IRC logs for #openttd on OFTC at 2015-04-25
⏴ go to previous day
00:00:48 *** Biolunar has joined #openttd
00:03:03 *** heffer_ has joined #openttd
00:56:55 *** Defaultti has joined #openttd
02:28:32 *** glevans2 has joined #openttd
03:04:13 *** supermop has joined #openttd
03:19:27 *** Extrems has joined #openttd
04:10:59 *** glevans2 has joined #openttd
04:34:51 *** glevans2 has joined #openttd
04:51:49 *** Biolunar_ has joined #openttd
05:38:15 *** Alyx_Moon has joined #openttd
05:38:47 *** Extrems has joined #openttd
05:47:28 <kamnet> Can I ask a question here? How do you kill trains on this MUD?
05:58:18 *** Flygon_ has joined #openttd
06:30:46 <kamnet> Darn. Was saying hi to Flygon and he left
06:31:43 *** Flygon_ is now known as Flygon
06:34:06 <Alyx_Moon> And here is your chance once more!
06:36:42 <kamnet> Good afternoon, Flygon!
06:56:16 *** Eddi|zuHause has joined #openttd
07:37:49 *** Progman has joined #openttd
07:41:54 *** Alberth has joined #openttd
07:41:55 *** ChanServ sets mode: +o Alberth
07:50:43 <Flygon> Supercheese: Well... that IS a valid answer
07:51:01 <Flygon> But I'd feel it'd be less rude to say "Yes, all of the above are still proceeding"
07:58:10 <Alyx_Moon> Well I'll admit, it seemed a bit too quiet at first when I got into it (about a month back). It took a bit of searching to discover it was still active.
08:01:39 <planetmaker> hehe, Supercheese :)
08:15:47 *** TartarusMkII has joined #openttd
08:16:30 <TartarusMkII> Heya guys, I have a question. I've been playing OpenTTD for a while, but I often get stumped and can't find any more fun things to do. And without multiplayer, I have no real competitive factor, other than to just try different set ups of stuff I've already done.
08:16:54 <TartarusMkII> Can anyone reccomend any new set of goals, or mods? I want to try mods, but I don't understand them because some mods seem like they are for a totally different game when I browse...
08:20:13 <Supercheese> Well, there are numerous goal scripts, but I tend not to use those
08:20:15 <Rubidium> everything that you find in the in-game content download thing is for OpenTTD
08:20:30 <Supercheese> I play a game with the objective of connecting every town and transporting every cargo from all industries
08:20:44 <Supercheese> once that is complete, I have "won" that map
08:21:28 <Rubidium> having said that, silicon valley is a goal script that asks you to transport a certain amount of goods for I believe 3 cargos in a certain timeframe
08:21:32 <Supercheese> then, since that usually will take me several months of free time here and there, I will generate a new map, change newgrfs (since they will have updated in the interim) and go again. Of course, I also write my own grfs and that motivates me a fair bit...
08:21:51 <Rubidium> based on the amount of these goals you manage to achieve, you'll get some sort of medal
08:22:23 <Supercheese> newgrfs (mods, essentially) are the lifeblood of "new stuff to do" really
08:22:23 <planetmaker> also BusyBee is meant to give you things to do
08:22:31 <Rubidium> though I'm usually playing the same as Supercheese with the added difficulty of a minimum station rating
08:22:44 <Supercheese> you can try out different train sets, industry sets, town sets
08:28:02 <TartarusMkII> What is a minimum station rating?
08:28:52 <TartarusMkII> One thing I really enjoy doing is building up a big strong train system around only a few industries, and getting them built up to be able to produce a lot, have lots of trains go in and out, sstuff like that. But it's hard to get a station or industry to get strong enough to act that way.
08:29:29 <TartarusMkII> I'm totally interested in more train sets, industry sets, and town sets. But I've seen before in some train additions, that the graphics appear to be at a much higher resolution than what the default game is, and I don't understand it.
