IRC logs for #openttd on OFTC at 2015-07-06
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00:01:15 <Eddi|zuHause> the thing i love most about election nights is that everybody has a completely different opinion on what the result actually means
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05:17:13 <supermop> hmm why not a brio baseset
05:35:17 <supermop> whoa they even have a brio monorail now
05:35:57 <supermop> not to scale with the brio i had in the 1980s, and the track just looks like regular brio track without the side flanges
05:36:07 <supermop> would be easy to model
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08:53:43 <supermop> andy do you like brio
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09:05:00 <andythenorth> supermop: my kids like brio
09:05:26 <supermop> you didnt have any of the older trains as a kid?
09:05:36 <Eddi|zuHause> i've no clue what brio is
09:06:14 <supermop> swedish wooden toy company
09:08:18 <supermop> when i was a toddler they sold a brio HST in the US
09:08:56 <supermop> when i later moved to the UK in the 90s and saw HSTs still in the intercity paint it blew my mind
09:09:07 <supermop> had no idea that was a real train
09:12:21 <andythenorth> bio, thomas wooden railway, big jigs
09:15:52 <supermop> i wish i had my brio trains here to measure
09:16:30 <supermop> the basic cars and locomotives in the 80s were all the same length, and same stubby proportions
09:17:09 <supermop> could easily model them and render sprites at 1:1 real proportions
09:17:45 <supermop> then just scale track et al so that one brio car is 1/2 tile
09:29:17 <supermop> coveted the gantry crane so much
09:36:43 <peter1138> I never had any brio :(
09:37:43 * blathijs never had brio either, I think we had a cheaper clone :-)
09:38:06 <planetmaker> brio... but there's compatible other stuff
09:38:14 <planetmaker> As kid I built a lego town with brio rails :)
09:42:30 <Eddi|zuHause> wooden toys sound expensive
09:43:15 <Eddi|zuHause> we had proper cheap-o-plastic toys as a kid :p
09:54:04 <supermop> im going to just guess these cars are 80mm long
09:54:12 <supermop> including the magnets
09:54:51 <blathijs> Eddi|zuHause: Yeah, the stuff was expensive
09:57:03 <planetmaker> not as expensive as model railroads :P
10:00:13 <andythenorth> as used in my house
10:16:31 <Eddi|zuHause> my plastic rails were not nearly as fancy as those
10:17:23 <Eddi|zuHause> also, the handles that attach one wagon to another easily broke off
10:43:34 <supermop> need better glossy wood paint textures i guess
10:45:51 <supermop> toyland only needs 7 locomotives, 3 steam, 2 diesel, 1 monorail and one maglev
10:46:31 <supermop> no brio prototype for maglev
10:47:35 <supermop> i guess track could be the same but without the center raised portion
10:47:56 <supermop> and simple wood blocks with a sloping front for locomotive
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12:01:24 <Supercheese> stupid code should just work
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12:05:40 <Supercheese> oh good grief, I loaded the wrong .grf
12:05:52 <Supercheese> no wonder things were insane
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17:08:25 <Alberth> oh dear, and I so wanted to code an Openttd patch in Python :p
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18:59:25 <andythenorth> Alberth: why not code it in…Python? o_O
18:59:36 <andythenorth> just add a python interpreter to OpenTTD, no?
19:00:51 <Alberth> some people might not like the performance :)
19:03:09 <andythenorth> just use multi-threading :P
19:03:21 <andythenorth> what could go wrong?
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19:05:05 <Alberth> let's just reduce maps to 64x64 at most :)
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20:41:43 * andythenorth ponders ‘new’ tram models that are the previous one, with higher speed + hp
20:41:50 <andythenorth> nothing else changed, including graphics
20:43:29 <Alberth> just update when visiting a depot ? :)
20:44:12 <Alberth> although it may lead to bug reports "in 1963 the trains started running faster, messing up my time tables" :)
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21:00:07 * andythenorth probably overthinking it
21:00:17 <andythenorth> the trucks only change cab style, length, and number of wheels
21:01:57 <Alberth> more wheels is faster :)
21:08:59 <mczapkie> does anybody know, if it is possible to change occupied track overlay in tunnel entrance (using nml)?
21:10:13 <mczapkie> I already redefined tunnels and tunnel_overlay but have still old 'dark' track if occupied
21:10:38 <andythenorth> they were originally single units
21:10:49 <andythenorth> but now trams are bigger :P
21:11:32 * mczapkie have tram to home, see you later
21:14:57 <Alberth> they look like two trams stuck on each other :p
21:15:56 <Alberth> so yeah, I'd suggest to make the black pixels in the middle also white-ish
21:16:33 <Alberth> not sure what to do with the white roof
21:19:55 <andythenorth> I could redraw them properly to look better :P
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21:25:57 <andythenorth> he, trains are much easier :)
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22:00:12 <frosch123> mczapkie: pbs overlay always uses the "track_overlay" sprites
22:01:16 <mczapkie> hello again. I redefined track_overlay sprites, but they are still old one (in tunnel)
22:01:52 <frosch123> it was broken for bridges some time ago
22:01:57 <frosch123> maybe it is also broken for tunnels :p
22:01:57 <mczapkie> if occupied, otherwise new one
22:02:29 <mczapkie> I will check for other newgrfs, how it works
22:02:37 <DorpsGek> frosch123: Commit by frosch :: r27208 trunk/src/tunnelbridge_cmd.cpp (2015-03-28 15:03:26 +0100 )
22:02:38 <DorpsGek> frosch123: -Fix: Draw correct overlay sprites for path reservations on bridges and tunnels.
22:03:14 <frosch123> so, you need at least 1.5.1
22:09:26 <mczapkie> Thaks, it work perfectly for 1.5.1, I tought that there is bug in my newgrf, not in openttd
22:09:57 <mczapkie> funny that I didn't noticed it before for narrow gauge or pipes
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