IRC logs for #openttd on OFTC at 2015-04-08
            
00:00:18 <chillcore> asuming all of them have behavior to point at
00:01:02 <Samu> /* Prospected industries that are not built on water are built as OWNER_TOWN to not e.g. be build on owned land of the founder */
00:01:09 <chillcore> book samu ... do yourself a favour
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00:01:19 <Samu> :( ok ty
00:01:27 <chillcore> hmm ...
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00:29:49 <Samu> if (indspec->behaviour | INDUSTRYBEH_BUILT_ONWATER) prospector = _current_company;
00:31:51 <Samu> gah, this looks horribad
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01:15:34 <kamnet> zzzzzzzzzzzzzzzzzzzzzzzzzzzzz
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01:46:45 <Samu> this is complicated
01:47:01 <Samu> i am passing thru 3 functions
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02:09:11 <kamnet> Hoorah. Under a Tornado Warning and severee lightning and flooding
02:09:18 <Sylf> Baldy = broken record?
02:19:26 <kamnet> No, broken records eventually stop repeating the noise.
02:26:36 <soupy> I'm having trouble understanding CargoDist's payments.... I'm getting charged for a lot of the trips I'm making. =/
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02:42:46 <Eddi|zuHause> soupy: check the wiki. it's explained there. short version: cargodist has to "guess" what the final payment will be, to make vehicles that never deliver anything still count as profitable. when this estimate is too high, the difference will be reduced from the vehicle that makes the final delivery
02:43:45 <Eddi|zuHause> you still earn money for the delivery, just less than expected
02:47:18 <soupy> Ahhh, I think I get it now.
02:48:22 <soupy> Well, I have a train making a long-haul, then busses at the terminal taking to nearby towns. When they come to the terminal from the towns, everyone is happy. But if they are taken from the terminal to the towns, they get very unhappy.
02:48:52 <soupy> So for now I've set the busses to not pick up from the station. Let's see how that works out.
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02:57:59 <soupy> I've read the wiki a few times, I must be missing something
03:01:58 <soupy> Ah, was reading the wrong page. This one seems to explain it perfectly: https://wiki.openttd.org/Negative_income_with_feeder_service
03:02:50 <soupy> Although refusing to finish the customers trip did save me some cash, it felt cheaty considering the mechanic... so now everyone gets to go home happy,
03:09:07 <kamnet> As long as the customers are happy, you'll make some dosh
03:18:01 <supermop> modelling pinot bottles and crates
03:18:29 <supermop> i wonder how balthazar and larger sized bottles are shipped
03:19:13 <supermop> could just have 4' tall wine bottles sitting on platforms but that may look odd...
03:21:11 <supermop> i'll model the punt as well why not
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03:33:15 <kamnet> still enjoying the modeling, huh?
03:44:11 <supermop> something off with the green glass though - its refracting as if the hollow part of the bottle is solid glass and the thickness of the bottle is hollow
03:49:05 <supermop> looks better to make the whole bottle just a solid object
03:49:22 <supermop> then float a cylinder of wine in there if need be
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07:00:44 <chillcore> good morning interwebz o/
07:08:47 <chillcore> <supermop> modelling pinot bottles and crates
07:08:47 <chillcore> i wonder how balthazar and larger sized bottles are shipped
07:09:45 <chillcore> wine bottle are packed 6 in a box same height and width as the bottles, the bottle sare seperated with cardboard
07:11:11 <chillcore> larger beer bottles come in the same sized crates as their smaller brothers, they just have less in them
07:11:23 <chillcore> ;)
07:12:31 <Eddi|zuHause> i'm always amazed how crates of different manufacturers fit on top of each other
07:12:42 <chillcore> standards
07:12:53 <chillcore> like europalettes
07:13:02 <Eddi|zuHause> except when they don't :p
07:13:15 <chillcore> then they are not europalletes xD
07:13:19 <chillcore> but yeah
07:13:54 <chillcore> thes 120 by 120 palletes are not recuperated
07:14:06 <chillcore> thye go in the trash
07:14:16 <Eddi|zuHause> you mean the fireplace
07:14:26 <chillcore> nah not even that
07:14:50 <chillcore> some peeps do come get em to do that sure
07:15:18 <chillcore> but you'll not be taking them europalletes ... uhuh
07:15:48 <Eddi|zuHause> those are expensive
07:15:53 <chillcore> yeah
07:16:33 <chillcore> that is why truck are 140 wide on the inside too
07:17:03 <chillcore> 240* you can fit two or three alongside
07:17:39 <Eddi|zuHause> i'm not familiar with the measures of europalettes
07:17:41 <chillcore> +s ... thing is broken again :P
07:17:45 <chillcore> 80 by 120
07:18:28 <chillcore> with corners sawn off
07:19:11 <chillcore> makes it easier for reachtruck drivers to guide them in place
07:19:34 <chillcore> all to make you work faster harder better
07:19:37 <chillcore> caching
07:20:23 <chillcore> same with this winter/sumer hour
07:20:32 <chillcore> it is not to make our lives better
07:20:48 <chillcore> it is so that companies pay less on elec to light up the place
07:22:01 <Eddi|zuHause> so you save more on dimming the light than it costs to educate people to maneuver in the dark?
07:22:22 <chillcore> haha ... ;)
07:22:41 <chillcore> the inside of factories used to be dark places
07:22:54 <chillcore> hence them jagged roofs wit windows in them
07:23:11 <chillcore> catches more light
07:23:23 <chillcore> but in winter that does not help much
07:23:36 <chillcore> see it should be 6.30 now
07:24:00 <Eddi|zuHause> yes, and i should be sleeping
07:24:36 <chillcore> xD
07:25:31 <chillcore> but yeah ... everybody works an hour later then three weeks ago
07:25:50 <chillcore> because there is still light outside
07:25:57 <chillcore> meh
07:26:15 <chillcore> +in the evening*
07:27:54 <chillcore> or rather the reverse of that ... moar coffee
07:29:52 <chillcore> in spain they got it ... try finding someone in the office between 12:00 and 15:00
07:29:55 <chillcore> lol
07:36:11 <kamnet> Morning
07:36:54 <chillcore> evening o/
07:37:25 <kamnet> where is it evening alredy??
07:37:36 <chillcore> not your place?
07:37:42 <chillcore> hmm ...
07:37:58 <chillcore> here it is morning indeed ...
07:38:01 <chillcore> anyhoo
07:40:06 <kamnet> it's 1:39 am edt. well yes middle of the night, but still AM... lol
07:40:39 <chillcore> ah ok ... I got center on the clock for you region
07:40:52 <chillcore> I play too many games with peeps worldwide :P
07:40:58 <kamnet> My cat is a slinky. I t takes up my half of the bed. and if I come within 3 feet while he's asleep, he will actually give me a courtesy meow to warn me not to disrupt him, and then he'll grow even longer to occupy more space so I have no room.
07:41:58 <chillcore> hehe ... growl back
07:42:35 <kamnet> scratches my arms up to hell and back
07:43:00 <chillcore> ye been there too ... :P
07:43:32 <chillcore> such cute animals
07:52:42 <kamnet> indeeed
08:00:17 <Rubidium> chillcore: next time say to Samu that p->x is syntactic sugar for (*p).x ;)
08:02:10 <chillcore> Rubidium: Thanks for the hint.
08:03:13 <chillcore> I really hate pointers ... and I should take my own advice ... book
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08:43:22 <supermop> reisling bottle is more like 35 cm tall right?
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08:43:47 <supermop> as opposed to the 28-30 of bordeaux and pinot bottles?
08:44:10 <supermop> i recall them being difficult to fit on normal shelves with 12" spacing
08:44:32 <supermop> going to look forempties on alibaba
08:45:14 <supermop> hmm i find 33cm sounds good enough
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10:04:10 <Gderckx> can anyone tell me how to make the RAWR file a static-NEWGRF file?
10:04:45 <Gderckx> I tried to do so in the game documents section but I cannot find a Static-newgrf section
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10:12:59 <planetmaker> game documents section?
10:13:57 <planetmaker> add it as normal newgrf to your game, exit openttd. Then edit your openttd.cfg in a plain text editor: move the line concerning rawr to the [newgrf-static] section. Create the latter, if it doesn't exit
10:14:26 <planetmaker> then restart openttd and start a new game
10:14:45 <planetmaker> well. or continue an old. doesn't matter :)
10:22:38 <V453000> http://dev.openttdcoop.org/projects/rawr/wiki
10:22:44 <V453000> oh he quit
10:22:46 <V453000> meh
10:23:07 <V453000> seriously, people asking question and waiting for just 3 minutes should just go "somewhere"
10:25:44 <planetmaker> oh, he quit even before my answer :P
10:25:56 <planetmaker> impatient kids these days
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10:35:31 <chillcore> yeah terrible attention span and patience
10:35:57 <chillcore> o/ planemaker and V453000
10:36:05 <V453000> heyo
10:36:50 <V453000> fuck humanz
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10:42:37 <chillcore> hmm?
