IRC logs for #openttd on OFTC at 2014-11-29
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07:40:57 <V453000> haha ECS & FIRS universal wagon
07:41:40 <andythenorth> Pikka: how was your hail?
07:42:14 <andythenorth> guy who works for me lost all his windows
07:42:22 <andythenorth> power out, phone out, trees down
07:42:26 <Pikka> but my sister had her car dinged up and a friend had her windows smashed in and the roof damaged.
07:43:28 <andythenorth> tankers (not edible ones)
07:43:31 <andythenorth> should they be black?
07:43:51 <andythenorth> cos it’s easy to see in buy menu that way
07:44:06 <Pikka> black is good though, for oily dankers
07:53:25 <Pikka> I had a go at making recolour mask sprites before
07:53:37 <Pikka> then decided it was a waste of time, I'll just go and make my 3d train game instead. ;)
07:55:55 <V453000> worked quite fine for me
07:56:13 <Pikka> I could make it work, I just can't be bothered, tmwftlb
07:56:24 <Pikka> no "pineapple lite" for you. :)
07:56:49 <V453000> I split the image into 16 different layers, and took 1/8th of grayscale for each ... and assigned a colour to each of them
07:56:57 <V453000> then just convert from rgb to 8bpp and done
07:57:52 <V453000> if you have separate train sprites then it is probably hell though
08:20:17 <andythenorth> some bottom-smacking going on in forums
08:23:42 <andythenorth> in a few threads
08:23:59 <andythenorth> just ingratitude
08:25:25 <V453000> well he indeed is bad :P
08:25:38 <V453000> but that is absolutely not a way to say it
08:25:44 <andythenorth> ingratitude is the wrong word in fact
08:25:53 <andythenorth> do we make newgrfs so players can be grateful?
08:26:26 <Pikka> if you didn't see it, there was another post I removed. :)
08:26:57 <V453000> WE WANT ALL THE POSTS
08:27:04 <andythenorth> you’re welcome to them
08:27:12 <andythenorth> I have seen enough bad posts
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08:31:02 <andythenorth> they’re good sprites, they just need some shading
08:35:19 <andythenorth> buses have not much hp
08:35:46 <Pikka> low gearing, low top speed.
08:37:10 <Pikka> don't route them up hills :)
08:37:17 <andythenorth> I think I will represent that accurately in ottd-scale
08:37:26 <andythenorth> by giving them 50% more hp, and a high top speed
08:39:00 <andythenorth> can a 4.5 year old do that canal-build-roads-on-water trick
08:39:04 * andythenorth leaves him to try
08:39:16 <Pikka> buses really are underpowered though. During driving training we took an old butterbox to the top of mount coot-tha. it had a front-mounted radiator and you could feel it getting hotter as we went. :) I did a few diversions in a relatively modern scania up steep hills where I wasn't doing much more than walking pace by the time it was half way up. realisms!
08:39:58 <andythenorth> we need gear ratios in newgrf
08:40:32 <andythenorth> each byte is a ratio
08:40:57 <andythenorth> first nibble is first number of ratio
08:41:02 <andythenorth> second nibble is second number
08:41:20 <andythenorth> so ratios from 0:0 up to 16:16
08:41:41 <Pikka> what does a 0:0 gear ratio look like?
08:41:54 <V453000> Pikka: organic vehicles
08:41:56 <andythenorth> Pikka: super fast
08:42:00 <andythenorth> also another dword
08:42:08 <andythenorth> first bye: max revs
08:42:50 <andythenorth> second byte is hub reduction ratio
08:42:59 <andythenorth> third is whether there’s a splitter box
08:43:26 <Pikka> fourth is whether the driver's had his lunch yet
08:43:33 <andythenorth> fourth is auto or manual
08:43:41 <andythenorth> if it’s manual, player has to change gear themselves
08:43:44 <Pikka> you need to simulate that though, it makes a big difference. :)
08:43:53 <Pikka> what about preselectors?
08:44:19 <V453000> tbh it is quite tough to identify when you two are talking seriously XD
08:45:21 <andythenorth> put the ratios in a register at cb time
08:45:33 <andythenorth> so up to 255 ratios, one per splitter
08:45:43 <andythenorth> use the saved byte for the lunch
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08:45:59 <andythenorth> in fact lunch is 0 or 1?
