IRC logs for #openttd on OFTC at 2014-09-01
⏴ go to previous day
01:10:50 *** luaduck is now known as luaduck_zzz
01:25:32 *** InvokeStatic has joined #openttd
02:22:27 *** Flygon__ has joined #openttd
03:30:17 *** Hazzard_ has joined #openttd
03:40:45 *** KWKdesign has joined #openttd
04:56:16 *** Eddi|zuHause has joined #openttd
05:47:37 *** andythenorth has joined #openttd
05:59:34 *** zeknurn has joined #openttd
06:58:03 *** andythenorth has joined #openttd
07:25:14 *** jjavaholic has joined #openttd
08:16:09 *** andythenorth has left #openttd
08:31:49 *** Progman has joined #openttd
08:34:10 *** Midnightmyth has joined #openttd
08:49:28 *** tokai|noir has joined #openttd
08:49:28 *** ChanServ sets mode: +v tokai|noir
10:02:36 *** Pikkaphone has joined #openttd
10:07:51 *** FLHerne has joined #openttd
11:14:23 *** HerzogDeXtEr has joined #openttd
11:32:04 *** Supercheese is now known as Guest1132
11:32:06 *** Supercheese has joined #openttd
12:33:06 *** shirish has joined #openttd
13:52:52 *** MTsPony has joined #openttd
13:53:49 *** MTsPony has joined #openttd
14:32:45 *** FLHerne has joined #openttd
14:34:20 <planetmaker> Eddi|zuHause, Milliarden (de) = billion (en) ;). I'm pretty sure Mrd is not an abbreviation which is generally understood.
14:34:52 <Eddi|zuHause> planetmaker: the british should just go back to the long scale :p
14:35:06 <Eddi|zuHause> it's the only one that makes any sense...
14:35:49 <planetmaker> I can agree there, but won't help you being understood ;)
14:39:07 <Eddi|zuHause> the alternative is that i start advocating base 12 :p
14:44:24 <Xaroth|Work> do like some countries teach
14:44:29 <Xaroth|Work> increase the amount of ks
14:45:09 <Xaroth|Work> (which I find a highly annoying method of noting it, but that's me)
14:49:16 <Eddi|zuHause> that sounds stupid
14:49:54 <Eddi|zuHause> it's a bi-million
14:50:04 <Eddi|zuHause> a million sqared
14:50:39 <Eddi|zuHause> likewise, a tri-million is a million qubed (10^6)^3
14:51:11 <Eddi|zuHause> (have i mentioned that this is the only system that makes sense?)
15:11:30 <LordAro> no one uses the long scale anymore
15:11:54 <Eddi|zuHause> except, everybody uses the long scale...
15:12:49 <Eddi|zuHause> except the americans, who have no clue, and the british, who are misguided
15:14:30 <LordAro> i was of course, only talking about the English speaking world :p
15:14:59 <Eddi|zuHause> only that the majority of the world doesn't speak english
15:15:32 <LordAro> well, that's their fault
15:15:42 <Eddi|zuHause> all european languages except english and greek use the long scale
15:15:55 <Eddi|zuHause> the greek system is based on the myriad (10000)
15:16:08 <Eddi|zuHause> asian languages have other scales
15:17:23 <Eddi|zuHause> this gets really funny in places like canada, where the french part uses the long scale, and the english part uses the short scale...
15:17:57 <LordAro> clearly everyone should just use scientific notation
15:33:32 *** Alberth has joined #openttd
15:33:32 *** ChanServ sets mode: +o Alberth
16:04:22 *** TheMask96 has joined #openttd
16:06:48 *** oskari89 has joined #openttd
16:27:00 *** luaduck_zzz is now known as luaduck
16:46:39 *** Hazzard has joined #openttd
16:52:47 <|xk05|> is there a significant advantage to using the unstable 1.4.3 over 1.4.2 at this time?
16:55:33 <LordAro> trunk is different to the 1.4.x branch
16:56:25 <|xk05|> ok, i suppose i meant nightly
16:56:33 <LordAro> obviously, trunk has more bug fixes and features than the stable branch
16:56:45 <LordAro> although nothing is coming to mind
16:57:03 <LordAro> trunk is very rarely unstable though
16:57:23 <|xk05|> im using the kubuntu 1.3.3 and im looking to upgrade to 1.4
16:58:46 <|xk05|> im just wondering if i want to just use the stable .deb or if there is a compelling reason to use nightly
16:59:52 <Alberth> depends whether you use bleeding edge newgrfs
17:00:09 <Taede> and which (if any) multiplayer servers
17:01:38 <|xk05|> ok, my next question is, do i need to purge the 1.3.3 repo version before i install the .deb from the website, or can i upgrade over it?