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10:47:51 <planetmaker> o/
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16:34:52 <andythenorth> o/
16:35:13 <planetmaker> \o
16:35:27 <planetmaker> new fish, eh? :)
16:37:03 <andythenorth> si
16:37:14 <andythenorth> we’re cleaning FIRS branches?
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16:38:37 <Samu> hi
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16:49:01 <planetmaker> oh, I said I would, did I?
16:49:35 <andythenorth> we just close them?
16:49:43 <planetmaker> actually I did. And forgot to push :P
16:49:45 <planetmaker> Just pushed
16:49:50 <andythenorth> ok
16:49:52 <andythenorth> ta
16:50:14 <planetmaker> 5 changesets, -4 heads :)
16:50:44 <alluke> what are rcyc composed of?
16:50:53 <planetmaker> r, c, y and c
16:51:02 <alluke> ha ha
16:51:32 <andythenorth> it’s a non-specific term
16:51:46 <alluke> recycled paper at least
16:52:09 <alluke> for mnsp
16:52:40 <alluke> arent they cardboard boxes and similar stuff
16:53:29 <andythenorth> http://en.wikipedia.org/wiki/Recycling_by_product
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16:57:58 <alluke> i know but what are the fmsp, bdmt and chemicals made of exactly?
16:58:56 <andythenorth> chemicals are made of chemicals
16:59:04 <andythenorth> farm supplies are whatever farms need
16:59:11 <andythenorth> building materials are for building stuff
16:59:13 <alluke> yes
16:59:48 <alluke> but what of those can you bake from rubbish
17:00:43 <andythenorth> bbl
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17:06:59 <planetmaker> alluke, possibly each of them
17:08:09 <argoneus> le train face
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17:08:24 <argoneus> you guys are C/C++ wizards right
17:08:35 <argoneus> I need some advice
17:08:53 <argoneus> how do you guys load plugins, e.g. newgrfs while the game is running?
17:09:12 <argoneus> I'm trying to write a program with some plugins that are basically scripts
17:09:20 <argoneus> that will be able to reload them without restarting
17:10:42 <planetmaker> the file is simply read anew and its content re-evaluated
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17:11:03 <planetmaker> and that's why doing so in run-time of a game regularily messes with the savegame, rendering them broken beyond repair
17:11:30 <Samu> sorry, my internet today is failin
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17:22:52 <Alberth> moin
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17:25:18 <chillcore> o/
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17:36:01 <kamnet> Good mrning all
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17:36:14 <kamnet> or afternoon to some. maybe evening. heck, hi.
17:36:16 <Alberth> moin
17:36:38 <Alberth> kamnet: use UGT :)
17:38:22 <kamnet> UGT?
17:39:03 <Alberth> universal greeting time
17:39:11 <Alberth> invented at irc
17:39:26 <Alberth> it's morning when you join, and evening when you leave
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17:40:24 <kamnet> Makes sense!
17:40:54 <Alberth> so, morning (ugt) to you kamnet :)
17:40:55 <kamnet> Funny thing, been on the Internet since 1994, and by and large IRC culture isn't all that familiar.
17:41:44 <kamnet> I imagine it's like somebody who's been connected for 20 years asking how email is used and what's it good for.
17:41:50 <Alberth> one of the advantages of having a distributed system :)
17:42:42 <kamnet> Then again, I still dabble in the even more obscure these days - BBS. :P
17:44:10 <soupy> So, I have the vacuum maglev NewGRF, and it's causing me troubles even 50 years before it's been invented. I find myself not wanting to create my continental express line yet because I don't believe there's a way of upgrading from maglev to vacuum maglev.
17:46:34 <Alberth> upgrading is boring, build new lines instead
17:48:44 <V453000> PURR probably works between anything, but I am not sure
17:48:44 <soupy> Well, I'm definitely upgrading up to the maglev level (thank you monorail and maglev upgrade NewGRF), then run the vacuum tube around it.
17:48:47 <V453000> hm maybe not
17:49:14 <V453000> why isnt there CC_EVERYTHING for tracktypes? :P
17:50:02 <Alberth> just use NUTS, and you don't need to upgrade
17:50:19 <soupy> To be honest, even the monorail maglev upgrade thing is a bit OP for me. Electric trains should not be able to run on monorail track.... but Jesus, if I have to go through and recreate all my trains all over again...
17:51:02 <Samu> when i want to upgrade rail, i send all trains to depots
17:51:08 <soupy> I do like the idea of having a bit of logistics fun in running a concurrent vacuum line though.
17:51:16 <Alberth> soupy: default set forces that upgrade on you, fix it by using a better vehicle newgrf
17:51:23 <Samu> then use a big square box upgrading everything in the map
17:51:35 <Samu> then the boring part, upgrading trains
17:52:09 <Alberth> yeah, don't ever simply upgrade, it's just boring work
17:52:27 <Samu> pick trains one by one, from the list
17:52:39 <Samu> center location, it's on an old depot
17:52:45 <Samu> build new depot near it
17:52:55 <soupy> I'm using NARS and a couple of other sets.
17:53:11 <Samu> copy the orders, build the same wagons, and start it
17:53:18 <V453000> that doesnt quite work if you have hundreds of trains Samu
17:53:19 <Alberth> soupy: too much choice for me :)
17:53:21 <Samu> then do the same for every other
17:53:59 <V453000> still stupid tedious process I can solve by one click with autoreplace
17:54:31 <Alberth> usually you need a different number of trains on the faster tracks
17:54:52 <V453000> not with nuts :)
17:54:57 <soupy> Alberth: Yeah, this is the first time I've played modded OTTD, going with too many sets was a bad idea. Plus the progression between sets is a little bit off, so there's always one set that blows everything else away.
17:55:36 <V453000> with nuts the faster train classes have lower capacities or some other problem, so the number of trains you actually need stays similar
17:55:39 <V453000> with exceptions of course
17:56:17 <Alberth> yeah
17:56:44 <soupy> Do I want this 200km/h engine for $250,000 a year, or this 150km/h engine for $300,000?
17:57:03 <Alberth> the biggest problem with nuts, but also any other train set, is that I don't have high speed vehicles available at the start :p
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17:57:17 <Alberth> soupy: depends on terrain and amount of TE :)
17:57:30 <Alberth> soupy: but yeah, sets are not tuned against each other
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17:58:17 <soupy> Yeah, I'm trying to pay more attention to numbers other than raw speed on this playthrough.
17:58:32 <V453000> Alberth: start in 2000? :D
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17:58:45 <Alberth> it means imho basically that playing with a more than one vehicle set is useless if they overlap in time
17:59:00 <Alberth> V453000: that's an idea :)
17:59:14 <Alberth> don't think I ever tried that :)
18:00:20 <V453000> XD
18:00:23 <V453000> 2100 master race :P
18:00:57 <Alberth> hmm, making a newgrf for maglev at 1930 shouldn't be too difficult either :)
18:01:33 <soupy> I started in 1850 on this go-around. Apparently I forgot to include an early ship NewGRF... made startup a little more difficult.
18:01:45 <Alberth> :)
18:02:04 <kamnet> If you don't ever want to deal with upgrading, just use one rail set and one train set that gives you everything all at once. Then you can focus on pure gameplay of serving industry.
18:02:07 <Alberth> I usually start abort, fix, and start again in such a case
18:02:39 <Alberth> kamnet: aka NUTS :)
18:03:10 <V453000> \o/
18:03:19 <Alberth> I hardly ever play for more than 50 years or so
18:03:28 <V453000> HOW DO YOU GET SLUGS THEN
18:03:30 <V453000> ´=(
18:04:06 <Alberth> I know, so many undisclosed fancyness :(
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18:05:25 <soupy> I've gone from 1850 to 2000 way too quickly in this playthrough. I was mostly screwing around with magic I didn't understand (Cargodist), and lacked ships, so a lot of the time I had to let the game just run to make money.
18:06:22 <Alberth> ah, yeah, used NARS for the first time last week or so, takes ages to make any money :p
18:06:26 <soupy> Now I (think I) know how to use Cargodist, I'm tempted to start again and see how quickly I can bang through early-game.
18:06:33 <Alberth> set is very nicely balanced in that respect
18:06:44 <soupy> Definitely, I've enjoyed the challenge.