08:30:02 <TartarusMkII> And I didn't know you could see or detect the station's rating. thought it was a backstage number
08:51:21 *** tokai|mdlx has joined #openttd
09:01:57 <Alberth> you may want to try nuts train set, it is aimed at big time transport networks
09:03:04 <Alberth> pineapple is another one that looks interesting, haven't tried that
09:03:42 <Alberth> playing a map with a lot of water, and Squid (fish2) is another nice game :)
09:05:32 <Alberth> as for industry sets, you can try firs, start with a basic economy (settable in the parameters), as full firs is too much at first, you get totally lost
09:06:07 <Alberth> you need to add a different trainset, or extend the default trainset with new cargoes though
09:06:09 <TartarusMkII> Is it easier to search for nuts and firs from in-game? I am appreciative of the mod browser in-game, but I found it a bit confusing.
09:06:33 <planetmaker> yes, do use the ingame content download
09:06:43 <TartarusMkII> Okay, let's see. *slaps at keyboard*
09:06:50 <planetmaker> it has a search box
09:07:41 <TartarusMkII> Oh wow, nuts gives trains up until 2099? XD
09:08:09 <Alberth> if you like the default sets, you can try the opengfx+ sets, they are like the default set, but a little nicer
09:08:43 <TartarusMkII> Yea, personally I much prefer the original art style.
09:09:03 <Alberth> could be, I usually start around 1920 with nuts, and are 'done' around 1990
09:09:06 <TartarusMkII> I feel a bit stupid because I know lots of cool mods will have updated graphics, but I find it so charming.
09:09:20 <Alberth> no worries, lots of people do
09:09:40 <TartarusMkII> Are there any opengfx+ sets you'd recommend by name?
09:09:56 <Alberth> although rawr looks very good (but still in development)
09:10:28 <Alberth> they are complementary, one for trains, one for landscape, one for industries, one for RVs
09:11:03 <Alberth> ie type "+" in the search box :_)
09:12:19 <TartarusMkII> hmm, stll lookin' at firs
09:12:55 <TartarusMkII> It's hard to tell, but does any art firs add work out with opengfx+ or no?
09:13:27 <Alberth> firs is an industry set, so you get new industries and new industry behavior
09:13:38 <Alberth> you'll like the style :)
09:14:02 <Alberth> you can combine firs with the trains of opengfx+ for example
09:14:14 <TartarusMkII> awesome thanks, I'll get that and read its manual.
09:14:48 <TartarusMkII> Alberth I quite appreciate the help, one reason I love OpenTTD is that this community has always been patient, and ready to answer my questions. I had hoped that I could get more of my own gaming friends interested, but no one really bit.
09:15:20 <Alberth> it's not a game that hooks you right away, you need some time to get into it
09:15:43 <Alberth> and for some the 8bpp graphics are just crap
09:15:53 <TartarusMkII> I want to see what other people do too, because I keep ending up doing the same thing.
09:16:20 <Alberth> the fun part is you can play openttd in many ways
09:16:46 <TartarusMkII> I read on the wiki that subsidies are useful for players joining late into a multiplayer game. But that gave me a weird idea of how multiplayer works. Can people drop in and out of games that are set to go on for a long period of time? What is the purpose?
09:17:26 <Alberth> I don't know, I rarely play MP
09:17:36 <Alberth> but that would be one option yeah
09:17:49 <Alberth> but you can also play with friends at a lan
09:17:57 <Alberth> in coop or against each other
09:18:14 <Alberth> which you usually do all at the same time
09:18:32 <TartarusMkII> Can you use other player's stations? like two players n two sides of the map gathering passengers and then sending them to eachother?
09:18:45 <Alberth> at ~15 minutes / year, a game from 1950-2050 takes real-life 24 hours :)
09:19:08 <TartarusMkII> lol does the original game of TTD even give trains that late in history?
09:19:12 <planetmaker> TartarusMkII, that depends on how the servers are configured. But any player can join them at any time
09:19:15 <TartarusMkII> I've never gotten to mag lev yet, actually.
09:19:24 <planetmaker> And start a new company as well - if there is still a free company slot
09:19:25 <Alberth> no, infrastructure is separated by comapny
09:19:39 <Alberth> but in coop everybody plays the same company
09:19:48 <planetmaker> hehe, except the stations attached to oil rigs ;)
09:19:58 <planetmaker> you can share cargo by routing it via an oil rig :P
09:20:08 <planetmaker> but only one company gets the profit, all of it :P
09:20:22 <Alberth> there is also an infra-structure sharing patch in the development section of the forum
09:20:24 *** oskari89 has joined #openttd
09:20:34 <planetmaker> thus it's actually a bug to share cargo via oil rig. Of sorts at least
09:21:04 <TartarusMkII> as for industry sets, you can try firs, start with a basic economy (settable in the parameters), as full firs is too much at first, you get totally lost
09:21:04 <TartarusMkII> you need to add a different trainset, or extend the default trainset with new cargoes though
09:21:10 <TartarusMkII> How did you mean by the second post?
