IRC logs for #openttd on OFTC at 2014-09-12
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10:48:05 <Pikkaphone> more like bananaphone
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11:51:59 <Eddi|zuHause> <andythenorth> so does anything trigger re-randomising the vehicle random bits? <- if you don't set any triggers, it won't be triggered
11:52:23 <andythenorth> so I can probably use that to fix smoke for randomly-reversed engines
11:52:30 <andythenorth> or I just leave it coming out of the cab
11:53:33 <Eddi|zuHause> just make sure you use the same decision chain everywhere
11:53:53 <andythenorth> oh so I have to use the same random switch, and then check which callback I’m in?
11:54:02 <andythenorth> or just same structure for random switch?
11:54:13 <peter1138> use the same random bit that determines if the vehicle is reversed...
11:54:22 <Eddi|zuHause> copy-paste will be enough
11:54:25 <andythenorth> it’s fake reversed
11:54:44 <andythenorth> I broke most of newgrf with these 3-part articulated vehicles
11:54:51 <andythenorth> I can use ~nothing of the built-in stuff
11:55:09 <andythenorth> I’m going to have to build my own switches for cargo load states too :P
11:55:29 <peter1138> i said use the same bit, not use the reversed flag.
11:55:30 <Eddi|zuHause> i've done that as well
11:55:48 <peter1138> if you used different bits for the smoke, then it wouldn't match...
11:55:51 <Eddi|zuHause> but also because i don't like the 33/66 split
11:55:51 <andythenorth> oic, check a bit
11:56:01 <andythenorth> does nml have that built in?
11:56:05 <Eddi|zuHause> i want more like a 10/90 split for 3 loading states
11:56:52 <andythenorth> nml has ‘dependent’
11:56:57 <Eddi|zuHause> so empty: <10%, half-full: 10-90%, full: >90%
11:57:02 <andythenorth> Eddi|zuHause: agreed, makes sense
11:57:08 <andythenorth> might code that tonight
11:57:35 <andythenorth> I don’t actually understand the nml dependent stuff
11:58:08 <Eddi|zuHause> yes, "dependent" is what you want
11:59:48 <Eddi|zuHause> and you want FORWARD_SAME or BACKWARD_SAME for the other vehicle parts
12:00:12 <andythenorth> for smoke, or for cargos?
12:00:18 <Eddi|zuHause> for the random switches
12:01:12 <Eddi|zuHause> the first part uses "SELF" as reference, the second part FORWARD_SAME(1) and the third part FORWARD_SAME(2)
12:01:56 <Eddi|zuHause> then they all read the random bits of the same vehicle
12:02:05 <Eddi|zuHause> err, SELF, not SAME
12:02:30 <andythenorth> I found that yesterday
12:02:42 <andythenorth> I had vehicles in depot different colour to out of depot ;)
12:03:56 <andythenorth> why do we do them?
12:04:16 <Pikkaphone> should make a cabeese of the world set
12:04:39 <Pikkaphone> 50 useless vehicles to fill your buy list
12:04:46 <andythenorth> and random variations
12:06:06 <andythenorth> Iron Horse caboose has no variations
12:06:17 <Pikkaphone> 50 useless vehicles is not a radical departure from traditional set design hur hur
12:07:06 <andythenorth> it’s symmetrical
12:07:30 <andythenorth> I keep thinking….cargo bonus for having a cabeese?
12:07:31 <andythenorth> then I think again
12:07:42 <Pikkaphone> bad bad bad feature
12:08:05 <andythenorth> improved reliability?
12:10:15 <Pikkaphone> but what of ship cabeese?
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12:28:33 <Pikka> also, don't give cabeese low speed limits
12:28:48 <Pikka> that's shamefully realistic
12:29:58 <Pikka> andythenorth, my assigment is in (with almost an hour to spare!), so I guess I'm working on a hoverzellepin now
12:30:52 <andythenorth> Pikka: cabeese could have no speed limit?
12:31:53 <Pikka> I think that some wagons having speed limits and some not is a bad feature, inconsistency and all
12:32:38 <andythenorth> inconsistency be damned
12:32:50 <planetmaker> omg. We should make a totally consistent set
12:32:57 <planetmaker> 10 vehicles. All the same speed and same stats
12:32:58 <andythenorth> once you’re at 100mph+, it might as well be no speed limit imho
12:33:06 <Pikka> but certainly in bineabble the caboose goes 150mph
12:33:19 <Pikka> which is as fast as any other wagon
12:33:23 <andythenorth> hi hi planetmaker
12:33:44 <andythenorth> is meh backwards
12:33:57 <andythenorth> planetmaker: make an Iron Horse fork, totally consistent
12:34:01 <andythenorth> all vehicles have sames stats
12:34:12 <planetmaker> buy different vehicles just for the looks
12:34:21 <andythenorth> 8/8, 65mph, 30 units, refittables
12:34:23 <planetmaker> I'll call that set trojan horse then
12:34:24 <peter1138> why change the looks? that's inconsistent
12:37:42 <andythenorth> Pikka: so which hoverzellepin? o_O
12:37:47 <andythenorth> a realism one, or a made-up one?
