IRC logs for #openttd on OFTC at 2015-04-21
⏴ go to previous day
00:37:56 *** tokai|mdlx has joined #openttd
01:05:03 *** tokai|noir has joined #openttd
01:05:03 *** ChanServ sets mode: +v tokai|noir
01:15:01 *** supermop has joined #openttd
01:33:14 *** ChanServ sets mode: +v tokai
03:13:20 *** |Truth| has joined #openttd
03:22:28 <kamnet> we need some diagonal river tiles
03:23:23 *** Eddi|zuHause2 is now known as Eddi|zuHause
03:23:30 <Eddi|zuHause> you can just draw the shores more diagonally
03:35:12 <kamnet> Or, I should say, current implementation isn't sufficient. openGFX+ Landscape makes it a little better, but I don't think it alone can correct some of the glaring issues
03:48:20 <Eddi|zuHause> maybe you should describe the issues a bit better then
03:52:07 <Flygon_> We want ralway style rivers
03:52:11 *** Flygon_ is now known as Flygon
03:52:24 <Flygon> Actually, adding onto that
03:52:39 <Eddi|zuHause> ships already move on rivers like trains on railways
03:52:50 <Flygon> Having one-way style segments for boats to go through for the purpose of realism would be neat
03:53:12 <Eddi|zuHause> entirely different issue
03:53:16 <Flygon> But implementing that in a way that doesn't confuse everyone'd be a nightmare
03:53:23 <Flygon> Yes, it is a different issue x3
04:04:42 *** smoke_fumus has joined #openttd
04:56:15 *** Biolunar_ has joined #openttd
06:56:16 *** Eddi|zuHause has joined #openttd
08:20:41 *** oskari89 has joined #openttd
08:24:38 <Supercheese> The year is 1936, and it's time for the aging fleet of 32 R100-class airships to be replaced by Hindenburg-class airships
08:26:01 <Supercheese> [Sprite clipping intensifies]
08:29:32 <planetmaker> Flygon, kamnet having rivers appear diagonally is perfectly possible. Whatever OpenGFX+Landscape does with respect to rivers is also possible within OpenGFX itself
08:29:51 <Flygon> Yes, but we don't ust want them to appear diagonally
08:29:55 <planetmaker> I don't quite see the "glaring issues" though
08:29:57 <Flygon> We want them to BE diagonal
08:30:10 <planetmaker> Flygon, but for ships they *are* diagonal. They simply move that way
08:30:28 <kamnet> Hang on I'll show you what I'm talking about
08:30:33 <Flygon> You know how there's a patch that allows two rails of different types to occupy the same square diagonally?
08:30:48 <Flygon> We want a patch that allows a rail and a river to occupy the same square
08:31:19 <planetmaker> Flygon, that is *entirely* different. You cannot even have two *different* railtypes on the same tile diagonally
08:31:26 <Supercheese> the Imperial Airship Scheme lives in OTTD
08:31:37 <Flygon> Wasn't a patch being made for that?
08:31:58 <planetmaker> I know of no such patch. Maybe there was a hack somewhere which I don't recall
08:32:14 <kamnet> Oh, no I'm not talking about that.
08:34:18 *** peter1138 has joined #openttd
08:34:18 *** ChanServ sets mode: +o peter1138
08:36:02 <kamnet> Augh, my computer is nto cooperating with me at the moment.
08:36:16 <Supercheese> Sadly, the Hindenburg-class is the last airship upgrade until the year 2008... and the Zeppelin NT is a downgrade not an upgrade anyway
08:36:19 <kamnet> My main issue is with the tiles that start flat and then slope upward
08:36:47 <Supercheese> maybe I should invent some fictional 1950s-1960s airship
08:37:26 <planetmaker> ah, I see what you mean, kamnet. Yes, that would make sense (and solve flygon's issue at the same time probably, too)
08:37:28 <kamnet> If there's water tiles around those, the water should cut over the flat part of the tile. Instead it appears that the land juts into the body of water at a very awkward and sharp angle
08:37:57 <planetmaker> well... depends on how the river tiles behave. They can have smoother curves :)
08:38:19 <planetmaker> or any curve depending on which tiles surrounding it are water and which are land
08:47:57 <kamnet> It's just not pleasing to the eye. :D
08:48:20 <Supercheese> Ugh, half of the cool airship models on sketchup have giant swastikas on them :[
08:58:03 <kamnet> If only WWII hadn't interfered
08:58:56 <kamnet> Y'know I really believe that the late 19th century and first half of the 20th century were probably the most creative and industrious era humanity has ever seen.
