IRC logs for #openttd on OFTC at 2015-08-29
            
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00:13:20 <Wolf01> 'night
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00:49:08 <drac_boy> something I kinda still recall before if I remember right - wasn't there another openttd channel with in-game chat bot?
00:50:40 <Eddi|zuHause> that sentence doesn't make a lot of sense.
00:51:17 <Eddi|zuHause> anyway, there are proably several channels that are related to specific servers
00:51:35 <Eddi|zuHause> none of those are "official" openttd channels
01:17:51 <drac_boy> ah heh I see...I still remember coop now :->
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06:23:55 <Supercheese> Good lord, I never realized how *weird* the Deltic engine is
06:24:12 <Supercheese> cylinders in a triangle, three crankshafts...
06:39:42 <Supercheese> engineers at Napier must have had one hell of a time designing it
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08:34:42 <Flygon> Doesn't seem too weird
08:35:03 <Flygon> Does it make generators spin in a circle while firing correctly? xP
08:35:21 <Flygon> Or were Deltic locos Diesel-Hydralic? O_O
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08:46:59 <peter1138> DE
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08:49:17 <Supercheese> https://en.wikipedia.org/wiki/Napier_Deltic#/media/File:Napier_Deltic_Animation.gif "Doesn't seem too weird"
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09:08:20 <Alberth> hi hi, network survived?
09:09:40 <Alberth> animation looks like a highly complicated machine :)
09:11:15 <Supercheese> it's the Napier Deltic engine
09:11:25 <Supercheese> very powerful, but very weird
09:11:47 <Supercheese> and yes, my network seems to be surviving rather well
09:12:17 <Supercheese> I won't be #1 at this CityBuilder stuff, but that's fine with me
09:13:50 <peter1138> hmm does that animation stutter for you?
09:14:32 <Alberth> no
09:17:18 <peter1138> closed a load of tabs and its better now, heh
09:17:22 <peter1138> bloomin computers
09:25:27 <peter1138> also silly modern games
09:25:40 <peter1138> "Launch ARK (Low Memory 4GB)"
09:25:45 <peter1138> 4GB is never low :S
09:26:45 <V453000> ark is the weird wtf with dinosaurs and humans?
09:26:52 <peter1138> ywa
09:26:54 <peter1138> yes
09:27:01 <V453000> watched a video of it yesterday
09:27:08 <peter1138> 2 day weekend trial on steam, so thought i'd have a go
09:27:09 <V453000> seemed awkwardly interesting :D
09:27:11 <V453000> haha
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09:27:25 <peter1138> no idea what i'm doing :p
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09:27:32 <peter1138> apart from waiting ages for it to load
09:27:35 <V453000> looked to me like minecraft 2
09:28:08 <peter1138> oh so i just need to punch the ground :D
09:28:12 <peter1138> and trees
09:28:42 <V453000> dont know how many features are there from the original :P
09:36:22 <peter1138> finally it loaded
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09:38:06 <peter1138> ok
09:38:15 <peter1138> punch trees and you get... thatch, wtf?
09:40:15 <Supercheese> try Falcon Punch
09:45:55 <V453000> XD
09:46:02 <V453000> minecraft on drugs
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09:56:59 <peter1138> it just took 3 minutes to leave the game to get back to its menu. crazy.
10:00:18 <Alberth> from a game that considers 4GB low on memory, you can expect anything :)
10:00:37 <Supercheese> I can't believe I'm saying this, but this server with daylength enabled... time might be too slow
10:01:13 <Supercheese> it's only a factor of 4, but it sure seems a lot slower
10:04:06 <peter1138> it is, it's 4 times slower
10:05:03 <peter1138> A year is nearly an hour
10:23:17 <Supercheese> In many ways it's nice, but in some ways it's not
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10:43:08 <Alberth> o/
10:44:48 <peter1138> right
10:53:37 <Supercheese> ah jeez it's 2 AM
10:53:46 <Supercheese> friggin time flies
10:53:53 <Supercheese> when you're networking trains
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11:19:03 <andythenorth> so/
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12:12:09 <peter1138> no\
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15:16:23 <Alberth> hoi
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15:20:29 <frosch123> moi
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17:26:44 <snorre> master.openttd.org says this server is offline: http://www.openttd.org/en/server/88340 , but it's not :/
17:27:35 <Alberth> @ports
17:27:35 <DorpsGek> Alberth: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
17:27:53 <snorre> My port forwarding is ok i believe. I'm currently running tcpdump and can see UDP traffic coming and leaving to master.openttd.org
17:27:57 <Alberth> ah, UDP thus
17:28:34 <Alberth> yeah, but apparently some UDP doesn't reach the master server
17:30:57 <Alberth> routers along the way are free to discard packets, and for UDP you don't get any notification in either case
17:31:45 <Alberth> (ie no notification of arrival nor for discarding)
17:32:51 <Alberth> no idea how to debug something like this
17:33:15 <Alberth> also, it's unlikely you or our sys-admin can fix it
17:33:45 <Alberth> you may want to talk to your ISP
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20:12:20 <snorre> Still trying to figure out this issue. iperf3 udp testing to various sevrers shows no loss
20:15:59 <snorre> How often should i see "dbg: [net] [udp] advertising to master server" in my logs? every 15 minutes?
20:33:21 <snorre> Last advertising was 20:07, and now server is marked offline again.
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21:16:16 <Garfield222> hi. Does anybody know why openttdfansite.info is not working ?
21:22:17 <peter1138> never heard o fit
21:23:27 <frosch123> Garfield222: someone updated the wiki link with "till 22 august 2015"
21:23:31 <frosch123> https://wiki.openttd.org/Community
21:23:44 <frosch123> so, i guess it is discontinued
21:32:00 <Garfield222> I see. whould be nice to find the reasn, why it is was closed.
21:32:35 <frosch123> i do not know hungarian :)
21:33:15 <Sylf> ask on tt-forums... someone might know there
21:43:35 <snorre> Game state (paused/unpused) seems to be affecting "advertising to master server" intervals
21:58:55 <peter1138> paused used to stop it advertising at all
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22:46:45 <FLHerne> Silly question, but does OTTD conform to real-world days per month? What happens if specifying a date in NML that doesn't actually occur (compile error?)
22:49:41 <Rubidium> technically it doesn't, though effectively it does. Mostly the current rules are extrapolated in the past and future
22:50:26 <FLHerne> Actually, does anyone care about units of time less than a year? They all get randomised out anyway...
22:50:45 <Rubidium> but it doesn't account for e.g. the Gregorian calendar reform
22:50:47 <FLHerne> Could just set everything to yyyy,01,01
22:53:49 <snorre> peter1138: https://dev.openttdcoop.org/projects/openttd-gui/repository/revisions/e42d249af3cb I found your commit :P Now the big question is what happens to the frame counter when the game is paused...
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23:07:58 <peter1138> 9 years ago lol
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23:27:08 <Supercheese> Awwww bummer
23:27:27 <Supercheese> the MP game is desynching now
23:27:27 <Supercheese> can't rejoin
23:27:32 <Supercheese> well, it is a patchpack
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