IRC logs for #openttd on OFTC at 2015-06-14
            
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01:45:01 <Wolf01> 'night
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06:01:38 <supermop> ukrs 2 and termite dont work quite as expected
06:02:00 <supermop> 3rd rail emus run on metro but cant buy any stock for them
06:02:01 <Pikka> why, what happens?
06:02:07 <Pikka> hmm
06:02:22 <supermop> nor can buy the diesel/3rd rail hybrid
06:02:31 <supermop> can only run that on rail
06:02:53 <Pikka> presumably because termite defines metro tracks as incompatible with normal rail
06:03:22 <supermop> are there tube trains in ukrs? because they dont show on metro either
06:03:36 <Pikka> only in the addon set
06:03:47 <supermop> ok
06:04:21 <supermop> why does the 91 carry containers?
06:04:48 <supermop> ok hopping out for lunch
06:04:53 <Pikka> what does "carry containers" mean?
06:04:56 <Pikka> seeya :)
06:05:00 <supermop> freightliner
06:05:15 <supermop> later
06:05:44 <Pikka> because they were designed to work container trains at night iirc
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06:15:33 <Multiplayer> Hi, is there anyone who can read me?
06:19:14 <Multiplayer> I did not see any kind of reply yet, but I assume someone will see this some time.
06:20:44 <Multiplayer> I had an annoying experience at an openttd multiplayer game just a few minutes ago.
06:21:04 <Multiplayer> I had nicely started my game.
06:22:29 <Multiplayer> Some user "extreme" turned up and started creating multiple companies and using them for terraforming.
06:24:43 <Multiplayer> It then looked like, he would basically play by the rules - but I was mistaken with that assumption.
06:26:32 <Multiplayer> He then used a few of his companies to destroy enough of my key town, so that my station would not accept anything anymore - it had accepted goods, passengers and mail before.
06:27:10 <Multiplayer> He has ruined my game that way.
06:29:34 <Multiplayer> Why does one player need to be able to create multiple companies by default?
06:30:29 <Multiplayer> It is hard to imagine, that has any real uses, but cheating...
06:32:11 <Multiplayer> That was, what I could come up to say (chat) on my own for the moment.
06:33:32 <Multiplayer> Yet I have not seen the life sign I was hoping to find here - perhaps there is no one here now.
06:37:31 <Multiplayer> I'm somewhat tired and will be leaving now.
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07:04:43 <Sylf> someone's not a regular irc player eh...
07:05:35 <Sylf> not waiting for replies for couple hours
07:12:40 <supermop> ok
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08:04:30 <andythenorth> o/
08:10:00 <Alberth> mornig
08:10:05 <Alberth> *morning
08:17:47 <andythenorth> @seen frosch123
08:17:47 <DorpsGek> andythenorth: frosch123 was last seen in #openttd 11 hours, 11 minutes, and 28 seconds ago: <frosch123> 1.
08:18:07 * andythenorth forgot FIRS cargos were borked
08:18:18 <andythenorth> needs fixed :(
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08:24:18 <Alberth> he is usually here in a 4 hours or so
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08:53:01 <andythenorth> eh a pokka
08:53:21 <Pokka> oui
08:53:39 <Pokka> track overlays are a pain
08:53:39 <andythenorth> is pineyapples?
08:53:43 <Pokka> somewhat
08:53:47 <Pokka> :)
08:53:49 <andythenorth> track overlays _are_ a pain
08:53:58 <andythenorth> I had to fix a couple for Termite :P
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08:54:09 <andythenorth> all kinds of wrong there
08:54:17 <Pokka> whatever happened to that half-baked idea to have an alternative where we could draw all 60-odd junctions as seperate sprites :D
08:54:48 <andythenorth> nah
08:54:54 <andythenorth> just compose them out of parts
08:55:01 <andythenorth> for a not-quite-good-enough result
08:55:16 <andythenorth> never use zoom on junctions with a PBS reservation :P
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09:06:51 <Pikka> I think I'm just going to leave my junctions with oddly-connecting rails, rather than trying to cut holes in things and mess with alpha layers etc
09:07:00 <Pikka> it looks neater that way, even if it doesn't look "realistic"
09:07:23 <Pikka> one day, maybe, we'll add the option to draw every junction.
