IRC logs for #openttd on OFTC at 2015-01-15
            
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06:13:43 <supermop> can't find any bmp dems of oahu, only hdr and blw files???
06:33:17 <supermop> found a dem file
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12:03:16 <Eddi|zuHause> http://cdn4.spiegel.de/images/image-794627-galleryV9-bodr.jpg
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13:44:36 <andythenorth> farm supplies
13:44:48 <andythenorth> questionable concept
13:44:52 <andythenorth> terrible implementation
13:46:15 <V453000> 11!1!1!!!!!!!1!1!
13:48:54 <andythenorth> I so hate them
13:48:59 <andythenorth> all these tedious little feeders
13:49:02 <andythenorth> for so little result
13:50:23 <V453000> ._.
13:52:37 <Eddi|zuHause> yes! make thwe game bland by removing all features that offer diversity. much better.
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14:22:45 <andythenorth> V453000: what shall I do with them?
14:22:48 <andythenorth> remove them?
14:22:54 <andythenorth> seems a bit wrong
14:23:19 <andythenorth> I wish I could deliver to a farm supply depot which would boost production at all industries in n tile range
14:23:34 <andythenorth> or if station distribution wasn’t single-industry that would help
14:23:44 <andythenorth> or if there were partial unload orders
14:26:46 <V453000> yetyize them ?:D
14:27:08 <V453000> hm.
14:27:17 <V453000> well you Could make the farms stop accepting the cargo at some point
14:27:36 <V453000> which kind of allows for a vehicle going from station to station, capping the unload rate at some point
14:27:41 <V453000> which sounds majorly dumb and dull though
14:28:02 <V453000> because it instantly becomes the only way, unload orders would suck
14:29:05 <andythenorth> I had some dumb idea about that
14:29:15 <andythenorth> oh yeah it eats the cargo, then spits it out again
14:29:32 <V453000> you said that already yes :D
14:29:47 <V453000> would greatly support 1-tile transporting more than anything
14:29:51 <V453000> nyway, off
14:29:54 <andythenorth> bye
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14:30:55 <andythenorth> maybe stockpiling *is* better for farms
14:30:58 <andythenorth> meh
14:33:46 <peter1138> Eddi|zuHause :)
14:34:46 <andythenorth> yak-shaving isn’t diverse :P
14:34:50 <andythenorth> it’s monotonous
14:43:11 <Belugas> hello
14:46:28 <planetmaker> V453000, I much like the look you show on arctic. Except all the details :) It doesn't properly tile, lighting is different for 3-corner slope tile and flat tile. Water masks don't fit for shores and the slope for shores could better reflect to go to height 0 (not just texture) where there is actually water (thus make it non flat slope but actually rough slope)
14:46:46 <planetmaker> but I really like the way the snow / ice looks
14:53:26 <andythenorth> hmm
14:53:31 <andythenorth> “deliver 25 crates of goods"
14:53:38 <andythenorth> quite a low goal that one :)
15:00:44 <Eddi|zuHause> you've got to start somewhere...
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17:45:35 <DorpsGek> Commit by translators :: r27118 /trunk/src/lang (english_US.txt irish.txt) (2015-01-15 17:45:31 UTC)
17:45:36 <DorpsGek> -Update from WebTranslator v3.0:
17:45:37 <DorpsGek> english_US - 1 changes by Supercheese
17:45:38 <DorpsGek> irish - 5 changes by tem
17:46:16 <andythenorth> Alberth: o/
17:46:33 <Alberth> hi hi
17:47:41 <andythenorth> been playing my fun BB game
17:47:52 <andythenorth> interesting goods delivery goals :) https://dev.openttdcoop.org/attachments/download/7017/busy_bee.png
17:50:29 <Alberth> at the other side of the map? :)
17:52:53 <andythenorth> nah
17:53:29 <andythenorth> nearest source for one of those is about 60 tiles :)
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19:09:06 <andythenorth> Alberth: it’s still fun ;)
19:11:22 <Alberth> :D
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19:25:08 <andythenorth> meh Full FIRS
19:25:17 <andythenorth> should have ports in it for a source of supplies
19:25:20 <andythenorth> free supplies ftw
19:26:36 <andythenorth> Alberth: should I be able to cancel a goal?
