IRC logs for #openttd on OFTC at 2015-06-27
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00:02:38 <frosch123> oh, no, it's the pathfinder
00:03:53 <frosch123> no, it isn't, why are the day so long?
01:23:54 <Eddi|zuHause> maybe someone enabled daylength? :p
03:40:58 <supermop_> get to have a slightly less frustrating week than normal
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06:25:23 <labrown> So, OpenTTD 1.5.1 with YETI is pretty cool, but what train and/or road vehicle set to do I need to transport the dreaded uranium?
06:27:14 *** Flygon_ is now known as Flygon
06:27:30 <Flygon> Whatever South Australia uses xP
06:27:35 <Flygon> srsly tho good question
06:28:35 <Eddi|zuHause> labrown: which ones have you tried?
06:29:05 <labrown> Was playing with the OpenGRFX+ train and road set, but couldn't find anything to haul Uranium. haven't tried any others yet.
06:29:43 <Eddi|zuHause> labrown: you should try a few, and file a bug report on each one that doesn't transport it
06:29:55 <labrown> Eddi|zuHause: oh joy!!!!!
06:30:13 <Eddi|zuHause> well, no bug report means nobody will fix it
06:30:36 <labrown> Eddi|zuHause: I get it, totally. sysadmin/devops kinda guy... I know ALL about bug reports. :-)
06:31:07 <Eddi|zuHause> labrown: it should also not be hard to just make your own GRF which provides a uranium wagon
06:32:05 <labrown> Just downloaded and loaded a sav file from the forums for a large YETI map... Hopefully I can see what they are using.
06:32:15 <Eddi|zuHause> as to the original question, it's probably safe to assume that NUTS is designed to work with YETI
06:34:06 <labrown> oh my good lord.... WTF is that! (game just loaded with NUTS in it.....
06:42:10 <labrown> OK. North America Railway Set handles all YETI cargo types.
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07:48:51 <andythenorth> what was the thinking behind super-tiny newgrfs pikka bob?
07:48:59 <andythenorth> I know it seemed like a good idea at the time...
07:49:42 <Pikka> with fewer vehicles, you mean?
07:51:33 <andythenorth> I mean only 10 pixels high
07:51:41 <andythenorth> no, I mean fewer vehicles :D
07:52:03 <Pikka> less to draw, more attention paid to making each vehicle "interesting".
07:52:20 <andythenorth> that is a good reason
07:52:25 <Pikka> easier for players to choose between vehicles, less "I need daylength because I don't have time to use all the vehicles".
07:53:24 <Pikka> also my first av10 aircraft is 15mb for one aircraft, so I don't really want to put too many in there ;)
07:54:00 * andythenorth has been adding vehicles to Hog
07:54:02 <andythenorth> and has more to add
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07:55:12 <Rubidium> andythenorth: what is typical Brittish weather? Because it doesn't include rain...
07:56:01 <Rubidium> in any case, Bristol was nice
07:56:13 <andythenorth> what did you see?
07:58:30 <Rubidium> walked from the Temple Meads stations along the harbour to the Clifton suspension bridge, then back to city centre to visit the M-shed (they had steam engines, but around 08:00 they weren't fully operational so I passed them the first time to come back)
07:59:28 <Rubidium> also been to Cabot tower, walked a bit around the university, cathedral, city centre (up to Cabot circus)
07:59:53 <Rubidium> and then around 21:00 I buggered off again towards sleeping accomodations
08:00:45 <Rubidium> when I arrived it actually became evident why hostels were so full and expensive that weekend: lots of high schoolers visiting the university's open day
08:03:07 <andythenorth> is quite special
08:03:50 <andythenorth> Rubidium: sounds like you saw all the standard stuff ;)
08:04:00 <andythenorth> did you see the big boat?
08:04:17 <Rubidium> I did see it from afar, and from afar it was really crowded
08:04:34 <Rubidium> and about the mine... do I see some M.C. Escher in there?
08:04:56 <andythenorth> Pikka: those air horns are out of gauge clearly
08:05:01 <andythenorth> and the wrong number of rivets
08:07:41 <andythenorth> Rubidium: eat anything nice? o_O
08:10:14 <Rubidium> during the days I've been to the UK definitely; parts of the English breakfast, Shephards pie, stew, Fish'n'chips, steak and ale pie, oh... and on Sunday obviously a Sunday roast
08:12:31 <Rubidium> yeah, I tried to eat as much "classic" English foods during my stay
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08:19:39 <supermop> very oz looking uu 37 Pikka
08:20:13 <supermop> i like the idea of themed base sets
08:20:31 <supermop> rather than just replicate the same with different drawing styles
08:20:47 <supermop> if i was using pineapple base and pineapple trains
08:21:10 <supermop> id want to keep the aus style default vehicles!