09:10:37 <Alberth> hi hi
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09:39:22 * andythenorth wonders if Iron Horse brit roster is ‘done'
09:39:27 <andythenorth> does it lack anything?
09:40:45 <Supercheese> Well, does it have any horses?
09:41:00 <Supercheese> Label on the tin leads one to expect :P
09:41:27 <andythenorth> there are sprites for a pre-1860 roster
09:41:39 <andythenorth> but I am disinterested until Dan bugs me about it :D
09:47:55 <Supercheese> has there ever been a railtype + vehicle combination of canals à la WET rails with horse-drawn barges?
09:48:17 <Supercheese> could have a towpath beside the canal, stick the horses on that
09:48:28 <Supercheese> would make for some odd sprite offsets
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09:50:07 <Alberth> hi hi, an early frosch
09:50:18 <frosch123> hola :)
09:50:41 <Pikka> Supercheese, that's why I thought that kind of canal would be better as a roadtype :)
09:50:52 <Supercheese> roadtype -__-
09:50:55 <Supercheese> if only
09:50:58 <Pikka> yes
09:51:00 <Pikka> keep the dream alive
09:51:20 <Supercheese> it would certainly spike the number of newgrfs on bananas if roadtypes were to be implemented
09:53:05 <Alberth> hmm, how are you going to remove stuff from it? :)
09:53:23 <Supercheese> eh?
09:53:29 <Supercheese> spike as in dramatically increase
09:53:56 <Alberth> ah, not spike as in "suddenly a short burst"
09:54:47 <Supercheese> true, I do suppose it is usually used when there is a sudden increase then decrease
09:54:58 <Supercheese> didn't immediately think of it that way though
09:55:07 <Alberth> :)
09:55:10 * Supercheese is sleepy
09:58:37 <andythenorth> quak
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10:50:34 <andythenorth> so eh, should I special case FIRS cargos for slot assignment?
10:54:59 <Alberth> euhm, didn't you get 64 more industries to prevent that?
10:57:29 <andythenorth> cargos != industries ;)
10:57:53 <andythenorth> this is the problem where default vehicles are borked by FIRS due to FIRS reassigning cargo slots
10:58:10 <andythenorth> also some newgrfs
10:58:54 <supermop> flat end of these looks so goofy:
10:58:55 <supermop> https://en.wikipedia.org/wiki/British_Rail_Class_91#/media/File:91115_at_Kings_Cross_4.jpg
10:59:02 <andythenorth> I can mostly fix it by forcing cargos into specific slots
10:59:08 <andythenorth> but that makes a mockery of the newgrf spec
10:59:22 <andythenorth> which is already over-provided with cargo abstraction mechanics which are ~useles
10:59:23 <andythenorth> :)
11:01:48 <Alberth> ah right
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11:06:41 <andythenorth> options include: (1) do nothing, just break stuff, and keep handling frequent-ish player confusion (2) force the cargo slot allocation as far as possible, but with 31 cargos in Full FIRS, some default vehicles will still carry ‘wrong’ cargo (3) fix default vehicle in OpenTTD to use cargo labels (4) replace default vehicles with a newgrf, shipped with OpenTTD (5) change newgrf spec so that cargos are per-newgrf, and
11:06:42 <andythenorth> don’t conflict
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11:09:17 <Wolf01> hi hi
11:10:54 <Alberth> o/
11:11:35 <Alberth> pretty exhaustive list andy
11:14:36 <andythenorth> probably a (6) and (7)
11:14:40 <andythenorth> dunno what though
11:33:19 <Alberth> (6) ????? (7) Profit!
11:35:37 <andythenorth> that was it, definitely
11:40:23 <Alberth> no new strings for iron horse?
11:41:33 <Alberth> just lots of fixes, great, should try that
11:42:53 <Pikka> andythenorth, my AI assumes passengers are slot 0 I think, if that's of any interest :)
11:43:18 <Pikka> default vehicles shouldn't be a concern though
11:43:31 <Pikka> who would try using default vehicles with newindustries?
11:44:01 <Alberth> pax ?
11:45:01 <Alberth> maybe goods would also work?
11:46:34 <andythenorth> Pikka: somebody who doesn’t know any different?