18:07:07 <V453000> I think it is questionnable if "making barely any money" is a good thing :P
18:07:29 <V453000> just shows who wants to build and who wants to wait :P
18:07:31 <Alberth> yeah, I wasn't enjoying it much, in terms of game play
18:09:54 <Alberth> but just watching trains can be satisfying too at times, especially when you are really too tired to do much building :p
18:10:37 <V453000> well sure :)
18:10:54 <V453000> but if you are bored or tired of building at the start of the game, something is probably wrong
18:11:17 <soupy> Yeah, I don't enjoy building quite as much any more. I'm more into the logistics of perfecting each route. The slow progression has given me a lot of time to tweak things.
18:11:42 <Alberth> V453000: the disease is called 'working', there is no easy escape :(
18:11:46 <V453000> XD
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18:14:14 <Alberth> playing with busy-bee that tells you what connections to make it just manageable :)
18:14:24 <Alberth> s/it/is/
18:15:39 <V453000> :)
18:17:24 <soupy> Right now I'm fighting to make my engineering supply chain more effective. 5 bauxite mines being trucked to a close-by aluminum plant, then metal shipped by train to the machine shop.
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18:17:47 <soupy> It's just producing enough engineering supplies to keep 1 mine at double capacity.
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18:20:53 <soupy> I really dislike the role that vehicle speed plays in industry production. Taking a 17% production hit because you want to play with trucks is BS.
18:21:44 <Samu> nerf trains
18:22:11 <soupy> I don't want to nerf trains, I want trucks to be un-nerfed. :P
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18:24:16 <V453000> you can hack it with FIRS
18:24:22 <V453000> the station rating hax XD
18:25:21 <soupy> Oh?
18:25:50 <soupy> Is that the one where you have a one-tile station with a train in it at all times?
18:28:36 <V453000> no, in the grf parameters the grf is able to hack station ratings to be always 100% or much more friendly
18:28:36 <Alberth> you can just change how station rating works in the parameters of FIRS
18:28:57 <V453000> I personally hate the feature because it means you dont have to care if you pickup of ten or not often, which is not motivating bullshit, but k :)
18:30:27 <Alberth> I never use 100%
18:30:49 <Alberth> in fact, I care very little for the amount of cargo
18:31:13 <Alberth> "enough to make a profit" is sufficient :)
18:31:55 <Samu> wasn't there a setting that made industries more volatile?
18:32:08 <planetmaker> o/
18:32:10 <Alberth> FIRS is also boring as production doesn't change much over time
18:32:11 <Samu> they could instantly lose 50% production or so
18:32:26 <Alberth> Samu: the original production setting
18:32:33 <Alberth> hi hi planetmaker
18:32:35 <Samu> ah, :)
18:33:44 <Samu> they could even bankrupt
18:33:45 <Alberth> variations are bigger, but they happen less often, so it may not make much difference
18:34:01 <soupy> If I could set it to just give me the 17% that I'm losing for using trucks back, then I'd be happy.
18:34:17 <kamnet> I guess I should start mocking up a GRFID wiki page.
18:35:04 <Alberth> soupy: add a statue in the town?
18:35:18 <soupy> It's nowhere near a town, unfortunately.
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18:38:33 <Samu> I finally made some progress about prospecting oil rigs while maintaining part of the old behaviour: https://onedrive.live.com/redir?resid=23B29F3DE45F6F1F!794&authkey=!ANXP6eHUDNnQh-M&v=3&ithint=photo%2cpng
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18:39:10 <Samu> the yellow square
18:39:23 <Samu> is the part that does not conform to the original behaviour
18:39:44 <Samu> should fail, but i dunno if that would make sense
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18:44:11 <Samu> what do you think?
18:44:44 <Samu> you prospect an oil rig and it ends on your canal, setting to allow canal on competitor is off, should it pass or fail?
18:45:44 <V453000> give 0 shit
18:45:45 <Alberth> it's a non-issue, canals aren't big enough for oil rigs
18:46:07 <V453000> you can build a fat canal :P
18:46:17 <chillcore> is not wanting an oilrig on my canal a valid answer too?
18:46:54 <V453000> ^
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18:50:10 <Alberth> chillcore: easy, don't build fat canals :p
18:50:33 <chillcore> xD
18:50:44 <planetmaker> I could still build a ship depot there :)
18:51:19 <planetmaker> not sure whether it's actually an issue
18:51:57 <chillcore> usually when I build a canal I have boats coming through too ...
18:52:06 <planetmaker> The question is: if an industry is prospected or even randomly generated: do they build also on player-owned water? If so, then it's a non-issue. If not, then it can be rightfully argued that players shouldn't be allowed either
18:52:08 <chillcore> otherwise it is wasted money ...
18:53:26 <chillcore> planetmaker: for as far as I know prospectined industries do not end up on your terrain?
18:53:43 <chillcore> hmm owner_town ... can they?
18:53:44 <frosch123> correct
18:53:58 <frosch123> industries with random locations do not clear player property
18:54:10 <chillcore> thank you for comfirming frosch
18:54:20 <chillcore> funding is another storie
18:54:22 <frosch123> funded industries where the player picks the location can be placed on the land of the funder
18:54:28 <chillcore> story*
18:54:36 <planetmaker> chillcore, I would suspect, but I'd not bet on it. Water is water and it would be built possibly
18:54:49 <planetmaker> and owned land is different; that definitely is not used
18:54:54 <chillcore> that I have tested yes frosch
18:55:02 <planetmaker> so indeed, maybe canals should be forbidden to be built upon
18:55:10 <planetmaker> by other people than the actual owner
18:55:11 <chillcore> planetmaker canals are lpayer owned untill bankrupty
18:55:24 <chillcore> player*
18:55:26 <planetmaker> yup. like roads
18:55:36 <chillcore> so non issue really
18:55:37 <planetmaker> can I build a road stop on your road?
18:55:47 <chillcore> if I allow you to yes
18:55:57 <chillcore> I have no prob with that
18:56:10 <chillcore> if you try to block me raodvehicles clip
18:56:22 <planetmaker> :)
18:56:27 <chillcore> xD
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18:57:11 <Samu_> bah my internet
18:57:17 <Samu_> i missed the answers
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18:57:30 <chillcore> hmm ...
18:59:30 <LordAro> @logs
18:59:30 <DorpsGek> LordAro: http://irclogs.qmsk.net/channels/openttd
18:59:33 <LordAro> Samu_: ^
18:59:49 <Samu_> oh, thanks
19:00:04 <LordAro> (hey all)
19:00:20 <chillcore> o/ LordAro
19:02:24 <Samu_> i changed this part for the prospecting /* Prospected industries not built on water are built as OWNER_TOWN to not e.g. be build on owned land of the founder */
19:02:48 <Samu_> Owner prospector = OWNER_TOWN;
19:02:57 <Samu_> if ((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) && _current_company < MAX_COMPANIES) prospector = _current_company;
19:03:07 <Samu_> Backup<CompanyByte> cur_company(_current_company, prospector, FILE_LINE);
19:03:14 <Samu_> should be sufficient I think
19:03:16 <Alberth> Samu_: use a paste bin
19:03:22 <Samu_> ok ok
19:03:42 <chillcore> samu: prospected industries should never end up on anyones owned land/water, not even your own
19:04:08 <chillcore> if you want an industry on your land/water ... fund one
19:04:26 <Samu_> https://paste.openttdcoop.org/p3hueuoac
19:04:53 <Samu_> line 44 to 47 is changed
19:05:12 <Samu_> then at some other part of the code, I make the decisions based on settings and such
19:06:19 <Samu_> let me get the other part
19:07:50 <Samu_> https://paste.openttdcoop.org/pas0yab3x
19:07:56 <Samu_> line 65 to 73
19:09:51 <Samu_> didn't have to change anything in water_cmd.cpp
19:10:02 <Samu_> as I initially thought I had to
19:10:10 <chillcore> samu: p->x is syntactic sugar for (*p).x
19:10:30 <chillcore> someone reading the logs asked me to pass this to you
19:10:41 <chillcore> in regards of that arrow you asked about yesterday
19:10:52 <chillcore> ;)
19:18:23 <kamnet> LOL wondered when you were going to mention that chillcore
19:18:45 <chillcore> when the time was right kamnet ;)
19:19:09 <chillcore> him posting that code reminded me
19:19:21 <chillcore> as it is the same code when he asked about it
19:19:23 <chillcore> xD
19:19:52 <frosch123> sometime p->x can also be p.operator->()->x
19:20:28 <chillcore> *grumble* pointers *grumble*
19:20:53 <frosch123> i am sure there is some compiler out there, which does not detect infinite syntax recursions involving ->
19:21:05 <chillcore> ah ok
19:21:56 <Alberth> chillcore: the secret of pointers is that you have to differentiate between the pointer object itself, and the object pointed to. If you do that, they are quite easy
19:22:17 <frosch123> struct Boo { Boo& operator->() { return *this; } };
19:22:17 <planetmaker> then and only then :)
19:22:35 <planetmaker> boo! ;)
19:22:53 <chillcore> hehe
19:22:58 <Alberth> fair enough s/If/Iff/ thus :)
19:23:09 <chillcore> except when ... grrrr
19:23:18 <soupy> You got your foo and bar mixed up there. Boofar doesn't quite have the same ring.
