IRC logs for #openttd on OFTC at 2015-04-12
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00:16:32 <Samu> this is harder than i thought
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00:57:48 <Samu> what am I missing? where do I need to edit to make the bridge ramp appear?
01:00:16 <frosch123> DrawBridgeMiddle or something
01:11:05 <Samu> void DrawBridgeMiddle(const TileInfo *ti)
01:30:38 <Samu> AddSortableSpriteToDraw?
01:38:04 <Samu> I don't know how to do this part
01:50:34 <Samu> ok, i can't do this alone
01:50:58 <Samu> better work on the logic part first
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02:20:46 <frosch123> yay, i fixed opengfx makefile, so it actually produces proper "make: Nothing to be done for `all'."
02:20:54 <frosch123> instead of redoing most stuff all the time
04:17:22 <kamnet> Home from work. I'm wore out
04:40:15 <kamnet> Congratulations frosch123
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05:11:58 <supermop> 3d printing little spaceframes is expensive
05:15:28 <Supercheese> even if you have your own printer?
05:15:34 <Supercheese> or you mean ordering one?
05:16:32 <Supercheese> Since I already have one, each successive part is individually pretty cheap - but of course amortizing the cost of the printer itself effectively makes parts more expensive
05:17:09 <Supercheese> I should print out little OTTD vehicles
05:17:54 <kamnet> Make them look nicer than Sapphire United's attempts
05:18:16 <Supercheese> yeah he has identified some inherent issues with the models on the repo
05:18:27 <Supercheese> they were naturally not designed for printing but rendering
05:20:28 <Supercheese> That has a 3D model export to it?
05:21:09 <Supercheese> I do not see any option for that
05:21:27 <Eddi|zuHause> it'd probably be trivial to add
05:21:31 <Eddi|zuHause> if you know the format
05:22:10 <Supercheese> well, I don't want to start another miniproject, still working on OGFX+ Airports
05:22:20 <Supercheese> gotta add the seaplane port and fences parameter
05:40:43 <supermop> the pixel thing seem particularly well suited to lower res 3d printers anyway
05:40:59 <supermop> i'm ordering the spaceframes
05:41:23 <supermop> preferably in metal as a necklace for fiance's birthday
05:41:51 <supermop> i wonder if 3d prints or original sprites would be fair use
05:42:00 <kamnet> Will they really appreciate a Jinty, though? ;-)
05:42:23 <kamnet> Just use the open-source licensed stuff and it's all in the clear
05:42:32 <supermop> as you would have to make new 3d models inspired by them, not like you'd use the original sprites
05:42:45 <supermop> well i want to make some little capsule towers anyway
05:43:04 <supermop> but you could make the sort of fake capsule tower that shows up in TT
05:43:23 <supermop> plus others, on standard square bases
05:43:33 <supermop> Table Top Transport Tycoon
05:43:58 <supermop> must roll a 6 every turn to prevent train from breaking down
05:45:36 <supermop> still better than original breakdowns
05:46:16 <supermop> i really need a new computer
05:46:47 <supermop> rendering shiny metal spaceframes with a product render type set up is pushing it
06:00:56 <Supercheese> it'll overclock your computer into plaid
06:01:44 <kamnet> You'll be surrounded by Assholes!
06:04:26 <ST2> supermop, kamnet and Supercheese: joined now and already seeing a horror movie script xD
06:14:30 <kamnet> Tonight I tackle flying boats. after I edit down my pocasts
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06:14:45 <ST2> both accepted on #??? channel, but not related ^^
06:27:24 <kamnet> Apparently I'm more excited about my interests than anybody else is. :D
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06:45:43 <kamnet> A set about boats the fly and planes that sail.
06:52:34 <kamnet> I know I'm going to leave some of the earlier planes behind, but I think any plane that transports less than 4 people simply isn't worthy of a transport plane at all.