11:46:40 <andythenorth> dunno, it’s just broken imo
11:51:07 * andythenorth thinks just fix it in FIRS
11:51:19 <andythenorth> because it’s less work for other people
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11:56:27 <Taede> min
11:58:40 <Alberth> it's a better short term solution I agree
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12:53:22 <planetmaker> andythenorth, wrt cargoes, I think keeping passenger and mail at slots 0 and 1 might be wise - it might be assumed in many places. All other cargoes... do whatever. If it breaks, it's not your problem really.
12:54:05 <planetmaker> and pax and mail as 0 and 1 is not strictly required but yeah... silent assumptions in unknown places in many ais and newgrfs
13:03:55 <andythenorth> plausible
13:04:07 <andythenorth> forcing 0 and 1 is relatively trivial
13:04:27 <andythenorth> trying to prevent default water tankers refitting bauxite (or whatever)….not so plausible
13:07:24 <planetmaker> yeah. That's not so much your worry when making an industry set. More so if you make a vehicle grf :)
13:07:46 <planetmaker> and shipping OpenTTD with a default NewGRF is something I'd actually fancy... but not so easy :)
13:08:13 * Pikka volunteers to make it or something
13:08:17 <planetmaker> default NewGRF which allows refits by default. A simplified OpenGFX+Trains/RV/Ships/Airplanes
13:08:24 <planetmaker> please do, Pikka :)
13:08:39 <planetmaker> not sure it should come with graphics, but ... probably should
13:09:03 <planetmaker> the main problem IMHO though is on the non-newgrf side, the OpenTTD side with that: how to nicely handle that
13:09:34 <Alberth> probably no graphics, people may like the original baseset
13:09:39 <planetmaker> IMHO it would need automatic disabling when the player adds other NewGRFs.
13:09:55 <andythenorth> ‘but omg, you guys have broken default vehicles, my patch/AI/GS/newgrf relies on them not refitting’ blah blah blah
13:10:04 <andythenorth> this is an API change, all I’m saying :P
13:10:18 <planetmaker> If no graphics, it might need some slightly more fundamental change... access to the standard graphics for NewGRFs
13:10:24 <planetmaker> which is somewhat an API change
13:10:27 <planetmaker> hm... or not
13:11:14 <planetmaker> hm... I *can* select default graphics, can I?
13:11:37 <andythenorth> just use base set sprites, no?
13:11:39 <planetmaker> Pikka, so a NewGRF with only code, using the existing graphics? Thus base set independent?
13:11:41 <andythenorth> sprites seems no issue
13:11:45 <planetmaker> yup
13:11:56 <Pikka> sure
13:12:42 <andythenorth> the only drama is that it Changes the Behaviour Away From TTD
13:13:02 <andythenorth> Which is Known To Be A Bad Thing
13:13:23 <andythenorth> <shrug>
13:16:42 <planetmaker> andythenorth, not exactly sure. IMHO the interface would be to integrate that in the NewGRF dialogue and allow to disable also the default NewGRFs. Thus you can go back. And to disable it automatically when you enable one from that respective category
13:16:53 <andythenorth> hmm, looks like I already fixed FIRS for pax, mail, food and goods
13:16:59 <planetmaker> Thus the behaviour change is "only" that vehicles will continue to work when you add an industry NewGRF or so
13:17:21 <planetmaker> but anyway, it's not a small change and you still might be right that people will complain about their "original behaviour" being gone
13:17:30 <andythenorth> if my newgrf disables default vehicles, what will happen?
13:18:29 <Pikka> presumably the "default" grf will add them back in
13:18:47 <Pikka> and then something will break and vehicles will turn into question marks, like they do in all of baldy's bosses' games.
13:19:53 <andythenorth> this would suit Baldy, he’s very keen to keep default train engines
13:19:57 <andythenorth> they are super-unique
13:22:51 <Pikka> more is better, obviously. taking things away is a bad feature.