09:21:35 <Alberth> default trainset only works with default industry set
09:21:37 <planetmaker> it means to use OpenGFX+Trains or something like old vehicles, new cargoes
09:22:10 <Alberth> so if you change industries, you must change train set, like ^, or it won't work
09:22:29 <TartarusMkII> Do all modded train sets work with other mods' industries?
09:22:53 <Alberth> eg firs has 'timber', but default train set doesn't know what to do with it
09:23:36 <TartarusMkII> Weird, so what kind of vehicle transports timber in some other mod unrelated to fits?
09:24:00 <planetmaker> TartarusMkII, I do not recommend to download newgrfs from non-ingame. Not because they're not good, but... much more hassle :)
09:24:01 <Alberth> for example , "old vehicles, new cargoes" is another such grf
09:24:28 <TartarusMkII> And yea, I posted the website just to look at it, I'm browsing from in game.
09:24:44 <Alberth> generic cargo support was added later to the game, and all modern vehicle sets support that
09:25:15 <Alberth> so you can basically pick most vehicle sets, the default set being the biggest exception
09:25:58 <Alberth> of course, different train sets have different number of cargo-specific graphics
09:26:18 <Alberth> eg nuts has specific graphics for every cargo ever invented in openttd
09:26:47 <TartarusMkII> I can't seem to find "old vehicles, new cargoes"
09:26:49 <planetmaker> and might well be the only set with that property
09:26:51 <TartarusMkII> sorry if I misunderstood.
09:27:02 *** oskari892 has joined #openttd
09:27:03 <TartarusMkII> But that's good to know, I can understand.
09:28:02 <planetmaker> well, I do recommend OpenGFX+Trains (and +RV) instead of "old vehicles, new cargoes" - as it has new graphics as opposed to the latter
09:28:32 <planetmaker> "Old Wagons with New Cargos"
09:29:09 <TartarusMkII> err nvm I just read waht you said
09:29:15 <planetmaker> probably similar. But might only support old FIRS versions
09:29:22 <planetmaker> thus not its newest cargo additions
09:29:31 <planetmaker> though... via cargo class wouldn't matter really
09:29:38 *** planetmaker has left #openttd
09:29:42 *** planetmaker has joined #openttd
09:29:42 *** ChanServ sets mode: +o planetmaker
09:29:58 <Alberth> there are so many newgrfs, I haven't tried all of them :)
09:30:31 <Alberth> basically, try it, if you like it, keep it, if you don't, delete it
09:31:02 <Alberth> yep, that's the project page
09:31:12 <TartarusMkII> Hehe I am just confused at how some of it works, like if any of it is compatible or not with eachother. I don't even know what a gfys is
09:31:27 <planetmaker> nasty ctrl+w in wrong window, Alberth ;)
09:32:04 <Alberth> short cut for closing windows is dangerous :)
09:32:29 <Alberth> TartarusMkII: don't try too much at once
09:33:07 <planetmaker> TartarusMkII, it's generally considered good advice to start with a few select newgrfs only. Doesn't really matter which. Just try a few which you think might be interesting
09:33:21 <TartarusMkII> Well like, how do I choose which mods I am using of the ones I ahve downloaded?
09:33:26 <planetmaker> only thing really important is: if you use an industry NewGRF, also use vehicle NewGRFs
09:33:36 <TartarusMkII> And yea, that makes sense. I have modded and such in plenty of other games, just confused at the conventions this community has.
09:34:13 <Alberth> we have a wiki for everything :)
09:34:28 <Alberth> although it's getting out of date, lately :(
09:34:30 <TartarusMkII> Oh thanks, I keep forgetting ho extensive it is
09:35:09 <TartarusMkII> but if I have these opengfx+trains AND nuts, they won't conflict, will they? just become additive?