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07:08:48 <supermop> ok gout my unit cost to under $20
07:08:57 <supermop> under 10 if i do plastic instead
07:19:27 <kamnet> how big of a unit does that make?
07:21:02 <supermop> its a pendant about 10 cm in diameter
07:24:39 <supermop> ooh i should print up a mounting bracket for my coffee grinder at the same time
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09:18:06 * andythenorth discovers more bugs
09:18:17 <andythenorth> refactoring FIRS is interesting
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09:27:00 * andythenorth concludes that FIRS 1.4.4 is ‘buggy’ :P
09:27:12 <andythenorth> v2 will be differently buggy probably
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09:49:52 <supermop> excited for the new bug
09:51:03 <supermop> nice got this bracket collar thing down to about $10
10:08:11 <Supercheese> supermop: Have you made sure your 3D model slices cleanly for printing? Also, what printing service are you ordering from?
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10:08:55 <supermop> unless i find a cheap service in melbourne which i doubt i will
10:08:58 <Supercheese> a popular service indeed
10:09:17 <supermop> it's been tricky getting some of the meshes clean up
10:10:15 <Supercheese> yeah you must have manifold geometry, no holes, no disjoints...
10:10:35 <Supercheese> I try and download models from Thingiverse and half of them do not even slice much less print
10:11:01 <Supercheese> you'd think the uploaders would at least test slicing but no...
10:11:26 <supermop> but its all good now, just putting finishing touches on a bracket for my coffee grinder so i can put it in the same order as the jewelry
10:15:25 <supermop> last time i 3d printed anything was in architecture school back in 2006
10:22:20 <kamnet> how much was your 3D printer?
10:23:01 <Supercheese> I ordered one with a large build volume, so it was $1,000
10:31:31 <Rubidium> maybe andy should make a "bug" industry in FIRS and reduce its maximum output every bugfix he makes ;)
10:56:11 <kamnet> Randomly substitute one crate of output with Secret Rubidium Cargo.
11:02:43 <supermop> ok going with steel and bronze for necklace, matte black for grinder
11:05:57 <supermop> aaand right after paying i have a better idea for the grinder thing
11:07:59 <Rubidium> kamnet: that's too much effort, though... fun fact... you contain between a quarter and half gram of rubidium
11:08:19 <supermop> what do you use your printer for Supercheese ?
11:08:44 *** Flygon__ is now known as Flygon
11:08:49 <Flygon> His name's Supercheese
11:08:53 <Flygon> So I presume he prints cheese
11:09:12 <Flygon> I could totally go for a 3D printed Cheese Flygon right about now
11:09:20 <Flygon> That should be my new name from now
11:09:23 *** Flygon is now known as Cheese_Flygon
11:09:30 <kamnet> Cheese, also known as cheddar, which is slang for money. He operates an illegal penny press.
11:10:06 <supermop> i've actually never been interested in things like the makerbot, because generally i don't need to print things often enough to warrant my own printer
11:10:37 <supermop> and on the rare occasions that i do i find i'd rather have them in some other material
11:11:22 <supermop> and last time i actually printed anything, makerbot did not exist
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11:46:35 <supermop> can we get even shorter trains
11:46:50 <supermop> im thinking chinese trains at 1/8
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13:28:27 <supermop> there is a lot of obscure N scale stuff on shapeways
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13:45:31 <jjavaholic> if I have a train with mixed cargo carriages does that count as two seperate "items of cargo" vis a vis town growth
13:47:18 <Pikka> I assume this is either a gamescript or a modified game? In any case: probably.
13:48:06 <frosch123> jjavaholic: to reword the wiki page: for maximum town growth you have to pick up *any* non-zero cargo amount of *any* cargo at 5 more more *different* stations of the town
13:48:31 <frosch123> you are interpreting to much into "one unit"
13:48:38 <frosch123> it just means "any"
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13:50:49 <Eddi|zuHause> <kamnet> Cheese, also known as cheddar, which is slang for money. He operates an illegal penny press. <-- over here they call the real money "coal" and the fake money "flowers"
13:52:10 <jjavaholic> per load unload cycle?
