IRC logs for #openttd on OFTC at 2015-07-15
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00:00:10 <Eddi|zuHause> sure, just make a copy of that entire folder before messing with stuff
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00:02:08 <Dax> I actually did something more simple
00:02:21 <Dax> i deleted the cfg file to re-set things to zero
00:02:26 <Dax> of course i kept a backup
00:02:44 <Dax> ok nope, didn't change anything :(
00:05:52 <Dax> silly question: is there any way to rotate the visuals btw?
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00:15:48 <Dax> nvm found a thread, doesn't seem so. would've been cool to at least rotate the minimap
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08:23:23 <Supercheese> bleh, Firefox has given the finger to adobe flash
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08:32:52 <andythenorth> although the 30 or 40 flash games I made will no longer work :(
08:32:54 <andythenorth> sad times for the world
08:33:16 <Supercheese> made some flash games eh?
08:33:42 <Supercheese> I took a semester in adobe flash as well... haven't really ever used the skills
08:34:54 <andythenorth> hurgh, forgotten how to win the damn thing :P
08:35:49 <andythenorth> there is another ‘win'
08:35:55 <andythenorth> where you knock over all the penguins
08:35:58 <andythenorth> iirc, it can be done
08:36:07 <andythenorth> I spent a *very* long time placing penguins and testing it
08:36:07 <Supercheese> climate change flash game :U
08:37:10 <andythenorth> hmm, no can’t get all the penguins
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08:43:15 <andythenorth> V453000: that game is rendered 32bpp btw ;)
09:13:24 * Supercheese will get to ride a monorail in a couple days
09:13:29 <Supercheese> traveling to Seattle
09:13:37 <Supercheese> it's a wimpy short thing, but a monorail nonetheless
09:31:13 <andythenorth> it’s not overwhelming :)
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10:17:10 <V453000> yeah you showed me that already andy :)
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17:10:25 <V453000> so how do we get rid of flash? in other words what can I use on my end to play e.g. youtube bullshit?
17:12:35 <Eddi|zuHause> switch youtube to html5 mode
17:13:23 <Eddi|zuHause> also, almost all other video sites offer html5 now
17:14:45 <planetmaker> actually I don't find that setting (anymore). Maybe eddi knows :)
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17:22:17 <Eddi|zuHause> i never know where that setting is...
17:22:39 <Eddi|zuHause> anyway, if you just uninstall flash, it should automatically switch :p
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20:27:50 <andythenorth> Voyager One has reached his limit :)
20:31:02 <Alberth> I really wonder what you want to do with 500+ engines
20:31:21 <Alberth> but well, I am sure they find a use for it :p
20:31:37 <Alberth> hmm, could be a nice challenge "use all engines" :p
20:31:57 <Alberth> can't we write a GS for that? :D
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20:32:47 <andythenorth> but the idea is appealing
20:33:19 <planetmaker> such GS surely is possible
20:33:30 <planetmaker> but I probably wouldn't take up that challange ;)
20:34:03 <Alberth> with opengfx+trains, it'squite doable :)
20:34:09 * andythenorth must to newgrf making
20:34:13 <andythenorth> but I can’t be arsed :P
20:34:25 <andythenorth> I might pause newgrf making until v2 OpenTTD is done
20:41:00 <Alberth> that might need a little c++ coding
20:41:19 <andythenorth> I’ll wait patiently :)
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20:59:43 <Alberth> sugar beet farms are supposed to cluster? (arable farms)
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21:09:27 <andythenorth> Alberth: yes they should cluster
21:09:36 <andythenorth> the clustering in snakebite is much less dense
21:09:41 <andythenorth> it’s more regions of the map
21:10:12 <andythenorth> which ideally means you can still use feeders etc, but you don’t have dense farming areas that are overly congested with stations
21:21:41 <Alberth> I also have a sheep farm and a dairy farm close to each other, getting livestock from both
21:23:04 <Alberth> and I don't need feeders in either case
21:23:11 <andythenorth> yeah, there’s nothing to prevent different types locating adjacently :)
21:23:17 <andythenorth> I consider that a ‘feature’ :)
21:23:56 <andythenorth> I ran some more test maps, and the clustering is quite dispersed
21:24:08 <andythenorth> especially on maps < 512x512
21:26:12 <andythenorth> but production is higher, so eh
21:39:27 <andythenorth> Alberth: do you recall which industry setting you used in map gen? o_O
21:40:39 <andythenorth> there are quite a lot of parameters affecting clustering
21:40:52 <andythenorth> map size, industry setting, random factors
21:42:05 <Alberth> year and map size are correct at least
21:42:15 <andythenorth> interesting that you got two arable farms very close together
21:42:22 <andythenorth> they’re supposed to respect a minimum distance
21:42:32 <andythenorth> but there are some edge cases in the logic
21:42:54 <andythenorth> I don’t think it’s fatal :)
21:43:16 <Alberth> lucky co-incidences are nice :)
21:43:37 <andythenorth> supposed to be min. 20 tiles
21:44:13 <andythenorth> your map does appear to have industry more widely distributed than FIRS 1.4 would have given
21:44:18 <andythenorth> I think it makes better gameplay
21:44:43 <andythenorth> I made location a lot more permissive, especially w.r.t slopes
21:45:08 <andythenorth> previous FIRS forced many industries onto level ground
21:46:38 <Alberth> yeah, they're everywhere :)
21:47:06 <Alberth> but BB also pushes towards a distributed network
21:51:48 <andythenorth> I was surprised how good my game was with BB and Full FIRS
21:51:59 <andythenorth> my general dislike of Full FIRS is on record previously :P
21:52:51 <Alberth> I should perhaps play a normal game too, you'll get a different kind of network then
21:53:36 <Alberth> although BB is ideal to play for 15-20 minutes, and then save again :)
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21:54:08 <andythenorth> for dip-in, duck-out gameplay, BB is ideal :)
21:54:18 <andythenorth> I was playing 30 mins before work
21:55:27 <Alberth> it's scratch space, anything can happen to it
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22:00:09 <Alberth> ha, maybe I should play the same map again, and ignore BB, so you can compare :)
22:02:32 <andythenorth> I dunno, I find the no-GS case pointless :)
22:03:34 <Alberth> but you played it for years :p
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