08:46:57 <Pikka> it depends. are you simulating broken shifts?
08:47:17 <Pikka> you could take the length of the lunch break into account
08:48:30 <Pikka> longer breaks are more effective up to a point, after which the "fuck these 12-hour days" effect starts to kick in.
08:49:44 <andythenorth> well if it’s only a nibble, we can use the other nibble for preselector
08:50:04 <andythenorth> if we bitmask it, we can also check if the driver needs a wee
08:50:23 <andythenorth> with these new variables, we can also have a cb for passenger satisfaction
08:55:03 <andythenorth> Pikka: also we need a bitmask for single man / conductor, and cash / pre-paid tickets
08:55:36 <Pikka> with a variable result, as more passengers take up electronic ticketing.
08:55:39 <andythenorth> do some buses have a conductor, but only at busy times?
08:55:47 <andythenorth> we’d need to match to the shift pattern
08:56:11 <andythenorth> my local train has two revenue safeguarding personnel in the morning commute
08:56:19 <andythenorth> but only one in the middle of the day
08:56:34 <andythenorth> actually that affects the profit, because some fares don’t get collected
08:56:39 <andythenorth> so we’d need a cb for that
08:58:07 <andythenorth> also for the buses in Road Hog, some would have Leyland engines, and some Cummins
08:58:23 <andythenorth> is that best done with subtype refit, or a new ID?
09:01:05 <Pikka> random? or by date and don't tell the player.
09:01:20 <Pikka> generational upgrades are definitely a good feature
09:01:31 <andythenorth> no it has to be a player choice
09:01:45 <andythenorth> for routes with more than 6 tiles of continuous slope the Cummins is better
09:01:55 <andythenorth> but for flatter routes the Leyland uses less diesel
09:02:17 <andythenorth> it’s essential to have those kind of choices, or the game will never be popular
09:02:36 <andythenorth> if we want to make the canonical bus simulator, we’re up against moden 3D games like this
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15:22:08 <Eddi|zuHause> =>0 0xe64d6509 in fglrx_dri.so (+0xc77509) (0x19450000)
15:22:12 <Eddi|zuHause> well that's new...
15:33:24 <LordAro> fglrx causing errors is not new :p
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15:34:44 <Eddi|zuHause> maybe, but this kind of error is new to me
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17:09:55 <Eddi|zuHause> "people who just want their phone for phoning, should get the Nokia 130, possibly the last of its kind"
17:12:05 <Wolf01> I was talking about that some minutes ago, as my mother is carrying the smartphone's life-support-unit (some 10000mAh battery) everywhere, and I'm already pissed of recharging my old smartphone 2 times a week
17:12:38 <Wolf01> as I use it only to send a SMS or two at month and one call every now and then
17:13:57 <Eddi|zuHause> i have a not-particularly-smart nokia which has internet and stuff, which i rarely need. i have to charge that about every two weeks
17:14:43 <Eddi|zuHause> i also have that for free, because my boss insisted...
17:15:57 <Wolf01> I use mine for excel and minefield, sometimes I play Monkey Island on the scummvm
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17:27:21 * tokai|noir still uses his old LG phone... around 12 years old now, I think :)
17:27:41 <tokai|noir> The original battery is still good for days with one charge :)
17:27:56 <tokai|noir> (if I keep the lid closed/ display off)
17:29:16 <Jinassi> ngage here, 12 yrs too
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17:35:04 <NGC3982> I used to have a LG Viewty.
17:35:24 <NGC3982> Sure, it was a touch phone, but my word we have reached some new heights since then.
17:35:40 <Eddi|zuHause> i thought ngage was some kind of game console
17:37:30 <NGC3982> "..The N-Gage (a pun on engage) is a smartphone and handheld game system from Nokia, announced on 4 November 2002"
17:38:32 <NGC3982> You know the device was fantastic when the Wikipedia introduction contaigns "Taco".
17:39:24 <Eddi|zuHause> i've never ever seen a taco
17:40:11 <Eddi|zuHause> we have Döner, which is way more epic anyway
17:49:25 * andythenorth wonders how many newgrf releases on bananaramas in last 12 months
18:11:35 <Eddi|zuHause> that was apparently too much for him
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21:01:08 <planetmaker> I hope it's greater than grated ;)
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