13:24:38 <Alberth> hmm, but he's not playing 4096^2
13:24:50 <Pikka> later skaters
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13:24:58 <Alberth> bye pikka :)
13:28:46 <Alberth> bbl
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13:31:05 <planetmaker> andythenorth, what's a "rotary gondola car"? :D
13:31:44 <planetmaker> hm... google image search tells me. nvm
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13:39:48 <andythenorth> turn it upside down, everything falls out
13:53:37 <andythenorth> bbl
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14:06:46 <Eddi|zuHause> without googling, i'd try to translate it as "kipplore"
14:14:07 <supermop> nice word
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16:45:44 <hash> hello, i have a debian 7.8 server that i installed docker in and pulled the docker image for openttd. it runs fine, however when i try to connect from my client i get a version mismatch. client being 1.5.1 and server 1.5.0 from what i can tell. how do i update openttd inside the container ?
16:46:00 <hash> i try spawning a bash shell but i get an unexpected ")" error
16:46:36 <Alberth> sounds like a container question for debian?
16:47:05 <hash> it does ? ... ? why ?
16:47:43 <hash> if i do a docker pull on ubuntu say, i run the same command it spawns a shell inside i can do apt-get etc anything i want inside the container
16:47:44 <planetmaker> well, up to now I'm not sure anyone here knew there exists an openttd docker container :)
16:47:55 <hash> it's on your official wiki .....
16:48:08 <hash> it's a recommended method.. for dedicated server setup
16:48:17 <planetmaker> really? Interesting :)
16:48:46 <hash> quote
16:48:48 <planetmaker> My recommended method for server setup is to pull source, compile as dedicated and enjoy. But container might be faster
16:48:53 <hash> "It is recomanded to use our docker container to get a well tested and working environment for openttd." from https://wiki.openttd.org/Dedicated_server
16:49:14 <Alberth> afaik we do distribute neither dockers nor containers from the compile farm
16:49:41 <planetmaker> anyway, we don't provide the containers and I would expect the usual update methods to work inside a container as within any VM
16:49:44 <planetmaker> Nothing special there
16:50:01 <planetmaker> maybe ubuntu doesn't have yet an openttd 1.5.1 package
16:50:32 <planetmaker> thus updating with apt-get won't give you that. Dunno. Then you can only install openttd inside the container manually. In the way I just sketched
16:51:01 <Alberth> hash: It's a random user that created it
16:51:43 <hash> Alberth, didnt think of that. but... why ? if its official why would random users edit ? anyway.
16:52:05 <blathijs> Hm, seems I haven't uploaded 1.5.1 to Debian yet either. I guess I u
16:52:11 <blathijs> missed the memo :-)
16:52:14 <hash> after trial and error i decided to build my own container from a fresh ubuntu docker image. did so, got the deb file for 1.5.1 and installed just fine, now it tells me i need to install a graphics set. how do i do that from the command line ?
16:52:53 <Alberth> official? the only "official" about is that it lives under openttd.org, and there are a few protected pages that we edit, all other is free for all
16:52:58 <blathijs> hash: installing the openttd-opengfx package using apt-get is probably easiest. Won't give you the latest version, though.
16:53:00 <planetmaker> hash, it's a wiki, yes. Anyone can contribute, and that's very much appreciated if people do
16:53:13 <planetmaker> Unfortunately some people put too much emphasis on their method
16:53:34 <planetmaker> Until you told us, I didn't know that our wiki recommends docker as the method to get a server going.
16:53:40 <hash> planetmaker, i get the general idea, but for a new user it's confusing
16:53:50 <planetmaker> I understand that, yes
16:54:14 <planetmaker> I just try to explain how this came into being :)
16:54:47 <planetmaker> hash, and often, a user who does something for the first time, can actually best improve that page... as s/he just went through the trouble :)
16:55:44 <planetmaker> http://www.openttd.org/en/download-stable <-- these are our official packages, also for ubuntu. But we do not provide binaries for dedicated servers
16:57:35 <planetmaker> thus a dedicated server either needs installing X (which also is stupid) or compile the binary itself (which is easy to do, if you did it once)
16:58:33 <hash> planetmaker, i got the deb file from there, installed what needed installing and it seems to work now.
