IRC logs for #openttd on OFTC at 2015-07-29
            
00:01:56 <Wolf01> 'night
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01:25:17 <tommy> dose any body knows to get vicals in the game openttd
01:26:33 <Sylf> What exactly are you trying to do?
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01:29:39 <Sylf> If it's about getting started with openttd, including buying vehicles, you can see some tutorials at https://wiki.openttd.org/Tutorial
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04:09:26 <supermop> yo
04:13:32 <supermop> back in america, where no one is on irc at the same time as me...
04:30:57 <Eddi|zuHause> poor you
04:35:18 <supermop> i wonder if there is a technical way to say 'i dont care'
04:35:39 <supermop> i need to call out a part as being 30mm square steel tube
04:36:01 <supermop> but it's not structural so i dont care about the wall thickness
05:03:52 <glevans2> supermop: wall thickness irrelevant, wall thickness unimportant, wall thickness not an issue, wall thickness open to interpretation...
05:05:57 <glevans2> wall thickness immaterial
05:36:46 <supermop> went with "as per welder's suggestion"
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10:59:56 <Wolf01> o/
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11:12:28 <dihedral> greeting :-)
11:15:14 <peter1138> Anyone on the new virus yet?
11:15:48 <planetmaker> ho dih :)
11:22:20 <dihedral> hey tehre, how are you?
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12:24:57 <argoneus> is there a way to influence industry production?
12:25:12 <argoneus> in temperate, my oil wells are dying really fast, and my friend's forests are skyrocketing
12:25:21 <argoneus> what am I doing wrong ._.
12:27:58 <V453000> oil wells in temperate are meant to never increase, and oil rigs replace them later
12:28:04 <V453000> you can fix that with newgrfs
12:28:20 <V453000> search for "oil wells" newgrfs and you will find some
12:28:31 <argoneus> oh
12:28:50 <argoneus> there's no point to using oil wells then
12:28:54 <argoneus> since coal does everything better
12:28:59 <V453000> yeah kind of isnt, unless you fix it
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12:40:17 <argoneus> V453000: do you have a favourite TL?
12:40:25 <V453000> 5
12:40:35 <V453000> but I play various things :)
12:42:09 <argoneus> if you play a regular game, no coop
12:42:14 <argoneus> do you plan things or do you just go by feel?
12:42:53 <V453000> well I dont exactly plan things but I sort of have some ideas
12:43:32 <argoneus> do you prefer terminii(?) or roros?
12:43:36 <argoneus> or depends on situation
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12:44:40 <V453000> in general, it purely depends on position, something fits some place, something other ... but 90% of the time I use terminus stations for pickups, and roro for drops. I put depots behind pickups that way, and I have all trains able to autoreplace once per trip
12:44:58 <V453000> http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/
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12:47:01 <argoneus> hmm
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12:52:51 <argoneus> V453000: do you have any savegames of your games?
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12:53:08 <V453000> yeah a couple hundreds
12:53:33 <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30
12:53:36 <V453000> 23 is typical for me
12:53:45 <V453000> 2013 is legendary :>
12:53:57 <argoneus> wait those are solo games?
12:54:15 <V453000> those two pro zone games mostly are
12:54:26 <V453000> like from 99%
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12:55:15 <ST2> hehe, poor Flinnwell City - the most useless Bank xD
12:55:43 <ST2> http://wiki.openttdcoop.org/images/f/f2/ProZone23screenshot.png
12:55:51 <V453000> :)
12:57:14 <argoneus> why do these trains.... have faces
13:00:23 <V453000> cause they awesome
13:00:32 <V453000> welcome to NUTS
13:00:55 <V453000> also they travel through the shortest curves in full speed of 200 kmh ;)
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15:05:04 <Wolf01> I tried to scroll a screenshot again -.-
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15:14:47 <dihedral> well done Wolf01
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16:03:20 <planetmaker> Zuu_, just FYI: if you want a git repo, it's no problem to host that on DevZone, too. It's just that I don't (or didn't) make fuss about that capability. But it's similarily supported
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17:09:45 <Taede> if openttd is hanging @100% cpu usage, is there a way to get debug info from it?
17:09:56 <Taede> or should i just kill and restart the server
17:10:07 <Eddi|zuHause> gdb
17:10:29 <Eddi|zuHause> or perf
17:10:49 <Taede> ill try gdb, used that before
17:11:14 <Eddi|zuHause> "perf top" will tell you which functions use a lot of CPU currently
17:18:20 <Taede> gdb tells me theres a few hundred linkgraph threads running
17:20:54 <Eddi|zuHause> that sounds like a lot
17:21:34 <Taede> it does rather
17:21:53 <Taede> will a backtrace and savegame be sufficient?
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17:26:17 <Eddi|zuHause> no idea
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17:58:04 <frosch123> Taede: still running?
18:00:21 <Taede> just killed it
18:02:26 <Taede> anything else you want me to get next time?
18:02:32 <Taede> or just highlight you?
18:02:46 <frosch123> "bt full" is the most useful command in gdb
18:02:59 <frosch123> it prints the backtrace including all parameters
18:03:26 <frosch123> but when i am around, i likely can also login to the server
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18:04:29 <Taede> ill remember that
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18:11:49 <Taede> i should probably have attached that backtrace as a txtfile
18:12:01 <Taede> however, https://bugs.openttd.org/task/6355
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18:18:17 <frosch123> Taede: self regulating network?
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18:37:40 <Taede> think so
18:37:52 <Taede> last autosave should be there
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18:47:55 <Taede> all cargodist is set to manual
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19:43:33 <Eddi|zuHause> anyone good with wood working? my armchair is behaving ... suboptimal
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21:19:52 <Zuu> planetmaker: noted. One benefit I though of forking on github, is that we already have a mirror on github and cloning that one is fast. But perhaps cloning to a git repo on devzone would also be fast.
21:55:58 <argoneus> is openttd coming to xbox one
21:56:02 <argoneus> so I can get no scopes
21:57:35 <frosch123> it has locked 30fps, so why not?
21:58:06 <argoneus> but it supports more than 720p
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22:01:26 <Rubidium> OpenTTD is limited to just 32K if it's 16:9 or 24K if it's 21:9 (or whatever limit your OS gives you)
22:01:38 <Rubidium> so there's a little stretch there
22:04:09 <Rubidium> apparantly it runs a stripped version of Windows 8, so I wonder if the normal Windows version runs on it...
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22:16:01 <glx> probably need a directx video driver
22:16:32 <glx> and same for audio
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22:29:25 <supermop> yo
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