19:26:41 <andythenorth> don’t know if there’s any UI for that :P
19:26:54 <andythenorth> I suspect not
19:27:48 <Alberth> not directly at least
19:30:19 <andythenorth> it’s ok, I’ll just free build until a goal comes along I can do
19:30:31 <andythenorth> I have 7 goals in total
19:30:36 <andythenorth> 3 I’m attempting
19:30:48 <andythenorth> 1 is too late to start
19:31:02 <andythenorth> the other 3 are for towns where the goal cargo isn’t accepted
19:31:20 <Alberth> also not sure it would be a good thing, as it makes goals somewhat optional
19:31:55 <Alberth> hmm, maybe some check is missing there?
19:34:08 <Alberth> :O it only checks for rating, by the looks of it
19:34:47 <andythenorth> I think skipping goals is boring :)
19:34:50 <andythenorth> so agreed
19:41:22 <frosch123> V453000: it looks like styrofoam :o
19:45:26 <V453000> the question is, is it meant to do that? :P
19:45:49 <frosch123> well, some times it is used to package toys
19:47:21 <andythenorth> hmm
19:47:27 * andythenorth has been playing the game
19:47:35 <andythenorth> and has a longer pony list again
19:47:40 <andythenorth> the pony list was ~2
19:48:23 <V453000> XD
19:48:26 <V453000> and is?
19:48:35 <V453000> frosch123: it will be a special landscape :)
19:49:10 <frosch123> i only hope that yeti do not pee in the snow
19:49:17 <andythenorth> are yetis a kind of pony?
19:49:36 <frosch123> sometimes parents end up as ponies
19:50:05 <peter1138> Is it gonna look like flat textures pasted onto tiles forever?
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19:51:01 <andythenorth> flat docks? consist management? better landcsape generator? round robin cargo delivery to industries in station catchment?
19:51:25 <V453000> flat, kind of, with something on them, maybee :P
19:53:19 <V453000> natively it will be a toyland replacement
19:53:24 <V453000> but it will be usable anywhere else
19:53:34 <V453000> PS two kinds of rocks are awesome frosch123 :P
19:55:26 <frosch123> cheap features are the best :öp
19:56:08 <andythenorth> features that don’t have 7 kinds of opinion about what is needed :P
19:56:18 <andythenorth> some features are mostly expensive in hot air
19:58:47 <frosch123> ah, that's what the fire alarm was about
19:58:56 <frosch123> i was wondering what triggered it
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20:03:40 <peter1138> A fire?
20:04:02 <frosch123> didn't find one
20:04:16 <peter1138> I guess it was the smoke_fumus...
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20:05:23 <Eddi|zuHause> how would round-robin help with industries?
20:06:09 <Eddi|zuHause> every huge train will offload to a different industry. so most of the industries will still be idle, and the other ones overloaded
20:06:31 <andythenorth> split the cargo
20:06:38 <frosch123> delivery wrosk via gradual loading
20:06:56 <andythenorth> I’ve asked before and told it’s near-impossible
20:07:06 <andythenorth> apparently it will bring the game to its knees
20:07:15 <Eddi|zuHause> well, you need a cache in the station which industries are nearby
20:07:24 <frosch123> we already have that :p
20:07:26 <andythenorth> but they can change acceptance…
20:08:12 <Eddi|zuHause> yes, but the station needs to find that out anyway
20:08:16 <frosch123> anyway, it removes the fun from xv
20:08:20 <frosch123> *sv
20:08:40 <frosch123> it's already terrible that people station walk on pick-up, even worse if they do it on drop-off
20:09:00 <frosch123> so, i am all for reduing max station spread to 5
20:09:27 <Eddi|zuHause> yes. turn off freeform stations as well :p
20:09:36 <andythenorth> it’s only a problem when playing with stupid ideas like supplies
20:09:42 <Eddi|zuHause> stations must be 4x5 at max
20:09:57 <andythenorth> for high-volume cargos it’s not a problem to organise deliveries to the right industry
20:10:00 <andythenorth> supplies really suck
20:10:10 <Eddi|zuHause> frosch123: i think your argument is completely invalid.
20:10:18 <andythenorth> of all the many things I regret, I regret supplies most
20:10:23 <andythenorth> they are anti-ottd
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20:10:29 <frosch123> Eddi|zuHause: thought so :)
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20:11:28 <Eddi|zuHause> anyway, back to the question: if distributing between industries is the goal, what's the advantage of round-robin over just pushing the average to every nearby industry?
20:11:51 <andythenorth> nothing
20:11:56 <Eddi|zuHause> except maybe rounding for really low values
20:11:58 <andythenorth> round-robin was the first implementation I thought of
20:12:26 <frosch123> average?
20:12:37 <frosch123> do you want to add fractional cargo amounts? :p
20:12:47 <andythenorth> divide total cargo over num accepting industries?
