IRC logs for #openttd on OFTC at 2015-06-15
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02:02:45 <supermop_> apparently they serve beer here at 10 am
02:04:32 <supermop_> why does it keep doing that
02:14:32 <Eddi|zuHause> because you said beer
02:38:44 <EXetoC> yeah well his timezone is weird
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11:41:22 <supermop_> could go for a 32bpp JR EMU set
11:41:48 <supermop_> i might be able to model a lot of these myself - pretty simple forms
12:19:36 <Pikka> my pineapple EMUs are somewhat JR based :P
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13:22:39 <supermop_> i've wasted so much time reading about obscure japanese multiple units
13:23:02 <supermop_> today, in additional to many many other times over the past 10 years
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14:03:44 <openbu> I want to develop the openttd's stock market.the Investment Bank,the Commercial bank.
14:07:12 <openbu> I have designed the prototype.(GUI & Algorithm
14:09:15 <openbu> But,I'm not good at C++.
14:13:43 <planetmaker> you can learn and become better when implementing it :)
14:16:28 <Rejf> someone do it - stock market. memories from playing a-train on amiga.. ;)
14:17:52 <openbu> I have a dream, the openttd become another opensource capitalism Lab(capitalismlab.com) .
14:18:27 <openbu> The Firs project is perfect.
14:22:43 <planetmaker> I don't quite see how FIRS comes into the equation.
14:23:41 <planetmaker> anyway, OpenTTD is a transport simulation, not a financial simulation - money is available way too easy for that.
14:24:34 <Flygon> Making a mode where money is tougher in OTTD makes sense
14:24:34 <planetmaker> Thus in order for an extension to stocks etc to make sense, changing some economic parts would make much more impact IMHO
14:24:41 <Flygon> Not inflation. Inflation is broken <_>
14:24:50 <planetmaker> inflation is bollocks indeed :D
14:24:55 <Eddi|zuHause> the stock market thing was always the worst part of railroad tycoon for me
14:26:05 <planetmaker> well, yeah. Thus someone (TM) could go and make that part better. No doubt
14:26:26 <EXetoC> yeah I prefer to play without inflation
14:27:39 <planetmaker> openbu, I can only encourage you to tackle that. You know what you want and miss best. So who could better implement and test it?
14:29:05 <openbu> I love the transport simulation.But I think logistics & ebusiness is the future of openttd's roadmap.
14:30:26 <Flygon> I think OTTD's future lines in a specific key features
14:30:36 <Flygon> Subterranian railways, and viaduct-style railways
14:30:46 <Flygon> Alongside such things as diagonal roads, and stations
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14:36:01 <openbu> I like the new feature of Flygon,I'm reading OpenTTD Documentation,,,,,,thanks to planetmaker
14:42:33 <EXetoC> are the various path algorithms based on existing algorithms or are they mostly novel?
14:43:14 <EXetoC> some algorithms might be similar or identical to that of ttd I suppose
14:47:57 <planetmaker> EXetoC, path finders are pretty standard - on the theoretical level. The question is which you choose. The default one is an A* algorithm
14:48:59 <EXetoC> yeah it's a common algorithm
14:49:15 <EXetoC> some derivatives come with various improvements but I haven't looked into it
14:52:02 <Eddi|zuHause> EXetoC: i don't know what kind of improvement you're looking for, but the biggest problem with pathfinding currently is ships, they have wide open spaces, where the A* pathfinder is very inefficient
15:06:09 <EXetoC> I'm trying to get into openttd again. I didn't quite have the attention span before
15:47:46 <EXetoC> what aspects of a scenario can be controlled with scripting?
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16:15:38 <fdelapena> I want to thank you for all cross compiling documentation provided by the openttd project, it helped a lot for porting our project
16:15:47 <EXetoC> what about custom interfaces? say if you want to extend the game in certain ways and allow players to control custom parameters
16:16:06 <EXetoC> that might not be the easiest thing to implement though
16:18:30 <planetmaker> EXetoC, custom interfaces is tricky. You can somewhat highlight buttons iirc, additionally you can do some stuff in the goal windows, but iirc nowhere else like re-arranging buttons or so.
16:19:00 <planetmaker> EXetoC, but if you have a valid use case, feel free to propose such additions and hopefully also provide corresponding source code patch :D
16:19:25 <planetmaker> our forum has a topic where suggestions for further API additions to nogo and noai are gathered
16:25:55 <EXetoC> interfaces are hardcoded?
16:28:14 <EXetoC> I'll maybe ask about that and other things on the forum
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18:30:25 <bootmii> Is openttd not being developed anymore?
18:31:57 <Alberth> too few hands, too much stuff to keep in the air
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18:32:49 <peter1138> No commits in 2 weeks, must be dead. Better get it removed from Debian...