12:38:28 <Pikka> srn4ish? I mean, I want a made-up one, but I can make it as "realism" as you want.
12:40:48 <Pikka> no hovercaboose though, shameful display
12:41:29 <andythenorth> I need a smaller one as well
12:41:41 <Pikka> a passenger one or a container one?
12:42:47 <andythenorth> was only ever a prototype
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15:34:47 <Pikka> lol @ the train driving through the tram on the crossing @ 57s D:
15:35:31 <Pikka> lol @ the tram chucking a uey @ 2:03
15:36:03 <andythenorth> nice to know they kept the spirit of ttd
15:36:10 <andythenorth> they said they are inspired by it
15:36:48 <andythenorth> but will I play it?
15:37:06 <andythenorth> neither do I know
15:37:09 <Pikka> it supposedly has very poor performance, and isn't out onna mac yet
15:37:16 <andythenorth> must have itonna mac
15:37:38 <Pikka> it was supposed to be released for mac and linux today, I don't know if it was/will be though
15:38:38 <Alberth> people getting in the tram part where there is no door @ 1:58
15:39:12 <peter1138> urgh, i blinked this morning, and another massive load of updates appeared :S
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16:02:00 <Eddi|zuHause> i think it looks kinda cool
16:02:08 <Eddi|zuHause> i haven't played it.
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17:45:40 <DorpsGek> Commit by translators :: r26813 /trunk/src/lang (afrikaans.txt german.txt) (2014-09-12 17:45:33 UTC)
17:45:41 <DorpsGek> -Update from WebTranslator v3.0:
17:45:42 <DorpsGek> afrikaans - 16 changes by telanus
17:45:43 <DorpsGek> german - 25 changes by MG
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18:19:14 <Supercheese> I approve of the "allow autorefit even if GRF doesn't" feature
18:20:08 <Alberth> sounds like a nice recipe for disasters
18:21:04 <Supercheese> eh, I make a lot of custom changes that y'all likely wouldn't approve of :P
18:21:29 <andythenorth> I approve of removing the newgrfs ability to prevent autorefit in a cb
18:23:17 <Rubidium> I approve of replacing all cargos with one cargo: "matter". Solves all the refit related issues once and for all
18:23:39 <Supercheese> but what if you want to add "energy" cargo?
18:23:47 <Supercheese> you'd have one heck of a conversion factor
18:23:48 <Rubidium> that's matter as well
18:24:31 <planetmaker> conversion factor of 9*10^16 only
18:27:24 <Alberth> see those trains fly!
18:28:30 <planetmaker> cargo: 15t of matter. refit: 9*10^22 units of energy
18:29:07 <Rubidium> isn't matter just a container of energy?
18:29:24 <planetmaker> Rubidium, not really :)
18:30:10 <andythenorth> I approve of overflows
18:30:56 <Supercheese> "I'm reporting an overflow error in your code." "My cup runneth over."
18:31:19 <planetmaker> Supercheese, isn't that reporting an overflow error on your keyboard? :D
18:31:39 <Supercheese> Be hard to report that since they keyboard would stop working :P
18:33:11 <Rubidium> okay, I revoke my approval of the cargo "matter" and replace it with an approval for the cargo "particle"
18:34:03 <Supercheese> "Your cargo has tunneled out of its potential well inside the wagon"
18:34:04 <planetmaker> particle and matter is equivalent :)
18:34:20 <Rubidium> then photons are matter?
18:34:39 <planetmaker> photons matter. For sure :P
18:34:58 <Supercheese> They only matter to physicists :P
18:35:09 <planetmaker> would be dark without, Supercheese ;)
18:35:30 <planetmaker> higgs probably matters, too. Especially in the buget planning
18:35:51 <Rubidium> but not in sense of the cargo "matter" vs "particle"
18:45:21 <andythenorth> but anyway, commit that patch!!!
18:45:25 * andythenorth thinks maybe not
18:45:32 <andythenorth> but the autorefit cb is silly
18:51:21 <andythenorth> also, where is my free U2 album?
18:51:46 <Supercheese> The Internet, I would expect
18:55:46 * andythenorth fixes Iron Horse some more
18:55:57 <andythenorth> Alberth: did you make more bugs yet? :)
18:56:21 <Wolf01> I want to do something, I have a lot of ideas
18:58:26 <Alberth> not sure I want to continue shortly, it's a bit of a boring game
18:59:09 <andythenorth> Horse not challenging enough?
