IRC logs for #openttd on OFTC at 2015-07-21
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10:47:26 <Tycoon> I download Transport Tycoon Deluxe, why i don't see any AI opponent?
10:50:14 <Tycoon> openTTD is made little to complicated for me
10:52:04 <Tycoon> im in year 1951 and i don't see any AI yet
10:52:49 <peter1138> it may not start straight away, but also depends on your settings
10:55:19 <Tycoon> in settings AI should start immidiatge
10:59:47 <Tycoon> i don't like that there isn't any official AI in openTTD
11:00:59 <Alberth> each AI is written by a different AI developer, we cannot pick one
11:01:12 <Alberth> as it would be unfair to the other AI developers
11:01:16 <Tycoon> how do i know what to choose?
11:01:24 <Tycoon> what's there unfair about
11:01:37 <Tycoon> As a new player i don't know what to choose
11:02:35 <Tycoon> just make voting for best AI and put it as default or something?
11:02:40 <Alberth> the nice thing about open AI development is that you get different AIs for different purposes
11:02:54 <Tycoon> yes for advanced player
11:03:05 <Alberth> advanced player of how?
11:03:22 <Tycoon> that's why i like old TTD
11:03:27 <Alberth> there are 3-4 different play styles in openttd
11:03:38 <Tycoon> but somehow AI doesn't work
11:03:53 <Alberth> not to mention all the hybrid variants in-between
11:04:28 <Alberth> you can try SimpleAI, it aims to mimic the old AI
11:04:41 <Alberth> except it cannot cheat like the original AI could
11:07:41 <Alberth> I never looked at the source code of the old AI, so I don't know exactly
11:07:46 <Tycoon> why you put there so many rail signal in game?
11:08:15 <Tycoon> i dont understand how they function and im not motivated to study those :/
11:08:38 <Alberth> just use one-way path signal for everything
11:08:56 <Alberth> the right-most one in default setup
11:13:55 <Tycoon> Do you have any idea why i dont have AI in old TTD?
11:15:49 <Alberth> no idea, that was 15+ years ago :p
11:17:22 <planetmaker> Tycoon, if you like old TTD, then play old TTD :)
11:17:37 <planetmaker> if you don't like a part in OpenTTD, you can change that. Also easy :)
11:17:55 <Tycoon> sure but in old TTD AI doesn't work :(
11:18:25 <planetmaker> yeah. That's why OpenTTD has new AIs. And allows everyone to write his/her own. To make it even better
11:18:40 <Alberth> there is no "number of competitor" setting?
11:19:12 <Tycoon> and competitor start time: immidiate
11:19:38 <Alberth> you started a new game, or did you load one?
11:20:16 <Alberth> perhaps give it some time?
11:20:32 <Tycoon> 1 year passed and no AI
11:21:23 <planetmaker> ehm... we cannot really comment on TTD here, Tycoon :)
11:21:43 <Alberth> there's your supplier, he should be able to tell you what to do
11:21:53 <planetmaker> ^ Ask the vendor for support :)
11:22:31 <planetmaker> maybe #tycoon also supports it :)
11:23:12 <planetmaker> but we can happily help you here with anything *OpenTTD*
11:23:49 <planetmaker> but not exactly TTD. Nor Transport Tycoon mobile. Nor Transport Tycoon light. Or whatever :) We've had support request for each :)
11:26:00 <Tycoon> is there a tycoon on mobile?
11:26:22 <planetmaker> I heard it's a bad locomotion port
11:29:15 <Tycoon> too bad AI doesnt work :/
11:30:19 <planetmaker> well, Many of the AIs for OpenTTD do work
11:52:30 <Tycoon> one good thing in openttd is that you can copy order
11:55:44 <peter1138> plenty of good things in openttd
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19:45:27 <DorpsGek> Commit by translators :: r27337 trunk/src/lang/simplified_chinese.txt (2015-07-21 19:45:18 +0200 )
19:45:28 <DorpsGek> -Update from WebTranslator v3.0:
19:45:29 <DorpsGek> simplified_chinese - 1 changes by Gavin
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21:38:29 <andythenorth> I offended him somehow? :(
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22:19:11 * andythenorth lost in names :P
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22:20:21 <andythenorth> all kinds of adventures
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23:28:07 <Nathan1852> I have a question about the way Openttd/newgrfs work. With which colors are all the pink spots in the tilesets replaced?
23:28:34 <planetmaker> which pink spots in tilesets?
23:31:01 <Nathan1852> When one opens the ogfx1_base.grf. On the pngs inside most of the tiles have pink spots. But Ingame they look completely normal
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