09:35:24 <Alberth> depends on the newgrfs in question
09:36:04 <Alberth> although I never play with more than one train set
09:36:13 <planetmaker> that would work in this case, yes. But they follow totally different concepts, thus their prices etc. would look strange in comparison
09:36:30 <Alberth> I prefer to concentrate on building the network rather than messing with the details of all the different trains
09:36:31 <planetmaker> generally you can use as many vehicle sets as you want. Practically that doesn't make much sense
09:37:10 <Alberth> eg for me, about 90% of the train sets is too big :)
09:37:32 <Alberth> too many slightly different trains
09:38:23 <TartarusMkII> that would work in this case, yes. But they follow totally different concepts, thus their prices etc. would look strange in comparison "
09:38:33 <TartarusMkII> err, quoting in this is weird. but planetmaker what did you mean by that/.
09:38:57 <Alberth> each trainset is designed as stand-alone
09:39:26 <Alberth> nuts aims at making networks -> long vehicle life time, cheap trains, low running costs, big power
09:39:52 <Alberth> nars aims at more realisim -> more different vehicles, high running costs, expensive trains
09:40:07 <Alberth> each a good goal, combined doesn't really work well
09:40:27 <Alberth> nars is too expensive all the time compared to nuts
09:40:45 <Alberth> so basically you have a useless nars trainset
09:41:09 <Alberth> that happens with most combinations
09:41:31 <Alberth> they are not designed to be combined with another set in a useful manner
09:42:13 <TartarusMkII> oh okay I see how you mean, thanks
09:44:09 <Alberth> the only exception is probably if you aim for extreme realism, you want to recreate trains in some country in some era
09:44:14 *** OsteHovel has joined #openttd
09:44:51 <Alberth> in that case, you want some specific variant of a model that existed at some specific moment in time, no matter what
09:45:26 <Alberth> there are loads of such newgrfs :)
09:45:45 <Alberth> and they make for very pretty pictures, see the screenshot forum
09:47:15 <TartarusMkII> haha I see, I see.
09:47:44 <Supercheese> Gresley A4s are especially beautiful IMO, both in OTTD and IRL
09:47:54 <TartarusMkII> What does GRF stand for anyhow??
09:48:02 * TartarusMkII googles the Gresley!
09:48:02 <Supercheese> that... is a good question
09:48:08 <Supercheese> graphics resource file?
09:48:54 <Alberth> although it hardly covers its functionality, as you can dramatically change game play
09:49:02 <Alberth> well beyond new graphics
09:49:03 <Rubidium> well, original GRFs contained more than just graphics, so game resource file would be less misleading
09:49:04 <TartarusMkII> Yea I figured. lol
09:49:48 <Alberth> "game resource file" seems generic enough :)
09:50:05 <Supercheese> let's go with that
10:19:12 *** gelignite has joined #openttd
10:24:33 *** smoke_fumus has joined #openttd
10:26:35 *** Flygon_ has joined #openttd
10:33:51 *** fr0zenst0rm has joined #openttd
11:15:15 *** frosch123 has joined #openttd
11:20:20 <frosch123> "i am playing openttd without patches and chillspacks" (german forum)
11:20:35 <frosch123> "chillspacks" are a new way to modify the game :)
11:23:54 <Rubidium> damn... he must have an ancient version of OpenTTD then ;)
11:24:18 <Rubidium> (from before ludde started to merge patches)
11:30:35 <frosch123> it's all ludde's fault
11:32:07 <chrysn> hi, i'm facing large amounts of negative income in a cargodist game. is there any way to trace this down in-game?
11:32:44 <chrysn> (to the best of my understanding, negative income can result from over-estimated transfer pseudo-payments, or fees for being late, and i don't know how i could tell)
11:33:34 <Alberth> basically look how its cargo travels
11:33:45 <chrysn> can't the transfer payments be calculated more accurately in cargodist mode?
11:34:24 <chrysn> this primarily happens with passengers
11:34:26 <Alberth> no implementation yet, though
11:34:53 <chrysn> Alberth: oh, then i have to update my mental model of it ... things make sense, then
11:35:46 <Rubidium> if you want to make the payments more accurate, then you need to do a lot more bookkeeping. For example, you will only be able to assign payments to previous legs once the final delivery has taken place
11:36:00 <Alberth> pax go in large quantities, and in all directions, so more likely to cause problems here and there
11:36:09 <chrysn> (without cargodist, the source would be obvious -- i have a high capacity large distance airport network, and then ship passengers around from the hubs, with trains and partially even with ferries, often "backwards".