16:58:36 <planetmaker> or to use a pre-made container image. But I don't know their origin. The versions distributed by linux distros on the other hand are quite well reviewed and provided by known, trusted maintainers
16:58:40 <planetmaker> ok :)
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19:27:01 <andythenorth> o/
19:27:05 <Alberth> hihi
19:27:28 <andythenorth> wow, giant screenshots :O
19:28:38 <Alberth> hehe :)
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19:38:38 <andythenorth> urgh Road Hog sucks
19:38:57 <andythenorth> I had this stupid idea to include some of the mining trucks from HEQS
19:39:35 <andythenorth> they’re slow and high capacity
19:39:47 <andythenorth> and the other trucks are ~all articulated
19:39:51 <andythenorth> so they won’t overtake
19:41:33 <andythenorth> meh
19:41:36 <andythenorth> stupid set design
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19:44:05 <andythenorth> where is Eddi|zuHause to explain what I’m doing wrong? :(
19:44:59 <Eddi|zuHause> how should i know?
19:46:03 <andythenorth> dunno, but empirically, you usually seem to have the answer
19:59:42 <V453000> hm I dont think I can handle how much blender is pissing me off
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20:11:25 <andythenorth> V453000: are you going to go postal on something?
20:11:32 <V453000> idk
20:11:49 <V453000> I was hoping I could try to learn blender but it is just so different
20:12:08 <andythenorth> is blender better than max?
20:12:17 <V453000> I miss many functions from max
20:12:30 * andythenorth is way outdated, but when I was doing 3D blender was a total joke
20:12:33 <V453000> it does some things in a cuter way
20:12:43 <V453000> some things seem more sophisticated
20:12:56 <V453000> but in the end, the key bits for workflow efficiency seem to be missing
20:13:01 <andythenorth> hmm blender has grown up
20:13:09 <V453000> it did, it is a whole suite of shit now
20:13:12 <andythenorth> it was a on a par with google sketch last time I checked :P
20:13:32 * andythenorth mostly used Cinema 4D, which is ‘weird’ but awesome
20:13:42 <V453000> the things I miss the most is clear cad-like layers, and the modifier stack
20:13:50 <V453000> cinema 4D is interesting, tried it too
20:14:29 <andythenorth> it was easy to get into
20:14:42 <andythenorth> and it would import splines from Illustrator
20:15:03 <V453000> max can do that too, idk about blender
20:16:14 <andythenorth> hrm, my favourite style of CGI :) http://www.maxon.net/uploads/pics/saltlakev1_final.jpg
20:16:47 <__ln__> hello all the citizens of the British monarchy. is it better to use the cable car or a taxi to get to the Rock at Gibraltar?
20:17:59 <V453000> :)
20:18:37 <andythenorth> @seen danmack
20:18:37 <DorpsGek> andythenorth: danmack was last seen in #openttd 4 weeks, 6 days, 20 hours, 48 minutes, and 12 seconds ago: <DanMacK> Hey all
20:19:57 <V453000> I might still at least try to put some hours into it, trying to learn it
20:20:08 <V453000> could come in handy somewhen
20:21:53 <Rubidium> __ln__: I reckon you first need to define "better"
20:24:12 <__ln__> Rubidium: it could be simply "quicker" (less waiting in queues)
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20:44:05 <NumberNoid> anyone here know multimeters?
20:44:12 <Hiddenfunstuff> Yo!
20:44:45 <NumberNoid> if you had a choice between these two:
20:44:51 <NumberNoid> http://www.amazon.co.uk/eFuture-Multimeter-Electronic-Voltmeter-eFutures/dp/B00G0O1HOS/ref=sr_1_238?ie=UTF8&qid=1434302534&sr=8-238&keywords=multimeter
20:44:56 <NumberNoid> http://www.amazon.co.uk/Proster-Digital-Multimeter-Multi-Tester/dp/B00EYYJQOO/ref=sr_1_1?ie=UTF8&qid=1434306852&sr=8-1&keywords=VC97
20:45:03 <NumberNoid> which onbe would you pick?
20:47:14 <Hiddenfunstuff> hmm
20:47:35 <TrueBrain> feels like this is the wrong channel to ask these things ;)
20:47:41 <Hiddenfunstuff> do you need it for serious work or just in hobby use?
