IRC logs for #openttd on OFTC at 2014-09-01
            
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05:48:11 <andythenorth> Pikka: isn’t it
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07:40:20 <peter1138> ’'’'’'’'’'’'
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14:34:20 <planetmaker> Eddi|zuHause, Milliarden (de) = billion (en) ;). I'm pretty sure Mrd is not an abbreviation which is generally understood.
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14:34:52 <Eddi|zuHause> planetmaker: the british should just go back to the long scale :p
14:35:06 <Eddi|zuHause> it's the only one that makes any sense...
14:35:49 <planetmaker> I can agree there, but won't help you being understood ;)
14:39:07 <Eddi|zuHause> the alternative is that i start advocating base 12 :p
14:44:24 <Xaroth|Work> do like some countries teach
14:44:29 <Xaroth|Work> increase the amount of ks
14:44:33 <Xaroth|Work> i.e. 1m == 1kk
14:44:35 <Xaroth|Work> 1b == 1kkk
14:45:09 <Xaroth|Work> (which I find a highly annoying method of noting it, but that's me)
14:49:16 <Eddi|zuHause> that sounds stupid
14:49:29 <Eddi|zuHause> also, 1b=1mm :p
14:49:54 <Eddi|zuHause> it's a bi-million
14:50:04 <Eddi|zuHause> a million sqared
14:50:39 <Eddi|zuHause> likewise, a tri-million is a million qubed (10^6)^3
14:51:11 <Eddi|zuHause> (have i mentioned that this is the only system that makes sense?)
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15:11:30 <LordAro> no one uses the long scale anymore
15:11:54 <Eddi|zuHause> except, everybody uses the long scale...
15:12:49 <Eddi|zuHause> except the americans, who have no clue, and the british, who are misguided
15:14:12 <LordAro> really? huh
15:14:30 <LordAro> i was of course, only talking about the English speaking world :p
15:14:59 <Eddi|zuHause> only that the majority of the world doesn't speak english
15:15:32 <LordAro> well, that's their fault
15:15:42 <Eddi|zuHause> all european languages except english and greek use the long scale
15:15:55 <Eddi|zuHause> the greek system is based on the myriad (10000)
15:16:08 <Eddi|zuHause> asian languages have other scales
15:17:23 <Eddi|zuHause> this gets really funny in places like canada, where the french part uses the long scale, and the english part uses the short scale...
15:17:57 <LordAro> clearly everyone should just use scientific notation
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15:35:06 <Alberth> o/
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16:52:47 <|xk05|> is there a significant advantage to using the unstable 1.4.3 over 1.4.2 at this time?
16:55:24 <LordAro> there's no 1.4.3
16:55:33 <LordAro> trunk is different to the 1.4.x branch
16:56:25 <|xk05|> ok, i suppose i meant nightly
16:56:33 <LordAro> obviously, trunk has more bug fixes and features than the stable branch
16:56:45 <LordAro> although nothing is coming to mind
16:56:54 <|xk05|> ok
16:57:03 <LordAro> trunk is very rarely unstable though
16:57:23 <|xk05|> im using the kubuntu 1.3.3 and im looking to upgrade to 1.4
16:58:46 <|xk05|> im just wondering if i want to just use the stable .deb or if there is a compelling reason to use nightly
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16:59:52 <Alberth> depends whether you use bleeding edge newgrfs
17:00:09 <Taede> and which (if any) multiplayer servers
17:00:40 <Alberth> good point Taede
17:01:38 <|xk05|> ok, my next question is, do i need to purge the 1.3.3 repo version before i install the .deb from the website, or can i upgrade over it?
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17:02:55 <Alberth> no idea, try it?
17:03:22 <Alberth> in general you want to keep the openttd graphics data files
17:03:38 <Alberth> if those are attached to your 1.3 version, it may be best to keep it
17:04:34 <LordAro> i think apt can cope with overwriting the old version
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17:06:31 <keoz> plop
17:08:38 <|xk05|> ok, synaptic says the kubuntu packages are opengfx 0.4.7-1, the website links to opengfx 0.5.0 for both stable and nightly
17:11:01 <|xk05|> soo, i can dpkg -i the stable .deb and see if it works, if it doesnt, i can purge all the distro stuff and install clean
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17:12:33 <Eddi|zuHause> you probably get warnings of missing sprites when using an older version of opengfx
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17:13:26 <Eddi|zuHause> these are not critical
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17:14:09 <Eddi|zuHause> but some buttons may have missing icons (represented as a question mark)
17:14:17 <Alberth> hi andy
17:14:20 <andythenorth> lo
17:14:32 <andythenorth> got a save for the game that me and pikka bob lost yesterday
17:14:35 <andythenorth> want to try again
17:14:47 <Alberth> never giving up eh? :)
17:15:07 <andythenorth> never die
17:15:09 <andythenorth> etc
17:15:09 <andythenorth> :P
17:15:29 <Eddi|zuHause> never capitulate?
