IRC logs for #openttd on OFTC at 2014-09-04
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07:37:06 <Pikkaphone> everyone playing train fever, then?
07:38:11 <planetmaker> no. no. Where do you think?
07:38:27 <planetmaker> I'm totally none-feverish ;)
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07:49:19 <Pikkaphone> I'm sure it's no openttd
07:50:04 <__ln__> openttd is a clone of some train game from the 90s.
07:55:44 <peter1138> WHY DOES IT RUN SO SLOW THEN
07:56:01 <Xaroth|Work> because it's emulating old skool retro speed
07:56:48 <planetmaker> peter1138, clearly the game is paying tribute to the average age of the players which started with ttd ;)
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08:02:02 <andythenorth> still, built a lot of bulk terminals
08:02:26 <andythenorth> need jet-powered-oil-zellepin-tankers
08:06:14 <andythenorth> train fever fever
08:11:12 <Pikka> that's my excuse for not working on the GS
08:14:42 <Pikka> otoh I'm writing a GS where towns give you one of 16 different goals, and industry founding is required for only one of them.
08:14:51 <b_jonas> Pikka: it's running slow because you've started the game with a huge map. use a small map.
08:15:30 <b_jonas> peter1138: it runs slow because you've started the game with a huge map. use a msall map.
08:16:47 <planetmaker> bad bad excuse, Pikka :)
08:17:29 <planetmaker> and 15 goals is sufficient. We only have 15 companies, do we? :P
08:18:07 <Pikka> it's a goal per town, not a goal per player :) and the industry founding one is a good one. :P
08:23:18 <andythenorth> how is SV checking industry founding?
08:23:38 <Pikka> it just cares that the industries are there, not where they came from
08:26:00 <planetmaker> Pikka, I'm totally d'accord with you, it's a good one and a good feature request
08:26:26 <planetmaker> Now only someone has to find the time to code it. Not terribly difficult, just time. Could be me... but yeah :)
08:27:18 <Pikka> I have two pretty big assignments to do for next week anyway. and train fever. :P
08:27:19 <b_jonas> you mean like not closing the last oil refinery back when there's no sea oil rigs yet so it's not worth to transport oil?
08:27:32 <planetmaker> pfft. Don't fall prey to the fever ;)
08:27:42 <b_jonas> I think ottd knows to do that, unlike the original ttd
08:27:52 <planetmaker> no, we don't mean that, b_jonas
08:34:23 <peter1138> Hmm, enabled the autohinter in freetype, not sure I like it.
08:34:43 <peter1138> It... enables the autohinter?
08:35:14 <planetmaker> :) ok, what's an "autohinter"?
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11:16:09 <Pikka> it manages blue zones and normalises widths, apparently
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12:03:22 <Lopsi> Just wanted to rant against those bloody towns that can't even take 100 crates of goods before shutting down the station
12:03:31 <Lopsi> fucking politicians, man
12:04:09 <peter1138> doesn't sound like openttd
12:05:10 <Lopsi> forgot to mention they'll re-open the station every once in a while just to make me change all my train orders again
12:06:15 <peter1138> i don't understand what you mean with shutting down or reopening stations
12:06:22 <Lopsi> they don't accept goods anymore
12:06:24 <peter1138> cos that never happens
12:06:33 <b_jonas> peter1138: the station is in a small town, so there's not enough buildings to accept goods around it
12:07:11 <b_jonas> can happen even more easily if you have the "realistic catchment areas" option set so road vehicle stations accept less
12:07:16 <Lopsi> wondering if I can boost the town somehow?
12:07:33 <b_jonas> Lopsi: transport passengers in it,
12:07:43 <peter1138> i've never heard anyone call a town not accepting goods as "shutting down a station" before
12:08:14 <Lopsi> they don't actually shut down the station in itself, they disable goods entrance, which is basically the same in my case
12:11:03 <Lopsi> basically making goods my strongest investment was a mistake, at least when I chose this town then
12:11:28 <peter1138> i usually stick with passengers, they never go away
12:11:54 <Lopsi> but isn't that the lowest value item?
12:12:33 <peter1138> there's a lot of them
12:13:02 <b_jonas> if you want money early in the game, coal always works the best
12:13:20 <b_jonas> later in the game, when you have grown the cities, passengers can bring the most money
12:13:47 <Lopsi> yes, problem with coal is it doesn't supply a larger tech chain
12:14:09 <Lopsi> I can't bring the produced energy into towns to grow them
12:17:54 <peter1138> well there's always the world of newgrfs
12:45:45 <Lopsi> lots of paper factories on my map, not a single forest
12:52:25 <planetmaker> use nightly builds. They will warn about total absence of an industry upon map creation
13:06:13 <Pikka> industry button -> fund industry -> fund/prospect depending on your game settings. although if the game couldn't generate a forest at mapgen, it won't be able to plant one for you either, unless you've changed the landscape.