19:23:40 <chillcore> but yeah Alberth I know they are not that hard ... it is the exceptions I hate about them
19:23:52 <Alberth> exceptions? which one?
19:24:11 <chillcore> the ones I did glanced over ...
19:24:16 <chillcore> :P
19:24:24 <chillcore> -did
19:24:32 <frosch123> test.cpp:13:5: error: circular pointer delegation detected :)
19:24:42 <Alberth> hah! :)
19:25:00 <chillcore> those and the others
19:25:08 <frosch123> https://paste.openttdcoop.org/pv1vh4aqt <- someone has msvc?
19:25:46 <Alberth> you can download it, don't you? not sure it will do any good as .zip file :p
19:28:04 <chillcore> on one of my other HDDs I have mscvc ... not sure if I want to boot it ... needs plugging in and boting other pc too
19:28:28 <chillcore> +o
19:28:33 <frosch123> i could try borland c 5 or so
19:28:49 <chillcore> I can start it up if you need something tested ...
19:29:01 <chillcore> but ...
19:29:21 <chillcore> let's just say ... I don't like using it
19:30:19 <chillcore> as in ... it does too many things for me
19:31:15 <Alberth> chillcore likes being active :)
19:31:29 <chillcore> ye ... that
19:31:51 <chillcore> you don't learn html by using dreamweaver all the time
19:32:09 <frosch123> Fatal BOO.CPP 9: Out of memory
19:32:34 <frosch123> with borland c++ 3.1 (1992)
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19:34:44 <chillcore> eg this ... int* ipa, ipb, ipc;
19:35:06 <chillcore> does not do what you think it does at first glance
19:35:47 <Alberth> yeah, that's why openttd says to typ "int *ipa"
19:36:03 <chillcore> then all three are pointers?
19:36:10 <Alberth> no
19:36:19 <chillcore> ah ok
19:36:30 <Alberth> but it's more clear that only the first is a pointer
19:36:35 <Samu_> omg i can't believe i found a bug to a patch i submitted to flyspray
19:36:41 <Samu_> grrr why do i suck
19:36:52 <Alberth> too eager to submit a patch?
19:37:48 <chillcore> Alberth: I agree is it mre clear. but that is just the beginning there is more confusing stuffs IIRC
19:37:51 <kamnet> It's only a bug. It's not the end of the world.
19:38:32 <Alberth> chillcore: I never combine pointers and non-pointers, it's too confusing for one line
19:38:34 <Samu_> it throws me an assertion, my own assertion
19:38:46 <Samu_> i am setting canal on river too early :(
19:38:54 <Samu_> easy fix
19:39:14 <chillcore> Alberth: maybe I should copy paste all the pointer bits from the various chapters
19:39:41 <chillcore> does not help the stuff is in four not succesive ones
19:39:51 <chillcore> spelling?
19:40:14 <Alberth> successive I think
19:40:30 <chillcore> ye I did not look it up ... thank you
19:40:32 <Alberth> take out the in-between chapters :p
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19:42:36 <chillcore> that may be the bast way yes
19:43:17 <kamnet> I seem to remember there was a list of GRFIDs that were reserved by OpenTTD. Anybody remember where this list is at?
19:43:51 <Alberth> newgrf-specs would be my guess
19:44:10 <frosch123> anything starting with FF
19:45:16 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/Action8#GRFID
19:46:17 <V453000> lmfao OzTrans reserved 4 ranges XD
19:46:31 <chillcore> lol
19:46:38 <frosch123> i would expect someone else entered them
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19:47:57 <chillcore> V453000: how did he reserve them? first come first serve on bananas
19:48:12 <frosch123> V453000: according to that list andy also has 4 ranges :p
19:48:14 <V453000> well sure, according to that table :P
19:48:22 <frosch123> but i doubt andy would have been as stupid as to enter them
19:48:23 <V453000> k :)
19:48:27 <frosch123> unless for trolling reasons
19:48:37 <chillcore> and if he starts disabling other peeps NewGRF actively peeps will real quick stpo using his
19:49:45 <kamnet> It seems a bit silly, really.
19:51:01 <chillcore> if everyone starts claiming his whole range of initials ... heck he does not even claim that ... he claims CA for cananda
19:51:04 <chillcore> lol
19:51:28 <chillcore> also if we need to go that route ... someone is already using my initials
19:51:28 <LordAro> NET::ERR_CERT_COMMON_NAME_INVALID :<
19:51:49 <V453000> good part is that such people tend to leave the community chillcore :P
19:52:01 <chillcore> ye thank god
19:52:58 <chillcore> CAxxxxx screw you california?
19:53:03 <chillcore> and others ...
19:53:09 <chillcore> anyhooo
19:53:13 <kamnet> If forever reason something better was to come along, it would be sensible to have a registration system in place where you use a generic GRFID to test your code, but when you're ready to publish you submit your code and are assigned a randomly-generated GRFID that is permanently registered to your project.
19:53:43 <kamnet> *If for whatever reason, even.
19:53:56 <frosch123> yeah, if we grow as fast as ipv4 :)
19:54:12 <chillcore> kamnet you claim four letters
19:54:18 <chillcore> CAOZxxxx
19:54:23 <chillcore> and it ends there
19:54:29 <chillcore> al four count
19:54:41 <chillcore> CAOO is for someone else to claim
19:55:03 <frosch123> i think the world may have a demand of about 5 big newgrf
19:55:11 <chillcore> hehe
19:55:24 <kamnet> Well with OzTrans out of the way I'll make six!
19:55:53 <kamnet> I kid. I honestly care not. If somebody complains about one of my GRFIDs conflicting, I'll just change it.
19:56:04 <frosch123> or in other words: in the beginning of ip adressed, the big companies all had a 1.*.*.* range
19:56:06 <LordAro> what's with "reserving" a whole YYxxxxxx block? they're not likely to make 16777216 grfs...
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19:57:23 <glx> frosch123: and they still have it for most of them
19:57:51 <chillcore> frosch: dynamic NewGRF ids ... sounds cool :P
19:58:06 <kamnet> I'm going to request registering GRFIDs in Egyptian hieroglyphs. :P
19:58:34 <chillcore> or chinese characters
19:58:37 <V453000> XD
19:59:27 <Alberth> just use UUIDs :)
20:01:23 <V453000> I find this hypnotizing http://img0.joyreactor.com/pics/post/folding-house-loop-gif-2002657.gif
20:02:12 <chillcore> don't even want to spend my time on such stupidity ..; I tried talking to him ... then there was this test grf ...
20:02:41 <chillcore> still waiting for the results ...
20:02:44 <kamnet> ?
20:02:48 <chillcore> lol I hope he reads this
20:03:09 <chillcore> it is a grf you'll never see kamnet ;)
20:03:16 <chillcore> it did nothing
20:03:21 <chillcore> just testing bananas
20:03:31 <chillcore> and then claiming not knowing how it works
20:03:35 <chillcore> nuff said
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20:05:16 <V453000> XD
20:05:37 <chillcore> ^^^
20:05:42 <soupy> So, I have 13 years of web development under my belt, got my teeth into a number of programming languages over time and pick things up quickly. How difficult really is it to make a NewGRF?
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20:06:15 <frosch123> soupy: http://www.tt-wiki.net/wiki/NMLTutorial
20:06:17 <Alberth> depends on how difficult you like it :p
20:06:32 <frosch123> soupy: there are plenty of open source newgrfs, so, just look at them
20:06:43 <Alberth> and what you want to achieve too
20:06:48 <kamnet> With NML, for most stuff it's fairly decent.
20:06:50 <frosch123> if you want to do something similar to an existing grf, you may be lucky
20:06:55 <kamnet> With NFO, might be a bit more challenging.
20:07:00 <frosch123> if you want to do something else you may hit a wall :p
20:07:03 <V453000> industry production mechanism is utter bullshit.