13:52:42 <Eddi|zuHause> jjavaholic: about once per month
13:53:40 <jjavaholic> so a train that picks up 1 passenger and 1 mail doesn't count as two items of cargo picked up be a single station?
13:54:26 <Eddi|zuHause> well, it doesn't do anything...
13:56:01 <jjavaholic> so it doesn't help to have a vehicle that picks up more than one cargo type?
13:56:28 <Eddi|zuHause> not for town growth, anyway
14:00:50 <supermop> hard to write a description for this hand grinder part that doesn't sound like innuendo
14:01:28 <supermop> "By mounting your grinder, you can lessen some of the work using this great but notoriously labor intensive little mill, allowing you to grind with one hand rather than gripping tightly with both"
14:01:35 <supermop> i feel like i should change that
14:03:01 <Eddi|zuHause> that makes no sense grammatically
14:04:36 <supermop> my grammer has gotten really rambling over the past year or so
14:05:02 <supermop> i keep writing these stream of consciousness flows
14:05:39 <supermop> i think because i am in a fair amount of isolation here -
14:08:40 * andythenorth commits python sins
14:08:47 <andythenorth> using dir() to learn the API of a module
14:09:25 <andythenorth> nah it’s chameleon, it’s not there
14:09:34 <andythenorth> has own docs though
14:09:51 <Alberth> docs.chameleon.org :p
14:12:07 <Eddi|zuHause> there's also help()
14:12:32 <Eddi|zuHause> and also tab-completiton :)
14:13:16 <andythenorth> the animals don’t get stuck in the walls
14:15:54 <Eddi|zuHause> animals get stuck in the wall?
14:16:15 <Eddi|zuHause> i have this problem where cows get on top of fences
14:16:15 <andythenorth> in minecraft on ios
14:16:21 <andythenorth> the clipping is buggy
14:16:27 <andythenorth> in fact, on ios, the game is pretty buggy
14:16:54 <Eddi|zuHause> how can that be dependent on ios? it's java.
14:17:11 <Eddi|zuHause> java runs the same on any platform ever!!
14:18:12 <andythenorth> missing most of the interesting features
14:18:19 <andythenorth> no crafting or anything afaict
14:18:39 <andythenorth> no redstone or other stuff that my 5 year old sees in video
14:19:16 <chillcore> sure there is crafting ... but not in the way you are used to
14:19:52 <chillcore> haz invenrory and click craftingtable
14:20:00 <Eddi|zuHause> so, they have minecraft, just without craft, so only mine?
14:20:03 <andythenorth> nah, there’s no crafting tables or anything
14:20:18 * andythenorth has never played real minecraft, so nothing to compare with :P
14:20:52 <andythenorth> the 5 year old just builds endless powered mine-cart tracks
14:22:38 <Eddi|zuHause> as long as you have endless iron and gold :)
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14:37:35 <kamnet> What general information needs to be taken from real life ships for use in OpenTTD?
14:38:05 <andythenorth> everything else is irrelevant
14:38:14 <andythenorth> ships have very few factors
14:38:36 <andythenorth> I guess you’d want intro dates and lifetime if you’re modelling reality
14:39:07 <andythenorth> someone is rendering a new ship set?
14:39:16 <andythenorth> can I nick the sprites?
14:39:27 <kamnet> Working on stats for ekranoplans.
14:40:42 <kamnet> Right now I track intro and end production years, lifetime of vehicle, MTOW, pax & cargo capacity, range and engine power.
14:41:10 <andythenorth> range engine power are useless
14:41:43 <andythenorth> pax & cargo capacity can be handled on refit by cb, so valid
14:42:27 <kamnet> Not that those have to be exact to real life. Should be balanced somewhat towards game play.
