorth> delete it?
09:28:25 <V453000> if you just connect it the road is a perfectly nice detail :)
09:33:47 <andythenorth> connect which to what? o_O
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09:47:15 <V453000> the building part to the pit part
09:47:42 <andythenorth> dunno how, without drawing
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09:49:42 <Wolf01> hi hi
09:49:42 <V453000> oh that is the problem :P
09:49:45 <V453000> hihi
09:52:07 <andythenorth> ho
09:52:15 <andythenorth> what if I delete the pit part, and just have the buildings?
09:52:22 <andythenorth> everyone hates the pit anyway
09:53:37 <Alberth> /me is not part of everyone!
09:54:32 <V453000> im done
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09:58:43 <Alberth> :O
10:01:51 <andythenorth> done smoke?
10:04:58 <V453000> no that will render for a while :)
10:05:04 <V453000> blender cant render smoke with gpu for some reason yet
10:05:15 <V453000> -> slow
10:05:19 <V453000> cause my cpu aint the best
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10:09:37 <Alberth> gpu is enjoying lazy sunday :)
10:35:38 <planetmaker> moin
10:43:15 * andythenorth has partial solution for clay pit :P
10:43:20 <andythenorth> but must to shops and so on
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11:50:11 <Wolf01> pfff nintendo and its shitty wallet, why must i charge 10€ when i only need to use 7.99€?
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13:58:54 <Alberth> o/
13:59:18 <frosch123> moin
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14:31:41 <Alberth> :o there is already a "Awards" game script
14:34:03 <frosch123> yes, krinns thing
14:34:08 <frosch123> but it is not about bees
14:36:57 <Alberth> :)
14:37:01 <supermop> whoa aud so cheap
14:37:15 <supermop> time to buy a 40' container of australian beer
14:37:31 <Alberth> :)
14:37:36 <supermop> good morning Alberth and frosch123
14:38:37 <frosch123> i think something about the F cargo flow is wrong :p water -> salt, water+salt->saltwater
14:39:41 <Eddi|zuHause> sounds logical :p
14:40:53 <Eddi|zuHause> however, my company produces saltwater (CaCl2) by mixing HCl and CaCO3
14:41:17 <Alberth> more dangerous game :)
14:43:16 <Eddi|zuHause> this is used as an addendum in winter to make the salt resolve better on the roads (although services are switching to MgCl2, which is cheaper, but not as effective) and also in foods
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16:52:13 <Eddi|zuHause> so, where did you put my screwdriver?
16:54:05 <frosch123> you would still be screwed with only 1 screwdriver
16:57:18 <Alberth> right next to the black screw, in the dark carpet?
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17:13:33 <Eddi|zuHause> well, having more than one screwdriver doesn't actually help, because they just get lost one by one, until only one (or none) is left
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17:14:52 <alluke> planetmaker?
17:17:41 <Alberth> it's much more useful to ask a question to all
17:19:46 <alluke> well does anyone have idea why ottd compiled with homebrew on osx 10.10 doesnt work on 10.6?
17:20:13 <andythenorth> could be
17:20:17 <andythenorth> - homebrew
17:20:20 <andythenorth> - the SDK
17:20:24 <andythenorth> - who knows, it’s Apple
17:20:55 <Eddi|zuHause> because apple doesn't give a shit about backwards compatibility?
17:21:03 <alluke> true
17:21:04 <andythenorth> the plausible answer is that 10.10 compiles using things that don’t exist in 10.6
17:21:04 <Alberth> a program from the future running at an old machine?
17:21:07 <andythenorth> and what Eddi|zuHause said
17:21:21 <alluke> but i guess default ottd is compiled on newer osx too?
17:21:22 <andythenorth> but really, 10.6?
17:21:27 <alluke> yep
17:21:46 <andythenorth> my advice, to run it on 10.6, compile it on 10.6
17:21:48 <Alberth> alluke: yes, but you normally use the oldest version that you support to build
17:22:11 <Alberth> although with Apple ...... good luck, you'll need it
17:26:23 <alluke> https://dl.dropboxusercontent.com/u/1004368/errorreport.txt
17:26:30 <alluke> theres the report
17:28:04 <Alberth> running anything on a machine that older than what you used for building is not going to fly in general
17:28:48 <Alberth> just like you're not going to run anything Windows8 on W95
17:29:26 <michi_cc> alluke: You have to build everything for a min macosx version of 10.6. No idea how to do that with homebrew and if the SDK shipped with 10.10 can still do it.
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19:31:39 <andythenorth> hmm
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