11:36:23 <chrysn> of course, then, air transfer is overrated)
11:36:29 <Alberth> with cargodist, payment is the same
11:36:42 <Alberth> it's just the routing that is done by the computer
11:37:34 <Alberth> people believe it changes everything, but it only does routing, nothing else :)
11:38:19 <Alberth> of course, some already existing bad spots get more exposed more
11:38:21 <chrysn> Rubidium: i wouldn't mind getting the payment information only when the cargo is finally delivered and then accurately, but i'm aware it'd be a deep change
11:38:46 <Alberth> it'd also costs performance
11:40:00 <chrysn> ok -- now that i'm aware of it, i'll just swallow down the costly train connections.
11:40:26 <Alberth> you can change feeder leg profits, to reduce the impact
11:40:49 <chrysn> just an idea: is there a way to make transfer payment estimations more conservative?
11:41:09 <chrysn> i think you answered before i asked :-)
11:41:43 <Alberth> that would be one form :)
11:42:33 <Alberth> big advantage, it works today :)
11:43:19 * chrysn is running his latest savegames through a year with different feeder leg profit settings
11:47:29 <chrysn> works like a charm. thanks a lot for your quick help
11:48:39 <chrysn> and many kudos for developing this great game -- my friend and i spend hours in cooperative multiplayer, having great fun.
11:49:35 <frosch> cooperative play is the best type of play :)
11:50:26 <frosch> never play with V though :p
12:03:42 *** sla_ro|master has joined #openttd
12:13:55 *** Pensacola has joined #openttd
12:31:43 *** supermop_ has joined #openttd
12:54:23 *** HerzogDeXtEr has joined #openttd
13:12:52 <DorpsGek> Commit by frosch :: r27244 trunk/src/town_cmd.cpp (2015-04-25 13:12:47 +0200 )
13:12:53 <DorpsGek> -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_)
13:30:29 <DorpsGek> Commit by frosch :: r27245 trunk/src/station_cmd.cpp (2015-04-25 13:30:27 +0200 )
13:30:30 <DorpsGek> -Fix [FS#6251]: Removing a rail waypoint used the remove-rail-station cost. (adf88)
13:31:56 *** Supercheese is now known as Guest3104
13:32:01 *** Supercheese has joined #openttd
13:38:00 <DorpsGek> Commit by frosch :: r27246 trunk/src/station_cmd.cpp (2015-04-25 13:37:57 +0200 )
13:38:01 <DorpsGek> -Codechange: Deduplicate code between removing part of a rail station and removing the whole rail station. (adf88)
13:46:13 <DorpsGek> Commit by frosch :: r27247 trunk/src/town_cmd.cpp (2015-04-25 13:46:10 +0200 )
13:46:14 <DorpsGek> -Cleanup: Make GrowTownAtRoad return a bool.
13:58:22 <DorpsGek> Commit by frosch :: r27248 /trunk/src (4 files) (2015-04-25 13:58:19 +0200 )
13:58:23 <DorpsGek> -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_)
14:17:19 <DorpsGek> Commit by frosch :: r27249 trunk/src/town_cmd.cpp (2015-04-25 14:17:16 +0200 )
14:17:20 <DorpsGek> -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_)
14:21:24 <Eddi|zuHause> isn't "treat failure as a success" a motivational thing?
14:26:58 *** andythenorth has joined #openttd
14:44:31 <andythenorth> that was a pretty hostile greeting Alberth
14:44:57 <andythenorth> now what will happen?
14:45:11 <andythenorth> you played a game?
14:45:21 <Eddi|zuHause> obviously the correct reply to "o/" is "\o"
14:45:24 <andythenorth> did you make us a so-called “GameScript” yet?
14:45:28 <Pikka> perhaps we need a server or something
14:45:47 <andythenorth> servers I haz cannot for a few days :(
14:45:52 <andythenorth> due to obligations
14:47:14 <Eddi|zuHause> swine offspring?
14:47:30 <andythenorth> there are moments of that though
14:47:54 <Eddi|zuHause> a lot of german figures of speech include swine
14:47:58 * andythenorth ponders Inverse Bee some more
14:48:36 <andythenorth> win by *not* transporting n of x to y
14:49:16 <Eddi|zuHause> the only way to win is to not play at all?