14:42:31 <supermop> wasn't that one guy trying to do some kind of range/breakdown simulation?
14:42:56 <kamnet> With the other planes I'm also tracking, I'm simply rounding most of those numbers up and down.
14:43:04 <supermop> he was doing for RV i think
14:43:13 <andythenorth> sounds boring :)
14:43:42 <supermop> ships should just sink when out of range
14:43:48 <supermop> without logic nor warning
14:43:50 <kamnet> It gives me an excuse to trawl Wikipedia while my wife complains about not coming to bed. ;-)
14:44:32 <kamnet> RVs should sink? What if there isn't a nearby river?
14:44:52 <andythenorth> sinkhole disaster
14:44:55 <supermop> fall through the pavement and get stuck
14:45:16 <supermop> trains should have design speed but unlimited max speed -
14:45:26 <supermop> run it too fast or long and it explodes
14:45:42 <supermop> sometimes explodes anyway
14:46:00 <kamnet> Or if faster than 88 MPH, travel into the future.
14:48:10 <Eddi|zuHause> i always wondered about that movie... 88mph isn't actually that fast... people here go faster than that all the time
14:49:28 <kamnet> You have to remember, that movie was written after the oil embargoes and the government clamped down on speed limits.
14:49:56 <kamnet> "I Can't Drive 55" is a protest song.
14:50:08 <supermop> also, dmc12s were pretty horribly under-powered cars
14:50:25 <supermop> 88 would be honestly impressing for one without nuclear power
14:50:45 <Eddi|zuHause> the fusion doesn't power the engine
14:51:07 <supermop> and stock delorean speedometers max out at 85, they have to make a custom dial for the movie
14:51:48 <Eddi|zuHause> here, all the speedometers go to at least 220km/h... no matter whether the car can go that fast
14:52:16 <Alberth> going downhill, every car gan go fast :)
14:52:37 <Eddi|zuHause> if you have a long enough hill :p
14:53:11 <Eddi|zuHause> but even then, the wind resistance will give you a max speed
14:54:20 <supermop> i've never managed to get our old passat over 150mph, the dial went to 200 though i recall
14:54:28 <jjavaholic> which advanced setting it is that allows me to place rail signals even when trains are on rail pieces?
14:55:10 <Eddi|zuHause> supermop: cars are artifically capped at 240km/h
14:56:10 <supermop> my subaru was more powerful but stopped short of 140
14:56:19 <Eddi|zuHause> probably all major car manufacturers
15:01:33 <chillcore> for all cars that can go faster, capped yes ... grip and fluff ... waranty ... tire manufactorors ... insurance ... *bla bla*
15:07:53 <andythenorth> 200mph in a passat? :
15:08:01 <andythenorth> that’s an ambitious speed dial :P
15:11:34 <supermop> it was a 2.8L from 2000
15:12:07 <supermop> i assume the speedometer maximum was more brand experience than honest optimism
15:13:23 <supermop> the subaru however did certainly feel as if it was not allowed to go faster, power suddenly disappeared at 140
15:15:15 <chillcore> **cough**fusebox/**cough**
15:17:14 <supermop> these days i find the fetishization of personal vehicles to be unappetizing
15:17:44 <supermop> buuut i would like one of those new subarus with the toyota 86 body
15:19:48 <andythenorth> and stopped seeing cars as a reflection of self
15:20:31 * supermop sold car in 2008 and now panics at the thought of trying to budget for one again
15:21:24 <chillcore> huhu my cinquecento took me places ... banged up or not
15:21:42 <supermop> original one chillcore ?
15:22:11 * chillcore is conviced it would have rather fallen apart than doing 200mph
15:25:34 <supermop> i should bring a ute back from oz
15:28:05 <V453000> how is progress supermop
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15:29:02 <chillcore> no not the original one supermop ... can't even remember the build year without looking it up
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15:31:35 <andythenorth> hello macros my old friend
15:31:52 <andythenorth> otherwise known as “how to avoid template string”
15:32:37 <supermop> V453000: today designed placed orders for 3 things from shapeways
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16:07:43 <Cheese_Flygon> People here discuss cars being limited to 240...