20:47:45 <NumberNoid> hobby
20:47:50 <NumberNoid> unlikey to use it for mains
20:48:00 <Hiddenfunstuff> so in the basic voltage range of 2-48v
20:48:06 <NumberNoid> yeah
20:48:14 <NumberNoid> most lethal will be an atx power supply
20:48:35 <NumberNoid> I was thinking of a £3 multimeter but at that point I think it would be safer to lick the thing
20:48:42 <Hiddenfunstuff> indeed
20:48:54 <NumberNoid> TrueBrain I guess
20:48:54 <Hiddenfunstuff> and lickng 12v rail doesnt kill you
20:48:58 <Hiddenfunstuff> personal experiences
20:49:01 <NumberNoid> lol
20:49:21 <Hiddenfunstuff> its like somebody would stick a small needle through your tongue but not much else
20:49:23 <NumberNoid> the £20 one seems a bit more robust
20:49:34 <NumberNoid> while that £10 seems a bit basic
20:49:42 <Hiddenfunstuff> well atleast the description has alot more stuff in it
20:50:23 <Hiddenfunstuff> the 10 is like "You can turn it on, thats about it"
20:50:56 <NumberNoid> I guess
20:51:15 <NumberNoid> the VC99 (newer version) seems to be the same but with more information
20:51:18 <Hiddenfunstuff> the 20 one seems to have some happy customers
20:52:43 <NumberNoid> so £20 one
20:52:44 <NumberNoid> ?
20:52:57 <Hiddenfunstuff> we're not a professional electrician... as long as it doesnt spark too much and feels relatively safe and it doesnt put out blue smoke.. it its good enough
20:53:00 <Hiddenfunstuff> yeah
20:53:04 <Hiddenfunstuff> we'd put our balls on that one
20:53:10 <NumberNoid> lol
20:53:25 <NumberNoid> although
20:53:26 <Hiddenfunstuff> diesel machines is our thing
20:53:36 <NumberNoid> is the VC99 better?
20:53:48 <Hiddenfunstuff> dunno
20:54:00 <NumberNoid> im just confused as in the point of all of those extra indicatiors
20:54:40 <frosch123> NumberNoid: http://www.amazon.co.uk/VASI4KO-banana-plugs-crocodile-clips/dp/B004J6MX6U/ref=pd_bxgy_23_img_y <- get also one of those
20:55:04 <Hiddenfunstuff> Oh yeah
20:55:12 <Hiddenfunstuff> get alot of all kind jumper cables
20:55:20 <NumberNoid> "To qualify for FREE Shipping, add £0.01 of eligible items."
20:55:22 <NumberNoid> ...
20:55:23 <Hiddenfunstuff> so you dont need to salvage couple PSUs and build your own stuff
20:55:42 <Hiddenfunstuff> or get creative with all kind of metallic conductive pieces of metal
20:55:54 <NumberNoid> I just need to convert a 12v ATX psu into a 12v bench PSU
20:56:04 <NumberNoid> then make my own volume control knob with an arduino
20:56:13 <Hiddenfunstuff> what do you need an multimeter for then?
20:56:14 <NumberNoid> arduino nano probably since they're very cheap
20:56:22 <NumberNoid> the ATX psu
20:56:25 <Hiddenfunstuff> and?
20:56:34 <NumberNoid> and measuring resitances in knob im going to use
20:56:51 <Hiddenfunstuff> Just put a switch between the green wake up signal in the 24 pin plug and ground it to one of the black ones in same plug
20:56:58 <NumberNoid> along with a lot of continuity tests to figure out why 5 mobile charges don't work
20:57:12 <NumberNoid> all have a 5v output at 1a so they're really useful
20:57:34 <Hiddenfunstuff> theres 3.3 5v 12v
20:57:56 <NumberNoid> I mean for projects that you can just plug into the wall and work
20:58:00 <Hiddenfunstuff> Ah
20:58:15 <Hiddenfunstuff> what kind of amp ratings the PSU has?