20:12:48 <frosch123> hmm, wait, we already have those for station rating
20:12:49 <andythenorth> deliver it
20:13:45 <frosch123> andythenorth: 2 items of cargo over 5 industries? :p
20:13:50 <andythenorth> indeed
20:13:52 <Eddi|zuHause> frosch123: that is really an unimportant implementation detail :p
20:14:14 <andythenorth> that will teach people to deliver Not Enough
20:14:23 <andythenorth> or rather it will teach them not to
20:14:38 <andythenorth> English often says that which is not
20:14:42 <andythenorth> to indicate that which is
20:14:45 <andythenorth> stupid language
20:14:59 <Eddi|zuHause> is that what they call irony?
20:15:00 <frosch123> good idea, if the amount of cargo is not divideable, it results in a fight on the station, which damages the train
20:15:05 <andythenorth> Eddi|zuHause: no
20:15:24 <andythenorth> frosch123: trigger a single-vehicle train crash?
20:15:25 <andythenorth> oh
20:15:39 <Eddi|zuHause> andythenorth: i've recently wondered about the use of the phrase "all but..."
20:15:55 <andythenorth> we’re having snow-thunder here it seems
20:16:01 <Eddi|zuHause> andythenorth: which apparently means the opposite of what i thought it means
20:16:14 <andythenorth> well that’s all but obvious, no?
20:16:38 <Eddi|zuHause> no.
20:17:11 * andythenorth is shocked
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20:18:08 <Eddi|zuHause> "but" means an exception, but "all but" apparently means an emphasis
20:19:03 <andythenorth> yes
20:19:21 <andythenorth> Google Glass is all but dead apparently http://www.bbc.co.uk/news/technology-30831128
20:19:48 <andythenorth> except it’s also not apparently
20:19:51 <andythenorth> how confusing
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20:32:41 <ginko> Timeout waiting for PAD0 packets, all necessary details: http://paste.debian.net/hidden/1ecbfb82/
20:33:05 <peter1138> Cool. Wrong channel?
20:33:38 <ginko> yes, wrong channel :D
20:34:21 <peter1138> Weird using debian's paste site when you're not on debian ;p
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20:45:25 <Alberth> andythenorth: fixed town acceptance
20:45:32 <Alberth> (but in new version)
20:46:07 <andythenorth> yay :D
20:46:16 <andythenorth> does it change strings?
20:46:24 <Alberth> no
20:46:31 <andythenorth> I can probably just replace it, no? :)
20:46:46 <andythenorth> no savegame loss
20:46:50 <andythenorth> one way to find out...
20:47:10 <Alberth> just skips adding towns without acceptance of the cargo at the center
20:47:18 <Alberth> just main.nut
20:47:45 <andythenorth> I’ve updated
20:47:50 <andythenorth> I’ll wait for my goals to roll over
20:47:53 <Alberth> game even gives you 1/8 spare :p
20:50:01 <ginko> peter1138 it's not about debian, but openwrt ;)
20:50:09 <peter1138> Quite.
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21:01:09 <Wolf01> hi hi o/
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21:03:01 <Alberth> hi hi
21:03:42 <Alberth> andythenorth: make current tip RC1, and release?
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21:05:19 <andythenorth> yeah, why not :)
21:05:36 <andythenorth> my makefile is borked still
21:05:43 <andythenorth> not going to look at that now, worky worky ;)
21:05:57 <Alberth> k
21:06:02 <Alberth> seems to work for me
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21:08:27 <Alberth> hmm, how to upload to bananas?
21:08:45 <frosch123> didn't you add "make bananas"?
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21:11:47 <frosch123> url = http://dev.openttdcoop.org/projects/busybee-gs <- Alberth: there is a typo in the url
21:11:53 <frosch123> it misses a "-"
21:12:25 <Alberth> :O
21:12:37 <frosch123> # SuperLib_for_NoGo-36.tar <- also, some c&p left-over :p
21:12:53 <frosch123> do you use any libs?
21:13:11 <andythenorth> nah
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21:15:17 <Alberth> I was manually uploading :)
21:15:26 <Alberth> where is musa.py?