08:59:26 <Supercheese> if only we had sold helium to inflate the LZ 129...
08:59:40 <Supercheese> but again, giant swastikas on it
09:02:18 *** Celestar has joined #openttd
09:23:38 *** Celestar has joined #openttd
09:24:30 <Supercheese> they built a dozen of 'em... weird
09:32:48 <Supercheese> what the deuce, this train has gotten itself lost in the most ridiculous possible part of my network
09:34:18 <Supercheese> causing an enormous traffic jam of course
09:45:31 *** shirish has joined #openttd
09:46:32 *** shirish has joined #openttd
09:59:48 *** Celestar has joined #openttd
10:01:30 *** Celestar has joined #openttd
10:21:33 *** Celestar has joined #openttd
10:33:45 <argoneus> good morning train friends
10:41:17 *** glevans2 has joined #openttd
11:21:05 *** HerzogDeXtEr has joined #openttd
11:33:58 *** shirish_ has joined #openttd
11:49:39 *** kamnet is now known as kamnet|AFK
11:50:22 *** kamnet|AFK is now known as kamnet
12:30:43 *** sla_ro|master has joined #openttd
13:32:21 *** Supercheese is now known as Guest2683
13:32:25 *** Supercheese has joined #openttd
14:38:39 *** supermop_ has joined #openttd
14:50:41 *** kamnet is now known as kamnet|AFK
15:34:50 *** zeknurn has joined #openttd
16:27:48 *** HerzogDeXtEr has joined #openttd
17:07:09 *** Alberth has joined #openttd
17:07:09 *** ChanServ sets mode: +o Alberth
17:39:20 *** shirish has joined #openttd
17:39:57 *** TheMask96 has joined #openttd
17:51:01 <TELK> Hi, is there anyone who knows how to build chunnel in chillpp-h122e7a62?
17:52:19 *** Celestar has joined #openttd
17:56:47 *** Progman has joined #openttd
17:59:38 <TELK> good evening, it's midnight in korea :)
18:00:50 <Alberth> I guess chunnel and chillpp are not for the same revision?
18:00:56 *** shirish_ has joined #openttd
18:01:12 <TELK> You mean it is unavailable in chillpp?
18:01:12 <Alberth> although even then, chillpp is heavily modified, it may still break
18:01:39 <Alberth> oh, you're not building the program from source?
18:01:51 <TELK> Yes, just on h122e7a62 version
18:02:02 <TELK> someone ask to me so I want to answer him.
18:02:19 <Alberth> well, no idea, never made a chunnel
18:02:32 <TELK> I see, I will tell him like that :)
18:02:46 <Alberth> I'd gamble on how you build a tunnel normally
18:42:33 *** gelignite has joined #openttd
18:43:12 <Alberth> it's ok to type in lower case letters :)
19:01:11 *** frosch123 has joined #openttd
19:03:05 <frosch123> i like "hoi" since i learned about it :)
19:04:49 <Alberth> people around you at work etc look weird when you use it?
19:05:18 <frosch123> at work i use almost exclusively "moin"
19:05:32 <frosch123> not all south-germans have yet figure out that it does not mean morning
19:09:49 *** Celestar has joined #openttd
19:34:16 *** andythenorth has joined #openttd
20:45:39 *** andythenorth has joined #openttd
20:45:45 <DorpsGek> andythenorth: danmack was last seen in #openttd 3 days, 0 hours, 52 minutes, and 12 seconds ago: <DanMacK> Hey all
20:51:06 *** JacobD88 has joined #openttd
21:19:23 *** HerzogDeXtEr1 has joined #openttd
21:32:23 *** supermop has joined #openttd
22:37:34 *** kamnet|AFK is now known as kamnet
22:39:24 *** zeknurn has joined #openttd
22:47:54 *** andythenorth has left #openttd
23:02:18 *** Wolf01 is now known as Guest2739
23:02:18 *** Wolf03 is now known as Wolf01
23:04:05 *** HerzogDeXtEr has joined #openttd
23:06:33 *** kamnet is now known as kamnet|AFK
23:49:45 *** kamnet|AFK is now known as kamnet
continue to next day ⏵