IRC logs for #openttd on OFTC at 2014-06-01
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11:44:58 <Eddi|zuHause> (somehow reminds me of a civilization playback)
11:49:32 <frosch123> except there is no railroad in 1000 bc
11:51:30 <DorpsGek> Commit by frosch :: r26622 trunk/src/settings_gui.cpp (2014-06-01 11:51:24 UTC)
11:51:31 <DorpsGek> -Codechange: Construct settings tree on the heap instead of using static arrays.
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12:14:38 <DorpsGek> Commit by frosch :: r26623 trunk/src/settings_gui.cpp (2014-06-01 12:14:32 UTC)
12:14:39 <DorpsGek> -Codechange: Make SettingsEntry and SettingsPage polymorphic classes.
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14:31:24 <MTsPony> does openttd use map comppression to send to clients.
14:34:24 <Flygon_> frosch123: Real men build the Spaceship by 2000BC
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14:37:22 <frosch123> i doubt you can do that without cheating :p
14:38:09 <frosch123> even if you do coop with 7 tribes and trade everything
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16:22:13 <MTsPony> is there a bridge set on bananas?
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17:45:22 <DorpsGek> Commit by translators :: r26624 /trunk/src/lang (czech.txt slovak.txt) (2014-06-01 17:45:14 UTC)
17:45:23 <DorpsGek> -Update from WebTranslator v3.0:
17:45:24 <DorpsGek> czech - 23 changes by Eskymak
17:45:25 <DorpsGek> slovak - 5 changes by Milsa
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18:20:54 <Guest12027> that's track, not rail ;)
18:28:55 <Eddi|zuHause> in roman times there existed both iron rails and steam engines, but nobody thought to combine them into a railway
18:29:29 <Eddi|zuHause> and then europe fell into a dark age
18:29:43 <Eddi|zuHause> lots of technology was forgotten
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18:30:11 <Rubidium> got any concrete examples of that? ;)
18:31:35 <Eddi|zuHause> not sure where i heard that, maybe QI
18:54:52 <frosch123> or it's the first "rocket style jet engine"
18:58:12 <planetmaker> andythenorth, if you want a fast(er) make for NewGRFs you have to do like OpenTTD does: run a ./configure first and (re)use its output for paths, etc, so that make needs not do that every time
18:58:40 <andythenorth> this is a work thing, but thanks anyway
19:03:35 <planetmaker> maybe lordaro can teach you autoconf or so :)
19:04:04 <LordAro> for that matter, ew, cmake :L
19:04:30 <planetmaker> what did you teach freerct?
19:05:14 <planetmaker> so we can conclude: *conf* or *make*: ewww :P
19:05:20 <LordAro> it's not a hugely nice language, but it's unfortunately the "best" for cross-platform build support
19:09:49 <andythenorth> I am wondering if I actually have a case for makefile
19:09:55 <andythenorth> or if I’m just writing one to show off
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19:12:42 <planetmaker> what is your problem?
19:13:02 * Alberth votes autoconf, as it's one of the few that actually works at pretty much every unix system and configuration
19:14:22 <andythenorth> it’s a simple compilation of some less files into css, with some bundling into separate skins
19:14:25 <andythenorth> also rendering docs
19:14:50 <andythenorth> the only advantage of make is (1) showing off (2) make clean
19:15:08 <planetmaker> good enough reason :P
19:16:07 <andythenorth> also I want the version number from git tag, and I didn’t want to have to engage with that in a Bash script (basic compile with bash script already exists)
19:16:25 <andythenorth> I know how to pass stuff from make to python, so I was going to use that
19:16:38 <andythenorth> but I think it’s over-engineering
19:18:26 <planetmaker> well, for version determination I actually introduced for NewGRFs a bash script :P
19:19:44 <andythenorth> I was going to steal from that :)
19:19:57 <andythenorth> I have to figure out how to apply it to git
19:20:15 <andythenorth> I think this needs only a simple bash + python solution
19:20:41 <andythenorth> which is good, because the users aren’t familiar with maintaining makefiles
19:24:30 <planetmaker> should work pretty simple with git, too. After all I only use hg's hash, too
19:24:42 <Alberth> if you're throwing python at it, just do everything in python rather adding bash
19:25:07 <planetmaker> if you use python, you could simply use it to also spanw the required git commands
19:25:14 <planetmaker> and obtain its output
19:27:12 <andythenorth> bash is only in the mix because a compile.bash already exists, 90% doing what I need
19:27:46 <planetmaker> nml does it without any frills
19:27:58 <planetmaker> the way you might want
19:51:54 <Alberth> the python 2 version is a bit less nice
20:21:42 <andythenorth> sometimes I think ships with multiple holds is a BAD FEATURE
20:21:51 <andythenorth> then I do routes that need pax and mail carried
20:28:06 <andythenorth> then I realise it’s a MISSING FEATURE :(
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