20:07:04 <Samu> https://bugs.openttd.org/task/6277
20:07:05 <Samu> fixed
20:08:07 <kamnet> My memory sucks. I've learned a lot of NFO just by examining code and then following NewGRF Specs, but one I get busy with work or something else and I'm not actively using it, I forget it all.
20:09:04 *** Wolf01 has joined #openttd
20:09:06 <kamnet> Which is why I can turn the town statue into a flag pole, but I can't make a NewGRF that lets users select from a variety of flags, or even generate a flag in 2CC
20:09:10 <Alberth> hi hi Wolf01
20:09:10 <Wolf01> hi hi
20:11:07 <kamnet> Or why I can't manage to figure out how to merge the various Fake Airport releases into one sensible project with everything. :P
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20:12:44 <kamnet> Maybe once NML is ready to start creating stations, I'll give it a serious effort
20:13:08 <planetmaker> make a newobject newgrf for the fake airports. easy
20:13:20 <soupy> Oh NFO... boy that takes me back to the darker days of coding.
20:13:41 <soupy> I'm so thankful for the intelligent ones who have gone before us and created things like NML
20:13:44 <kamnet> Everybody's done beat me to it, planetmaker.
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20:14:04 <kamnet> So I just give them the sprites and tell 'em to have fun!
20:14:23 <planetmaker> err-no-parse. But yeah :P
20:16:02 <kamnet> I think right now the only "must have" project I want to embark on is making a station set that lets you build more convincing fake subways.
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20:17:05 <V453000> people just wont give up on the underground idea will they XD
20:17:40 <kamnet> Well that needs to happen, too, but...
20:18:14 <planetmaker> underground is soooo ancient ;) http://devs.openttd.org/~smatz/3d/tunnel.png
20:18:25 <LordAro> ^^
20:18:26 <kamnet> Stations with city buildings and parking lots and big stadiums above them.
20:18:40 <V453000> nice! I thought exactly of that screenshot pm XD
20:19:13 <LordAro> haven't seen smatz around in a while
20:19:16 <planetmaker> they're definitely older than the 2008 file date :)
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20:19:34 <planetmaker> or maybe not? Dunno
20:19:53 <frosch123> i would guess november 2007
20:20:46 <kamnet> I def have way more ideas than I have time or energy to carry out
20:20:48 <planetmaker> hm, so as ancient as my OpenTTD times :)
20:22:03 <V453000> hmmmmmmmmmmm
20:22:17 <frosch123> [Mi Sep 12 2007] [16:36:30] <SmatZ> http://.../ttd/tunnel.ogg tunnels :)
20:22:22 <V453000> I just wanted to say something intelligent like "you fucking fossils" and then I realized that I am around since 2009 ._.
20:24:04 <Samu> i'm getting this message when i am editing one of my posts in the forum You can no longer edit or delete that post.
20:24:08 <Samu> why
20:24:41 <LordAro> V453000: 2009 high five
20:24:50 <V453000> =D
20:24:54 <chillcore> you has 7 days to edit except for the first post samu
20:24:54 <LordAro> :D
20:25:17 <Samu> :(
20:25:22 <Samu> ok, new post then
20:25:23 <kamnet> You can thank OzTrans for that, too.
20:25:23 <V453000> man look at these fossils
20:25:23 <LordAro> chillcore: ah, the oztrans incident
20:25:27 <chillcore> come to think of it ... same dude ... grrr
20:25:28 <chillcore> ye
20:25:32 <V453000> XD
20:25:33 <LordAro> ^^
20:25:34 <V453000> XD
20:25:34 <V453000> XD
20:26:05 <chillcore> anyhoo after 7 days I have little to edit so ...
20:26:16 <chillcore> would benice however if it was three posts
20:26:38 <LordAro> i believe that's been mentioned before
20:26:48 <LordAro> not sure how flexible phpbb is with such things though
20:26:54 <LordAro> at a guess, i'd say "not very"
20:27:08 <chillcore> ye I mentioned it ;)
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20:27:46 <chillcore> because the frist three posts of my patchpack thread are instructions
20:28:02 <planetmaker> put all instructions in one posting. No reason not to :)
20:28:14 <planetmaker> If you need more images, attach them in subsequent ones, but link them in the first
20:28:28 <planetmaker> attach new versions of images in new(er) postings and amend the links accordingly
20:28:34 <planetmaker> No need to edit more than first posting
20:28:44 <chillcore> haha I asked for the first pst to be split in three ... frosch was kind enough to copy paste the first one twice
20:28:47 <planetmaker> My forum signature is attached to my very first posting :)
20:29:02 <chillcore> could ask to undo but it is fine really
20:29:18 <chillcore> any continuation will be a new patchpack and thread so
20:29:26 <frosch123> chillcore: huh?
20:29:46 <chillcore> you forgot ... that is fine
20:30:01 <frosch123> i am no moderator at forums
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20:30:12 <andythenorth> I reserved ranges? :o
20:30:15 <andythenorth> wtf? :P
20:30:27 <V453000> XD
20:30:45 <chillcore> hmm then who did? ... nvm and my apologies frosch
20:30:53 <andythenorth> I can’t even edit the wiki
20:30:57 <andythenorth> to remove that crap
20:31:02 <V453000> =D
20:31:20 <chillcore> frosch: I really thought it was you ... :blush:
20:31:24 <andythenorth> seriously there are not going to be 255 grfids used by FISH
20:31:27 <andythenorth> or CHIPS
20:31:34 <andythenorth> HEQS is dead, so eh
20:31:38 <V453000> frosch is behind everything
20:31:47 <chillcore> xD
20:32:28 <andythenorth> maybe I accidentally ‘reserved’ ranges by changing grfid, back when we used to do that
20:32:52 <andythenorth> can someone bin those from the wiki?
20:32:55 <frosch123> V453000: it's not my fault, if my unicorns chase you in the dark
20:33:00 <chillcore> maybe it was Y*xo ...
20:33:17 <chillcore> I always mix you two up ... don't ask me why
20:33:25 <V453000> XD
20:33:26 <frosch123> we are both tall
20:33:32 <frosch123> i am more fat than yexo
20:33:44 * andythenorth has such different pictures of people
20:33:47 <chillcore> If you say so ;)
20:34:02 <andythenorth> we are all short in my imagination, except Eddi
20:34:13 <V453000> Eddi is the shortest
20:38:21 <LordAro> when's the r30k party? :p
20:39:27 * andythenorth wonders what this code is actually doing
20:39:32 <frosch123> LordAro: question is rather, will there really be a forum party in utrecht :p
20:39:55 <andythenorth> https://dev.openttdcoop.org/projects/firs/repository/entry/src/industries/petrol_pump.pypnml#L23
20:40:08 <LordAro> frosch123: oh yeah, that was going to be a thing, wasn't it
20:40:23 * andythenorth tries to draw those tile checks on a grid
20:40:28 <andythenorth> they make no sense
20:41:01 <andythenorth> if they were only checked for the N tile they would make sense
20:41:16 <andythenorth> hmm, maybe they are
20:41:31 <planetmaker> question also: when will there be the forum party in utrecht?
20:41:51 <chillcore> party ... yay
20:43:04 * andythenorth thinks that tile check is overkill
20:43:28 <planetmaker> andythenorth, not for a water mill :)
20:45:23 <V453000> lol 20% on each date
20:46:00 <michi_cc> frosch123: JFTR msvc does: "error C2818: application of overloaded 'operator ->' is recursive through type 'Boo'"
20:46:30 <frosch123> :)
20:46:36 <andythenorth> planetmaker: ? o_O
20:46:51 <planetmaker> thinking of a water-powered grain mill :)
20:46:55 <planetmaker> or the gas station
20:47:05 <planetmaker> not sure though. Could all be done in the location check, I guess
20:48:34 <andythenorth> can you read it?
20:48:40 <andythenorth> is it checking specifically the north tile?
20:48:54 <andythenorth> it’s accessing unnamed vars by number that I can’t be bothered to look up :P
20:49:36 <Samu> is this good english? STR_CONFIG_SETTING_BUILD_ON_COMPETITOR_CANAL_HELPTEXT :Allow construction of docks and locks on canals owned by other companies. Also allows water based industries such as Oil Rigs to be funded or prospected on canals owned by other companies.
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20:49:47 <TrueBrain> E_TOO_LONG_DIDNT_READ
20:49:54 <Samu> :(
20:50:50 <Xaroth|Work> is that an alias for E_OUT_OF_FUCKS_TO_GIVE ?
20:51:03 <LordAro> Samu: it's helptext, that's fine
20:51:06 <LordAro> probably
20:51:19 <LordAro> it's perfectly good english though
20:51:31 <Samu> ty
20:51:42 <Samu> allow or allows?