14:49:22 <andythenorth> no you have to play still
14:49:26 <andythenorth> I am working out how :P
14:57:54 <andythenorth> hmm, did someone add a GS interface to cdist?
14:58:31 <frosch> you can query planned stuff and track flows
14:58:48 <Alberth> yeah, afaik you can access it
14:59:01 <Eddi|zuHause> yes, reading, but not influencing
14:59:39 <Alberth> nobody said anything about influencing :)
15:00:12 <Eddi|zuHause> not everybody says what they mean :p
15:02:40 * andythenorth was wondering about flows
15:03:46 <andythenorth> Busy Bee tends to give me a lot of cargo-destination pairs that are already served
15:03:56 <andythenorth> which is nice, because I ‘win’ with no extra effort
15:04:49 <andythenorth> I think that’s fine in BB
15:04:55 * andythenorth wondering about a GS that doesn’t set goals where there is already a flow
15:05:12 <andythenorth> or even uses existence of a flow to screw with player somehow
15:05:46 <andythenorth> dunno how it works yet
15:08:57 <andythenorth> maybe a GS around feeders
15:09:27 <Alberth> build a station in the middle of nowhere :p
15:10:46 <andythenorth> it can be tricky to influence cdist as a player
15:12:51 <andythenorth> all cargo must be transferred via a hub
15:13:20 <andythenorth> probably interesting once
15:29:46 <Eddi|zuHause> i've been wondering, are current flows recorded even if cargodist is disabled?
15:30:18 <Eddi|zuHause> probably doesn't make a lot of sense
15:31:30 <Eddi|zuHause> andythenorth: i have no recollection of writing this "yearlength" hack, but i still have the file, and the log says i posted it...
15:32:12 <Eddi|zuHause> (it also says it's non-functional and needs refinement to compile)
15:32:23 *** DanMacK has joined #openttd
15:33:03 <andythenorth> yearlength hack is an example of ‘completely solves problem, but wouldn’t be accepted'
15:33:29 <Eddi|zuHause> well, it solves "a" problem, but causes a few dozen others
15:33:47 <Eddi|zuHause> which makes it not any better than all the other daylength approaches
15:35:28 <kamnet> I live about 90 minutes fro worldport. Masive piece of work
15:35:28 <andythenorth> I can’t understand the flow stuff
15:35:53 <andythenorth> can we track cargo from source (x, y) on the map to destination (x1, y1)?
15:35:55 <Eddi|zuHause> what's a worldport?
15:36:09 <andythenorth> average flow, not individual packets would be enough
15:36:16 <frosch> Eddi|zuHause: where you ship stuff to other planets
15:36:24 * andythenorth is thinking about goals like ‘move coal to the towns on the west of the map'
15:37:20 <frosch> Eddi|zuHause: or other continents if you consider that a difference :p
15:43:46 <kamnet> Eddi|zuHause: Worldport is a massive cargo/package airport facility in the US.
15:46:09 * andythenorth looks in NoGo spec
15:46:15 <andythenorth> can it read cargo accepted at an industry
15:47:05 <andythenorth> but we have no real idea of what an industry ‘is’ in a GS
15:50:50 * andythenorth is looking for excuses to put powerplants back in FIRS
15:51:10 <andythenorth> “Old King Coal” GS
15:52:41 <andythenorth> hmm, if GS could manipulate industry :(
15:52:45 <andythenorth> that would be interesting
15:54:57 <andythenorth> searching for chibi stuff brings me some odd google image results :(
15:56:00 <Eddi|zuHause> that doesn't sound like a word i would google
15:56:05 <andythenorth> chibi startrek porn is horrible
15:56:14 <andythenorth> I wish I could unsee that :(
15:57:23 <Eddi|zuHause> andythenorth: you won't get to know what a cargo label means
15:58:06 <andythenorth> well, constraints cause creative solutions, right? :|
16:15:20 <kamnet> People interested in chibi star trek porn also searched for: Star Trek into Darkness; Star Trek: The Motion Picture; Star Trek: Enterprise; Star Trek: Voyager; Star Trek II The Wrath of Khan
16:16:16 <frosch> i assume the reverse implication is also valid :p
16:36:48 <kamnet> I think Bing may be slightly wrong about what certain people are searching for. :P
16:41:49 <Wolf01> I can't find what I search for with bing... maybe I'm too specific
16:42:12 <frosch> you likely cannot find ottd stuff with it
16:42:47 <Wolf01> and I really hate it gives results in one language at time
16:43:47 <Wolf01> for example in bing news I can't add foreign blogs to "my arguments" because they aren't in my language :|
17:14:08 <Eddi|zuHause> i don't remember ever using bing
17:15:01 <kamnet> Bing is mostly alright for what i search for. i mainly use it to earn points to pay for Hulu Plus ad enter contests.
