IRC logs for #openttd on OFTC at 2015-07-20
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01:04:20 <Sylf> binaries mirror site seems to be having a problem
01:04:57 <Sylf> or should I say, mirror gateway?
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01:14:15 <Sylf> yup, thanks, I pointed the OP to the mirror sites
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05:02:44 <lattis> Hello, is anyone else getting a 502 bad gateway when they try to download the nightly?
05:03:18 <lattis> Are there any mirrors?
05:09:39 <Supercheese> except I cannot recall how to change it
05:26:13 <lattis> Thanks kindly :^) fine sir tbh *tip* (glomps) :3 ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
05:27:33 <lattis> Hi KouDy how are you? :^)
05:30:52 <lattis> Hi I'm back guys! Did you miss me? ;);) XD
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09:24:34 <Supercheese> internet cannot handle all the trams
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19:19:40 <peter1138> Who's up for starting 2.0?
19:21:47 <TrueBrain> you are a bit late to that party tbfh
19:23:54 <TrueBrain> awwwwhh, he called me dear :$
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19:51:44 <ub_umstieg> Hi question why are busses and trucks not going to renew after livetime
19:52:15 <ub_umstieg> do i need to set somthing in the settings performence
19:53:25 <ub_umstieg> i got 40 roadviciles that have expirered
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20:00:10 <ub_umstieg> also i gave most of the trucks a empty go to depo listing but they just pass the depo
20:00:29 <ub_umstieg> whear behavier as for now
20:03:31 <Alberth> using percentages for autorenew?
20:04:04 <Alberth> you do have to enable it in the settings too :)
20:06:24 <ub_umstieg> Alberth: what does percentige mean there is a 6month bevor and after livetime entry
20:07:34 <Alberth> percentage is the PERCENTAGE of DECREASE of reliability before the vehicle goes to the depot
20:08:52 <Alberth> say your vehicle has 50% reliabilty, and you set renew at 90%, it will go to service at 5% reliability (50 - 90% of that)
20:09:05 <Alberth> so highly confusing :)
20:09:50 <Alberth> there is also a switch between days (your 6 months), and percentages
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20:34:45 <planetmaker> ah... hm, I recall having talked to frosch about that briefly some time ago. But I forgot as I'm quite busy currently:
20:35:35 <planetmaker> I very much like that idea, but it seems, it should be more general. Thus also for every vehicle arriving at an airport
20:35:50 <planetmaker> (which includes helicopters)
20:36:15 <Supercheese> so, extended to any air vehicle landing at the tile
20:36:37 <andythenorth> any vehicle at any station
20:36:43 <Supercheese> trains already have it
20:36:47 <andythenorth> then we can set off fireworks for first train
20:36:50 <andythenorth> why don’t we do that?
20:37:09 <planetmaker> we do that in the news message :D
20:37:15 <planetmaker> "citizens celebrate" :P
20:38:06 <Supercheese> yeah Stations already have a trigger for "train enters station" and "train leaves station"
20:38:41 <Supercheese> fireworks are viable - but only in NFO, bleh
20:38:58 <planetmaker> I don't know where/how they are... only that they are.
20:46:27 <Eddi|zuHause> that's never a good sign
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20:57:45 <andythenorth> hth do I have a merge conflict on greek.txt :o
20:58:04 <andythenorth> *after* reset --hard
20:58:15 <Supercheese> s'all greek to me
20:59:34 * andythenorth wonders what changed
21:01:41 <Eddi|zuHause> ever wondered why to the english it's greek, to the germans it's spanish, and to the spanish it's chinese?
21:02:01 <andythenorth> but as you mentioned it...
21:02:07 <andythenorth> what is it to the Dutch?
21:03:35 <Eddi|zuHause> if only we had a dutch person to ask...
21:04:40 <Supercheese> so Germans would say, "It's all Spanish to me?" or something similar?
21:05:06 <frosch123> "das kommt mir spanisch vor"
21:05:20 <frosch123> "it looks spanish to me"
21:05:37 <Eddi|zuHause> more like "it seems spanish to me" (as in: something is not quite right here)
21:07:03 <Eddi|zuHause> also, things can be "turked" (meaning fake), possibly derived from the french chess-playing "machine"
21:07:27 <planetmaker> frosch123, Supercheese just asked about reply to https://bugs.openttd.org/task/6334. I said we want a trigger for all aircraft. But I failed to summon my logs when we briefly talked about it
21:07:49 <frosch123> yeah, i wonted to write something down :)
21:08:03 <frosch123> i recall to pass the relative tile position via var18
21:08:16 <planetmaker> yeah, I was unsure where we wanted to put that.
21:08:34 <planetmaker> but both that, all aircraft and rel. tile position was iirc the total summary of it, wasn't it?
21:08:49 <frosch123> along with some event "start decline", "touch town", "finished landing", "start takeoff", "take off" and similar for helicopters
21:09:20 <Supercheese> relative tile position is moot if the trigger fires only at the specific touchdown tile
21:09:25 <Supercheese> which is what I changed it to
21:09:35 <frosch123> no, it should trigger for all tiles
21:09:41 <frosch123> but pass the touchdown tile as parameter
21:09:43 <Supercheese> very well then, I can revert that
21:09:46 <frosch123> so, you can distinguihs runways
21:10:32 <frosch123> but anyway, i wanted to write something down more consistently
21:10:50 <frosch123> it's all random blub for now :)
21:11:02 <planetmaker> sorry, Supercheese for the first this, then that :)
21:12:35 <planetmaker> Supercheese, for the position, encode it the same way as in the industry callbacks, relative to (0,0). Not probably one byte for each, x and y, though (given station size of 64x64)
21:16:20 <Supercheese> Hmm, that might take me a while to figure out
21:17:12 <planetmaker> var 0x18 has 4 bytes :)
21:17:56 <frosch123> the station animation callbacks use var18
21:18:04 <frosch123> to pass cargotype or something like that
21:21:42 <andythenorth> stations and their horrible cargo display :)
21:22:13 <Supercheese> stations and their lack of NML support :\
21:22:24 <Supercheese> or, well, vice versa, but you get the idea
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21:48:05 <Supercheese> do any existing animation callbacks even pass the tile position information?
21:49:36 <frosch123> no, because it does not make sense for them
21:49:39 <Supercheese> and it seems bits 8-15 of var 18 are already used for triggering cargo type
21:49:44 <frosch123> only the station passes extra data
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21:49:56 <frosch123> yes, var18 is used for stations
21:50:00 <frosch123> but not for airports
21:50:16 <frosch123> also only for *some* animation triggers
21:51:17 <Supercheese> it seems some base station fundamentals are shared by both
21:51:21 <frosch123> but only for trigger 2 and 3
21:52:13 <frosch123> those are exactly the station triggers
21:52:54 <Supercheese> Ok, it's beginning to make sense
21:53:27 <frosch123> bits 8 to 31 are specific to the animation trigger
21:54:15 <Supercheese> so populating byte 2 or so with the tile information is the objective eh
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22:00:07 <Supercheese> well, I'll see how it goes
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