IRC logs for #openttd on OFTC at 2015-01-13
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00:50:47 <Zeether> I got sucked into A-Train 8
00:51:06 <Zeether> I've got it figured out now but my cities keep stagnating
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00:54:42 <Eddi|zuHause> and how are we supposed to help with that?
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04:40:08 <Pereba> how to increase text/gui elements in ottd?
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05:23:20 <Sylf> text - see thee font size settings in openttd.cfg
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08:37:24 <andythenorth> V453000: BUT WHERE IS ALL THE 32BPP?
08:37:36 <andythenorth> AND CAN I HAVE MY CAPS-LOCK KEY BACK PLZ K THANKS BAI
08:38:33 <Elyon> good morning gentlebeings
08:38:57 <Elyon> so two days ago I wanted to take a break, so I installed skyrim
08:39:06 <Elyon> well, ... I have been installing it ever since
08:39:45 <Elyon> chances are I'll grow bored with skyrim even before I am able to start it
08:40:29 <Elyon> for what it's worth, though, I just need to fix some registerthing and then I think I can generate correct NFO action 0 prop 1A from NML
08:41:13 <andythenorth> hmm. poo on the toilet seat. not mine
08:41:23 <V453000> am working fuck-hard on RAWR now
08:41:50 <andythenorth> children, an unconstrained joy
08:48:39 <Elyon> great, 40 minutes to patch and then it runs out of heapspace because java
08:49:44 <Elyon> oh, that's why. the JVM uses no more than 512 MiB unless told otherwise
08:49:56 <Elyon> I believe I have a 2.1 GiB mod in there somewhere
08:50:14 <Elyon> welp, I am making some tea
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09:12:29 <NGC3982> Ever since I plowed trough the signal wiki I put way too much effort into nice tracks and signals.
09:12:52 <NGC3982> To the point where I almost always top out the loan on the first train. :/
09:14:04 <planetmaker> there's no wiki page on proper timing yet ;)
09:16:09 <NGC3982> I am still trying to understand timetables properly.
09:25:40 <V453000> just dont use them is the most proper thing you can do :P
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09:28:08 <andythenorth> ‘properly’ implies there’s some kind of designed optimum
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11:08:49 <Flygon> <Flygon> I wish OpenTTD
11:08:49 <Flygon> <Flygon> Had a method of bribing industries to shut down
11:08:54 <Flygon> Dumb idea or genius? Tell me now! :D
11:09:42 <Eddi|zuHause> it already has that, it's called magic bulldozer
11:10:00 <Flygon> Yeeaaaah, but it marks the game as cheated
11:10:44 <Eddi|zuHause> so? "i want to cheat without it saying i cheated" is definitely a dumb idea.
11:13:53 <Flygon> I hate when you're right
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17:42:03 <Alberth> a non-working xar0th ?
17:44:24 <frosch123> there is an obvious pun there
17:44:32 <frosch123> where is tb when you need him? :p
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18:00:30 <frosch123> (it's not from the gui on the forums, but by someone on reddit)
18:02:23 <frosch123> purr is pretty cool to explain signal blocks
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18:09:47 <frosch123> hmm, weird, looks like that video was not advertised anywhere
18:09:59 <frosch123> it has way less views than the videos before and after it
18:12:47 <Alberth> ha, it does mention problems of track building with density 1, which makes me wonder about the automagic signal removal request :)
18:13:12 <frosch123> oi, so, that's the background for that :o
18:14:06 <andythenorth> Alberth: been playing :)
18:14:13 <andythenorth> we need to know how long is left for a goal
18:14:26 <andythenorth> and I probably need to add news for goal missed :P
18:14:36 <Alberth> nah, too depressing :p
18:14:50 <frosch123> make the statistics only count success
18:15:00 <frosch123> that's popular these days :p
18:15:01 <Alberth> but we can make it an option
18:15:02 <andythenorth> I got a slew of new goals
18:15:10 <andythenorth> and had a bit of ‘wtf?'
18:15:20 <frosch123> e.g. starcraft removed the "number of games lost" resp. "win ratio" displays, but only shows "games won"
18:15:33 <andythenorth> other observations...
