IRC logs for #openttd on OFTC at 2015-06-19
            
00:36:55 <Wolf01> 'night
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11:12:49 <Elec_A> Hello, What'd the difference between Nightly version and Stable version ?
11:13:22 <Elec_A> How Unstable is Nightly version ?
11:13:35 <Pikka> not at all
11:14:12 <Pikka> use the nightly for sure. only reason to use stable is if you want the same version as multiplayer servers. :)
11:14:12 <Elec_A> wich one would you recommend ?
11:14:25 <Elec_A> aha , thanks
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16:04:40 <Terkhen> hello
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16:47:45 <Eddi|zuHause> this is one of those days where xkcd makes no sense whatsoever
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16:56:21 <FLHerne> Eh, the alt-text is an obvious reference
16:56:29 <FLHerne> Otherwise...?
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18:38:17 <LordAro> http://www.explainxkcd.com/
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18:54:10 <Alberth> haha, great site :)
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19:36:28 <Alberth> o/
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19:45:58 <frosch123> hoi
19:47:47 <frosch123> hmm, is it intentional that todays' xkcd misses a / ?
19:49:25 <frosch123> ah, it is
19:49:42 <frosch123> at least explainxkcd finds a reason for it :p
19:49:57 <Alberth> :)
19:52:30 <Alberth> as the openttd myths prove, we're great at finding random explanations for things :)
19:55:16 <frosch123> oh, you already had the topic before i joined :o
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19:59:44 <Alberth> yeah, but like eddi, I didn't get the clue :)
20:00:04 <Alberth> let alone such small omissions like a missing / :)
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20:08:12 <frosch123> https://openrct.net/ <- the site layout looks familar to me :p
20:10:34 <Alberth> :)
20:11:14 <Alberth> Hmm, should we also offer cloud storage to subscribers? :)
20:11:58 <frosch123> hmm, savegame conversion via cloud
20:12:05 <frosch123> could make it easier :p
20:12:41 <frosch123> then we could sequentially update them, instead of shipping complex savegame code
20:13:35 <frosch123> TrueBrain: do we have 30 TB disk space to provide a cloud savegame service?
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20:17:53 <Alberth> moin andy
20:18:22 <andythenorth> lo
20:19:55 <frosch123> hmm, they could even make use of eints
20:22:03 <frosch123> this project is weird
20:22:06 <frosch123> maybe i am too old
20:22:23 <frosch123> it has a .exe in the source repository
20:22:27 <andythenorth> it’s a sign
20:22:31 <andythenorth> how old are you? o_O
20:22:36 <frosch123> and it has a twitchtv interface to show subscriber messages
20:23:12 <frosch123> andythenorth: space age
20:23:19 <frosch123> or blank age?
20:23:54 <frosch123> exclamation mark age in about 50 days
20:24:25 <andythenorth> after 30 I stopped being interested in new technology
20:24:32 <andythenorth> by 32 I hated new technology :P
20:24:37 <andythenorth> it’s a rapid curve
20:24:38 <andythenorth> :P
20:25:18 <frosch123> well, it has twitch chat interface, like we have irc bridges
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20:25:57 <Wolf01> hi hi
20:26:01 <frosch123> andythenorth: i am annoyed by people who refuse to learn new things :p
20:26:19 <andythenorth> ha
20:26:19 <frosch123> i hope i do not become like that :p
20:26:48 <frosch123> though i am never the first one to jump on a train
20:27:30 <andythenorth> I am annoyed by people who refuse to learn old things :P
20:28:21 <frosch123> do you mind if people make fun of old things while learning them?
20:29:49 <andythenorth> no
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20:35:47 <TrueBrain> frosch123: it can be arranged; but it will cost a bit of money (not even that much)
20:38:43 <Wolf01> i'm annoyed by people who want to forget old things to repeat the same errors so they be forced to learn old things again
20:40:56 <frosch123> maybe if we make cloudstorage the only option for savegames, people will stop playing on 4kx4k since saving takes ages then :p
20:41:33 <frosch123> (i.e. uploading 30 mib)
20:42:11 <TrueBrain> hehe
20:42:19 <TrueBrain> then they want cloud-servers
20:42:22 <TrueBrain> for which they have to pay
20:42:36 <TrueBrain> lets see ... OpenTTD needs 1 core for big maps
20:42:49 <TrueBrain> so ... well, 5 euro per month per server
20:42:51 <TrueBrain> I could sell that
20:43:08 <frosch123> i think someone already tried
20:43:24 <TrueBrain> they tried for free
20:43:26 <TrueBrain> that is a mistake
20:43:28 <TrueBrain> you have to ask money
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20:51:28 <Rudelrodler> Moin! Ich hab mal eine Frage zu dem Moreland Holzlaster. Wieso klappt bei dem nicht "Fahren zu"?
