IRC logs for #openttd on OFTC at 2014-09-03
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00:02:21 <peter1138> you can have that in vim if you want
00:03:14 <peter1138> pressing keys or clicking buttons to select whichever auto completion crap comes up with rather distract my coding
00:03:49 <Eddi|zuHause> look up function declarations/signatures/docstrings would sometimes help
00:04:38 <peter1138> that would require documenting it :p
00:11:35 <Guest1281> ok i think i try it with ubuntu and an vm in combination with eclipse
00:13:27 <Guest1281> thats why i like java write it once, compile it or run it everywhere
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01:13:46 <Pikka> who broke the forums, then?
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08:25:22 <VaLeo_q> Hi all! How can I enable cargodist in 1.4.2 (ubuntu deb)? Or do I need to compile openttd?
08:32:49 <planetmaker> check your advanced settings
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08:54:29 <VaLeo_q> ah thanks, in my translation it called not "cargodist" and it puzzled me
09:17:39 <peter1138> it's not called cargodist in english either
09:18:00 <peter1138> oh it is, just it's hidden by default
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10:05:42 <Eddi|zuHause> looks very... fractal
11:01:28 <LordAro> does it just go blank for anyone else?
11:03:10 <LordAro> after zooming in a bit
11:08:50 <Eddi|zuHause> use a different browser
11:09:08 <LordAro> already tried firefox and chrome
11:09:37 <Eddi|zuHause> also, don't use the browser's zoom function :p
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15:48:03 <Lopsi> I'm a bit of a newbie and I've got a question regarding waterwats
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15:48:58 <Lopsi> so I build a canal with a lock that goes straight from the sea to the refinery...
15:49:28 <Lopsi> and then, I'm a bit lost. I can't build a dock on a canal, it seems. Is the refinery behaving like a loading bay in itself, I don't have to build anything more?
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15:54:08 <Alberth> no, you do have to build a dock, one moment
15:56:44 <Lopsi> Oh, I see, a large canal it is then
15:56:51 <Lopsi> thanks Alberth, you might want to add that to the tutorial
15:56:59 <Alberth> not sure you need that, it's how I always make it
15:57:28 <Alberth> ships need a little turning space, or they will be lost
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15:58:54 <Alberth> feel free to add it to the tutorial, you are probably the better judge where things go wrong. I have been playing the game for so long, everything looks trivial to me
15:59:22 <Lopsi> well err, alright, I'll grab this picture of yours then
16:05:28 <Lopsi> is there a way to tell a loading bay/dock/station to accept a specific kind of goods, like oil or charcoal?
16:05:51 <LordAro> if it's in range, it'll accept it
16:06:26 <Alberth> you can force a cargo to unload at a station
16:07:09 <Alberth> "transfer" is for doing that with the idea that another vehicle will pick it up again, and move it to its destination
16:07:45 <Alberth> if that's what you're looking for, you should read about feeder systems
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16:08:26 <Alberth> with the new 1.4 stable, you can also enable cargo dist, which will do this stuff automatically
16:08:55 <Lopsi> thanks, I'll go read what a feeder is
16:09:48 <Alberth> note that you get paid in virtual money with transfers (yellow coloured amounts), until final delivery
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16:14:10 <Lopsi> hmm, I was able to do that without a feeder service
16:14:19 <Lopsi> simply with a loading bay
16:14:33 <Lopsi> why would I need a feeder in this situation? How would it improve it?
16:14:53 <Lopsi> sorry for french gibberish on screen :)
16:16:27 <Alberth> do you have cargo dist enabled?
16:16:46 <Alberth> it handles cargo unload/load for you automatically
16:17:19 <Alberth> well, if it works, who cares :)
16:17:30 <Lopsi> naah, I care, I want to understand
16:17:41 <Alberth> another explanation could be that you have a large station spread
16:17:48 <Lopsi> I then have to explain it to all my noob friends, important task
16:18:15 <Alberth> do you have the savegame somewhere available?
16:18:29 <Alberth> it's hard to guess from a picture how you set things up
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16:20:59 <Lopsi> feel free to tell me if you spot something awful
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17:17:08 <|xk05|> if i want to change my player name and rename my company, what are the commands in multiplayer?
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17:34:28 <avdg> "keep trying, it might be usefull someday"
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18:22:19 <Wolf01> uhm, silly thing, my grandma's cat loves to use carpets as "cars", so we can speak of petcars?
18:29:02 <Alberth> maybe it thinks it can fly :p
18:31:30 <Wolf01> planepet -> petplane, I'll wonder when I'll find a couple of words which should not be good to tell in public
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18:56:20 <andythenorth> what is on internet?
19:05:48 <andythenorth> ship cargo graphics
19:06:07 <andythenorth> is there any case for leaving the hatch covers open on a loaded ship?
19:06:15 <andythenorth> not realisms, so much as looks + gameplay use
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19:17:59 <Alberth> stack those coffee bags on the deck !
19:48:59 * Belugas craves some good coffee!!!
19:49:12 <Belugas> double expresso in Amsterdam
19:49:47 <Wolf01> come here then, litres of italian expresso every day
19:56:07 <Belugas> my nerves would not sustain such a threat, Wolf01 :)
19:56:14 <Belugas> hello andythenorth and all!
19:57:58 <Wolf01> mine doesn't too, but I found that coffee-stimulated-parkingson is good to write lot of code in a short time (I'm not sure about the correctness of such code)
19:59:55 <Belugas> but for sure, the expresso found in Italy must be a top rated one :D
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20:39:55 <andythenorth> so is belugas well?
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22:27:54 <Lopsi> Quick question here, is it possible to fast forward in a multiplayer game?
22:27:59 <Lopsi> Even being the admin, that is
22:30:09 <Lopsi> it's horribly slow mates
22:30:23 <Xaroth|Work> it'll get even slower once your clients start lagging behind
22:31:14 <Lopsi> that's why everything is cheaper in multiplayer, I suppose?
22:32:29 <Lopsi> maybe it's not the same difficulty though?
22:34:31 <Lopsi> so, huh, how do players cope with this speed?
22:36:59 <planetmaker> players just play?
22:37:17 <planetmaker> once your company has some size, there's more money you can spend in a given time. So the speed is fast enough
22:38:09 <Lopsi> maybe it's possible to raise max loan in server settings?
22:38:15 <planetmaker> and you have that much money within 10...20 minutes, if you do it right
22:38:44 <planetmaker> you have the exact same settings in MP as in SP
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