IRC logs for #openttd on OFTC at 2015-04-20
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00:22:22 <kamnet> Did you try my new sprites yet Supercheese?
00:22:30 <Supercheese> Also need to do that
00:22:57 <kamnet> I made them before the reported issue, if they don't fix it I'll try again
00:23:18 <kamnet> at least the alignment issue. as for the tile issue, why not just make one land and one water?
00:25:54 <Supercheese> Yeah I need to fix that first
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00:39:00 <Supercheese> now for alignment
00:39:09 <Supercheese> I think the issue may be illusory however
00:55:19 <Supercheese> new version should hopefully fix things
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06:53:37 <Supercheese> I'm not sure cirdan's New Map Features has custom tunnelheads
06:54:26 <Supercheese> It is not enumerated in the OP of his thread
06:55:13 <kamnet> One way to find out :D
06:55:25 <Supercheese> check dem binaries
06:56:09 <supermop> refining an articulated joint for monorail jewelry
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07:00:18 <kamnet> Nope I was wrong Supercheese
07:00:27 <kamnet> Woohoo, Supermop. How's it looking?
07:01:56 <Supercheese> be careful with tolerances, often prints come out slightly off
07:02:07 <Supercheese> make sure you're oversize so you can sand/file it down rather than undersize
07:02:38 <supermop> yeah there is a ton of extra space
07:04:33 <Flygon> A segment of rail from Queensland's rail network
07:04:49 <Flygon> They use narrow gauge so they only have to use one piece of specially crafted rail
07:04:58 <Flygon> I heard desiging bogies was interesting
07:07:21 <supermop> trying a version without the 'bellows'
07:10:14 <supermop> may do a bangle as well, but most of my friends who could wear such a thing have arms too small - the minimum curvature the train can handle would result in a circle too big that would just slide off their wrist
07:50:08 <Supercheese> I hope this time after I load my game it actually remembers the 1-year preview vehicle I had accepted...
07:50:17 <Supercheese> the last few times I went to load my game and it had totally forgotten about it
07:52:20 <Supercheese> Nope, it has forgotten :(
07:53:03 <Supercheese> well, at least reset_engines fixes it
08:00:50 <supermop> which vehicle was it?
08:17:14 <Supercheese> but it has happened before to every sort of vehicle
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09:26:45 <Supercheese> Huh, in my NARS game, I no longer have any train wagons that can carry cattle...
09:27:05 <Supercheese> Boxcars should refit to cattle...
09:27:13 <Supercheese> I'll have to make them
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09:43:15 <Supercheese> Huh, I wish my elementary school STEM program taught my using OTTD... but it didn't even exist back then
09:43:59 <Supercheese> sounds like some lucky fellows will get the opportunity though
09:46:25 <Supercheese> Honestly I'm not sure they even called it STEM when I was in 5th grade
10:13:30 <supermop> we once played simcity 2000 back in a class i had in the 90s
10:13:48 <supermop> it may have been an afterschool program actually
10:14:28 <supermop> i dont understand how this city is so damn rainy yet also so dry all of the time
10:14:51 <supermop> i always feel dehydrated , even 30 minutes after it rains
10:15:00 <argoneus> good morning train friends
10:15:09 <supermop> sometimes even while it is raining the air still feels dry
10:19:36 <supermop> somehow i've now ended up having to shop for retail real estate here
10:20:38 <supermop> problem with being an inexperienced guy working at a start up is all sorts of unrelated things you have no reason to be doing fall to you
10:21:05 <supermop> as you don't really have any clearly defined job, and no one else knows how to do those either
10:33:09 <supermop> hmm just got an A4 in this ukrs game
10:33:29 <supermop> it can do 185kmh, but fastest mail wagn can only do 160?