13:06:22 <Pikka> forests in subarctic need to be above the snowline
13:06:52 <Lopsi> indeed it doesn't provide the "plant forest" option
13:06:57 <Lopsi> I'll try to clear an area, thanks
13:07:52 <Pikka> if forest doesn't appear in the fund new industry list at all, you might need to change your "manual primary industry construction method" setting in advanced settings
13:09:24 <b_jonas> and if it can't build a forest, you've lost the money
13:09:53 <Pikka> if it's set to prospecting, yes
13:30:09 <Lopsi> I can't locate this setting
13:30:14 <Lopsi> which category does it fall under?
13:33:52 <Pikka> it's environment -> industries in the nightlies
13:34:10 <Pikka> in 1.4 I don't know, try filtering
13:35:26 <Lopsi> so it's set to "non", I set to prospect?
13:35:51 <Pikka> or "as other industries" if you want to select where the forest gets planted
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13:52:19 <Lopsi> will my old trucks/trains automatically be replaced?
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14:04:21 <planetmaker> depends on your autorenew settings and your available money and whether vehicles can find a route to deptos and whether you play with breakdowns and whether, when playing without, you allow vehicles to visit depots nonetheless
14:04:44 <planetmaker> and depends probably on some more stuff which I simply forgot :)
14:06:37 <Lopsi> alright, I'll check my options thank you :)
14:06:53 <Lopsi> I suppose autorenew settings are in advanced settings?
14:18:08 <Sylf> Advanced Setting -> Vehicles -> Autorenew in version 1.4.x and earlier
14:23:03 <Lopsi> my game is not in English, so I have to guess what word to filter, it's hardcore mode
14:23:42 <Lopsi> but I didn't find it in the Vehicles tab, weird
14:23:52 <Sylf> You can change the language to English for a moment, locate the setting, and change the laguage back :)
14:24:44 <planetmaker> and possibly make sure you don't use 'Basic settings' at the top selector bug 'Advanced' or 'All'
14:25:10 <Sylf> I assumed he did when he said hardcore mode
14:25:37 <Lopsi> haaah, that was that planetmaker
14:25:48 <Lopsi> Sylf: this game is basically a hardcore mode in itself :d
14:26:59 <Lopsi> thanks again for your help everyone, it's nice not to be left alone when starting ottd
14:27:23 <Lopsi> and sorry for hijacking this chan (a bit)
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15:43:49 <peter1138> Track 1: rip accurate (max confidence 200) [b324ee15], DB [b324ee15]
15:43:55 <peter1138> i guess that's a good rip, heh
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15:49:07 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 7 hours, 24 minutes, and 58 seconds ago: <andythenorth> oic
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17:45:25 <DorpsGek> Commit by translators :: r26767 trunk/src/lang/bulgarian.txt (2014-09-04 17:45:18 UTC)
17:45:26 <DorpsGek> -Update from WebTranslator v3.0:
17:45:27 <DorpsGek> bulgarian - 8 changes by komara
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17:58:08 <Lopsi> my friends and I spent one hour last night analyzing your railways
18:05:23 <Alberth> not to worry you, but you are one of us now :p
18:06:26 <Alberth> hmm, autoreplace gui needs an eng_list :p
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18:23:45 <Lopsi> what the hell I don't even
18:27:29 <NGC3982> Btw, changing the OpenTTD font is kind'a faux pas.
18:28:28 <DorpsGek> andythenorth: DanMacK was last seen in #openttd 2 hours, 38 minutes, and 34 seconds ago: <DanMacK> hey all
18:28:32 <DorpsGek> andythenorth: Pikka was last seen in #openttd 6 minutes and 3 seconds ago: <Pikka> run away!
18:30:47 <Alberth> as usual, you missed them all
18:37:29 <Wolf01> lol, Eddi|zuHause, I was saying "hey it looks altitude"...
18:44:17 <frosch123> huh, PSG283? who built that? there is a track connecting all the lines on both the station entry and exit...
18:44:35 <frosch123> V453000: isn't that a terrible junction?
18:45:16 <frosch123> hmm, oh, maybe i am just misinterpreting the sprites
18:45:31 <frosch123> i never use monorail :p
18:46:09 <andythenorth> monorail is silly
18:46:12 <andythenorth> it would fall over
18:46:20 <frosch123> i thought it were reserved tracks or something, but i guess it is just some weird underlay without actual track
18:46:29 <andythenorth> you need two rails for balance
18:49:44 <frosch123> looks like a monorail with training wheels
18:50:12 <glx> Eddi|zuHause: it's quite fun
18:51:25 <b_jonas> is there a grf that replaces a rail type with cogwheel?