20:58:20 <Hiddenfunstuff> just out of curiosity
20:58:25 <NumberNoid> its 230W I think
20:58:27 <NumberNoid> lemme check though
20:58:36 <Hiddenfunstuff> but the sticker on how much amps on what voltage rails
20:59:04 <NumberNoid> 300W @ 230V @ 8A
20:59:18 <Hiddenfunstuff> thats the input values i think
20:59:24 <NumberNoid> correction
20:59:26 <NumberNoid> 4A
20:59:40 <Hiddenfunstuff> but the output amps on 3.3, 5v and 12v
20:59:43 <NumberNoid> its got pentium 4 support
21:00:05 <NumberNoid> oh, you're rihht
21:00:12 <NumberNoid> 3.3V: 20A
21:00:16 <Hiddenfunstuff> hehe
21:00:18 <NumberNoid> 5V: 30A
21:00:23 <NumberNoid> 12V: 10A
21:00:34 <Hiddenfunstuff> you can plug shitloads of mobile devices on the 5v rail
21:00:43 <NumberNoid> it weighs about 200g
21:00:47 <Hiddenfunstuff> ^^
21:00:49 <NumberNoid> and its made in china
21:01:00 <NumberNoid> and its a mercury branded psu
21:01:06 <NumberNoid> quite sure it wont pull that much
21:01:26 <NumberNoid> I could use my 550W XFX 1.2KG PSU
21:01:34 <NumberNoid> but its still a good backup
21:01:39 <NumberNoid> no not touching it
21:01:42 <NumberNoid> so no*
21:01:44 <NumberNoid> so not*
21:01:45 <Hiddenfunstuff> dont waste a good supply on it
21:01:48 <NumberNoid> yeah
21:01:48 <Hiddenfunstuff> that china supply will work fine
21:02:07 <Hiddenfunstuff> though would never plug something valuable for it for longer periods of time like PC components
21:02:17 <Hiddenfunstuff> but workbench powersupply it should do fine
21:02:21 <NumberNoid> definatly
21:03:23 <Hiddenfunstuff> I should build a 24v power supply soon
21:03:39 <Hiddenfunstuff> getting tired of hauling these battery carts around when i need more than 12v
21:03:46 <NumberNoid> lol
21:03:59 <NumberNoid> Im just in need of a volume knob XD
21:04:08 <Hiddenfunstuff> damn thing weights like 15kg dry, add in 2 truck batteries and you got like 50kg package
21:04:11 <NumberNoid> and a PSU for other things like a fan
21:04:20 <NumberNoid> must be fun
21:04:23 <Hiddenfunstuff> indeed
21:04:38 <Hiddenfunstuff> also its even more joy moving it around in loose surface or in snow..
21:04:41 <NumberNoid> hook a motor up to the wheels and an RC unit and you got RC bat-cart
21:04:56 <Hiddenfunstuff> not sure how strong motor i'd need to do it
21:05:00 <NumberNoid> add a couple sensors and a microcontroller and you got an smart-bat-cart
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21:05:25 <Hiddenfunstuff> yeah and add in GPS in it.. and teach it to make its way to me
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21:05:40 <NumberNoid> and add a learning algorythym
21:05:47 <NumberNoid> to make it sentient
21:05:55 <Hiddenfunstuff> So when i need to start up the trucks i can just press a button and wait for an hour for the thing to roll to me.. unless it runs out of juice while trying to make its way to destination
21:06:20 <NumberNoid> breaking news: Finnish government taken over by battery cart with microcontroller
21:06:34 <Hiddenfunstuff> or when it makes finally to the destination.. the batteries are half dead and have no juice to turn the engines
21:06:39 <NumberNoid> lol
21:06:55 <Hiddenfunstuff> Reason why i rarely turn off the engine..
21:07:15 <Hiddenfunstuff> no point turning off the engine for like 15-45 min break
21:10:46 <NumberNoid> I guess
21:10:52 * NumberNoid doesnt know trucks all that well
21:11:02 <NumberNoid> I know they run on disel
21:11:16 <NumberNoid> in the EU they are limited to 90
21:11:23 <Hiddenfunstuff> lets just say the starter takes insanely alot of amps while cranking
21:11:49 <Hiddenfunstuff> and if the batteries are not full or its cold.. no way in hell you gonna get it started
21:13:27 <NumberNoid> a lot like me in the morning
21:13:35 <Hiddenfunstuff> yep
21:13:57 <Hiddenfunstuff> need to consume atleast full pan of coffee before even its worth to try to do anything else
21:14:16 <NumberNoid> I need to sleep atleast another 4h before you can get me to do anything else
21:14:49 <Hiddenfunstuff> but you lucky bastard will have to wake to work like at 7am or something
21:15:20 <NumberNoid> how Is that lucky?