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21:00:02 <TrueBrain> I don't speak spanish, sorry :(
21:01:29 <frosch123> it didn't make sense even when knowing the language
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21:12:05 <Eddi|zuHause> probably trying to send an articlated vehicle to dead end stop
21:17:43 <andythenorth> meh
21:17:49 * andythenorth considers abandoning Road Hog
21:18:01 <andythenorth> *nobody* has ever made a decent RV set
21:18:18 <andythenorth> maybe it can’t be done
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21:18:39 <V453000> ok I think I am done with blender
21:18:42 <V453000> back to max :d
21:18:53 <andythenorth> V453000: now you can make an RV set? o_O
21:18:57 <andythenorth> with all your spare time
21:19:03 <V453000> I actually already started ;)
21:19:23 <V453000> https://dl.dropboxusercontent.com/u/20419525/RIDE/Preview_00.png
21:19:49 <V453000> went a bit too far with some :D https://dl.dropboxusercontent.com/u/20419525/RIDE/Preview_01.png
21:20:18 <andythenorth> why is that too far?
21:20:55 <V453000> shitload of details, utterly pointless for openttd
21:21:04 <V453000> could be done by texture in 1/10th of time spent
21:21:29 <V453000> I just wanted to go further in big project management, using proxies and stuff
21:21:40 <V453000> since the truck with subdivisions has like 2M polys
21:22:43 <V453000> was fun to practice hard surface models though
21:23:13 <V453000> so now I am wondering, should I finish the factory in blender or move it to max :d
21:23:27 <V453000> since I kind of want to have a reference that I can do the thing in blender
21:23:41 <V453000> and having the experience is valuable too
21:23:53 <andythenorth> nice models
21:24:04 <Alberth> oh dear, decisions, and dilemmas :)
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21:24:14 <andythenorth> meh
21:24:23 * andythenorth thinks maybe pixel art is dead
21:24:52 <Alberth> looks great V even in 1 colour :)
21:25:12 <V453000> it was all about creating the model :) was fun, might finish it at some point
21:25:12 <Alberth> andythenorth: it was never alive at that size?
21:25:51 <andythenorth> pixel art is so much more work for such little result
21:26:25 <V453000> depends how much overboard do you go with 3D
21:26:38 <V453000> if you do it like Pikka and use reasonably lowpoly models with texture, it is nice and efficient
21:26:48 <Alberth> the last 20% of the result is always the 80% of the work
21:26:54 <V453000> pixel art is unmatched in the quality of the result though
21:27:24 <V453000> it isnt just that Alberth, I do all kinds of shit just to learn stuff, it has no impact on the newgrf output
21:27:25 * andythenorth disagrees
21:27:51 <andythenorth> there is no pixel art that will match those trucks
21:28:05 <V453000> at x16 zoom level maybe not
21:28:08 <V453000> at x1 it will
21:28:09 <V453000> and does
21:28:21 <andythenorth> nah
21:28:31 <andythenorth> it’s sticking to a dead medium just for nostalgia
21:28:41 <andythenorth> artistically, it doesn’t compete
21:28:44 <Alberth> V453000: learning stuff is my primary goal too :)
21:28:54 <andythenorth> pixels just are not as good as the renders
21:28:58 <V453000> it is sticking to a tedious approach, but I still love how vibrant and sharp original graphics look
21:29:22 <V453000> OR maybe I am still so bad in 3D that I cant make good enough results
21:29:27 <V453000> which is likely :>
21:29:36 <andythenorth> I dunno, I think the emergence of good CGI sets is making pixel art unworkable
21:29:42 <andythenorth> it just looks stupid
21:30:16 <V453000> such sets take SHITLOAD of time to make, just like they would in pixel drawing though ;)
21:30:30 <V453000> reusability of 3D is great for future though
21:30:37 <V453000> ie yeti dude
21:30:44 <V453000> pikka can use it anywhere ever
21:30:47 <V453000> wagons, cars, anything
21:31:00 <andythenorth> yeah
21:31:02 <V453000> and it wont look just like one picture, poses, hands, legs, sitting, standing, ...