18:51:53 <frosch123> Eddi|zuHause: is that a remake of luftrausers, or is it the other way around?
18:51:56 <Eddi|zuHause> what's a cogwheel?
18:52:10 <Eddi|zuHause> frosch123: never heard of that
18:52:32 <frosch123> only the swiss have cogwheel rails
18:52:43 <b_jonas> Eddi|zuHause: it's when between the two rails there's a third rail with a series of cogs, and the train has a cogwheel driving on it,
18:52:56 <frosch123> Eddi|zuHause: Zahnradbahn
18:52:57 <Eddi|zuHause> oh you mean rack railway?
18:53:03 <b_jonas> it helps the train go on steep slopes where an ordinary wheel wouldn't have enough traction
18:53:15 <Eddi|zuHause> i've seen a few screenshots, not sure if they were ever released
18:53:16 <b_jonas> Eddi|zuHause: apparently yes
18:54:12 <b_jonas> also, is there one that replaces monorail with the type where the rail is above the train and it's hanging from it?
18:54:39 <Eddi|zuHause> there was a tram replacement like that
18:55:18 <Prof_Frink> frosch123: The Welsh have at least one.
18:57:36 <Eddi|zuHause> frosch123: germany had a bunch of rack rails, but they became pretty obsolete around 1900, when engines developed enough traction by themselves
18:58:10 <andythenorth> snail was trying to figure out rack rail iirc
18:58:27 <andythenorth> it’s pretty meaningless imho, it’s just an adjustment of TE
18:58:43 <andythenorth> I might include some in Iron Horse, for novelty
18:58:55 <andythenorth> but we only have one kind of slope, and it won’t go up particularly fast
18:59:17 <Eddi|zuHause> it's pretty useless if they don't have a clear advantage
18:59:26 <b_jonas> andythenorth: well sure, openttd has only one kind of slope
18:59:38 <b_jonas> I'm just thinking of it as eyecandy
18:59:42 <Eddi|zuHause> if you're ever worried about "small" sets, rack railway is the first thing you'd cut :p
18:59:47 <b_jonas> it could be a tram replacement too of course
18:59:56 <b_jonas> not train replacement
18:59:59 <andythenorth> it would just be a novelty version of narrow gauge
19:00:22 <Eddi|zuHause> i think the DACH set has some rack railways planned
19:00:28 <b_jonas> um, I'm quite sure our cogwheel tram is not narrow gauge. it's normal gauge
19:00:39 <b_jonas> the same as other trams and trains
19:01:04 <Eddi|zuHause> around here, 50% of the trams are narrow gauge
19:01:10 <andythenorth> eye candy doesn’t win GS goals
19:01:36 <Eddi|zuHause> in switzerland, almost all of the remaining rack rails are narrow gauge
19:01:55 <b_jonas> I don't know of any narrow gauge trams here, only a few narrow gauge trains. there's certainly no narrow gauge tram in Budapest, though one narrow gauge train comes in the suburbs.
19:02:06 <Eddi|zuHause> b_jonas: tram replacements have the problem that there is no comcept of "roadtypes" (yet)
19:02:19 <b_jonas> Eddi|zuHause: yes, I know, there's only two road types, road and tram
19:02:37 <b_jonas> and it's probably not worth to add any
19:03:54 <b_jonas> I was also wondering on cable-pulled railways, or ski-lift type cars hung from a cable, but they would probably require a very different system of building from ttd railways or trams
19:04:15 <b_jonas> and they're not useful for long distance transport which is what ottd really simulates anyway
19:04:21 <b_jonas> nor is cogwheel rail really
19:05:05 <andythenorth> there’s no concept of roadtypes (ever)
19:05:19 * andythenorth wonders which will happen first: heat death of universe, or roadtypes in ottd
19:05:26 <andythenorth> and also which is more terrifying
19:05:52 <b_jonas> well, we at least have one-way roads now
19:06:25 <Eddi|zuHause> andythenorth: duke nu... err... wait
19:07:40 <b_jonas> andythenorth: which one will happen first, road vehicles overtaking slower or broken road vehicles, or the heat death of universe?
19:07:56 * andythenorth wonders about deleting buses from Road Hog
19:08:01 <andythenorth> why bus, when you can station walk?
19:11:06 <Eddi|zuHause> why have multiple vehicle generations, then, if you can just start in 2050?
19:12:03 <Eddi|zuHause> ...but... there are loads of bus sets out there, would be nice to have a pure truck set to complement them
19:13:18 <NGC3982> Dudes. Being used to clear windows with the "delete" key did not work as planned in AOEII.
19:15:46 <andythenorth> Eddi|zuHause: isn’t there a Hungarian truck set?