18:59:14 <andythenorth> it’s quite easy to make money with
19:05:38 <Alberth> no nice clusters of industry that produce heaps of stuff to transport
19:06:09 <Alberth> no RV to bridge small gaps
19:06:20 <Alberth> and no fast trains to bring it in from far away
19:07:04 <Alberth> ie 17 years into the game
19:07:04 <andythenorth> yeah, it starts 1870 because Dan starts games early
19:07:09 <andythenorth> but I only play 1900+
19:07:47 <andythenorth> pre-1900 seems to suit people who like to watch the trains go by :)
19:10:51 <Alberth> I do that too, but it needs more interesting amounts of traffic first :p
19:12:21 <andythenorth> change the year :P
19:13:00 <Alberth> that would be cheating :p
19:13:34 <Alberth> besides, my newgrfs are probably all obsolete by now
19:15:41 <andythenorth> I am releasing most days :P
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19:16:27 <Rubidium> guess I made at least one release every day last week
19:17:56 <andythenorth> is that a lavatory humour joke?
19:18:35 <Rubidium> only releases of software
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19:30:39 * andythenorth had better make smoke
19:32:57 <Alberth> light a fire, add cloth with oil
19:34:14 <Eddi|zuHause> wouldn't that work better the other way around?
19:35:29 <andythenorth> bah, I don’t just randomise graphics
19:35:32 <andythenorth> I do it by date too
19:35:44 <andythenorth> that’s a lot of copy-paste just to move smoke around
19:37:26 <andythenorth> sometimes vehicle-local storage would be handy :P
19:38:28 <andythenorth> it’s not hard work
19:38:31 <andythenorth> just fiddly and boring
19:38:39 <andythenorth> and prone to going wrong with future changes
19:38:44 <Alberth> hmm, would also show up twice in the buy menu then, I guess
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19:40:09 <andythenorth> I should just randomise by build date
19:40:25 <andythenorth> odd days = forward, even days = backwards
19:41:22 <Alberth> even days in odd months or odd days in even months :p
19:41:42 <andythenorth> except if there’s an r in the month
19:41:43 <Alberth> but yeah, just days is enough :)
19:41:57 <andythenorth> it’s enough, until there are 3 variants :P
19:42:01 <Eddi|zuHause> andythenorth: but that will allow people to "cheat"
19:42:16 <Eddi|zuHause> andythenorth: also, what problem should that solve?
19:42:23 <Alberth> imho they're allowed to :)
19:42:26 <andythenorth> Eddi|zuHause: the switches I need to copy would be simpler
19:42:33 <andythenorth> it’s conceptually easy, just boring to do
19:42:46 <andythenorth> (wrt the correct route)
19:42:52 <Eddi|zuHause> what's so problematic about random switches?
19:43:06 <Eddi|zuHause> also, other switches need var61
19:44:19 * andythenorth starts on the boring copy-paste-change :P
19:46:30 <Eddi|zuHause> oh, and when i said "copy-paste", i actually meant code-generation
19:47:26 <andythenorth> you can write code generators *much* faster than me :P
19:47:32 <andythenorth> my brain is not made that way
19:47:41 <andythenorth> I can only write templates
19:52:40 <Eddi|zuHause> brains rarely are, it seems
19:57:16 <andythenorth> templates are brutally simple, it’s just substitution
19:57:20 <andythenorth> any idiot can do that
19:58:27 * andythenorth removes refit cb from Squid and Iron Horse
20:04:16 <andythenorth> I’m already running smoke cb to check for railtype :P
20:04:19 <andythenorth> more shenanigans
20:05:49 <peter1138> how many varactions do we have left?
20:15:26 <planetmaker> STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the front
20:15:27 <planetmaker> <-- so... should the last word now read 'front', 'beginning' or 'start'?
20:18:21 <Alberth> wrapping around from the first sprite to the end
20:19:00 <planetmaker> actually... yes. That's clearer imho
20:21:48 <Alberth> last seems better to match with first, to me
20:22:17 <planetmaker> ok, so it be. And vice versa in the other corresponding string :) Nice symmetry then
20:22:20 <Eddi|zuHause> it should also wrap "from last to first"
20:24:55 <Rubidium> s/at the front/to the other end when needed/ ?
20:27:07 <planetmaker> I like Alberth's solution better tbh
20:30:29 <DorpsGek> Commit by planetmaker :: r26814 trunk/src/lang/english.txt (2014-09-12 20:30:23 UTC)
20:30:30 <DorpsGek> -Fix [FS#6098]: Wording of tooltip in sprite alignment tool
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