21:31:19 <andythenorth> all angles done with one modeal
21:31:21 <andythenorth> model *
21:31:33 <andythenorth> repaints just by changing texture
21:31:47 <Alberth> openttd 3D :)
21:31:48 <V453000> honestly, I lately noticed that I actually spent 90% of my time making my projects -just work- ... postproduction and render setup, basic animations, and a whole load of stuff
21:32:03 <V453000> but I never brought it to great details and focus on real good 3D work
21:32:05 <andythenorth> I have no interest in making CGI newgrfs :)
21:32:08 <andythenorth> I have done CGI before
21:32:22 <andythenorth> but it seems pointless continuing pixel art
21:32:26 <andythenorth> Road Hog sucks
21:32:29 <andythenorth> Squid sucks
21:32:37 <V453000> WRONG there :)
21:32:41 <andythenorth> Iron Horse is ok, but all the sprites were mostly drawn already
21:32:53 <andythenorth> FIRS is fun to draw, but it’s always just one angle
21:33:04 <V453000> if I had the time and did not feel utter urge to learn 3D, I would still draw pixels
21:33:14 <andythenorth> and FIRS will be dead soon, because it looks out of place with 32bpp / CGI sets
21:33:26 <V453000> lol no
21:33:31 <V453000> many people even hate 32bpp
21:33:34 <V453000> and I dont blame them
21:33:41 <V453000> there is no solid base/big replacement set yet
21:33:45 <V453000> RAWR is a cute attempt but looks shit
21:34:08 <V453000> I should finish 0.0.2 at least
21:34:09 <Alberth> it's infinitely better than zbase :)
21:34:12 <V453000> and then redo all models
21:34:24 <V453000> well yeah, but still miles away from what I would consider nice
21:34:44 <V453000> I think next destination is either dirty/apocalyptic, OR cartoony style
21:34:53 <V453000> WhyNotBoth
21:34:59 <andythenorth> WhyNotIndeed
21:35:00 <Alberth> yeah, the curse of improved insights :)
21:35:16 <andythenorth> do Wild West
21:35:25 <Alberth> and y will make a GS
21:35:31 <Alberth> *andy
21:35:49 <andythenorth> after I have deleted Road Hog :P
21:35:55 <Alberth> perhaps a Bee West? :)
21:36:14 <andythenorth> ha
21:36:31 <Alberth> or Bee Wild :p
21:36:50 <V453000> I think cartoony things would be nicer
21:36:56 <V453000> for now at the very least
21:36:58 <andythenorth> V453000: do you have any plan for your RV set?
21:37:02 <andythenorth> or are you just modelling?
21:37:04 <V453000> of course
21:37:15 <V453000> I might have even written it somewhere
21:37:18 <V453000> wonder where
21:37:39 <V453000> curse of having 1204597 notepads everywhere
21:38:04 <Alberth> gn
21:38:30 <V453000> hm dunno
21:38:35 <V453000> but it was definitely meant to be simple as hell
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21:38:57 <V453000> 4 classes of vehicles, articulated + short, bus + truck
21:39:16 <V453000> evolve through the years, from like 1900 till 2099
21:39:20 <V453000> awesome model ideas
21:39:21 <V453000> stuff
21:39:22 <V453000> stuff
21:39:39 <V453000> since I actually got like 6 models already, I might continue with it someday
21:40:23 <V453000> I know a lot of focus was on parameter settings
21:40:35 <V453000> but I dont remember why :0
21:42:37 <V453000> https://www.youtube.com/watch?v=N9CTOw1lxQ0
21:42:39 <V453000> this is amazing
21:43:58 * andythenorth is puzzled why the train grf was so easy to make
21:44:05 <andythenorth> but an RV grf is impossible
21:44:24 <andythenorth> and the ship grf has been reworked ~20 times and is still rubbish :P
21:44:34 <V453000> why would it be rubbish?
21:45:10 <andythenorth> Squid?
21:45:15 <andythenorth> it makes no sense
21:45:31 <andythenorth> there’s too often no ship suiting the route
21:45:46 <V453000> andythenorth: how would you describe the art style that the guy is using in the last video I posted?
21:45:53 <V453000> I want to read more about it but idk how to call it
21:45:59 <V453000> cartoony clearly doesnt cut it :D
21:46:12 <andythenorth> airbrushed
21:46:15 <V453000> define ship not suiting the ruite
21:46:24 <V453000> I care shit which ship to let ship my shit
21:46:32 <andythenorth> it’s like illustrations from a children’s geography book
21:46:54 <V453000> mhm
21:48:14 <andythenorth> FISH 1 had too many ships
21:48:22 <andythenorth> and one that was used almost every time
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23:22:41 <Terkhen> good night
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23:53:31 <Sylf_mobile> !log
23:53:41 <Sylf_mobile> @logs
23:53:41 <DorpsGek> Sylf_mobile: http://irclogs.qmsk.net/channels/openttd
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