18:15:39 <andythenorth> random might be truly random
18:15:50 <andythenorth> i.e. I keep getting the same towns and industries for goals
18:15:55 <andythenorth> on a 512x512 map
18:16:45 <Alberth> it tries to find a best approximation for cargo + distance iirc
18:16:58 <andythenorth> when I wrote a lot of games in a former life, I ended up with pseudo random
18:17:05 <andythenorth> real random trips people up by repeating things
18:17:19 <andythenorth> so I used to keep arrays of choices already made / choices remaining
18:17:21 <Alberth> which will return the same things if the number of choices is small
18:18:16 <andythenorth> one other thing - I’m getting town goals where the cargo is not accepted by the town
18:18:32 <andythenorth> no accepting house or industry
18:18:43 <andythenorth> the main conclusion other than that: it’s fun
18:19:07 <Alberth> goal achievement code doesn't handle giving out the same target properly, I think
18:20:03 <andythenorth> I had 7 goals running on my 512x512 map
18:20:20 <Alberth> If you deliver say 50 stuff / month already, and you get a new goal, it should deduct that 50 in some way
18:20:43 <andythenorth> I already had the same goal twice, it was quite nice to win it again with no effort :)
18:21:14 <Alberth> I do store some data about it iirc, but don't use it
18:21:43 <andythenorth> just check if cargo and destination match an existing goal?
18:21:52 <Alberth> no it's more than that
18:22:04 <andythenorth> I’m not sure it’s a big problem right now
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18:22:19 <Alberth> it also should hold if you build a route already without it being a goal, imho
18:22:51 <andythenorth> but that sounds quite complex
18:23:03 <andythenorth> you’d have to track all cargo delivery all the time
18:23:39 <Alberth> no, just the ones I plan to give you :p
18:23:41 <andythenorth> GS is full of interesting design challenges
18:25:04 <andythenorth> Busy Bee provides reasons for building specific routes, but still allows sandbox play
18:25:31 <andythenorth> I like SV and NCG a lot, but in those, you don’t do anything that isn’t essential. It’s very focussed, very cost / benefit thinking
18:25:34 <Alberth> oh, I had another one, it should calculate time needed to reach goal
18:25:57 <Alberth> ie 6,400 mail in 5 years :p
18:26:28 <andythenorth> because Busy Bee causes routes to appear all over the map, it starts making sense to put non-goal cargos onto them too
18:27:02 <andythenorth> I wondered about scaling mail + pax goals by town size
18:27:22 <andythenorth> I have 5k or 6k pax goals for towns with 500 popn
18:27:50 <andythenorth> I’m not sure how symmetrical cdist handles that, but I am trying to pickup from 1K+ cities and not getting much cargo assigned
18:27:52 <Alberth> you could favor starting goals with current 0 transport, ie favor new connections
18:28:17 <Alberth> but eventually you run out of those
18:28:38 <Alberth> I always use non-symmetrical, symmetrical is cheating :p
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18:29:30 <Alberth> you know I consider disabling breakdowns also cheating eh?
18:29:46 <andythenorth> I consider breakdowns broken :P
18:30:01 <andythenorth> anyway, maybe I should write tickets
18:30:16 <andythenorth> I’m -1 to changing anything right now, I don’t want to give up my savegame
18:32:22 <Alberth> you noticed my build file additions?
18:32:37 <andythenorth> failed for me, need to paste
18:32:52 <Alberth> unfortunately, it's post RC1
18:33:11 <Alberth> pasting kids would be messy
18:34:24 <andythenorth> hmm error is build script can’t find my hg
18:34:56 <andythenorth> ah maybe bad python version
18:35:03 <andythenorth> I didn’t even try and fix it yet :)
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19:44:15 <flitz> say, I want to transfer all cargo from one vehicle onto another, would I have to include the reserved amount of cargo ?
19:44:33 <flitz> I'm not really familiar with that concept
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20:42:54 <Eddi|zuHause> was anyone here able to make sense out of that question?
20:48:57 <FLHerne> Eddi|zuHause: Presumably relates to that 'reserved for loading' value that's visible now?
20:49:14 <FLHerne> Not a clue what the question means though
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21:08:51 <andythenorth> there is a lot of that at the moment
21:09:29 * andythenorth back to writing tenders for government contracts
21:13:41 <andythenorth> someone should draw that for something
21:16:27 <Alberth> nice photo, but given it's from railpictures, sure it's not about the steam engine? :)
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23:31:39 <oyvind> after downloading a new grf how do i add it to the openttd.cfg?
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23:36:28 <oyvind> I used the ingame downloader in the console
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