IRC logs for #openttd on OFTC at 2015-06-26
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12:15:36 <olligobber> My music isn't playing
12:15:46 <olligobber> I tried removing and reinstalling using content download
12:15:57 <olligobber> the midis play from the .openttd folder
12:16:14 <olligobber> it just makes really squeaky noises when I try to play it
12:17:19 <olligobber> ooh, it's playing... for now...
12:18:28 <olligobber> ok, now it makes squeaky noises and then skips part way through the track
12:19:44 <olligobber> I'm going to just reboot and maybe install timidity
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12:21:42 <olligobber> definitely a timidity issue
12:22:06 <olligobber> reinstall did not help
12:22:46 <blathijs> olligobber: What distro?
12:22:54 <olligobber> blathijs, ubuntu 15.04
12:24:21 <blathijs> olligobber: Using the debian packages from Ubuntu, or openttd.org?
12:24:31 <olligobber> debian from apt-get
12:24:49 <blathijs> olligobber: That would be my handiwork, then :-)
12:24:58 <blathijs> olligobber: I think you're saying that running timidity manually on the commandline on the midi files works?
12:25:27 <olligobber> opening midis in the media player works
12:25:36 <olligobber> not from timidity though
12:25:48 <blathijs> Ah, right. Tried running timidity manually?
12:26:01 <olligobber> I'll post command line logs
12:26:08 <blathijs> You might need to configure an output source, I remember something about this.
12:26:36 <olligobber> ok, it works sometimes...
12:27:24 <olligobber> it sometimes works while other things are playing audio
12:28:43 <blathijs> Hm, seems to not work here either. I just get a bit of garbled sounds for a few seconds and then timidity is done
12:28:59 <olligobber> same as what I get
12:29:03 <olligobber> except sometimes it works
12:29:18 <olligobber> Notes lost totally: 898 sometimes
12:30:45 <blathijs> I don't see timidity appearing in pavucontrol either, suggesting it's not connecting to pulsaudio through the pulse alsa plugin somehow
12:31:28 <olligobber> it was appearing in my sound controls
12:31:49 <olligobber> the ones in system settings
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12:32:19 <blathijs> Oh wait, it appears, but is gone again within a second (before I switched to pavucontrol)
12:32:55 <olligobber> as if it's only playing a small portion of the song and skipping most of it
12:35:04 <olligobber> would using JACK instead of pulseaudio be helpful?
12:39:53 <blathijs> olligobber: Probably more complicated
12:41:03 <blathijs> pasuspender -- timidity up_on_the_housetop.mid -o hw:0 <-- that works for my, bypassing pulse
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12:42:08 <blathijs> olligobber: Perhaps you could report a bug at Ubuntu or Debian to the timidity package?
12:42:26 <olligobber> I can't bypass pulse
12:42:31 <blathijs> olligobber: If you do, paste me the link so I can subscribe
12:42:49 <blathijs> (bypassing was intended as a debug thing, not a solution)
12:42:55 * blathijs is off for lunch now, though
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13:12:17 <olligobber> there goes my evening playing openttd XD
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19:45:19 <DorpsGek> Commit by translators :: r27319 trunk/src/lang/unfinished/frisian.txt (2015-06-26 19:45:13 +0200 )
19:45:20 <DorpsGek> -Update from WebTranslator v3.0:
19:45:21 <DorpsGek> frisian - 1 changes by BAJansen
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20:08:10 <andythenorth> have to build lots of pickup stations that don’t trivially block each other
20:08:27 <andythenorth> and have through traffic :P
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20:12:06 <andythenorth> cdist needs split pickup :P
20:12:14 <andythenorth> which is a new style of building for me
20:15:34 * andythenorth has been inventing more game scripts
20:16:17 <andythenorth> “ten treasure chests have been hidden in towns” (number varies by map size)
20:16:45 <andythenorth> “deliver 100 passengers a month to each town, who will look for the treasure"
20:16:52 <andythenorth> “how fast can you find all ten?”
