IRC logs for #openttd on OFTC at 2014-09-11
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05:11:54 <Supercheese> Google translate does not handle ablative absolutes very well
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08:44:03 <planetmaker> hm, this is the 23rd largest channel on this network :D
08:45:41 <peter1138> woo yay, updates for packages updated yesterday :S
08:46:07 <planetmaker> yup, had that, too. well :) good and bad, can't decide :)
09:19:35 <peter1138> yeah, more acpi fixes too
09:19:54 <peter1138> those 2 apply to way more systems than the libmagic fix :S
09:21:04 <peter1138> one day i'll figure out puppet
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12:42:42 <Pikka> lo alphonso the terrible
12:45:31 <FUZxxl> Is there code in OpenTTD that makes breakdowns more likely if a train is on a junction?
12:46:19 <planetmaker> there is no such code
12:47:19 <FUZxxl> It really feels like that.
12:50:48 <V453000> perhaps it is because your trains are slowed at a junction, spending more time there, increasing the probability that it happens there
13:00:06 <Eddi|zuHause> or maybe it's a perception bias. breakdowns on a junction cause more harm, so you notice them more often
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13:20:38 <FUZxxl> I wonder why OpenTTD semaphores look so much like German H/V signals. Wasn't Sawyer british?
13:21:25 <FUZxxl> either way, British semaphors look different
13:21:54 <__ln__> also, he's still alive for all we know. therefore not "was".
13:22:14 <__ln__> what about scottish semaphores?
13:22:26 <FUZxxl> I think they use the British ones
13:22:32 <FUZxxl> let me pull out some pictures
13:24:34 <Pikka> because the semaphores in OpenTTD with "original" graphics are probably the ones drawn by Michael Blunck for TTDPatch
13:24:42 <Pikka> TTD doesn't have semaphore signals at all
13:26:00 <FUZxxl> But actually, this is nice. I like H/V signals more than these british things.
13:26:30 <FUZxxl> okay. That makes sense.
13:27:04 <FUZxxl> I read that there is a way to use the original TTD graphics with OpenTTD. How?
13:28:09 <planetmaker> readme, chapter 4 :P
13:30:42 <FUZxxl> Didn't realize there is a FAQ.
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13:50:48 <andythenorth> but I’m not sure
13:51:04 <andythenorth> what do you think?
13:51:17 <Pikka> I think it's turned out nice again
13:51:31 * andythenorth can haz IH add-ons already
13:51:52 <Pikka> and from someone who can code them, rather than just posting sprites inna thread
13:52:16 <andythenorth> I think I won at reusable code
13:52:20 <andythenorth> two sets have been forked now
13:52:38 <andythenorth> will I have to do support? :o
13:58:05 <andythenorth> probly easier to support 2 people who can code than answer player requests :P
13:58:12 <FUZxxl> Was there really no music in the original TTD?
13:58:58 <__ln__> where did you get that strange idea?
14:00:58 <andythenorth> Pikka: I have randomised tank engines. Should I remove them or not?
14:01:34 <Pikka> randomised how? flipped?
14:02:14 <Pikka> they're fine I think. I just leave things manually flippable these days, but that's not an option if you're going to have weird 3-part vehicles :)
14:05:06 <FUZxxl> __ln__: I imported the resource files from TTD into OpenTTD as described and still, no music.
14:06:17 <FUZxxl> I only have the DOS version. That makes sense.
14:06:37 <Pikka> no, it doesn't make sense at all
14:06:50 <Pikka> better make sure you've selected the right base music
14:07:05 <FUZxxl> Pikka: the readme says:
14:07:11 <FUZxxl> he music from the DOS version as well as the original Transport Tycoon does
14:07:43 <Pikka> better go "find" the windows version then. or just mp3s from somewhere :)
14:08:03 <andythenorth> smoke on the flipped engines is in wrong place
14:08:09 <andythenorth> spose I could fix that :P
14:08:25 <FUZxxl> Pikka: Yeah, let me "search"
14:08:59 <Eddi|zuHause> something was odd with the DOS music format. it was midi, but not quite, and nobody ever bothered to reverse engineer it
14:09:10 <FUZxxl> Wow. I didn't know that OpenTTD works on DOS, too.
14:09:43 <Eddi|zuHause> that has nothing to do with that
14:10:16 <FUZxxl> Eddi|zuHause: No, it hasn't.
