IRC logs for #openttd on OFTC at 2015-08-30
            
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08:22:46 <Alberth> moin
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08:37:50 <Alberth> moin
08:40:30 <andythenorth> o/
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09:19:16 * andythenorth paints
09:23:06 <Alberth> pixels, canvas, or wall?
09:24:56 <andythenorth> pixels
09:25:04 <andythenorth> no more green quarry buildings
09:25:13 <andythenorth> * unless randomised to green cc :P
09:25:19 <Alberth> :)
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10:04:17 <V453000> some new sprites for some industries? :)
10:04:20 <V453000> me wants to see
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10:10:35 <andythenorth> just improvements
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10:34:30 <andythenorth> 1 building done https://dev.openttdcoop.org/attachments/download/7428/clay_pit_improved.png
10:35:05 <andythenorth> compare to http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#clay_pit
10:42:54 <Alberth> looks good, you change the SW side mostly?
10:43:16 <Alberth> and lost a part of the building :)
10:43:56 <Alberth> different roof colour makes it much nicer
10:44:20 <Alberth> rather than just a sea of green
10:48:03 <andythenorth> the green is a nice shade, but disappears into the landscape :P
10:48:12 * andythenorth paints more company colour
10:52:50 <Eddi|zuHause> so, why would the exit of the pit be on the opposite side of the buildings?
10:53:53 <Eddi|zuHause> that'll bother me every time i see that industry
10:58:39 <Supercheese> oh god, another industry with void tiles down the middle
10:58:50 <Supercheese> I'll be compelled to build in that void space each and every time
10:59:02 <Eddi|zuHause> also, you've just increased the footprint of the industry
10:59:15 <Supercheese> just like the stockyard
10:59:31 <Supercheese> or some variants of scrapyard
10:59:55 <Eddi|zuHause> if the gap were 2 tiles, you could put a sensible pickup station inbetween
11:00:34 <Supercheese> you can get by with a station down the middle if you're not planning on sending supplies to that particular industry
11:00:51 <Eddi|zuHause> my pickup stations almost always have 2 tracks
11:00:57 <Supercheese> but wait, the CHIPS quarry/claypit tiles were removed :(
11:01:19 <Eddi|zuHause> that sounds like the andythenorth we know...
11:01:48 <Supercheese> not likely, since CHIPS is purely in NFO, IIRC
11:01:49 <Eddi|zuHause> gtg
11:02:05 <Supercheese> oh wait, station set, it must be, derp
11:04:24 <andythenorth> build supplies drop in the gap, innit
11:04:27 <andythenorth> RV stop
11:04:31 <andythenorth> or station tiles
11:05:04 <Eddi|zuHause> that doesn't sound right...
11:05:36 <Eddi|zuHause> also, road with dead end stop on the side would fit in a 2-tile-gap better
11:06:22 <Eddi|zuHause> would the industry really lose much if you scrap the buildings completely?
11:07:14 <Eddi|zuHause> alternatively, put them in one row at the SE side of the industry
11:08:08 <Eddi|zuHause> really gtg
11:11:25 * andythenorth wonders if Eddi knows there are now 4 layouts, to increase places this industry can build
11:11:29 * andythenorth assumes not
11:11:36 * Supercheese tries OpenRA
11:11:55 <Supercheese> C&C Red Alert was a great game
11:12:46 <Supercheese> I'm keen to see how people might have improved on it
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11:24:30 <Alberth> quite deadly, mostly :)
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12:19:10 <TELK> I think the Server admin port management is a whole new world for me :)
12:19:26 <TELK> How convenient!