16:07:48 <Cheese_Flygon> My speedo goes up to 220, but...
16:07:54 <Cheese_Flygon> It never displays over 110 <_>
16:08:33 <Cheese_Flygon> There's only one solution
16:08:35 <Wolf01> cars should be limited to 70
16:08:42 <Cheese_Flygon> Let's race in the Northern Territory
16:08:51 <Cheese_Flygon> Wolf01: 70km/h? Are you bloody mad?
16:08:57 <Cheese_Flygon> The Trams in Melbourne go faster than that!
16:09:10 <Cheese_Flygon> 80km/h, officially. Unofficially, tested up to 115km/h @_@
16:09:30 <__ln__> Wolf01: that's not enough for time travel
16:09:32 <Cheese_Flygon> Which means our Trams can go faster than Freeway speed, hahaha
16:10:40 <Wolf01> eh, but 88mph are ~140kph, which is already over our road limits on highways
16:12:15 <kamnet> *ponders* Wonder if you can code airplanes to fly at really low levels?
16:12:32 <andythenorth> you can code ships to travel on land
16:12:35 <andythenorth> but the game crashes
16:12:40 <Cheese_Flygon> Wolf01: Near precisely 140km/h
16:12:40 <andythenorth> frosch did it once to test hovercraft
16:13:03 <Cheese_Flygon> Oh, 141.6km/h.... still
16:13:05 <Wolf01> in recent times here seem to be road kill spree... there are lots of crashes due to high speed
16:13:10 <kamnet> I imagine the pathfinder did not like that
16:13:11 <Cheese_Flygon> A tiny margin of error. You'd never see it on the speedo
16:14:04 <Cheese_Flygon> It would be really really neat to have Alpha Centauri-style Gravships in OTTD
16:14:05 <Wolf01> also people with those suvs drive like mad
16:14:11 <Cheese_Flygon> Like, in the year 2250 or something
16:14:43 <Cheese_Flygon> Again, I can't state enough
16:14:49 <Wolf01> not that some idiots with the smart notice they are going 90kph on the middle of the city
16:14:56 <Cheese_Flygon> How cool it'd be to have a 32678*32768 world map
16:14:59 <Cheese_Flygon> That starts from 1AD
16:15:01 <Cheese_Flygon> And evolves from there
16:15:16 <Cheese_Flygon> Though, it'd require a script to be able to found towns... and destroy them
16:15:21 <Cheese_Flygon> What with the wars
16:15:29 <kamnet> If you could code planes to fly really low then that might make ekranoplans a reality
16:16:12 <Wolf01> planes seem to touch land sometimes, especially when they reach the airports, so I think it's feasible
16:16:27 <andythenorth> shadow flies low
16:16:39 <Cheese_Flygon> Don't airplanes already have a mechanism to deliberately keep x amount of z axis tiles above land?
16:17:02 <Wolf01> I don't know how it works with MHL, do planes crash on mountains?
16:17:14 <Cheese_Flygon> Given the extra heights patch
16:17:22 <Wolf01> or they always travel at the max level + offset?
16:17:49 <Cheese_Flygon> Have a certain max level
16:18:01 <Cheese_Flygon> But will breach that if they're going over a reeeaaaalllllllly taaaaaallllll mountain
16:18:07 <Cheese_Flygon> Like, over z16 tall
16:18:18 <kamnet> Wonder if you can hack the shadow of a plane to be the graphic and then the regular graphic is just invisible?
16:18:39 <Cheese_Flygon> Boogie Man plane?
16:18:46 <Cheese_Flygon> I can see it now
16:19:01 <Cheese_Flygon> "OpenTTD: Toejam and Earl TCM"
16:23:05 <kamnet> Tracking Flying Boats and Floatplanes
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19:32:23 <andythenorth> anyone coding anything?