19:15:52 <andythenorth> looked quite nice
19:16:20 <Eddi|zuHause> NGC3982: lmao :p
19:16:34 <Eddi|zuHause> NGC3982: use the undo knob :p
19:16:59 <Eddi|zuHause> andythenorth: maybe.
19:27:52 <b_jonas> I'm trying to compile the latest stable openttd now
19:30:23 <FLHerne> b_jonas: They do already, but not articulated ones
19:39:22 <b_jonas> so many options. should I make vehicles never expire?
19:40:13 <andythenorth> I don’t trust expiration dates much
19:40:55 <b_jonas> ok wait, this was so long ago, what am I supposed to do with the opengfx file? did I have to copy the tarball (without uncompressing) somewhere?
19:41:33 <FLHerne> b_jonas: Yes, overtake
19:41:42 <b_jonas> I have my configure flags written up in my notes, but not what to do with the gfx
19:42:31 <b_jonas> ah, this readme explains
19:43:07 <FLHerne> b_jonas: /usr/share/openttd/baseset/, or ~/.openttd/baseset/
19:45:13 <b_jonas> FLHerne: isn't the directory called "data" instead of "baseset"?
19:45:59 <FLHerne> b_jonas: Not for ages
19:46:11 <FLHerne> I keep forgetting that and getting grumpily corrected :P
19:47:00 <b_jonas> I unpacked to data though, and the game seems to have picked it up
19:47:09 <b_jonas> it says OpenGFX 0.5.0
19:48:51 <b_jonas> I don't seem to have a "baseset" directory
19:51:13 <Eddi|zuHause> you can just create one
19:54:14 <b_jonas> which gfx did you say? OpenGFX+ Airports?
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20:03:06 <FLHerne> b_jonas: It still tries data, but there are separate baseset, newgrf and ai dirs now
20:05:59 <Eddi|zuHause> data is for legacy people
20:06:13 <Eddi|zuHause> (and also legacy installations)
20:06:29 <b_jonas> well, this is a legacy installation
20:06:36 <b_jonas> it's inherited the opengfx I had downloaded
20:06:57 <Eddi|zuHause> but i mean more like 0.7 kind of legacy
20:06:57 <b_jonas> good thing I'm checking the advanced options, there's some really strange things left there
20:07:06 <b_jonas> uh no, not that legacy
20:07:14 <b_jonas> only 1.0.something and 1.1.something
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20:15:06 <Frostbreeze> Hello guys, im new here and im looking for somebody, who have some nerves of steel and help me with basic ..?
20:26:05 <b_jonas> what's this "cargo distribution" about in the settings?
20:26:52 <FLHerne> b_jonas: It makes the cargo want to go places
20:27:09 <andythenorth> it automates transfers
20:27:15 <FLHerne> Rather than the normal TTD passengers, who get on, and then get off wherever the next stop happens to be
20:27:31 <FLHerne> Even if it's the same one, or a tiny village
20:27:40 <FLHerne> Or takes them back the way they came
20:27:51 * andythenorth still doesn’t really understand cdist
20:27:59 <andythenorth> the cargo has no destination, just a next hop
20:28:07 <andythenorth> but the stations report destinations
20:29:06 <Lopsi> Alberth, in the saves you shared with me, did you use a custom mapgen?
20:29:17 <Lopsi> because I can't have such a nice island in my vanilla game
20:33:27 <Rubidium> yay... made a pointless forum post ;)
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20:35:41 <andythenorth> maybe it will get modded out
20:35:56 <andythenorth> I caused some other people’s posts to be modded out I think :(
20:38:54 <b_jonas> so many power stations, sometimes two next to each other.
20:39:38 <b_jonas> guess some of them will close later
20:39:58 <FLHerne> b_jonas: They tend to close quite quickly when not supplied
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21:14:48 <b_jonas> can you recommend a town buildings gfx? I used the Swedish and Japanese buildings, and they're nice, but I'd like to try something new
21:26:56 <Supercheese> Total Town Replacement Set (TTRS)
21:28:07 <Supercheese> should be on B&N&N&S, v3.14
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21:34:07 * DanMacK slaps andythenorth around a bit with a large road hog
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21:53:08 <b_jonas> what are these non-company statue thingies in towns?
21:54:39 <b_jonas> oh, maybe they're from a newgfx
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22:37:47 <Lopsi> hmm, I'm already at year 1986, I'm worried 2050 will be here too soon
22:37:51 <Lopsi> can I still play after 2050?
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22:43:17 <planetmaker> you can play another 4997850 years beyond 2050 where the year will increase and infinite more where the year counter won't increase
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22:47:35 <Lopsi> hah, cool, planetmaker. I think that may be enough.
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