IRC logs for #openttd on OFTC at 2015-04-21
            
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03:22:28 <kamnet> we need some diagonal river tiles
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03:23:30 <Eddi|zuHause> you can just draw the shores more diagonally
03:25:35 <kamnet> Not sufficient
03:35:12 <kamnet> Or, I should say, current implementation isn't sufficient. openGFX+ Landscape makes it a little better, but I don't think it alone can correct some of the glaring issues
03:48:20 <Eddi|zuHause> maybe you should describe the issues a bit better then
03:52:07 <Flygon_> We want ralway style rivers
03:52:11 *** Flygon_ is now known as Flygon
03:52:18 <Flygon> railway even
03:52:24 <Flygon> Actually, adding onto that
03:52:39 <Eddi|zuHause> ships already move on rivers like trains on railways
03:52:50 <Flygon> Having one-way style segments for boats to go through for the purpose of realism would be neat
03:53:12 <Eddi|zuHause> entirely different issue
03:53:16 <Flygon> But implementing that in a way that doesn't confuse everyone'd be a nightmare
03:53:23 <Flygon> Yes, it is a different issue x3
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08:24:38 <Supercheese> The year is 1936, and it's time for the aging fleet of 32 R100-class airships to be replaced by Hindenburg-class airships
08:26:01 <Supercheese> [Sprite clipping intensifies]
08:28:04 <planetmaker> moin
08:29:32 <planetmaker> Flygon, kamnet having rivers appear diagonally is perfectly possible. Whatever OpenGFX+Landscape does with respect to rivers is also possible within OpenGFX itself
08:29:51 <Flygon> Yes, but we don't ust want them to appear diagonally
08:29:55 <planetmaker> I don't quite see the "glaring issues" though
08:29:57 <Flygon> We want them to BE diagonal
08:30:10 <planetmaker> Flygon, but for ships they *are* diagonal. They simply move that way
08:30:13 <planetmaker> what else?
08:30:28 <kamnet> Hang on I'll show you what I'm talking about
08:30:33 <Flygon> You know how there's a patch that allows two rails of different types to occupy the same square diagonally?
08:30:48 <Flygon> We want a patch that allows a rail and a river to occupy the same square
08:30:50 <Flygon> Side-by-side
08:31:19 <planetmaker> Flygon, that is *entirely* different. You cannot even have two *different* railtypes on the same tile diagonally
08:31:26 <Supercheese> the Imperial Airship Scheme lives in OTTD
08:31:37 <Flygon> Wasn't a patch being made for that?
08:31:58 <planetmaker> I know of no such patch. Maybe there was a hack somewhere which I don't recall
08:32:14 <kamnet> Oh, no I'm not talking about that.
08:32:20 <Flygon> Oh
08:32:26 <planetmaker> he :D
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08:36:02 <kamnet> Augh, my computer is nto cooperating with me at the moment.
08:36:16 <Supercheese> Sadly, the Hindenburg-class is the last airship upgrade until the year 2008... and the Zeppelin NT is a downgrade not an upgrade anyway
08:36:19 <kamnet> My main issue is with the tiles that start flat and then slope upward
08:36:47 <Supercheese> maybe I should invent some fictional 1950s-1960s airship
08:37:26 <planetmaker> ah, I see what you mean, kamnet. Yes, that would make sense (and solve flygon's issue at the same time probably, too)
08:37:28 <kamnet> If there's water tiles around those, the water should cut over the flat part of the tile. Instead it appears that the land juts into the body of water at a very awkward and sharp angle
08:37:57 <planetmaker> well... depends on how the river tiles behave. They can have smoother curves :)
08:38:19 <planetmaker> or any curve depending on which tiles surrounding it are water and which are land
08:47:02 <kamnet> See here: http://is.gd/zUTS2H
08:47:57 <kamnet> It's just not pleasing to the eye. :D
08:48:20 <Supercheese> Ugh, half of the cool airship models on sketchup have giant swastikas on them :[
08:50:14 <V453000> XD
08:58:03 <kamnet> If only WWII hadn't interfered
08:58:56 <kamnet> Y'know I really believe that the late 19th century and first half of the 20th century were probably the most creative and industrious era humanity has ever seen.
08:59:26 <Supercheese> if only we had sold helium to inflate the LZ 129...
08:59:40 <Supercheese> but again, giant swastikas on it
09:00:04 <kamnet> lol
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09:20:35 <kamnet> This is wild http://en.wikipedia.org/wiki/Goodyear_Inflatoplane
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09:24:30 <Supercheese> they built a dozen of 'em... weird
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09:32:48 <Supercheese> what the deuce, this train has gotten itself lost in the most ridiculous possible part of my network
09:34:18 <Supercheese> causing an enormous traffic jam of course
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10:08:50 <kamnet> Damn trains.
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10:33:45 <argoneus> good morning train friends
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10:42:55 <kamnet> Morning argoneus
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12:47:32 <__ln__> http://www.cnet.com/uk/news/astronaut-snaps-star-trek-costume-selfie-in-space/
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17:51:01 <TELK> Hi, is there anyone who knows how to build chunnel in chillpp-h122e7a62?
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17:58:09 <planetmaker> g'evening
17:59:38 <TELK> good evening, it's midnight in korea :)
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18:00:15 <Alberth> hi hi
18:00:50 <Alberth> I guess chunnel and chillpp are not for the same revision?
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18:01:12 <TELK> You mean it is unavailable in chillpp?
18:01:12 <Alberth> although even then, chillpp is heavily modified, it may still break
18:01:39 <Alberth> oh, you're not building the program from source?
18:01:51 <TELK> Yes, just on h122e7a62 version
18:02:02 <TELK> someone ask to me so I want to answer him.
18:02:19 <Alberth> well, no idea, never made a chunnel
18:02:32 <TELK> I see, I will tell him like that :)
18:02:46 <Alberth> I'd gamble on how you build a tunnel normally
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18:18:10 <Terkhen> hello
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18:36:20 <planetmaker> so... finally python3 fixes one very important regression wrt python2 :) https://hg.python.org/cpython/rev/1764d42b340d
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18:41:58 <Alberth> :)
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18:42:41 <CCTVS> HI
18:42:44 <Alberth> o/
18:42:54 <CCTVS> HELOO~
18:43:12 <Alberth> it's ok to type in lower case letters :)
18:44:10 <CCTVS> HI~~
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19:01:46 <planetmaker> \o
19:02:07 <Alberth> quak
19:02:55 <frosch123> hoi
19:03:05 <frosch123> i like "hoi" since i learned about it :)
19:03:21 <Alberth> :)
19:04:49 <Alberth> people around you at work etc look weird when you use it?
19:05:18 <frosch123> at work i use almost exclusively "moin"
19:05:32 <frosch123> not all south-germans have yet figure out that it does not mean morning
19:05:43 <Alberth> :)
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19:09:55 <planetmaker> hihi :)
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19:34:18 <andythenorth> o/
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19:49:46 <Alberth> o/
20:01:18 <andythenorth> cat?
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20:15:06 <Eddi|zuHause> apparently not.
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20:45:45 <andythenorth> @seen danmack
20:45:45 <DorpsGek> andythenorth: danmack was last seen in #openttd 3 days, 0 hours, 52 minutes, and 12 seconds ago: <DanMacK> Hey all
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21:44:10 <Wolf01> o/
21:46:13 <Wolf01> \o
21:49:33 <frosch123> woof
21:50:46 <Wolf01> \o/
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22:55:10 <Terkhen> good night
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23:43:01 <Wolf01> 'night
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23:51:29 <kamnet> Hello
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