IRC logs for #openttd on OFTC at 2015-06-17
            
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05:21:23 <supermop_> yo Pikka
05:22:02 <supermop_> why is the total power of a rake of EMUs in ukrs2 lower than the sum of powers of each unit?
05:22:57 <Pikka> some kind of "realism", I don't know
05:23:03 <Pikka> it probably seemed like a good idea at the time :)
05:24:06 <supermop_> i kind of get the notion that maybe 8 motor cars can't draw enough current
05:24:29 <supermop_> but then my class 91 shouldn't be able to draw enough either?
05:25:16 <Pikka> like I said, seemed like a good idea at the time. :) UKRS is silly.
05:25:25 <supermop_> trying to figure out whether to replace a fleet of 4 tile AL1 hauled trains with 321s
05:25:37 <supermop_> do the EMUs load faster?
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05:46:20 <Pikka> I don't remember. probably.
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05:49:25 <supermop_> cascading all of these guys is a bit of a mess
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08:45:14 <Pikka> exactly
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09:03:00 <andythenorth> agreed
09:04:05 <andythenorth> Pikka: ‘Dump Tram / Dump Truck’ or ‘Mining Tram / Mining Truck’ ?
09:04:25 * andythenorth suspects scrap metal is not mined
09:09:06 <Pikka> I went with "tipper", I think.
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09:12:38 * andythenorth considers it
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09:23:44 <andythenorth> Pikka bob, presumably you don’t have any stupid big mining trucks in your plan?
09:24:13 <Pikka> nope, not at all
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09:24:30 <andythenorth> what do your tipper trucks refit?
09:24:35 <andythenorth> or is there a link to something I can read?
09:24:36 <andythenorth> :P
09:24:43 <Pikka> just about anything bulk
09:25:54 * andythenorth hmms
09:26:08 <Pikka> hmm
09:26:26 <Pikka> they refit (currently)
09:27:34 <Pikka> anything bulk, not powderised or covered (those go in the covered hopper)
09:27:55 <Pikka> and explicitly allow wood and scrap and explicitly disallow grain, wheat, maize and fruit.
09:29:22 <andythenorth> grain is disallowed because...?
09:29:49 <V453000> asdf
09:29:57 <Pikka> because it goes in the covered hoppers
09:30:11 <andythenorth> k
09:30:23 <Pikka> and it's more consistent with the train wagons
09:32:01 <andythenorth> I am trying to keep consistent with Iron Horse
09:32:07 <andythenorth> but I think it’s a slavish consistency :P
09:35:48 <V453000> what things are baking dudez? :)
09:36:31 <V453000> I am on a serioze mission of learning blender now
09:36:44 <V453000> shitting pants daily
09:40:05 * andythenorth wonders whether to add pointless Box Truck
09:40:11 <andythenorth> for consistency with Iron Horse
09:40:17 <Pikka> definitely
09:42:45 * andythenorth steals from pikka
09:42:52 <andythenorth> http://pikkarail.com/wp-content/uploads/2015/05/3rd_gen_rvs.png
09:43:19 <andythenorth> box / flat / tanker / tipper / livestock / covered hopper
09:43:26 <andythenorth> did I win a prize?
09:43:36 <Pikka> splendid :)
09:43:38 <V453000> =D
09:43:47 <V453000> that dude
09:43:54 <andythenorth> do box and flat refit everything?
09:44:05 <V453000> the other-than-dude trucks are nice too Pikka :P
09:44:11 <Pikka> just about
09:45:15 <Pikka> iirc box is mail, valuables, express and piece. flat is piece and goods (containers). Livestock is express and piece.
09:45:46 <Pikka> thanks v :P
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09:49:56 <planetmaker> moin
09:50:02 <andythenorth> hmm
09:50:07 <andythenorth> woodchips in dump trucks
09:50:11 <andythenorth> overthinking it
09:50:13 <andythenorth> stuff that
09:50:41 <Pikka> all danmack's fault, with his woodchip hoppers for NARS
09:51:23 <Pikka> anyway, my light-coloured generic bulkstuff looks a bit like woodchips, so I thought why not?
10:00:33 * andythenorth tweaks
10:10:52 <andythenorth> also bbl
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10:29:20 <supermop_> dump tram?
10:30:58 <supermop_> wood in hopper confuses me
10:31:12 <supermop_> i dont really consider sawdust to still be wood
10:31:40 <supermop_> but ive never played ecs so idk if it has some significance there
10:32:24 <supermop_> i just imagine they'd make the mdf at the same place they make the plywood, not at the forest
10:33:23 <Pikka> woodchips, not sawdust...
10:33:31 <supermop_> finally replaced these type 2s with 92s on this ore line
10:33:41 <Pikka> dan's idea :P
10:34:09 <supermop_> takes forever to get considerable production out of a mine in manpower ind.