20:52:14 <planetmaker> andythenorth, you mean the layout check for the petrol station?
20:52:14 <LordAro> doesn't really matter, i guess "allows" would be better though
20:52:20 <andythenorth> planetmaker: yup
20:52:26 <V453000> XD
20:52:27 <Samu> ok, fixing
20:52:33 <V453000> I like E_OUT_OF_FUCKS_TO_GIVE :D
20:53:27 <planetmaker> what's difficult about it? It simply checks the presence of a road tile somewhere adjacent to the industry - depending on layout... I'm sure I once knew what tile they referred to exactly :)
20:53:45 <Samu> STR_CONFIG_SETTING_BUILD_ON_COMPETITOR_CANAL_HELPTEXT :Allows construction of docks and locks on canals owned by other companies. Also allows water based industries such as Oil Rigs to be funded or prospected on canals owned by other companies.
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20:54:32 <andythenorth> planetmaker: relative to which tile? (eh don’t bother working it out, I’m fairly certain it’s reading the N tile of industry out of the cb)
20:54:34 <LordAro> V453000: needs more T_PAAMAYIM_NEKUDOTAYIM
20:54:40 <Wolf01> pffft I want to play diablo... patching :E
20:54:43 <V453000> what the shit
20:54:55 <LordAro> V453000: php, obvs
20:54:59 <Wolf01> ahaha that PHP weird :: error
20:55:03 <V453000> NOT OBVS
20:56:07 <planetmaker> if not specified, to the Northern most, yes
20:56:10 <planetmaker> of the layout
20:56:27 <planetmaker> that's a good bet with OpenTTD :)
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20:58:11 <Rubidium> planetmaker: "luckily" last weekend dropped two possible dates for me from the possible dates for a meet; now I can only participate on the dates with a 2.
20:59:09 *** Samu has joined #openttd
20:59:58 <soupy> So, can someone explain to me the reason for planes being so slow by default. "No, OpenTTD, that plane is not flying at 320km/h".
21:00:05 <planetmaker> Rubidium, yes. But I'd have hoped that orudge meanwhile would have set a date. The June and July dates approach really quickly and more and more people will make plans, thus participation will probably get scarcer the longer a date setting is delayed
21:00:14 <LordAro> soupy: planes too OP pls nerf
21:00:23 <LordAro> hence, 1/4 speed
21:00:55 <chillcore> ^^^ settings gui
21:01:11 <soupy> Well, I figured that out, but they are still expensive to buy and run, that should be enough of a gate to using them by itself.
21:01:33 <Alberth> soupy: on large maps (> 256x256) they are too profitable
21:01:56 <Alberth> they were never tuned down to compensate for the larger distances
21:02:12 <Samu> enable breakdowns
21:02:15 <Samu> problem solv
21:02:54 <LordAro> pfft, no one does that
21:03:03 <soupy> I don't like changing gameplay options to make things easier generally... however the AV8 NewGRF recommends turning the speed up, and if they think I should....
21:03:38 <LordAro> soupy: you are free to do whatever you want, of course, but make a plane route from one corner of the map to the other and see what happens..
21:04:36 <Samu> i tried that on a 4096x4096
21:04:42 <Samu> took 3 years
21:05:05 <soupy> Right. I totally get that... but I would love to be able to drop-ship farming supplies to a few locations with a helicopter, but right now it isn't at all feasible.
21:05:15 <LordAro> Samu: ha
21:05:24 <LordAro> Samu: how much money did you get at the end of it?
21:05:34 <Samu> dont remember, i can try it again
21:05:54 <chillcore> haha I tried that on 32k * 64 ... E_too_long_to_wait
21:06:02 <chillcore> XD
21:06:06 <Samu> what aircraft do you want me to test?
21:06:11 <Samu> breakdowns on, off?
21:06:13 <Samu> speed?
21:06:30 <soupy> I guess I never figured it with the payment bonuses for speed. I'd be willing to forego payment completely if it meant having usable aircraft.
21:06:30 <LordAro> try default settings
21:06:59 <soupy> I'll probably change the settings anyway.
21:07:10 <Samu> default settings has inflation
21:07:51 <chillcore> soupy: in the end it is your game, but you'll be drowning in money very fast
21:08:29 <chillcore> just have fun is all that matters
21:08:33 <soupy> Ugh. Life is HARD.
21:09:07 <Samu> reduced breakdowns for default settings hmm
21:12:37 <chillcore> not good?
21:12:49 <Samu> generating world zzzz
21:13:01 <Alberth> use a less large world
21:13:13 <Alberth> you're not going to fill it anyway
21:13:19 <Samu> ok, generating 20480 industries
21:13:25 <chillcore> download more RAM :P
21:13:35 <Alberth> 3D print it :p
21:13:41 <chillcore> or less industreis
21:13:48 <chillcore> that would be cool Alberth
21:13:57 <chillcore> reminds me of this ...
21:14:02 <chillcore> 1 sec
21:14:16 <Alberth> yeah, puttng the chip manufacturers out of business :p
21:14:17 <andythenorth> given that LSF_ONLY_ON_FLAT_LAND is set, what’s wrong with this picture? o_O https://dev.openttdcoop.org/attachments/download/7257/not_flat.png
21:14:52 <chillcore> Alberth: https://www.youtube.com/watch?v=IAZkpyFEbLg
21:15:23 <Samu> i bet default settings use 1 industry per town thing... it's slowing down
21:15:31 <chillcore> but the end is really interesting ... plans for working phone o_O
21:16:11 <Samu> map ready
21:16:49 <andythenorth> hmm
21:16:57 <andythenorth> land_shape_flags failing is a regression
21:17:05 <andythenorth> is it FIRS, nml, or OpenTTD?
21:17:07 <andythenorth> :|
21:18:26 <Samu> coordinates: 49 x 4009 x 2
21:18:36 <planetmaker> andythenorth, are foundations allowed?
21:18:42 <planetmaker> by the industry
21:18:46 *** HerzogDeXtEr1 has joined #openttd
21:19:00 <Samu> coordinates 2: 4034 x 43 x 3
21:19:11 <Samu> aircraft is a Coleman Count
21:19:36 *** sla_ro|master has quit IRC
21:19:40 * andythenorth looks
21:20:41 <andythenorth> I thought land_shape_flags handled that? o_O
21:20:41 <Samu> lol, so slow even with fast forward
21:21:13 <LordAro> Samu: you didn't cheat yourself money or change the year?
21:21:21 <Samu> nop
21:21:28 <LordAro> :<
21:21:53 <planetmaker> hm... yeah... no clue currently
21:22:17 <andythenorth> I read this as ‘cannot build on slopes’ http://newgrf-specs.tt-wiki.net/wiki/NML:IndustryTiles#Land_shape_flags
21:22:43 <andythenorth> my nml has ‘land_shape_flags: bitmask(LSF_ONLY_ON_FLAT_LAND);'
21:23:23 <planetmaker> yes, I see that in the code. Can you try to set also additionally the other LSF_CANNOT_LOWER_XXX ?
21:23:48 <planetmaker> and I recall some industry (tile?) flag to allow foundations or not. But I don't find it
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21:25:09 <andythenorth> there is one to draw foundations or not
21:25:13 <andythenorth> different case
21:25:27 <planetmaker> ah, there is a callback to (dis)allow foundations. Generally disallow them for them then
21:25:36 <planetmaker> for the tiles
21:25:51 <planetmaker> and /or disallow autoslope
21:25:55 <planetmaker> especially the latter
21:26:12 * andythenorth wonders if this is a new or old bug in FIRS
21:26:29 <Alberth> new
21:26:37 <Alberth> you didn't discover it earlier
21:26:49 <andythenorth> bah :)
21:26:53 <TrueBrain> :D:D
21:26:56 <TrueBrain> *epic win*
21:27:09 <chillcore> also ... is the terrain flat enough for it to be able to terraform the surrounding tiles?
21:27:16 <chillcore> not sure if it is related ...
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21:27:45 <chillcore> Alberth: nice one
21:30:48 <Samu> aircraft is 3 years old atm, still didn't complete its journey
21:31:33 * andythenorth wonders if the location checks over-ride land_shape_flags
21:31:39 <soupy> Samu, what's the cargo?
21:31:43 <Samu> 65/8
21:32:26 <Samu> breakdown since nearly the beginning
21:32:37 <Samu> poor aircraft
21:34:27 <chillcore> andythenorth: what location specific stuffs have you set? what industire? have ou tried building it manually on a flat peice of land?