17:02:19 *** KWKdesign has joined #openttd
17:03:22 <Alberth> in general you want to keep the openttd graphics data files
17:03:38 <Alberth> if those are attached to your 1.3 version, it may be best to keep it
17:04:34 <LordAro> i think apt can cope with overwriting the old version
17:05:26 *** oskari892 has joined #openttd
17:08:38 <|xk05|> ok, synaptic says the kubuntu packages are opengfx 0.4.7-1, the website links to opengfx 0.5.0 for both stable and nightly
17:11:01 <|xk05|> soo, i can dpkg -i the stable .deb and see if it works, if it doesnt, i can purge all the distro stuff and install clean
17:11:23 *** FLHerne has joined #openttd
17:12:33 <Eddi|zuHause> you probably get warnings of missing sprites when using an older version of opengfx
17:13:26 <Eddi|zuHause> these are not critical
17:14:09 *** andythenorth has joined #openttd
17:14:09 <Eddi|zuHause> but some buttons may have missing icons (represented as a question mark)
17:14:32 <andythenorth> got a save for the game that me and pikka bob lost yesterday
17:14:35 <andythenorth> want to try again
17:14:47 <Alberth> never giving up eh? :)
17:15:29 <Eddi|zuHause> never capitulate?
17:15:48 <andythenorth> well maybe once a day
17:15:49 <Eddi|zuHause> (is that a word?)
17:16:16 *** luaduck is now known as luaduck_zzz
17:20:46 <|xk05|> aah. it wants some complicated apt voodoo, then. ill just go the clean install route
17:22:07 <keoz> You can also compile it. It's easier if you want to have more than one version.
17:30:09 <LordAro> complicated? i don;t think so
17:30:16 <LordAro> just double-click the .deb, even
17:30:29 <LordAro> or download the generic linux binary
17:37:42 *** frosch123 has joined #openttd
17:39:55 <|xk05|> ok. here's what happened, if its of any use. previous to upgrading from my distro's 1.3.3, i have used the in-game installer to upgrade gfx, etc. to 0.5.0
17:43:11 <|xk05|> i used 'apt-get remove' to remove the distro's 1.3.3, and 'apt-get autoremove' to clear the distro's opengfx, etc., packages, which preserved, apparently, the upgraded opengrx, which came from the in-game upgrade tool, i did this instead of using 'apt-get purge'
17:45:04 <|xk05|> this was apparently the right way, because after 'dpkg -i' on the downloaded stable .deb from the website, all the content, including the scenarios and opengfx 0.5.0 has been preserved, and my new openttd 1.4.2 seems to be working normally
17:45:38 <DorpsGek> Commit by translators :: r26766 trunk/src/lang/catalan.txt (2014-09-01 17:45:33 UTC)
17:45:39 <DorpsGek> -Update from WebTranslator v3.0:
17:45:40 <DorpsGek> catalan - 5 changes by juanjo
17:47:29 <peter1138> "double-click the .deb" is a truely bizarre concept.
18:04:29 *** Imanide has joined #openttd
18:05:26 *** oskari89 has joined #openttd
18:16:50 <Alberth> with ubuntu, anything is possible :)
18:23:02 <Alberth> I wouldn't bet on that :p
18:24:42 <planetmaker> nope, me neither :)
18:39:32 *** andythenorth has joined #openttd
18:41:49 *** gelignite has joined #openttd
18:50:54 *** andythenorth has joined #openttd
19:05:34 *** oskari892 has joined #openttd
19:23:01 <Pikka> andythenorth, frequently
19:35:19 <peter1138> been a while, not seen it since the first series of the restart
19:35:40 <peter1138> modern tech though... via iplayer on a nintendo wii :p
19:44:32 <andythenorth> but I can build lovely ones on slopes
19:49:45 <andythenorth> anyone for losing at MP?
19:50:53 <andythenorth> Alberth: frosch123 planetmaker game?
19:51:35 <planetmaker> pretty late for that, yes
19:51:48 <andythenorth> but going to play for 1 hour anyway :)
20:05:40 *** oskari89 has joined #openttd
21:10:31 *** luaduck_zzz is now known as luaduck
21:42:40 *** jjavaholic has joined #openttd
21:46:47 <Pikka> what happened to the debug button?
21:48:03 <glx> something to enable in the console maybe
21:48:22 <Pikka> I have newgrf dev tools on, I have the sprite aligner and can change newgrfs
21:49:42 <Pikka> but no debug button on vehicles or land area information :/
21:52:48 <frosch123> it's not displayed for original vehicles :p
21:54:41 <Pikka> I was wondering whether a particular industry variable was supported by OpenTTD... since it's in NML, I guess it is. ;)
21:56:12 * Pikka continues to wonder about GS and AI being able to test arbitrary variables of vehicles, industries, etc
21:57:11 <frosch123> they have most, don't they?
21:57:36 <frosch123> biggest issue is the purchase list
21:57:53 <frosch123> ais just have no clue what a vehicle is after purchase or wagon assembling :)
22:00:35 <glx> that's why there is an AI callback ;)
22:01:34 <glx> but that doesn't help for "weird" requirements
22:01:45 <frosch123> it's actually completely useless
22:02:43 <glx> can't remember if we added a way for AI to know if a consist can start
22:03:05 <frosch123> after construction ais can check anything
22:03:14 <frosch123> but they have to iteratively buy and sell vehicles :p
22:03:19 <frosch123> there is no sandbox
22:03:50 <glx> yeah and IIRC the can/can't start return value isn't really AI usable
22:04:01 <glx> as it's most likely a string
22:41:01 *** Stimrol has joined #openttd
23:04:28 *** luaduck is now known as luaduck_zzz
23:13:34 *** Djohaal has joined #openttd
continue to next day ⏵