08:21:59 <supermop> i always wondered why the japan set dudes didn't make a japan base as well
08:22:14 <supermop> seems like almost all of the sprites would already be there
08:22:29 <andythenorth> base set is vast undertaking :P
08:22:37 <andythenorth> it would take too much time
08:22:45 <andythenorth> compared to drawing Every Train Ever Produced
08:22:48 <supermop> just need to pick some small JR steamer to be a kirby, some JR DME to be a daash etc
08:23:05 <Pikka> well they never did road vehicles
08:23:14 <andythenorth> nobody never did RVs
08:23:17 <supermop> is that your lineside grass Pikka ?
08:23:26 <andythenorth> actually there are some other RV sets?
08:23:33 <andythenorth> Hungarian? German? Polish?
08:23:46 <Pikka> my grass and tracks, supermop
08:23:59 <supermop> a zeph generic base set would be nice
08:24:27 <supermop> a little too green for australia though
08:24:56 <Pikka> less green than the other base sets though
08:25:02 <andythenorth> shall I do Australial FIRS?
08:25:06 <supermop> too bad grash cant change color with season
08:25:10 <andythenorth> GarryG would like Australial FIRS
08:25:42 <supermop> australia seems to be the closest part of the real world to TTO
08:25:55 <supermop> what with mines and whate not all over
08:26:38 <andythenorth> so what do I need?
08:27:21 <andythenorth> and The Mine that Everybody Works at Earning A Hundred and Fifty Grand Driving a Truck
08:27:37 <supermop> metal -> holden utes -> builders yard
08:28:05 <supermop> see if you can make color shift paint on the utes in 8bpp
08:28:33 <supermop> working holiday visa -> fruit plantation
08:28:47 <supermop> ok off to laundromat
08:30:02 <andythenorth> machine shop -> land clearing operation
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09:56:29 <Alberth> digging up new machines eh? :)
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13:46:45 <DorpsGek> Commit by frosch :: r27320 trunk/src/saveload/afterload.cpp (2015-06-27 13:46:41 +0200 )
13:46:46 <DorpsGek> -Codechange: Do not drop order backups when loading a savegame for replaying.
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14:00:56 <frosch123> i thought about adding cookies to eints
14:01:32 <frosch123> so it can hide stuff without permission and store user configurations like related languages
14:01:44 <frosch123> but then we need to copy some cookie policy :p
14:02:02 <frosch123> i also wonder whether storing configurations in cookies is the right thing
14:02:26 <frosch123> or whether we should do the effort and store user settings on the server, so they are the same if the user uses different computers
14:02:40 <frosch123> the string-edit page requires login anyway
14:07:12 <Alberth> hmm, related languages
14:07:34 <frosch123> 2 out of 4 people said they want to set them themself
14:07:51 <frosch123> since they want to look and languages they know, independent on whether they are similar
14:08:00 <Alberth> yeah, I can see it's a personal-ish thing
14:09:49 <frosch123> well, i think they are different things
14:09:51 <Alberth> server-side would be fancier, but perhaps a lot more complicated?
14:10:12 <frosch123> it's only more complicated because of policies :p
14:10:38 <frosch123> we need to store some file, with some data struct per user
14:11:21 <Alberth> ah, attach it to eints itself, rather than in the project data base :)
14:11:33 <frosch123> yes, some separate file
14:11:49 <frosch123> not sure which folder to store it in
14:11:54 <frosch123> root_dir does not quite fit :p
14:12:14 <frosch123> maybe root_dir/__config__/users.json
14:12:20 <Alberth> make a new folder 'user_configs'
14:12:45 <frosch123> yeah, independent of the project data dir
14:15:28 <Alberth> I think server-side would be nicest
14:25:26 <frosch123> Eddi|zuHause: what is the reason that a train slows down at a terminus station over one game day, and then decides reverses a few ticks earlier/later on a client
14:25:48 <Eddi|zuHause> how should i know?