21:15:30 <NumberNoid> I work best from like 12-4
21:15:37 <NumberNoid> and alone
21:15:39 <Hiddenfunstuff> it was a guess
21:15:53 <Hiddenfunstuff> my day usually starts around 03 in the morning
21:15:59 <NumberNoid> oh god
21:16:19 <Hiddenfunstuff> or in the winter time even earlier to get all heaters on
21:16:55 <Hiddenfunstuff> and in best case... if its really cold.. pour half a litre of anti freeze alcohol or something into the diesel filters/change them completely
21:19:53 <NumberNoid> must be fun
21:20:14 <Hiddenfunstuff> Yeah
21:20:18 <Hiddenfunstuff> in the -30c it is
21:20:30 <NumberNoid> do you live in alaska or something?
21:20:32 <Hiddenfunstuff> your hands are numb even before you got the cab tilted..
21:20:35 <Hiddenfunstuff> no.. in finland
21:20:37 <NumberNoid> oh wait you live in finland
21:20:47 <NumberNoid> coldest Ive experienced was -15
21:20:57 <NumberNoid> hottest has been 42
21:21:02 <Hiddenfunstuff> coldest i been through was -38c
21:21:22 <Hiddenfunstuff> that was in east border when the worst of siberian wind ploughed through
21:22:10 <Hiddenfunstuff> nothing is as fun as trying to start a bonfire under the engine in a sidewind that kept extinguishing the damn fire
21:22:51 <NumberNoid> so are you like a breakdown guy or something?
21:22:56 <NumberNoid> roadside repair?
21:22:57 <Hiddenfunstuff> no?
21:23:05 <NumberNoid> or garage repair guy?
21:23:08 <Hiddenfunstuff> It was just so i could get the 40l of engine oil liquid again
21:23:14 <NumberNoid> oh
21:23:25 <NumberNoid> you see
21:23:30 <Alberth> that's how you get engines running when it's cold :)
21:23:37 <Hiddenfunstuff> because the engine didnt even crank because the oil was way too thick... there was too much resistance due to the thick oil
21:23:37 <NumberNoid> this will be the first time Ill reccomend a mac
21:23:51 <NumberNoid> put a html5 video on
21:24:02 <NumberNoid> and you got nucelear fission
21:24:06 <NumberNoid> the mac pro especially
21:24:15 <NumberNoid> make it render something easily 100C
21:24:17 <Hiddenfunstuff> went even extra effort of draining out the coolant out of the system and pouring in boiling water in the morning
21:24:27 <Hiddenfunstuff> that helped to unfreeze most of the block
21:24:57 <Hiddenfunstuff> but yeah.. the oldest type of block heater in vehicles: a bonfire under fuel tank and engine
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21:27:36 <EXetoC> meep
21:27:40 <Hiddenfunstuff> o/
21:29:57 <EXetoC> I like trains
21:30:04 <Hiddenfunstuff> i like trucks
21:32:24 <EXetoC> trucks are alright I guess
21:32:52 <frosch123> EXetoC: https://www.youtube.com/watch?v=hHkKJfcBXcw <- like that?
21:33:21 <EXetoC> ya
21:33:37 <frosch123> talk to andythenorth, he might help you
21:33:46 <Hiddenfunstuff> Hmm out of curiousity.. wonder how many types of lung cancer i have collected over the years..
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21:35:57 <andythenorth> frosch123: :(
21:36:08 <andythenorth> now my brain is rainbows
21:41:09 <EXetoC> heh
21:45:06 <Eddi|zuHause> just pay attention otherwise ponies will add to the rainbows
21:50:37 <EXetoC> how do I incorporate jump scare elements into a scenario?
21:54:40 <Eddi|zuHause> the PBI gravel pit sound effects were pretty jumpscary
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23:10:34 <JadaiPT> Hey
23:11:15 <JadaiPT> .
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23:37:00 <EXetoC> servers
23:37:20 <EXetoC> I thought it was a boat command
23:39:57 *** sla_ro|master has quit IRC
23:40:15 <EXetoC> right, server.openttd.org etc
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23:52:09 <Wolf01> 'night
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