21:34:37 *** Myhorta has quit IRC
21:34:38 <chillcore> spelling*
21:34:57 <chillcore> also MHL does some checking yes
21:35:08 <andythenorth> it’s a new regression in FIRS
21:35:14 <soupy> https://wiki.openttd.org/Cargo_income
21:35:15 <chillcore> ok
21:35:16 <andythenorth> I’ve compared it to the last tag
21:35:22 <soupy> The curve-to-linear graph is pretty cool.
21:35:35 <Samu> that patch with lifetime profit, when will it be in the real game? that's so handy now
21:35:37 <soupy> Second from the bottom
21:35:48 <andythenorth> balls, now I have to build full FIRS to see what the code looks like in the tag
21:35:49 <andythenorth> I hate this
21:35:55 <andythenorth> takes bloody ages
21:39:27 <andythenorth> hmm
21:39:28 <chillcore> soupy: yes ... after a certain distance value stops dropping
21:39:32 <andythenorth> industry tile action 0
21:39:43 <chillcore> money printers ...
21:40:04 <chillcore> aircraft are too easy because of that
21:40:19 <chillcore> not just that but yeah
21:40:19 * andythenorth has a default property block for the industry tile, and ‘if’ blocks declaring parameter-specific properties
21:40:29 <Samu> 4 years old, zzz i dont recall taking this much time
21:40:39 * andythenorth wonders whether the ‘if’ blocks overwrite the default block for tiles
21:40:44 <andythenorth> doesn’t happen for industries
21:42:41 <Samu> aha, i see it on the minimap
21:42:45 <Samu> it's approaching airport
21:43:34 <andythenorth> ho new code is missing a slope check
21:43:38 <andythenorth> so land_shape_flags are nonsense
21:43:50 <andythenorth> zero effect
21:45:14 <andythenorth> if the cb is running
21:45:16 <Samu> Income: £30,095
21:45:38 <Samu> timetable says it travelled for 23 days, I don't trust that
21:45:52 <Samu> aircraft is 5 years old
21:46:12 <soupy> wat
21:46:39 <planetmaker> andythenorth, I think the location checks do override landshape flags
21:46:43 <andythenorth> yup
21:46:44 <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/Action0/Industry_Tiles#Land_shape_flags_.280D.29
21:46:54 <andythenorth> nml docs don’t mention it afaict
21:47:00 <andythenorth> I can’t edit them though
21:47:24 <andythenorth> hmm, maybe I should register andythenorth2 on the wiki
21:47:28 <andythenorth> “I can’t edit” is lame
21:47:50 <Samu> took 5 years to get £30,095, in my opinion it's not worth it
21:47:56 <planetmaker> why can't you edit it?
21:48:17 <andythenorth> can’t log in
21:48:26 <andythenorth> my account is unified with forums, I used to be able to get in
21:48:26 <planetmaker> eh? same as newgrf wiki?
21:48:29 <andythenorth> then one day I couldn't
21:48:43 <planetmaker> strange
21:48:51 <andythenorth> it’s newgrf wiki I can’t get into
21:49:09 <andythenorth> ottd wiki I am in
21:49:35 <andythenorth> I changed my forums pwd some time ago
21:49:38 <andythenorth> more secure :P
21:49:44 <andythenorth> I think it relates to that
21:49:56 <andythenorth> probably it’s rare that any of us rotate pwds
21:50:37 <Eddi|zuHause> rotating passwords is a terrible idea, anyway
21:51:12 <Eddi|zuHause> with most people, it means that the passwords get simpler, and thus less secure against brute force attacks
21:51:32 <planetmaker> " The land/water check is disabled for this tile so it can be built on water. If you need more control over this use callback 0x2F. " from industry's location check. But yes, that's not clear enough
21:52:44 <andythenorth> ha, my previous auth creds were pretty likely compromised by at least one of the major services that have been compromised :)
21:52:54 <andythenorth> I had years of same id/pwd combo
21:53:10 <andythenorth> until that was fixed :P
21:53:14 <Eddi|zuHause> well, sure. you need to have a (even slightly) different password for each website
21:53:41 <Eddi|zuHause> and probably a password manager
21:53:50 <andythenorth> all of that :)
21:54:24 <Eddi|zuHause> and make sure that nobody gets physical access to your computer
21:54:33 <chillcore> passsword manager ... sounds secure ... only one passwordto crack
21:54:38 <chillcore> anyhoo
21:55:15 <Eddi|zuHause> chillcore: sure, but one that is less commonly accessed than some random corporation's storage
21:55:26 <chillcore> true true
21:55:38 <planetmaker> chillcore, yes, one. But that one then can be pretty good one :)
21:55:52 <chillcore> indeed
21:56:09 <Eddi|zuHause> chillcore: also, a password on a sticky note is more secure than people think
21:56:30 <chillcore> I have different ones even for my HDDs ...and indeed I have a piece of paper just in case
21:56:32 * planetmaker uses a password DB, too
21:56:37 <chillcore> nowhere near my pc though
21:56:45 <Eddi|zuHause> because people that want your password don't overlap with the people that break into your house/office that much
21:56:57 <chillcore> huhu
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21:57:39 <chillcore> I saw PCs with passwrds stickied to them ... in plain view for all to see
21:57:40 <Eddi|zuHause> that is, unless you need the password to hide things from your wife/kids/boss/...
21:57:44 <chillcore> multiple of them
21:57:51 <chillcore> hehe
21:59:01 <Eddi|zuHause> there are also systems where you can have two passwords, one to access the data, and one to access a fake set of data
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22:00:06 <planetmaker> that's what truecrypt could do
22:00:48 <planetmaker> point is, you need to regularily refresh the fake data, too. Or you cannot credibly argue that they're real data when the last timestamp is months old and you use your machine daily
22:01:17 <chillcore> I've heard of setups that erase the disk upon entering the wrong password
22:01:30 <chillcore> does not help against those that know whatto do but yeah
22:01:41 <chillcore> 'those' are few
22:02:15 <planetmaker> it's an excellent DOS attack, though :)
22:02:32 <chillcore> hehe
22:03:09 <chillcore> only peeps that have real things to hide do that ... I know of nobody IRL
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22:03:47 <planetmaker> which is a difference to you know nobody who does ;)
22:04:03 <chillcore> hehe ye
22:04:47 <chillcore> I saw an interview with someone who had that ... that is not IRL is it?
22:05:04 <chillcore> this channel confuse me so often :P
22:05:07 <Samu_> hey, i have a suggestion
22:05:19 <Samu_> when max station spread is a low value
22:05:27 <Samu_> disable airports
22:05:31 <Samu_> those which can't be placed
22:05:43 <chillcore> makes me think real hard and me likes
22:07:27 <chillcore> samu: ye people are jumping up and down for frustrating mechanics all the time ... good idea
22:10:38 <Eddi|zuHause> if they had something to hide, they'd have done a terrible job of it if you knew about it.
22:10:59 <chillcore> also true
22:10:59 <frosch123> noone knows about the unicorns in my garage
22:11:15 <frosch123> at least noone believes me :p
22:11:33 <Eddi|zuHause> that is a good defense tactic
22:11:35 <planetmaker> frosch123, except the animal rights union or so. Await the protesters for not treating them for how they're supposed to be treated ;)
22:11:36 <frosch123> though, V maybe
22:11:48 <Eddi|zuHause> make your secret open, but so obscure, that nobody thinks it's true
22:12:01 <chillcore> ^^^
22:12:29 <Eddi|zuHause> that's why NSA and Co. regularly put people into "conspiracy" groups, to distract from their actual wrongdoings
22:13:25 <Eddi|zuHause> as long as the world things, conspiracy theorists are total nutjobs, it doesn't matter how close they actually are to the truth
22:13:56 <Eddi|zuHause> *thinks
22:14:14 <Eddi|zuHause> must be my saxon heritage :p
22:14:24 <frosch123> how do you mean? they are definitely nutjobs
22:14:33 <frosch123> even if they are right
22:14:45 * andythenorth thinks bedtime
22:14:59 <andythenorth> but yeah
22:15:07 <Eddi|zuHause> frosch123: it doesn't matter either way
22:15:23 <andythenorth> the conspiracy is there, it’s just not the one the conspiracy people think it is
22:15:30 <andythenorth> bye
22:15:32 *** andythenorth has quit IRC
22:16:26 <Eddi|zuHause> https://alternativlos.org/23/ <-- about conspiracy theories, that eventually turned about to be true [german]
22:18:06 <planetmaker> alternativlos... one of the worst words of the decade
22:18:52 <Eddi|zuHause> yes, that's called irony :)
22:21:08 <chillcore> there are more then a few case yeah where things turned out to be true
22:21:27 <chillcore> sometimes worse then the theory itself
22:23:19 * chillcore foods
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22:27:47 <Elukka> hey
22:28:53 <planetmaker> Rubidium, frosch123 TrueBrain any chance to update the download link for OpenGFX to OpenGFX 0.5.1-RC1?