14:26:32 <frosch123> i am just giving you a reason to say later that you knew it :p
14:26:39 <Eddi|zuHause> the current implementation of stop at start/middle/end of station is not based on my code :p
14:28:40 <Eddi|zuHause> but that would be the first place i would look. does the game try to stop at the same place
14:29:14 <Eddi|zuHause> if the train is the length of the station, it might still stop at slightly different positions
14:30:20 <Eddi|zuHause> another issue might be that the "progress" counter is not set/reset correctly
14:30:23 <frosch123> i am still bisecting savegames :p now at a granualrity of 1 tick
14:30:55 <frosch123> no, progress it the same for about a game day between join and desync
14:31:13 <frosch123> all the savegame data stays the same for 1 day
14:31:48 <frosch123> maybe the vehicle changed length, but we print big errors abuot that
14:31:53 <frosch123> unless the errors are broken :p
14:31:54 <Eddi|zuHause> then i'm out of obvious things ;)
14:32:21 <frosch123> it's an iron horse, i thought you knew andy :p
14:32:55 <Eddi|zuHause> i don't understand andy most of the time :p
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14:37:47 <andythenorth> frosch123: you want me to write a cookie policy for eints?
14:38:09 <Alberth> all cookies are mine :p
14:38:15 <frosch123> i thought about copying the one from openttd
14:38:22 <frosch123> it's nice and generic and says nothing
14:38:54 <andythenorth> it’s approximately the same wording as what I would have done
14:39:01 <andythenorth> due to everybody using the same template
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14:46:50 <olligobber> blathijs, it seems the timidity issue is affected by pulse
14:47:05 <olligobber> blathijs, I'm narrowing down stuff now
14:47:25 <blathijs> olligobber: Yeah, given that bypassing pulse seems to "fix" the issue suggests that
14:48:17 <olligobber> blathijs, you been doing your own testing?
14:48:34 <blathijs> olligobber: I tried the pasuspender thing yesterday. NOthing since then, though.
14:49:06 <olligobber> blathijs, the issue also effects audacity
14:50:13 <blathijs> olligobber: What sound card do you have? I'm using a USB audio device here, perhaps that's related?
14:50:48 <olligobber> blathijs, I was also using a USB headset, I'm trying to test a 3.5 connection
14:52:39 <olligobber> blathijs, could you possibly test if using a different audio device helps? I'm having trouble
14:56:30 <blathijs> olligobber: Seems that works. Switching to internal (intel_hda) makes the midi work, switching back to USB and it stays working
14:57:00 <blathijs> It's tricky to switch, though, since the audio stream runs so briefly it doesn't always evne show up in pavucontrol
14:57:58 <blathijs> Actually, now it's garbling for a 5 seconds or so and still not showing up
14:58:18 <olligobber> I had intermittent garbling
15:02:58 <blathijs> Can't really use pacmd to move timidity to my internal sound card, since I can't predict the sink-input index that will be used (and using a name would have been too luxuruous)
15:04:23 <olligobber> ok, I finally got my front port to work (it was muted in alsamixer)
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15:07:55 <blathijs> olligobber: So it seems an interaction between timidity, pulseaudio and the USB audio driver...
15:08:19 <olligobber> blathijs, also, audacity, pulseaudio and the usb audio driver
15:09:15 <olligobber> blathijs, and Ubuntu 15.04 (14.10 didn't have this issue)
15:09:54 <blathijs> I'd guess this is a bug in the USB driver, exposed by pulse and certain streams.
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15:11:59 <olligobber> blathijs, what usb device are you using?
15:13:14 <blathijs> olligobber: Terratec Aureon 5.1 USB MKII
15:13:42 <olligobber> blathijs, so it is not device specific (logitech usb headset)
15:14:06 <blathijs> Nope. And the USB driver is known to be a bit buggy at times, I believe
15:14:28 <olligobber> I like this headset :(
15:21:58 <blathijs> olligobber: If you're willing to dive down the rabbit hole, you could try writing to the pulseaudio maillinglist, or list for Linux' usb audio to see if they have any ideas on the problem. Be sure to ask for debugging suggestions, asking for other people to fix this isn't going to workl
15:22:56 <blathijs> Also, I don't think that the launchpad bug as-is is going to end up with the right people
15:23:01 <olligobber> blathijs, I was chatting to someone in #alsa (freenode) and they helped debug a lot, and recommended #pulseaudio (freenode)
15:23:21 <blathijs> Yeah, that would also be useful
15:23:45 <blathijs> (rather, I don't think that a launchpad bug is the right channel to reach the right people anymore)
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19:45:22 <DorpsGek> Commit by translators :: r27321 trunk/src/lang/korean.txt (2015-06-27 19:45:18 +0200 )
19:45:23 <DorpsGek> -Update from WebTranslator v3.0:
19:45:24 <DorpsGek> korean - 2 changes by telk5093
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20:06:04 <DorpsGek> andythenorth: danmack was last seen in #openttd 6 weeks, 5 days, 20 hours, 35 minutes, and 39 seconds ago: <DanMacK> Hey all
20:11:23 <Alberth> always a happy fellow :)
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