10:34:43 <supermop_> still seems to wasteful to chew up the trees straight away
10:35:10 <supermop_> maybe if sawmill produced chips as waste as well as lumber
10:35:24 <supermop_> and paper mill could use either wood or chips
10:37:52 <supermop_> now cut up the type 2s or displace some class 20s on small ore line
10:43:03 <supermop_> i guess displacing class 20s is not very historically accurate
10:43:29 <supermop_> do have a pair of 08s moving lumber could replace
10:44:03 <supermop_> Pikka: i'm going to try modelling an A class and B class in the next few days
10:44:23 <Pikka> awesome :)
11:02:52 <supermop_> how was the end of your semester?
11:10:07 <Pikka> all good
11:10:21 <Pikka> kickstarter time now, as soon as I stop playing ksp :P
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11:33:31 <supermop_> haha
11:34:03 <supermop_> fiance had her last exam ever last night- now we're down to only 3 weeks left
11:34:22 <supermop_> may squeeze in a quick qld trip if we can find a cheap flight
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14:12:59 <Flygon> supermop_: See Puffing Billy if you haven't already
14:30:24 <supermop_> sounds like a stoner
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15:51:57 <EXetoC> import("util.superlib", "SuperLib", 36); where do I put superlib on linux for that to work?
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16:08:57 <planetmaker> EXetoC, into your game/library or ai/library folder - whatever you write
16:11:09 <planetmaker> also see section 4.2 of the readme :)
16:11:31 <planetmaker> GS Libraries: game/libraries (or a subdirectory thereof)
16:11:50 <planetmaker> (thus I was kinda wrong)
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16:13:35 <EXetoC> not game/library? I've tried a lot of combinations
16:17:37 <planetmaker> hm... library. Probably. I only have 'library' folders
16:24:45 <DorpsGek> Commit by planetmaker :: r27299 trunk/readme.txt (2015-06-17 16:24:41 +0200 )
16:24:46 <DorpsGek> -Doc: game script and ai library paths were wrong in readme.
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16:36:09 <EXetoC> "~/.openttd/game/library/util/SuperLib-39.tar.gz" is that wrong? and yes I'm trying to request version 39 now. I downloaded the latest version
16:37:56 <planetmaker> path looks ok to me. However you don't import it with any path given
16:38:23 <planetmaker> (all IIRC, I didn't ever write any script for OpenTTD)
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16:44:17 <Alberth> hihi
16:45:00 <planetmaker> hi albert :)
16:45:44 <Alberth> fork a bee, get hacking :)
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16:46:08 <planetmaker> hehe, yeah
16:46:14 <Alberth> (don't do import either though :) )
16:46:21 <EXetoC> it works now. I installed it via the game
16:47:37 <EXetoC> maybe I should have omitted .gz
16:48:20 <Alberth> unpacking it, more likely
16:49:20 <Alberth> ie gzip -d superlib-39.tar.gz
16:50:04 <EXetoC> yeah
16:52:59 <EXetoC> when are we getting a neural network-based AI?
16:55:14 <Alberth> as soon as you publish one
16:55:42 <EXetoC> d(:)|<
16:56:50 <Alberth> no idea what that means, but since none has been published yet, apparently, you can safely assume it won't happen unless you do something yourself
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17:11:09 <FLHerne> It looks like a person wearing a baseball cap?
17:11:22 <FLHerne> But sideways and made out of ASCII
17:14:26 <Alberth> you don't happen to know the meaning of persons with baseball caps, do you?
17:21:29 <EXetoC> it's all on me? oh the pressure. ok give me a week, just gotta read up on machine learning :>
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17:21:57 <EXetoC> Alberth: I don't. I hope I didn't use that emoticon inappropriately
17:22:51 <Alberth> :)
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17:25:20 <Alberth> hihi
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20:21:56 <frosch123> moin
20:22:19 <Alberth> moin
20:22:38 <EXetoC> kartoffel
20:22:42 <EXetoC> or something
20:26:23 <frosch123> planetmaker: https://www.tt-forums.net/viewtopic.php?f=65&t=73204 <- i guess we need a new devzone compile target :)
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20:31:37 <andythenorth> o/
20:33:01 <Alberth> o/
20:33:14 <andythenorth> is cat tired?
20:33:15 * andythenorth is tired
20:33:23 <andythenorth> called code freeze today
20:34:28 <andythenorth> seems a long time since April 13th :P
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21:22:09 <andythenorth> Road Hog
21:22:10 <andythenorth> is terrible
21:36:14 <Eddi|zuHause> what is ever not terrible?
21:39:24 <EXetoC> bacon
21:41:04 <djdave> agreed. Bacon is never terrible.
21:42:36 <andythenorth> smoked bacon when you’re expecting unsmoked
21:42:37 <andythenorth> terrible
21:42:39 <andythenorth> green bacon
21:42:41 <andythenorth> terrible
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21:43:02 <Wolf01> hi hi
21:43:09 <Eddi|zuHause> i'm not living in a world where bacon is not really a thing
21:43:13 <Eddi|zuHause> -not
21:43:25 <Eddi|zuHause> (either one of those)
21:44:57 <andythenorth> can we remove RVs from the game?