22:29:15 <planetmaker> or teach me how to do that myself :)
22:29:40 <chillcore> and include tgen light please so peeps can have playable maps?
22:29:43 <frosch123> i have no idea, but we also need anew release :)
22:30:04 <TrueBrain> finger decides what is on the frontpage as download link
22:30:12 <TrueBrain> but we normalyl dont put RCs there for these packages
22:30:16 <TrueBrain> can I suggest first making it non-RC?
22:32:14 <planetmaker> frosch123, agreed
22:32:27 <planetmaker> TrueBrain, it's the only current release and every 1.5.0 user will need it
22:33:58 <Eddi|zuHause> planetmaker: but the point of an RC is to let it settle a bit before distributing it to everybody?
22:34:54 <Eddi|zuHause> if you want to skip that and distribute it anyway, just call it not-RC in the first place?
22:34:58 <planetmaker> it settled for two 6 weeks
22:36:36 <Eddi|zuHause> so what prevents it from being called not-RC then?
22:36:49 <planetmaker> broken packaging
22:37:00 <planetmaker> mostly of NML
22:37:26 <frosch123> well, there are equally many questions about zbase :p
22:37:30 <Eddi|zuHause> i don't understand
22:37:59 <planetmaker> indeed. But zBase is not the default people get via installer. Thus OpenGFX is worse
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22:39:36 <Elukka> i got the ottd itch again and i'm updating my grfs
22:39:46 <Eddi|zuHause> what exactly changed in the packaging process that prevents the exact same thing that became RC1 to become not-RC, with just the name changed
22:40:27 <Elukka> i'm still using long vehicles... which is a fine set, but i'm wondering if there are newer sets that have similarly higher capacities than default to give road vehicles more of a niche?
22:40:29 <planetmaker> RC1 failed packaging, too, Eddi|zuHause :)
22:40:31 <Elukka> plus maybe trams
22:40:50 <planetmaker> it only builds from the repos. Not from source tar balls
22:41:18 <Eddi|zuHause> so then i still don't understand... why insist on distributing it before changing the name?
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22:47:30 <chillcore> )mpà
22:47:55 <Eddi|zuHause> gesundheit.
22:47:56 <chillcore> hmm woopise ... was cleaning grease of keys :P
22:48:22 <Eddi|zuHause> unplug it first :p
22:48:27 <chillcore> sensitive keyboard
22:48:40 <chillcore> good idea that
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22:59:07 <DanMacK> Let me guess... 5 minutes?
22:59:19 <DanMacK> @seen andythenorth
22:59:19 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 43 minutes and 48 seconds ago: <andythenorth> bye
22:59:38 *** DanMacK has quit IRC
23:01:00 <frosch123> rage quit :p
23:01:53 <Eddi|zuHause> i find this truly amazing :p
23:02:37 <Eddi|zuHause> it's been going on like this for years now :p
23:02:51 <TrueBrain> and when they finally are online at the same time
23:02:54 <TrueBrain> he says: hi
23:02:55 <TrueBrain> and runs
23:03:38 <chillcore> sometimes it feels like they are Jeckle and Hyde xD
23:04:17 <chillcore> Jekyll*
23:04:56 <Eddi|zuHause> why is there no Jekyll Park in london?
23:05:09 <Supercheese> well, their collaborative grfs are amazing, so they are evidently doing something right
23:05:58 *** Klanticus has quit IRC
23:06:10 <Eddi|zuHause> yes, but maybe they should switch to email or forum-pm :p
23:06:35 <Eddi|zuHause> or actually PLAN meatings ahead of time :p
23:10:17 <Eddi|zuHause> [Donnerstag, 23. Dezember 2010] [21:46:16] <andythenorth> @seen Danmack <-- that seems to be the beginning of the drama
23:11:08 <TrueBrain> I know a solution for it, if you like?
23:11:33 <Eddi|zuHause> i don't think what _I_ like matters at all here :p
23:11:43 <TrueBrain> I disagree
23:11:48 <TrueBrain> but that might be what _I_ think :D
23:12:35 <Eddi|zuHause> do you think what i'm thinking? :p
23:15:11 <TrueBrain> depends ... do you think about fluffy unicorns?
23:17:40 <Eddi|zuHause> are you confusing me with someone else? :p
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23:18:22 <TrueBrain> cats? :D
23:18:47 <Eddi|zuHause> that is way more likely :p
23:19:03 <kopoba> is this right place? https://wiki.openttd.org/IRC_%D0%BA%D0%B0%D0%BD%D0%B0%D0%BB/Ru
23:19:42 <TrueBrain> *makes a fire*
23:19:47 <Eddi|zuHause> kopoba: you can make a clickable link with "irc://..."?
23:19:48 <TrueBrain> *starts to sing Kumbaya*
23:20:11 <kopoba> Eddi|zuHause it leads here but i was thinking there is russian channel
23:20:47 <Eddi|zuHause> well, this is the international channel. i don't know if there is a russian channel
23:20:59 <kopoba> i see >English only
23:21:03 <kopoba> in topic
23:21:09 <TrueBrain> English is such a better language *Trolls*
23:21:31 <Eddi|zuHause> yes. but almost nobody here is english :p
23:21:42 <glx> the wiki should precise the language
23:21:48 <TrueBrain> nobody cares about the english people :D
23:22:09 <kopoba> ok is there any way to upgrade all infrastructere from rails to monorails. I can replace all rails but stuck with replacing trains =(
23:22:42 <Eddi|zuHause> kopoba: there is a "universal railtype" GRF that helps with replacing the trains
23:23:37 <kopoba> Eddi|zuHause no way to do that without that grf?
23:23:49 <Supercheese> sadly not
23:24:12 <Eddi|zuHause> no, without that, you're bound to manual replacement
23:24:30 <kopoba> then i dont understand why there is replacing tool
23:24:36 <kopoba> for rails
23:25:12 <Eddi|zuHause> i think the replacement tool for rails was introduced with elrails
23:25:26 <chillcore> for trains of a different type you need a diiferent depot
23:25:31 <Eddi|zuHause> so the primary task was electrifying rail
23:25:39 <chillcore> you can buy new there and copy orders
23:26:48 <kopoba> chillcore its pain when you have 100+ different trains and they have different orders
23:26:57 <Eddi|zuHause> anyway, in most cases when you upgrade from rail to monorail, you probably do not need a 1:1 replacement of trains. since they are larger and faster, you need fewer of them
23:27:07 <chillcore> huhu that is why I always have groups too ;)
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23:27:22 <Eddi|zuHause> chillcore: you can easily have 100 groups :p
23:27:47 <chillcore> Eddi|zuHause: indeed
23:29:44 <kopoba> chillcore you make groupe for each pair of station?
23:29:59 <chillcore> for each route
23:30:05 <kopoba> ye
23:30:15 <chillcore> my routes almost never have just two stations
23:30:29 <chillcore> but yeah one group per route
23:31:02 <chillcore> then I copy one vehicle's orders and ctrl-clone the others
23:31:22 <kopoba> how ctrl-clone works?
23:31:55 <chillcore> if you hold ctrl you clone the vehicle including the orders
23:32:52 <planetmaker> g'night
23:33:00 <chillcore> good night planetmaker
23:33:42 <kopoba> chillcore can i make clone button hold in ON position while cloning?
23:34:42 <kopoba> its hard and clone buttone clone with orders
23:34:52 <kopoba> why you need to hold ctrl?
23:35:38 <chillcore> for cloning a vehicle ... not the orders
23:35:45 <Supercheese> you don't really need to, it is an option
23:35:56 <chillcore> ^^^
23:36:00 <Supercheese> regular clone still clones the orders
23:36:06 <Supercheese> ctrl just also makes them shared orders
23:37:20 <kopoba> Supercheese first time hear about shared orders
23:37:30 <kopoba> where can i read abot that?
23:37:48 <Supercheese> https://wiki.openttd.org/Orders#Shared_Orders
23:37:53 <Supercheese> the wiki contains a wealth of information
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23:44:28 <Supercheese> Ugh, want to work on my airports patch but I feel like crap :(
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23:49:00 <kamnet> Suck it up, bucko! Drink your binkbaloba and your red bull and get crackin!
23:49:28 <Supercheese> bleeeh red bull is awful
23:49:42 <Supercheese> 'sides I have enough coffee that caffeine is covered
23:56:02 <kopoba> chillcore on what server you play?
23:57:23 <Wolf01> 'night
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23:58:17 <Samu> I'm getting lost with all these patches