19:33:20 <andythenorth> hey someone made reverse orders :D
19:33:25 <andythenorth> is it any good? o_O
19:33:34 * andythenorth wants it for ships on bouy routes
19:33:42 * andythenorth wonders what it does with refits and such
19:34:11 <Alberth> I am not sure you want it that way
19:34:30 <Alberth> it makes havoc if you change it afterwards, I think
19:34:46 <Alberth> Also, it's hard to see it's a reverse copy
19:34:55 <andythenorth> needs a magic inverter order
19:35:23 <andythenorth> which might cause the first and last stations to be visited twice
19:35:45 <andythenorth> Alberth had any more ideas about more atomic orders? o_O
19:35:56 * andythenorth has been thinking about things like ‘full load cargo x’
19:36:01 <andythenorth> ‘load cargo y if available'
19:36:06 <andythenorth> ‘unload cargo z’
19:36:09 <Alberth> order invertor won't work either, I think
19:36:41 <Alberth> you get a current order arrow walking downward as well as upward
19:38:00 <Alberth> so clicking to jump to an order isn't sufficient any more, you also need to set a direction
19:38:13 <Alberth> highly confusing, I think
19:38:30 <frosch123> don't start with conditional orders :)
19:39:30 <andythenorth> oh conditional orders :D
19:39:36 <Alberth> I wonder what the patch does with them :p
19:39:46 <frosch123> the patch just copies all the orders
19:39:57 <frosch123> you can manually resort them afterwards
19:40:08 <frosch123> it's more like a copy&paste-reversed
19:40:38 <frosch123> though it likely keeps the targets of the conditions
19:40:49 <frosch123> so yeah, conditions make no sense whatsoever :)
19:41:15 <frosch123> remove conditional orders :)
19:41:31 <Alberth> yeah, I wonder how useful they are
19:41:45 <andythenorth> never understood them
19:41:49 <Alberth> although I have used them to cycle to farms until full
19:42:02 <frosch123> Alberth: probably as useful as pre-signals
19:42:14 <andythenorth> I never have these complicated situations that other players have
19:42:23 <andythenorth> I don’t know what version of OTTD they are playing sometimes :)
19:43:03 <Alberth> They call it OpenTTD, but it's an elaborate railway simulation program
19:44:56 <andythenorth> even with FIRS, all these complicated feeders and piglets and things they use
19:45:25 <DorpsGek> Commit by translators :: r27234 trunk/src/lang/ukrainian.txt (2015-04-12 19:45:17 +0200 )
19:45:26 <DorpsGek> -Update from WebTranslator v3.0:
19:45:27 <DorpsGek> ukrainian - 67 changes by Fixer
19:49:00 <andythenorth> remove conditional orders in an RC?
19:49:05 <andythenorth> just to see who complains?
19:49:14 <andythenorth> or fork a ‘future ottd’ v2 branch :P
19:49:23 <Rubidium> andythenorth: you sound like our IT department
19:49:48 <Rubidium> we'll just break things on Friday and when nobody complains by Monday is was okay
19:49:48 <andythenorth> "turn it off, see if anyone was using it?”
19:50:38 <Rubidium> which is especially useful when you must delivery your stuff within 24 hours, the stuff that is delivered is made during the night and IT will only answer calls on Monday
19:51:53 <andythenorth> there are ways to organise an organisation to mostly avoid this
19:51:59 <andythenorth> but they seem to be hard
20:04:58 <andythenorth> + a simple way to inject custom animation control for tiles
20:07:56 <andythenorth> quite a lot of unreported FIRS bugs :)
20:08:20 <andythenorth> these weirdos who try and micro-optimise deliveries…don’t seem to notice that production doesn’t add up at multiple industries
20:08:24 <andythenorth> amongst other problems :)
20:11:13 <Alberth> too busy with openttd city growth :)
20:11:52 <andythenorth> can we randomise the number of pickup stations required for growth?