14:10:38 <FUZxxl> I just read the rest of the readme including compilation options for DOS. I wonder if it works on Minix as well...
14:11:32 <Eddi|zuHause> only very few people ever tried compiling for DOS. i hear getting the right libraries is a pain, and network doesn't work (multiplayer, bananas)
14:13:01 <planetmaker> allegedly it compiles
14:18:50 <FUZxxl> That's something, isn't it?
14:19:51 <planetmaker> some effort, yes :P
14:20:06 <FUZxxl> Does it work on Plan 9?
14:24:58 <Eddi|zuHause> from outer space?
14:25:21 <planetmaker> yes, it does work in outer space
14:25:27 <FUZxxl> Eddi|zuHause: From Bell Labs.
14:25:46 <Eddi|zuHause> don't they make telephones?
14:26:00 <FUZxxl> They also make operating systems, like Unix and Plan 9.
14:26:21 <FUZxxl> And programming languages like C and awk.
14:26:44 <FUZxxl> And they brought us the bastard which is AT&T assembly syntax for x86.
14:27:19 <Eddi|zuHause> what i learned about open source communities is: never underestimate the number of obscure platforms that people have tried things on
14:28:09 <andythenorth> anyone compiled for Risc OS?
14:29:22 <Eddi|zuHause> i don't think i ever actually watched this movie. only seen references to it
14:29:24 <peter1138> there was a RISC OS port a long time ago
14:30:48 <planetmaker> maybe we should add some more obscure build nodes to our CF ;)
14:31:37 <planetmaker> currently it's only 12 target platforms for releases
14:31:55 <Eddi|zuHause> i suppose the majority of "ports" out there is just trying to get SDL to compile
14:32:25 <FUZxxl> the Plan 9 graphics API is actually pleasant to use. Porting SDL shouldn't be too difficult.
14:33:17 <planetmaker> yeah... well. iOS and Android seem to work, somewhat. FreeBSD and OpenBSD and Solaris work, too... makes it 17. Add some more from debian's CF...
14:34:18 <Eddi|zuHause> the challenge for iOS is mainly circumventing the apple store, and the challenge for android is getting a useful interface
14:35:12 <planetmaker> another 10 from debian
14:35:29 <planetmaker> the challenge for the interface holds true for any handheld OS really
14:36:31 <FUZxxl> I heard TTD was ported to Android some time ago.
14:36:44 <FUZxxl> How does Sawyer solve the issue of the limited GUI?
14:36:47 <planetmaker> hm, or 18. Depends on whether one looks at wheezy or sid :)
14:37:08 <planetmaker> FUZxxl, for all I heard: badly
14:37:37 <planetmaker> and also it's more a locomotion port
14:38:29 <FUZxxl> Am I a whimp for wanting to turn off breakdowns?
14:38:46 <FUZxxl> It annoys me to no end that trains keep fucking up in the middle of my junctions.
14:39:24 <Eddi|zuHause> i have disabled breakdowns for years
14:39:28 <peter1138> i think most people do
14:39:34 <planetmaker> the switch is there for a reason. Everyone how s/he likes
14:40:11 <FUZxxl> also, is there a NewGRF that allows vehicles to auto-replace themselves with newer models?
14:40:13 <Eddi|zuHause> the problem is not that they break down, but that you have no sensible mitigation techniques
14:40:35 <FUZxxl> Eddi|zuHause: true. And breakdowns occur fairly often.
14:40:41 <Eddi|zuHause> there is no such newgrf, as this is a builtin feature
14:40:53 <planetmaker> FUZxxl, you look for autorenew, not autoreplace
14:41:08 <planetmaker> or vice versa. but yes
14:41:22 <planetmaker> though not by themselves. It needs you to make that decision
14:41:29 <FUZxxl> Eddi|zuHause: apparently I'm too stupid to do that.
14:42:15 <FUZxxl> Now I understand how this works.
14:42:30 <FUZxxl> On another note, I have the feeling that monorail is a bit weird.
14:42:56 <FUZxxl> It appears were closely to the much more powerful maglev
14:43:08 <FUZxxl> And it's not really upgradeable to it.
14:57:22 <andythenorth> monorail is dubious
15:01:29 <andythenorth> it goes where the streets have no name
15:01:34 <andythenorth> with or without you
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15:03:01 <Pikka> "I know more about your religious beliefs than you do because I looked it up on wikipedia"
15:04:46 <Pikka> not to mention aantono insisting on posting about his problem in every single thread
15:05:21 <andythenorth> I think we have him in right place yet?