21:15:50 <frosch123> http://hg.openttd.org/openttd/extra/musa.hg/
21:16:13 <frosch123> it's on openttd, not coop, for once :p
21:16:38 <frosch123> though there is a jenkins on coop
21:19:35 <Alberth> /me makes an 'openttd' directory under 'devzone' :p
21:20:48 * frosch123 wonders why /me does not work
21:20:54 <frosch123> it does
21:22:02 <frosch123> Alberth: if you upload manually, you cannot give any access to upload as well
21:22:09 <frosch123> unless that was your plan :p
21:22:18 <frosch123> s/any/andy/
21:22:35 <Alberth> :O
21:22:51 <frosch123> only musa supports multiple users
21:24:02 <andythenorth> put it on the coop account
21:27:57 <andythenorth> that password is definitely secure :P
21:28:19 <andythenorth> not shared by bazillions of users who have probably stuck it in their browser autofill :)
21:29:33 <frosch123> don't you put you passwords in a password safe, which is secured by a short master password?
21:30:16 <frosch123> noone expects a short password on a password safe
21:38:24 <Alberth> try a password of 0 characters :p
21:40:30 <Alberth> argh, wrong version :(
21:42:20 <andythenorth> passwords
21:42:26 <andythenorth> are a chore
21:43:10 <frosch123> why are there multiple tags with the same name in .hgtags?
21:43:45 <andythenorth> I only see one
21:43:47 <andythenorth> RC1
21:43:47 <frosch123> half of them even have the same hash
21:44:08 <andythenorth> oh different project :
21:44:13 <frosch123> https://dev.openttdcoop.org/projects/busy-bee-gs/repository/entry/.hgtags <- lists 7 of them, 4 different hashes
21:44:37 <andythenorth> intriguing
21:44:38 <andythenorth> I have
21:44:39 <andythenorth> 06b75370997d003314a5a46014b19d473ee01db0 RC1
21:44:50 <andythenorth> and nothing else
21:44:57 <frosch123> maybe pull :p
21:45:09 <frosch123> and/or update
21:47:21 <Alberth> http://www.tt-forums.net/viewtopic.php?f=65&t=72498
21:47:52 <Alberth> wow, hg tag -f apparently doesn't delete the old tag :)
21:48:25 <planetmaker> g'evening folks :)
21:48:36 <frosch123> hiho pm
21:49:51 <Alberth> evenink
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21:51:34 <frosch123> planetmaker: any idea how we could convice andy and albert to use eints? :p
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21:52:01 <Alberth> dying to submit a translation? :)
21:53:09 <planetmaker> they do not?!
21:53:36 <planetmaker> frosch123, no, I don't. If the author himself does not see the benefit of his work, I'm out of ideas
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21:53:51 <Alberth> I would just add it to the project if they refuse to listen
21:54:01 <frosch123> planetmaker: i worry andy does not like the design, and albert not the implementation
21:54:02 <planetmaker> "they"?
21:54:21 <Alberth> alberth and andythenorth of course
21:54:52 <planetmaker> no, I wouldn't.
21:55:09 <Alberth> hmm, bummer
21:55:29 <planetmaker> I'm happy to help, but I won't just decide to mess with s/o's project
21:56:10 <Alberth> fair enough :)
21:56:51 <frosch123> don't hurry, i am just amused that a project which shares the main authors, does not use it :p
21:57:10 <planetmaker> it's surprising, yes
22:01:09 <andythenorth> the design is ok
22:01:19 <Alberth> need anything else be done than copying a few files into the repo?
22:01:46 <planetmaker> http://dev.openttdcoop.org/projects/home/wiki/ManagingEints#Enabling-the-WebTranslator-for-your-project :)
22:02:56 <planetmaker> thus you want to add the files, and add eints as project member.
22:03:07 <planetmaker> and possibly inherit project members from the game script group
22:03:08 <frosch123> you need to configure the roles in redmine (inherit users + eints role), and add the same files as sv has in .devzone
22:08:50 <Alberth> where is this inherit?
22:09:10 <frosch123> on the "settings" page
22:09:15 <frosch123> i believe first tab or so
22:09:56 <Alberth> ah, found it
22:10:39 <frosch123> suddenly dozen of members :p
22:12:21 <Alberth> hmm, and the OP isn't even in the list :p
22:12:41 <frosch123> yeah, too annoying :p
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22:18:47 <Alberth> andythenorth: upload to bananas has wrong version number, will look at it later
22:18:56 <andythenorth> herp
22:18:58 <andythenorth> ok :)
22:18:59 <Alberth> gn for now, and thanks for all the pointers
22:19:03 <frosch123> hmm, there is no "start fixing" button after creating a language
22:19:04 <andythenorth> bye :)
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22:24:26 <frosch123> i translated it, ok?
22:24:34 <frosch123> now pm can find my typos :)
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22:33:23 <andythenorth> ha
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22:33:27 <andythenorth> also bye
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22:48:31 <Wolf01> 'night
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