17:15:28 <Eddi|zuHause> what for what what?
17:16:05 <kamnet> Hulu Plus, a TV streaming service.
17:17:53 <supermop_> i like bing for the pretty picture
17:18:14 <supermop_> can't remember last time i actually used it to search for something
17:49:40 *** roidal_ has joined #openttd
18:17:22 <Katje> HOw do I add new grf's ?
18:20:07 <Katje> finally got rid of that error
18:21:05 *** Flygon_ is now known as Flygon
18:21:12 <Flygon> They're the lifeblood of two games
18:21:17 <Flygon> OpenTTD and Ragnarok Online
18:21:30 <Flygon> And they're both utterly incomprehensible bags of magic to both fanbases
18:21:36 <Flygon> They both take fucking forever to patch
18:22:12 <Flygon> Patching RO on a 256kbit ADSL line
18:22:22 <Flygon> In some ways, I miss 2004
18:22:32 <Flygon> Then I remembered George Bush and Johh Howard were a thing
18:22:50 <Flygon> Also I would've been illegal in multiple US states
18:22:53 <Flygon> Now I'm legal in all of them
18:23:03 <Flygon> THE REIGN OF BUGDRAGONS SHALL RISE
18:23:08 <Alberth> hmm, I started at 2,400 bit/s :)
18:23:09 <Flygon> AND cooperate with the human race peacefully
18:23:19 <Flygon> Alberth: You're probably far older than me
18:23:32 <Flygon> Don't take it negatively, just noting that age barriers exist x3
18:23:45 <Flygon> I started off on 56k in the late 90s
18:23:50 <Flygon> But I was born in the early 90s
18:23:56 <Flygon> I think you were born in the early 80s!
18:24:05 <Alberth> oh, did 56kb too for quite some time
18:24:11 <Flygon> FLYGON HAS NO ACCENT KEYS
18:24:46 <Alberth> that's ok, english has no accent either :)
18:30:02 <Katje> wow, I've now got a slight issue with option paralysis...
18:30:29 <Katje> sooo many trains to play with
18:30:48 <frosch> [18:23] <Flygon> I think you were born in the early 80s! <- haha :p
18:32:36 <Eddi|zuHause> the majority of people i know were born in the early 80s
18:32:55 <Eddi|zuHause> most of my friends and family
18:33:28 <Eddi|zuHause> like, everybody i went to school with was born in the early 80s
18:34:14 <Eddi|zuHause> as well as my siblings and cousins.
18:34:59 <Alberth> Flygon: only 15 years wrong :)
18:35:31 <Eddi|zuHause> thus by infallible logic, most people in the world must have been born in the early 80s
18:36:19 <frosch> so your siblings locked you into the cellar for years?
18:36:57 <Eddi|zuHause> i'm not austrian...
18:53:44 *** Stimrol has joined #openttd
18:59:44 *** gelignite has joined #openttd
19:20:59 *** zeknurn has joined #openttd
20:27:32 *** DanMacK has joined #openttd
20:49:26 <Katje> hy is it hotel's seem hardest of all to demolish ?
21:18:22 *** Celestar has joined #openttd
21:20:19 *** HerzogDeXtEr1 has joined #openttd
21:24:43 *** Celestar has joined #openttd
21:34:07 *** Progman has joined #openttd
21:55:20 *** oskari89 has joined #openttd
22:11:09 *** Myhorta has joined #openttd
22:35:02 *** andythenorth has joined #openttd
22:40:44 *** Celestar has joined #openttd
23:32:03 <Katje> With fund new town, what part of the town is the position I click, is that the centre of the new town?
23:32:12 <Katje> or the top left corner or something else?
23:32:19 <Katje> I can't find any mention of this feature in the wiki
23:38:20 <Katje> to answer my own question, it appears to be the middle
continue to next day ⏵