18:34:30 <bootmii> anyone have a workable r27297 to commit?
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18:37:14 <bootmii> is your r27297 ready yet?
18:38:39 <FLHerne> I'm not an OTTD dev, but there doesn't seem to be such a revision just yet
18:39:27 <bootmii> The last commit was on the 1st, the same day stable was released!
18:40:36 <Alberth> bootmii: so you prepared a r27297, right?
18:40:58 <FLHerne> Perhaps everyone looked at the nice weather and decided to take a break :P
18:41:32 <FLHerne> Anyway, 1.5.1 is only a bugfix release - there are plenty of features in r27926 that aren't in 1.5.1
18:42:24 <bootmii> i'll look at the known-bugs
18:43:18 <Alberth> perhaps you should look at the more solvable bugs at bugs.openttd.org :)
18:43:24 <FLHerne> Or, actually, not all that many because 1.5.0 was only in April
18:43:33 <FLHerne> But still a couple of little things
18:44:32 <Rejf> btw guys, is there some feature roadmap i can look at? the one on Wiki is out of date
18:45:01 <bootmii> the devs haven't given us a roadmap anymore
18:46:38 <bootmii> anyway, let's try to fix the offkey/weird sounding music bug
18:47:54 <FLHerne> In 1.4 and 1.5, the major changes were patchsets that had been developed out of trunk for some time
18:49:23 <FLHerne> The new scenario format, roadtypes and a continuous-flow transport are things that keep coming up, but AFAIK none of them have any implementation yet
18:51:50 <bootmii> are there quotes around win32 and 32bpp-ssse3?
18:52:30 <LordAro> 17:46:38 bootmii| anyway, let's try to fix the offkey/weird sounding music bug
18:52:38 <LordAro> err, that's your computer
18:53:06 <LordAro> and they've worked fine for everyone else for the last 20 years
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18:53:59 <LordAro> not sure what you mean by "quotes around" either
18:54:11 <Alberth> bootmii: there never was an official roadmap
18:54:44 <bootmii> what's the roadmap for 1.5.2, 1.6 and 2.0?
18:55:39 <LordAro> 1.6 will be released next April, with *some* new stuff
18:55:39 <Alberth> otherwise there is no roadmap, there never was one, except for random users collecting features on a wiki page
18:55:46 <LordAro> 2.0 will probably never happen
18:56:15 <Alberth> there is a while forum thread what should be in 2.0 :p
18:56:32 <FLHerne> Might happen for the same reason as Linux 4.0 :-)
18:56:39 <LordAro> and most of them are things that will never get into ottd
18:56:43 <LordAro> FLHerne: well, true :p
18:58:14 <FLHerne> You could have said that cargodist counted for 2.0 if you wanted
18:58:38 <FLHerne> Unless you're going with strict semantic versioning and you have to break all the newgrfs
18:59:44 <Alberth> sounds good, only have new newgrfs
19:00:22 <FLHerne> At some point you'll run out of actions that don't already do three different things for each bit depending on context :P
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20:16:44 <bluefox131> First time using IRC :P
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20:38:13 <EXetoC> what exactly is the GSAdmin class for?
20:39:28 <frosch123> the admin port is something to connect external applications to openttd servers
20:39:56 <frosch123> they are used to provide irc or web bridges to transfer information between ottd and the internetz
20:40:33 <frosch123> meh, if you spell "internets" the cool way, it just looks like stupid german :/
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20:54:28 <andythenorth> “what was I thinking?”
20:58:37 <andythenorth> I don’t understand my set design
21:05:06 <Alberth> nah, just improved insights
21:08:27 <andythenorth> why did I add “Farm Bulk Trucks”, insted of “Dump Trucks”
21:09:06 <Alberth> that should be findable in the logs :)
21:10:09 <andythenorth> only if I monologued about it :P
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21:13:07 <frosch123> he, that is only two days ago :p
21:13:23 <Alberth> that's probably why I remembered it :)
21:13:44 <frosch123> true, only eddi digs up stuff from 5 years ago
21:14:12 <frosch123> what's the moon phase?
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21:34:37 <andythenorth> there’s no happiness left anymore :(
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21:46:57 <fdelapena> AC_FUNC_MALLOC check is unreliable since years
21:47:38 <fdelapena> openttd is cross platform
21:47:44 <peter1138> autoconf is generally unreliable for years...
21:48:01 <peter1138> (openttd does not use autoconf)
21:48:04 <frosch123> we don't use autoconf
21:49:06 <frosch123> nope, hand-crafted configure scripts
21:51:25 <fdelapena> I'm trying to cross compile with osxcross, too much pain
21:56:23 <fdelapena> pkg-config is broken in this particular toolchain
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