IRC logs for #openttd on OFTC at 2014-05-30
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00:12:09 <Rubidium> I guess he's trying to outsmart himself by typing what he thinks is written down instead of just doing the sane thing and copy-paste the example
00:16:59 <Eddi|zuHause> Rubidium: that would be fine if it happened once or twice, but there have been a handful of people like him where whatever you tell them, you can be SURE that they will understand it the wrong way...
00:18:05 <Eddi|zuHause> let me remind you of petert or leanden, where you could be sure in the instant a discussion started, it would end in disaster...
00:20:06 <Eddi|zuHause> and there were a bunch of others, which i don't remember the names of
00:20:29 <Eddi|zuHause> and i had a person like this back in school...
00:21:21 <Eddi|zuHause> who, whatever the topic was, they a) ask the wrong question, and b) can't do anything useful with the answeer, and c) repeat this over and over
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00:34:20 <Rubidium> Eddi|zuHause: if only we could let everyone ignore them; after all "if you have nothing useful to say, keep your mouth shut". Since they won't make use of what you would've said, you can infer that what you actually said is not useful and as a result it shouldn't be said
00:35:32 <Eddi|zuHause> well you can put them into a group where the posts are automatically hidden (moderated and stuff)
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06:36:03 * Flygon holds his TRON disc up
07:17:06 <V453000> how do I make an image in forum signature give link to some url?
07:21:46 <V453000> tis paste mainpage not a paste :P
07:21:50 <planetmaker> mind that also that counts towards the size which is measured in characters, not in pixels
07:22:09 <planetmaker> I should have hit enter ;)
07:22:17 <V453000> just need a few links
07:26:13 <planetmaker> just like any link in any posting
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07:27:10 <V453000> I never did any links in posting I just paste it :D
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08:05:14 <planetmaker> V453000, how wide in pixels is your image?
08:06:03 <planetmaker> I'm missing a link to the coop game server(s) though :D
08:06:09 <V453000> I also like how the gears symbolize functionality
08:06:14 <V453000> myeah I never had it there, true
08:06:26 <planetmaker> could be on the gears
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09:00:42 <Alberth> V453000: I thought of industry ratios, and you can have them without punishing the user too much
09:00:42 <Alberth> Say you have 2 cargoes, at 1:1 expected ratio. after eg 1 month you have A amount of the first cargo and B amount of the second cargo.
09:00:42 <Alberth> then produce min(A,B)*100% + (A-min(A,B))*50% + (B-min(A, B))*50% cargo outside the ratio does produce, but less, in my example 50%
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09:37:20 <V453000> Alberth, yeah, but what if you have a multiplayer where each player has one island and one island has different ratio of industries than the other
09:39:20 <Alberth> isn't that the same problem as not having each industry, or not at the same location? At some point geographic circumstances start playing a role too
09:40:19 <Alberth> but I'd keep the ratio of cargoes the same with each type of industry :)
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09:42:02 <V453000> idk but making needless problems through any ratio requirements sounds dum :P
09:42:19 <V453000> rewarding the player if he delivers multiple cargoes is good though (firs way of doing it)
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09:45:12 <Alberth> punishment is scalable, at 100% instead of 50% you don't care about ratio at all, at 0% you're accepting cargo outside the ratio without giving anything back.
09:46:01 <Alberth> you could also punish for bringing both cargoes :p
09:48:16 <planetmaker> could be parameters :P
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11:20:20 <Rubidium> V453000: for extra fun (or complexity) you should let secondary industries move to a just-in-time delivery, so they should get a small amount every day instead of a huge amount once every X days ;)
11:20:35 <Rubidium> or isn't the new set going to try to enhance NUTS?
11:22:48 <V453000> but yeah, producing over time is rather nice I think
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11:25:17 <Rubidium> no, not producing over time... only doing the production if both cargos are delivered on the same day, otherwise just trash the cargo
11:26:01 <Eddi|zuHause> i certainly would not play that game...
11:31:18 <Rubidium> where day might be stretched a bit to 256 ticks (roughly half a week)
11:31:47 <Rubidium> Eddi|zuHause: but... that's effectively how many industries work this day
11:32:35 <Eddi|zuHause> i know, and it makes the system unnecessarily fragile
11:32:41 <Rubidium> and don't we just *love* realism (queue Belugas)
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12:46:39 <Samu> how do I start an AI to take over an existing company?