17:15:48 <andythenorth> well maybe once a day
17:15:49 <Eddi|zuHause> (is that a word?)
17:15:52 <andythenorth> it is a word
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17:20:46 <|xk05|> aah. it wants some complicated apt voodoo, then. ill just go the clean install route
17:22:07 <keoz> You can also compile it. It's easier if you want to have more than one version.
17:22:40 * |xk05| nods
17:30:09 <LordAro> complicated? i don;t think so
17:30:16 <LordAro> just double-click the .deb, even
17:30:29 <LordAro> or download the generic linux binary
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17:37:48 <Alberth> hola
17:39:53 <andythenorth> quak
17:39:55 <|xk05|> ok. here's what happened, if its of any use. previous to upgrading from my distro's 1.3.3, i have used the in-game installer to upgrade gfx, etc. to 0.5.0
17:40:15 <frosch123> hai
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17:41:00 <Wolf01> hi hi
17:41:02 <planetmaker> hi hi
17:43:11 <|xk05|> i used 'apt-get remove' to remove the distro's 1.3.3, and 'apt-get autoremove' to clear the distro's opengfx, etc., packages, which preserved, apparently, the upgraded opengrx, which came from the in-game upgrade tool, i did this instead of using 'apt-get purge'
17:45:04 <|xk05|> this was apparently the right way, because after 'dpkg -i' on the downloaded stable .deb from the website, all the content, including the scenarios and opengfx 0.5.0 has been preserved, and my new openttd 1.4.2 seems to be working normally
17:45:38 <DorpsGek> Commit by translators :: r26766 trunk/src/lang/catalan.txt (2014-09-01 17:45:33 UTC)
17:45:39 <DorpsGek> -Update from WebTranslator v3.0:
17:45:40 <DorpsGek> catalan - 5 changes by juanjo
17:47:29 <peter1138> "double-click the .deb" is a truely bizarre concept.
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18:16:50 <Alberth> with ubuntu, anything is possible :)
18:22:24 <LordAro> s/ubuntu/\*nix/
18:23:02 <Alberth> I wouldn't bet on that :p
18:24:42 <planetmaker> nope, me neither :)
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19:23:01 <Pikka> andythenorth, frequently
19:24:10 <andythenorth> yes
19:24:15 <andythenorth> but not always
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19:35:03 <peter1138> i watched dr who
19:35:19 <peter1138> been a while, not seen it since the first series of the restart
19:35:40 <peter1138> modern tech though... via iplayer on a nintendo wii :p
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19:44:01 <andythenorth> flat docks?
19:44:20 <Pikka> does it?
19:44:25 <andythenorth> no
19:44:32 <andythenorth> but I can build lovely ones on slopes
19:48:31 <Pikka> better get patching
19:49:39 <andythenorth> :(
19:49:45 <andythenorth> anyone for losing at MP?
19:49:47 <andythenorth> game is up
19:49:56 <Pikka> mebe
19:50:53 <andythenorth> Alberth: frosch123 planetmaker game?
19:51:27 <Alberth> too late for me
19:51:35 <planetmaker> pretty late for that, yes
19:51:40 <andythenorth> np
19:51:41 <andythenorth> me also
19:51:48 <andythenorth> but going to play for 1 hour anyway :)
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20:09:56 <Wolf01> 'night
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21:46:39 <Pikka> hmm
21:46:47 <Pikka> what happened to the debug button?
21:48:03 <glx> something to enable in the console maybe
21:48:22 <Pikka> I have newgrf dev tools on, I have the sprite aligner and can change newgrfs
21:49:42 <Pikka> but no debug button on vehicles or land area information :/
21:52:48 <frosch123> it's not displayed for original vehicles :p
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21:52:57 <Pikka> oh
21:53:02 <Pikka> okay :)
21:53:06 <glx> makes sense :)
21:54:41 <Pikka> I was wondering whether a particular industry variable was supported by OpenTTD... since it's in NML, I guess it is. ;)
21:56:12 * Pikka continues to wonder about GS and AI being able to test arbitrary variables of vehicles, industries, etc
21:57:11 <frosch123> they have most, don't they?
21:57:36 <frosch123> biggest issue is the purchase list
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21:57:53 <frosch123> ais just have no clue what a vehicle is after purchase or wagon assembling :)
22:00:35 <glx> that's why there is an AI callback ;)
22:01:27 <frosch123> not exactly
22:01:34 <glx> but that doesn't help for "weird" requirements
22:01:45 <frosch123> it's actually completely useless
22:02:43 <glx> can't remember if we added a way for AI to know if a consist can start
22:03:05 <frosch123> after construction ais can check anything
22:03:14 <frosch123> but they have to iteratively buy and sell vehicles :p
22:03:19 <frosch123> there is no sandbox
22:03:50 <glx> yeah and IIRC the can/can't start return value isn't really AI usable
22:04:01 <glx> as it's most likely a string
22:06:35 <frosch123> night
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