15:06:56 <andythenorth> transfers and station refits are borked htough
15:07:10 <andythenorth> I had an example in the game that was on nightly server
15:07:13 <andythenorth> might still be there
15:07:19 <andythenorth> totally screwed up behaviour
15:08:07 <planetmaker> hm... there might be some issue lurking. Many people seem to have issues there
15:09:36 <andythenorth> I found a run of issues 3-4 months ago, fonso fixed them
15:09:42 <andythenorth> seems we didn’t raise FS though
15:10:03 <andythenorth> issues like the reservation taking place, but the refit failing because the vehicles weren’t empty when the refit tried to run
15:10:09 <andythenorth> leaving the cargo marooned
15:13:47 <Eddi|zuHause> what's the deal with this aantono guy? he imposes his "problem" on other people who have totally unrelated problems...
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15:16:44 <andythenorth> he posted first in the Squid and FIRS threads :)
15:17:09 <andythenorth> despite that the train with the ‘bug’ belonged to Pikka
15:17:12 <andythenorth> so I blame pikka
15:18:06 <FUZxxl> Can someone suggest me some Germany themed NewGRFs?
15:19:29 <Eddi|zuHause> i think cargodist with refit orders needs to merge the graphs for different cargos, so each edge of the graph now has the cargos available to refit attached to it, but one combined capacity
15:21:10 <andythenorth> or NewStations (can’t remember which)
15:21:17 <planetmaker> FUZxxl, everything German usually is only badly findable when it comes to OpenTTD terms
15:22:54 <planetmaker> you'll have to search the interweb for it. No ingame downloads, no older versions of the NewGRFs (which you might need for older savegames), (very) infrequent updates
15:23:15 <planetmaker> in the German forums you will find links, yes
15:23:44 <planetmaker> Generally 'German' implies a German level of customer support :P
15:23:50 <planetmaker> by all means of cliché
15:24:44 * planetmaker is not necessarily an exception :P
15:25:02 <FUZxxl> I just want my H/V signals...
15:25:34 <planetmaker> change the driving side. And try again a new game
15:25:55 <planetmaker> maybe that helps. maybe not. dunno :)
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15:28:00 <planetmaker> and actually.... good bye till tomorrow :)
15:28:30 <planetmaker> sorry. But I would not want to miss out the dinner... ;)
15:28:47 <planetmaker> and it's a lovely way to there and I got my camera with me :D
15:29:09 <Alberth> hopefully you're early enough to make a few pictures
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15:38:10 <andythenorth> made any more bugs?
15:38:43 <Alberth> is income > 1,000,000 pound in 15 years a bug?
15:40:30 <Alberth> nah, for a complete base set in full detail :)
15:42:48 <Alberth> also 140MB for just an industry set of 10 or so buildings :)
15:43:42 <Pikka> don't forget to get pineapple trains while you're there
15:44:03 <FUZxxl> wasn't yeti the set with the cool animated industried?
15:44:19 <FUZxxl> Pikka: Thank you for drawing the Berlin U-Bahn trains.
15:44:19 <Alberth> that's the yeti I am talking about
15:46:22 <Pikka> what did you do to squidfish, andythenorth?
15:47:08 <andythenorth> Alberth: Iron Horse is easy to make money with
15:47:14 <andythenorth> everything is fast and cheap
15:47:25 <Alberth> ok, then it's not a bug
15:47:32 <andythenorth> Pikka: I did that? Clever me.
15:48:01 <andythenorth> doesn’t look like that for me
15:48:14 <andythenorth> did you do that? o_O
15:48:29 <andythenorth> changed newgrfs on a running game
15:50:57 <Eddi|zuHause> that would be my first guess as well
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15:58:32 <andythenorth> looks like he had a version where two rosters were present, and now he has the version where the second one is removed temporarily
15:58:38 <andythenorth> maybe I didn’t bump savegame version
15:59:03 <Eddi|zuHause> min compatible version?
16:00:10 <andythenorth> it wasn’t there last time I looked :P
16:00:26 <Alberth> it sneaked itself in :)
16:00:54 <Eddi|zuHause> committed stuff that wasn't meant to be committed?