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20:17:43 <andythenorth> implement the Monty Hall Problem in GS? o_O
20:22:00 <Alberth> euhm, I fail to understand how people refuse to believe math
20:24:10 <andythenorth> Alberth: you got the correct answer intuitively?
20:24:12 <andythenorth> most of us don't
20:24:16 <andythenorth> that’s why it’s interesting
20:25:03 <Alberth> no I didn't, but I know not to trust instinct in these things, so I did a computation to get the answer
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20:25:39 <andythenorth> you still have to frame the computation correctly
20:25:46 <andythenorth> most of us seem to misunderstand the problem
20:26:29 <Alberth> there are only 6 cases
20:26:39 <andythenorth> you did the grid?
20:27:07 <Alberth> I just wrote out all options, and counted
20:27:29 <Alberth> it's quite trivial :)
20:30:42 <andythenorth> I would have sworn it is 50:50
20:31:10 <andythenorth> along with 87% of other people :P
20:34:17 <Alberth> yeah, don't trust your instinct that you're any good at chances :)
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20:37:21 <andythenorth> BB has kept me playing 30 years longer than I expected
20:37:53 <Alberth> hunting for treasure :p
20:43:25 <andythenorth> there’s treasure in it? o_O
20:56:29 <Alberth> if I say yes, you'll look forever for it? :)
20:59:21 <andythenorth> ‘forever’ is quite a long time
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21:41:33 <andythenorth> trucks accelerate slowly :P
21:42:32 <DorpsGek> andythenorth: 5.97826086957
21:45:16 <andythenorth> @calc 7500 / 1362
21:45:16 <DorpsGek> andythenorth: 5.50660792952
21:45:26 <andythenorth> the train has less hp / ton
21:47:26 <andythenorth> speed = power / force
21:47:40 <DorpsGek> andythenorth: 11.4583333333
21:47:51 <andythenorth> @calc 7500 / 956
21:47:51 <DorpsGek> andythenorth: 7.84518828452
21:49:51 <andythenorth> the trucks take a long time to reach top speed of 80mph, even downhill
21:49:59 <andythenorth> but the trains reach top speed of 100mph fairly rapidly
21:50:54 <Supercheese> weight multiplier?
21:51:46 <andythenorth> slope steepness 3% for both
21:51:53 <andythenorth> physics ‘realistic’ for both
21:52:07 <andythenorth> the train also has relatively a lot more trailing weight
21:52:21 <andythenorth> > 50% of the weight of the truck is on the lead unit where power is applied
21:52:44 <Supercheese> hmm, well the calculations are indeed performed differently
21:53:33 <andythenorth> 76% of the train weight is trailing
22:02:06 <Supercheese> "inline uint32 GetRollingFriction()"
22:02:15 <Supercheese> Trams have a slightly greater friction coefficient than trains.
22:02:21 <Supercheese> The rest of road vehicles have bigger values."
22:03:43 <Supercheese> RV base friction is 75 whereas trains is 15
22:03:56 <Supercheese> according to cursory inspection of roadveh.h and train.h
22:04:05 <Supercheese> both increase as speed increases
22:04:44 <andythenorth> does it also factor in higher tractive of rubber wheels vs. steel?
22:04:53 <andythenorth> or is that left to the newgrf author?
22:05:43 <andythenorth> “A loaded truck has roughly four times as much specific rolling resistance (rr) as a loaded train car.”
22:08:48 <andythenorth> Terkhen might be remember something of this? o_O
22:22:25 <Eddi|zuHause> andythenorth: the TE property basically sets this resistance factor
22:24:34 <andythenorth> for HEQS I just adjusted TE until I got performance I liked
22:47:36 <andythenorth> it’s annoying that pipelines have to be double track
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23:56:41 <frosch123> planetmaker: that is going to be a difficult desync :/
23:57:05 <frosch123> some vehicle is stopping differently at a station
23:57:34 <frosch123> there must be something weird with the speed limit when braking at stations
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