10:37:21 <Supercheese> There's a grf to change that
10:38:09 <Supercheese> I believe it is also on Bananas
10:38:50 <supermop> moot, as im using japan tracks and the fastest tracks i have are only 140kmh
10:39:19 <supermop> which i just figured out after buying the a4 and a rake of articulated coaches
10:39:33 <supermop> there goes all that money
10:40:16 <supermop> hmm i wonder when the 201kmh track gets unlocked... i hope i don't have to wait for the hst
10:40:41 <Supercheese> I don't like track sets with limited speeds
10:41:11 <Supercheese> why build any other track than the highest-speed track anyway? Money is never an issue
10:41:26 <Supercheese> unless you're in multiplayer, which I never am
10:42:30 <supermop> im sure low on cash in this game
10:43:05 <supermop> i guess i shouldn't buy the regular pacific either
10:43:25 <supermop> looks cooler than the jubilee though
10:44:26 <Supercheese> I've never used the Jubilee in NARS, since it's Canadian-only
10:44:37 <Supercheese> I wonder if it has identical stats to the UKRS one
10:44:43 <supermop> i've actually never played nars
10:45:03 <supermop> nars doesn't let you buy it if you are not canadian?
10:45:23 <Supercheese> you can have the US NARS or Canadian NARS
10:45:53 <Supercheese> have to use 2cc set for that
10:46:39 <supermop> i wonder if the jubilee is still painted black if i put passenger cars on it
10:47:07 <supermop> the a4 looks way bettter than the a3 or whatever
10:47:28 <Supercheese> they seem to be completely different engines
10:47:43 <Supercheese> Canadian one will have different stats
10:48:33 <supermop> hmm i save 1.5 million yen going for the jubilee, along with a few pixels of length
10:49:45 <Supercheese> UKRS... in Japan?
10:56:05 <supermop> i just sort of always use yen out of habit last few years
10:56:20 <supermop> the bigger numbers look more appropriate anyway
10:56:37 <supermop> not that I know what an A4 cost when new
10:56:50 <supermop> also always use finish names
11:01:44 <supermop> it seems to me that if you do even just basic timetabling, you can get by with just two track lines and flat junctions almost everywhere
11:04:40 <supermop> a pikka JRS would have been fun though
11:05:02 <supermop> a better curated japan set?
11:07:22 <Supercheese> don't think I've ever used a Japanese loco set
11:07:41 <Supercheese> I actually don't think I've ever used any non-Pikka loco set
11:15:50 <Supercheese> haven't ironed yet
11:16:27 <Supercheese> the current game I'm on is the first one I've gotten around to in a year or so, and I wanted to test the override grf I made for NARS 2.03
11:16:28 <supermop> hmm ive set distance/demand to favor local travel and now trains out of this main city make no money
11:17:20 <supermop> so to make money to build my goal sawmills ive built the aforementioned A4 service between to medium cities elsewhere on the map
11:17:41 <supermop> but now i want to add a tram network in one of them to feed in more passengers
11:18:04 <supermop> but feel that may just sap all of the passengers off the a4
11:18:12 <supermop> what does it override?
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11:49:05 <Supercheese> adds autorefit capability
11:49:20 <Supercheese> and some other stuff, but that was my main motivation
11:50:15 <Supercheese> anyway, time for sleep
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14:46:14 <kamnet> Good morning to anybody still here :D
14:50:30 <planetmaker> everyone busy playing
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15:20:19 <supermop> hmm silicon valley wants me to build sawmills in town, but TAI will not let me build near town less that 400 pop.
15:20:41 <supermop> and even with regular service town is not growing fast enough
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15:41:10 <kamnet> Sounds like we'll have bunches of new fans in the future.
15:45:41 <kamnet> teaching openttd as part of a tech class seems like fun!
15:46:16 <planetmaker> ah. Well. Yes. Though he's not the first :)
15:47:10 <kamnet> No, but I don't remember any of the others being that young an audience either
15:49:26 <planetmaker> that might be, yes
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16:21:38 <kamnet> Kinda scary and neat to think that some of our future devs might not even be out of high school when they do so. :)
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18:57:50 <frosch123> Rubidium: i think we should release a new zbase to bananas
18:57:59 <frosch123> i fixed the "new" bugs
18:58:06 <frosch123> most annoying are the big big gui sprites now
18:58:16 <frosch123> but i doubt anyone is going to work on that :p
18:58:31 <frosch123> but at least we can get rid of the "missing sprites" warning
18:59:39 <Rubidium> but I guess I'm the one that needs to do that, right?