21:45:03 <andythenorth> then my set design is easy
21:45:07 <Eddi|zuHause> no.
21:45:18 <Alberth> just disable the default RVs ?
21:45:34 <andythenorth> composable RVs?
21:45:35 <EXetoC> andythenorth: vegetarian bacon, made out of leaves and stuff?
21:46:02 <andythenorth> similar to train consists
21:46:03 <Eddi|zuHause> this "can't we just remove X and be done with it" is exactly the type of scenario where the world ends from a robot rebellion, when they decide X=human
21:46:21 <andythenorth> well
21:46:42 <peter1138> "Can't we just remove" said every Gnome developer, ever.
21:46:50 <andythenorth> we need to distract the AI with sim games
21:47:31 <Alberth> with humans killing AIs ?
21:47:44 <Eddi|zuHause> <andythenorth> composable RVs? <-- as it stands, nobody ever attempted to code this.
21:48:03 <andythenorth> hmm
21:48:10 <andythenorth> I think frosch started something
21:48:12 <andythenorth> a long time ago
21:48:36 <Eddi|zuHause> that is only marginally above "i started something" :p
21:48:36 <andythenorth> also I patched a cb that we decided would be needed for controlling attachment
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21:49:01 <andythenorth> it was far enough to see that it was probably not worth bothering :P
21:49:20 <Eddi|zuHause> anyway, i don't think it's the right way to go
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21:49:51 <peter1138> "Would you like to make Internet Explorer your default browser?" nnnngggg
21:49:52 <andythenorth> it would make set design easier, on one level
21:49:52 <andythenorth> superficially :P
21:49:57 <Eddi|zuHause> just offer multiple versions, one single and one or two articulated of every vehicle
21:50:12 <Eddi|zuHause> peter1138: there should be a box that says "never ask this again"
21:50:35 <andythenorth> there should be a box that says never ask this, ever :P
21:51:09 <andythenorth> 'should'
21:51:16 <andythenorth> composable vehicles don’t actually solve any of my problems
21:51:34 <andythenorth> precisely zero of them
21:52:58 <andythenorth> a portion of the problem is “IRL vehicles are like xyz”
21:53:05 <andythenorth> which makes my buy menu messy :P
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21:55:55 <Eddi|zuHause> like this? https://xkcd.com/1267/
21:56:18 <andythenorth> yup
21:56:20 <andythenorth> that
22:01:10 <andythenorth> should Road Hog truck types map 1:1 to Iron Horse train wagon types?
22:01:15 <andythenorth> or 1:1 real life?
22:01:19 <andythenorth> or 1:1 to own rules?
22:01:21 <andythenorth> :P
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22:06:09 <peter1138> Copying 93GB takes so long ;(
22:08:03 <planetmaker> hm, interesting, frosch123 :)
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22:14:42 <frosch123> andythenorth: i never did anything with rv composition
22:14:57 <andythenorth> someone wrote a spec
22:15:09 <andythenorth> that counts as 50% done around here
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22:32:07 <juzza1_> "just" needs an implementation
22:32:49 <Eddi|zuHause> my personal favourite is to end on "there exists a solution"
22:37:56 <EXetoC> has anyone seen my hat?
22:38:04 <EXetoC> peter1138: I think you need more mhz thingies
22:38:36 <peter1138> Doesn't everyone?
22:39:39 <andythenorth> hmm
22:39:43 <andythenorth> ship smoke is really nice
22:39:49 <andythenorth> remember when we didn’t have that? o_O
22:40:15 <Wolf01> train fever -75% (€6.24)could be a good deal?
22:41:54 <peter1138> Do we have ship smoke?
22:42:10 <EXetoC> anything that has trains is nice
22:44:54 <andythenorth> we have smoking ships
22:44:58 * andythenorth does anyway
22:45:14 <peter1138> Bah, ETS 2 Scandinavia is only 20% off ;(
22:45:16 <andythenorth> we also have ‘build one station per set of orders’
22:45:20 <andythenorth> thanks to cdist :)
22:45:27 <andythenorth> peter1138: ETS 2 doesn’t work anyway
22:45:32 <andythenorth> it’s ugly as all sin
22:45:46 <peter1138> Works for me.
22:46:19 <andythenorth> ugly schmugly
22:46:20 <EXetoC> one station per.. wut?
22:46:37 <andythenorth> you have a secondary industry producing cargo
22:46:44 <andythenorth> and you want to send it to multiple destinations
22:47:00 <andythenorth> so at the industry, you build one pickup station per destination
22:49:48 <EXetoC> ok
22:50:26 <andythenorth> without cdist, you don’t do this
22:50:30 <andythenorth> it’s a cdist tactic
22:54:43 <andythenorth> also bedtime
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