16:04:21 <andythenorth> bad branch merge is my first guess
16:04:27 <andythenorth> I don’t understand hg branch merges at all
16:04:37 <andythenorth> hmm that was after rc8 tag
16:07:13 <FUZxxl> Now I compiled the new OpenTTD (instead of using the Debian package) and music won't play anymore...
16:07:35 <andythenorth> and now the FISH build doesn’t work either :P
16:07:41 * andythenorth back to work, fix crap later
16:07:45 <FUZxxl> Do I have to select to use timidity at compile time?
16:08:49 <Eddi|zuHause> FUZxxl: did configure complain about missing libraries?
16:09:13 <FUZxxl> > checking libtimidity... not found
16:09:23 <Eddi|zuHause> FUZxxl: does openttd -h list anything?
16:09:33 <Eddi|zuHause> FUZxxl: no, libtimidity is not the same as timidity
16:09:46 <Eddi|zuHause> timidity is run via extmidi
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16:09:55 <FUZxxl> List of music drivers:
16:09:55 <FUZxxl> extmidi: External MIDI Driver
16:09:55 <FUZxxl> null: Null Music Driver
16:09:59 <Eddi|zuHause> libtimidity is some really outdated stuff
16:10:19 <FUZxxl> Do I have to set the music driver to extmidi in my openttd.cfg?
16:10:44 <Eddi|zuHause> it should be detected by default
16:10:50 <LordAro> wrt new ottdcoop paste service, is there an equivalent upload script? (the previous had "lodgeit.py") i always found it very useful... (yes, i could write my own, but effort..)
16:11:47 <Eddi|zuHause> extmidi = timidity <-- it says in my openttd.cfg
16:11:58 <Eddi|zuHause> but i haven't tried music in ages
16:12:19 <FUZxxl> It doesn't on my system
16:12:34 <Eddi|zuHause> did it detect the sound set?
16:12:36 <FUZxxl> under [misc] or under [music]
16:14:12 <Eddi|zuHause> *mental note* get a useful soundfont before trying music again...
16:14:18 <Eddi|zuHause> this sounds terrible...
16:16:25 <Eddi|zuHause> anyway, i don't know what you can do now. there's a way to specify the command that extmidi uses on the command line
16:16:34 <Eddi|zuHause> but i don't remember the syntax
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17:10:45 <DorpsGek> Commit by alberth :: r26811 /trunk/src (6 files in 4 dirs) (2014-09-11 17:10:38 UTC)
17:10:46 <DorpsGek> -Fix[FS#6108]: Fixed spelling error in widget name.
17:19:17 <frosch123> we already have a script to upload stuff
17:21:54 <frosch123> sorry for not answering your question btw :p
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17:27:24 <frosch123> the guys at #freerct might know :)
17:29:06 <LordAro> also, that script isn't working ;)
17:29:30 <LordAro> returns the value correctly, but then complains - the grep statement isn't working correctly
17:31:10 * DanMacK slaps andythenorth around a bit with a large fishbot
17:31:28 <frosch123> he is searching for a cat or something
17:45:38 <Eddi|zuHause> you don't find a cat. a cat finds you
17:46:40 <DorpsGek> Commit by translators :: r26812 /trunk/src/lang (5 files) (2014-09-11 17:46:29 UTC)
17:46:41 <DorpsGek> -Update from WebTranslator v3.0:
17:46:42 <DorpsGek> afrikaans - 9 changes by telanus
17:46:43 <DorpsGek> polish - 30 changes by McZapkie
17:46:44 <DorpsGek> slovak - 4 changes by Milsa
17:46:45 <DorpsGek> slovenian - 1 changes by ntadej
17:46:46 <DorpsGek> spanish - 4 changes by SilverSurferZzZ
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18:33:51 <frosch123> LordAro: did you finish your script? :p
18:34:02 <LordAro> i got it working, at least
18:34:26 <frosch123> i need a new one, the other one does not work :p
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18:36:11 <LordAro> feel free to improve it ;)
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18:40:08 <andythenorth> also where is cat?
19:05:47 <andythenorth> so no more Iron Horse bugs?
19:15:28 <andythenorth> fun times, this 3-part vehicle game
19:17:09 <andythenorth> solved that issue :P
19:18:38 <andythenorth> so does anything trigger re-randomising the vehicle random bits?
19:18:41 <andythenorth> or can I trust them?
19:35:19 <Wolf01> I forgot how painfully was to start a new game with trains using ukrs and opengfx+ industries
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