18:59:55 <frosch123> you are the only one i know who uploaded zbase somewhen before :)
19:00:00 <Rubidium> if so, is there a precompiled version somewhere? I lost my local repository
19:00:12 <planetmaker> where there are now a few here... I have the impression that afd88 is doing a good job and we could use some more manpower
19:00:26 <frosch123> i am not sure whether i pushed a update to the parent repository
19:01:19 <planetmaker> it will only build if there's an update to zbuild
19:03:06 <frosch123> Rubidium: i just pushed
19:03:14 <frosch123> there should be an up-to-date one in an hour
19:03:56 <planetmaker> hm, but LATEST seems completely broken for zbase
19:04:20 <frosch123> i complained about that last week :p
19:04:29 <Rubidium> okay, then I'll have to look at it (much) later tonight (or maybe tomorrow)
19:04:34 <frosch123> maybe now the old destination was cleaned up?
19:04:48 <planetmaker> yes, was probably
19:06:48 <planetmaker> meh, it has custom config in jenkins. I wonder whether it's needed
19:07:20 <frosch123> yes, because of the subrepos
19:07:51 <frosch123> it does not delete the working copy, but only does purge
19:08:01 <frosch123> and it needs to call the makefile in zbasebuild
19:08:11 <frosch123> since the makefile in zbuild only has an all target
19:10:50 <planetmaker> that could be all in a special .devzone/build/jenkins file instead of here in jenkins directly :)
19:11:48 <planetmaker> hm, did you write these rule in jenkins? I don't remember writing them
19:31:35 <frosch123> i adjusted them, but i did not start them :p
19:35:45 <planetmaker> ok, I'll try to adjust them further :)
19:36:12 <planetmaker> and make it fit the default build rules as much as possible. Just using the custom thing for what is needed
19:39:33 <TrueBrain> too bad the inverse doesn't work
19:43:03 <kamnet> Good irc app for android?
19:45:25 <DorpsGek> Commit by translators :: r27241 trunk/src/lang/latin.txt (2015-04-20 19:45:16 +0200 )
19:45:26 <DorpsGek> -Update from WebTranslator v3.0:
19:45:27 <DorpsGek> latin - 5 changes by Supercheese
19:53:06 <TrueBrain> hello mister Wolf01!
19:53:52 <Wolf01> meh, it could go better
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20:03:27 <planetmaker> if you want to release it, tag it, I'd say
20:03:45 <planetmaker> ah... bad sub-repo stuff
20:03:47 <frosch123> the makefile cannot handle subrepos
20:03:57 <frosch123> it uses the version of zbasebuild
20:04:04 <frosch123> i guess it would have to use zbuild or something
20:04:11 <frosch123> but, anyway, zbase never had a tag
20:05:06 <DorpsGek> andythenorth: Danmack was last seen in #openttd 2 days, 0 hours, 11 minutes, and 33 seconds ago: <DanMacK> Hey all
20:05:13 <DorpsGek> andythenorth: danmack was last seen in #openttd 2 days, 0 hours, 11 minutes, and 41 seconds ago: <DanMacK> Hey all
20:05:19 <andythenorth> not case sensitive then
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20:14:21 <planetmaker> frosch123, zbase build instructions start in jenkins with 'preparebuild.sh'... Where is that script? :-O
20:16:26 <frosch123> either you, or ammler :p
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20:18:06 <planetmaker> hm, probably me... must be from the beginnings of jenkins :)
20:19:38 <V453000> I accept the guilt for everything
20:25:04 <frosch123> be careful, religious people will be upset if we crucify you
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20:57:26 <V453000> I die for their sins?
20:57:55 <frosch123> you said you took all the guilt
20:58:12 <V453000> so they need to die for my sin
20:58:18 <V453000> if you invert the logic
21:02:27 <kamnet> including kidnapping the lindburgh baby?
21:08:37 <andythenorth> I blame him for FIRS
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