12:31:23 <andythenorth> should I leave the green bases for the buildings? https://dev.openttdcoop.org/attachments/download/7429/clay_pit_improved_2.png
12:31:31 <andythenorth> looks a bit weird, but maybe in a good way? :P
12:39:39 * andythenorth paints them grey
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13:03:25 <Alberth> looks weird indeed
13:15:10 <frosch123> joi
13:15:19 <Taede> ello
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13:35:11 <andythenorth> eh, done https://dev.openttdcoop.org/attachments/download/7430/clay_pit_improved_3.png
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14:12:55 <andythenorth> lo bob
14:13:07 <Pikka> lo andybob
14:13:57 <andythenorth> moar crossings
14:14:12 <andythenorth> he’s either 12, or he’s on the spectrum
14:14:24 <Pikka> or all three
14:14:44 * andythenorth is painting quarries
14:14:58 <andythenorth> https://dev.openttdcoop.org/attachments/download/7430/clay_pit_improved_3.png
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14:16:24 <Pikka> snazzy
14:17:27 <andythenorth> eh, needs snow sprites :P
14:18:09 <andythenorth> https://dev.openttdcoop.org/attachments/download/7431/quarry_no_snow.png
14:19:52 <Pikka> hmm
14:23:05 * Pikka goondight
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14:28:12 <planetmaker> moin
14:28:17 <Alberth> moin
14:35:01 * andythenorth busy work
14:35:02 <andythenorth> making docs
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15:17:45 * andythenorth wonders if the FIRS Quarry should be less yellow :P
15:18:15 <Alberth> aren't some sand colours used for specific purposes
15:18:49 <andythenorth> more or less
15:18:59 <andythenorth> partly it just makes it really obvious in game
15:19:04 <andythenorth> compared to other industries
15:19:49 <Alberth> I like colourful industries, tbh
15:24:33 <andythenorth> +1
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17:33:59 <andythenorth> ¿ put a release candidate for FIRS 2 on bananas, set to only recent nightly OpenTTD version?
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17:45:12 <Alberth> do you use anything that exists only for nightlies?
17:45:23 <Alberth> oh the many industries of course
17:45:48 <andythenorth> also it’s not ready for v2.0 yet
17:45:58 <andythenorth> but I’d like to get feedback, especially bugs
17:45:59 <Alberth> bananas has a longer life span than a nightly build at coop
17:46:20 <Alberth> and people seem interested in the bug fixes
17:47:08 <Alberth> http://www.tt-forums.net/viewtopic.php?f=60&t=73562 <-- uses "latest" firs, quite literally :)
17:53:36 <andythenorth> :P
17:53:42 <andythenorth> I wondered why his save was so broken :)
17:53:51 <andythenorth> unusually, I downloaded it for a look
17:54:48 <Alberth> 5686 worked iirc
17:55:27 <andythenorth> hmm, definitely time for an RC soon
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18:43:21 <andythenorth> hmm
18:43:27 <andythenorth> @seen Zuu
18:43:27 <DorpsGek> andythenorth: Zuu was last seen in #openttd 1 week, 2 days, 21 hours, 41 minutes, and 40 seconds ago: <Zuu> Well, I was logged in, so that probably skewed my results :-)
19:39:07 <Eddi|zuHause> * andythenorth wonders if Eddi knows there are now 4 layouts, to increase places this industry can build <-- i don't quite see how that relates to what i said
19:42:06 <Eddi|zuHause> i basically said three things: 1) why would the entry to the pit be not facing the buildings [on whatever side they happen to be], 2) a 2-wide gap would fit my building style better, and 3) alternatively, one row of tiles directly attached along the longer side, to make the industry more square-like
19:45:25 <DorpsGek> Commit by translators :: r27390 trunk/src/lang/korean.txt (2015-08-30 19:45:17 +0200 )
19:45:26 <DorpsGek> -Update from WebTranslator v3.0:
19:45:27 <DorpsGek> korean - 1 changes by telk5093
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20:28:36 <andythenorth> 2 wide gaps leave it quite unclear that the sections belong to the same industry
20:30:43 <andythenorth> otherwise I would have no objection to them
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21:00:13 <Eddi|zuHause> i'm still not quite sure what's the motivation for the gap in the first place
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23:15:06 <Wolf01> hi hi
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23:17:38 <peter1138> yes
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