12:47:42 <Samu> let's say I'm in company 1, I move to spectator, then I want an AI to take control of company 1
12:48:16 <planetmaker> unless company1 was an AI company from the start
12:48:27 <planetmaker> and you just cheated yourself into the AI company
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12:50:24 <Samu> it would be an interesting feature to have an AI to take control of a company of someone when he leaves
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12:53:04 <planetmaker> it's a rejected feature, yes
12:54:05 <SpComb> would any AI even be able to deal with it
12:55:08 <Samu> some basic maintenance AI
12:55:38 <Samu> stops vehicles when they're not profiting, or too old, stuff like that
12:57:35 <SpComb> replace vehicle autoreplace with an autoreplace AI script
12:58:27 <SpComb> have players run little AI helper scripts on their own company :>
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13:20:39 <Eddi|zuHause> "tongue twisters in sign language are called finger fumblers"
13:42:49 <Belugas> I am the monster of unrealism!
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17:45:22 <DorpsGek> Commit by translators :: r26621 /trunk/src/lang (finnish.txt unfinished/persian.txt) (2014-05-30 17:45:14 UTC)
17:45:23 <DorpsGek> -Update from WebTranslator v3.0:
17:45:24 <DorpsGek> finnish - 2 changes by jpx_
17:45:25 <DorpsGek> persian - 17 changes by Peymanpn
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18:29:59 <andythenorth> have you made me anything?
18:30:08 <__ln__> LordAro: please put your clothes on
18:30:22 * LordAro stuffs a cake in andythenorth's face
18:31:06 <LordAro> andythenorth: that was because the cake was a lie (is that too outdated yet?)
18:32:15 <andythenorth> the cake is a pipe
18:32:39 <andythenorth> the cake is a BAD FEATURE
18:32:44 <andythenorth> shall we rework the UI or what?
18:33:20 <andythenorth> otherwise I have to fix bugs or some crap
18:33:23 <andythenorth> instead of making new bugs
18:33:40 <LordAro> sorry, currently debugging a "assert(v->voxel_objects == this);"
18:33:47 <frosch123> you could also play civ 1
18:33:59 <frosch123> you can get to railroad before 1000 bc
18:34:01 * andythenorth has never played civ
18:34:10 <andythenorth> considering buying Tropico
18:34:37 <frosch123> i do not know civ2 :p
18:34:42 <andythenorth> wtf do these people play daylength patches
18:34:46 <andythenorth> it’s got to be crappy
18:36:37 <andythenorth> can we make an open source version of Warcraft 1?
18:37:17 <Alberth> sure we can, might take a while
18:37:17 <frosch123> we already have opendune
18:37:39 <Alberth> you can extend openra perhaps
18:38:33 <andythenorth> that might be my evening disappearing
18:38:40 <andythenorth> I never liked C&C enough though
18:39:13 <Alberth> although I got completely wiped off the map in a matter of minutes, in openra
18:39:29 <Xaroth|Work> andythenorth: ever tried dune 2? :)
18:39:49 <andythenorth> I saw original Dune on Amiga(?) never appealed
18:39:58 <andythenorth> the gameplay looked utterly crap
18:40:00 <Xaroth|Work> dune 1 was a puzzler though
18:40:08 <andythenorth> pick a flyer, fly around, do some boring mining
18:55:01 <andythenorth> it’s been a while since a FIRS release eh?
19:01:16 <andythenorth> can we make a vanity ‘download counter’ for the website & bananas?
19:03:36 <andythenorth> frosch123: are we fixing bananas sometime?
19:03:44 <andythenorth> I have a VM but no idea what else to do
19:03:52 <andythenorth> or how to develop on it :P
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21:23:18 <steili> Are there normally any delays on the git revs? Curently I only get r26620 when pulling
21:24:36 <frosch123> it randomly breaks from time to time
21:24:44 <frosch123> it likely fixes itself on next commit
21:25:57 <steili> frosch123: Ok, thanks :)
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22:44:19 <Eddi|zuHause> why exactly is moo3 such a terrible game?
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