20:11:57 <andythenorth> just to mess with people? o_O
20:12:05 <andythenorth> between 1 and 9 maybe
20:13:10 <chillcore> you are way too kind ... up to 22 in my patchpack xD
20:13:37 <Alberth> change it every month :p
20:29:34 <Alberth> it's nice he said hello
20:31:50 <Rubidium> rather "veni vidi foetsie" (where foetsie is kinda Dutch slang for something that's missing/gone)
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20:40:47 * andythenorth writes some docs on the FIRS api
20:40:55 <andythenorth> this is usually a bad idea
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22:29:20 <frosch123> not sure whether i highlighted you abuot ottd 1.5.0
22:30:36 <andythenorth> industry tile animation
22:30:39 <planetmaker> also Ammler: nml 0.4.1 and opengfx 0.5.2 now out ^^
22:30:48 <andythenorth> the length for every tile must have a common integer factor?
22:31:00 * andythenorth wonders why some FIRS code has the values it does
22:31:11 <andythenorth> tile with 6 frames, tile with 6 * 7 frames
22:48:25 <andythenorth> can’t figure out if tile animations need a common factor or not
22:48:36 <andythenorth> seems to reduce a redraw failure :P
22:48:57 * andythenorth wonders if it’s hax around badly defined bounding box values
22:49:04 <frosch123> can you make your question less abstract? :p
22:49:46 <frosch123> tile animation can be independent or synchronised
22:49:48 <andythenorth> current code for FIRS dairy: industry has two tiles
22:49:55 <andythenorth> one has animation length 6
22:50:00 <andythenorth> the other has animation length 6 * 7
22:50:29 <andythenorth> this wouldn’t be defined that way by accident, whoever wrote it had a reason
22:50:41 <frosch123> so the first one repeat 7 times, while the second one runs once?
22:57:38 <Supercheese> flags and smokestack eh
22:58:49 <andythenorth> I broke hg again
22:58:59 <andythenorth> I tried to do a branch switch with uncommitted changes
22:59:16 <andythenorth> that produced merge conflicts and no way to abort
22:59:22 <andythenorth> now my repo is in a horrible state
22:59:42 <andythenorth> what is the equivalent of reset —hard?
23:01:46 * andythenorth solves it with patch
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23:03:46 <andythenorth> my repo is in an unresolved state
23:04:10 <andythenorth> “bin your repo and clone a new one” is not a good design strategy
23:10:51 <andythenorth> do FIRS Dairies really need to locate near towns?
23:11:06 <Supercheese> I wouldn't think so
23:11:26 <Supercheese> it's cute but they could just as well be off in the middle of farmland
23:18:34 <kamnet> Dairies don't need much farmland, though. Just a small pasture to let the cows air out.
23:18:48 <kamnet> But they are rather stinky.
23:19:21 <kamnet> Oh, wait, dairies, not dairy farms
23:19:53 <kamnet> Yeah dairies can pretty much be anywhere. Near source or right inside towns
23:20:52 <planetmaker> <andythenorth> “bin your repo and clone a new one” is not a good design strategy <-- sounds about like git then
23:21:42 <andythenorth> I never break git
23:21:49 <planetmaker> always happens to me
23:21:57 <andythenorth> you and me are different kinds of idiot :)
23:22:19 <planetmaker> kinda never happens to me ;)
23:22:40 <andythenorth> I am very careless with systems that are supposed to be usable by clueless people
23:22:56 <andythenorth> and I am very scared with systems labelled ‘experts only’
23:23:40 * andythenorth wonders why Iron Works uses the clustering code
23:23:47 <andythenorth> it’s a processing industry :P
23:26:50 <andythenorth> seems to be so it locates around iron mines
23:31:03 <andythenorth> doesn’t actually work very well in my tests
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