IRC logs for #openttd on OFTC at 2014-05-15
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07:29:18 <supermop> anyone here have any ideas about a running a tiny little server for essentially only openttd?
07:29:47 <supermop> something that is a little square box and doesn't use too much power
07:30:20 <planetmaker> the cheapest way, including electricity, would probably be to rent a cheap VPS
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07:37:12 <Flygon> You can get cheap VPS's from a decent provider if you look about
07:41:41 <Xaroth|Work> wonder how much a raspberry pi can power, server-wise
07:41:44 <Xaroth|Work> probably not -that- much
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10:21:42 <peter1139> Enough for a small game. We're sadly rather expensive, as servers go.
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11:44:03 <Xaroth|Work> peter1139: not that bad tbqfh, stuff like minecraft is 10 times worse
11:57:49 <Eddi|zuHause> # chirpy chirpy cheep cheep
11:58:08 <Eddi|zuHause> (man that is a stupid song :p)
11:59:28 <supermop> i am glad i don't know it then
11:59:41 <supermop> my new mouse is glowing brightly, Eddi|zuHause
11:59:57 <supermop> every bit as ugly as I hoped/feared
11:59:58 <Eddi|zuHause> i'm sure you've heard it, it's quite old
12:01:03 <supermop> are we talking 1940s country? 1870s folk? 1950s pop?
12:02:32 <supermop> i was thinking a box the size of my router to run linux and ottd server, sitting next to my router
12:02:41 <supermop> but i hadn't thought of vps
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15:30:42 <codewaffle> so I'm running 1.4 and have nothing but FIRS installed, haven't played in a few years... can't seem to refit oil tanker cars to carry gasoline/chemicals
15:31:00 <codewaffle> not sure if I have to wait for them to become available or if I'm doing something wrong
15:31:28 <Taede> nothing but firs, so you are running original vehicles, at least for ships?
15:31:38 <Taede> original vehicles can only carry original cargoes afaik
15:32:09 <Taede> unless you also use old vehicles new cargoes newgrf, or newgrf's for each vehicle type you intend to use
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17:45:35 <DorpsGek> Commit by translators :: r26588 /trunk/src/lang (english_US.txt slovak.txt) (2014-05-15 17:45:25 UTC)
17:45:36 <DorpsGek> -Update from WebTranslator v3.0:
17:45:37 <DorpsGek> english_US - 1 changes by Supercheese
17:45:38 <DorpsGek> lithuanian - 3 changes by
17:45:39 <DorpsGek> slovak - 15 changes by Milsa
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18:16:06 <Alberth> opengfx mars needs more love
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19:12:20 <andythenorth> does this have the side effect of decaying cargo at transfers?
19:14:07 <Eddi|zuHause> yes, it applies to transfer stations as well
19:17:13 <andythenorth> well that’s interesting
19:17:22 <andythenorth> I’ll have to change play style :)
19:17:42 <andythenorth> maybe I just don’t have so many stations with 10k tonnes awaiting pickup :P
19:18:21 <Samu> i have an idea for the list of company's stations
19:19:01 <Samu> there's the station name, vehicle type, then cargoes waiting
19:19:28 <Samu> when pointing to a cargo in one of the stations, it should popup the estimated number of cargo waiting
19:19:35 <Samu> the real value, without having to click
19:20:12 <Samu> it could also say the cargo rating %
19:21:27 <Eddi|zuHause> andythenorth: it doesn't matter if there are 10k waiting. just whether you haven't picked anything up for 2 years
19:22:19 <Eddi|zuHause> Samu: so like a tooltip?
19:22:30 <Eddi|zuHause> seems plausible...
19:22:33 <Samu> when pointing to the vehicle type icon of a station, it could tell how many vehicles of that type have that station in its orders, let's say, an airport station, with an aircraft icon, it could tell that I have x numbers of aircraft visiting it
19:22:56 <Eddi|zuHause> go implement it!
19:23:08 <Samu> gah, it's not for me to implement, just suggesting it
19:23:21 <Eddi|zuHause> nobody else will do it...
19:25:08 <Samu> and the other day someone joked about crashed vehicles and openttd not being a graveyard or so
19:25:38 <Samu> well, there could exist a small group of destroyed vehicles somewhere
19:26:16 <Samu> mostly to keep track of it's orders and what it was carrying
19:30:37 <Samu> a listing of destroyed vehicles
19:31:49 <Eddi|zuHause> Samu: the destroyed vehicle stays around for about a month
19:31:52 <Samu> teh story book could fit the graveyard purpose
19:33:54 <Samu> i know, but that's sometimes needs full attention
19:36:58 <Eddi|zuHause> click on newsmessage, open depot, ctrl+clone, start, done...
19:37:09 <Eddi|zuHause> what's "full attention" about that?
19:37:58 <Eddi|zuHause> then figure out why the vehicle crashed and resolve that situation for the future
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19:38:12 <Eddi|zuHause> like turn off random plane crashes
19:38:25 <Eddi|zuHause> build a bridge over the rails
19:38:36 <Eddi|zuHause> don't mess with signals while trains are near
19:44:52 <andythenorth> don’t build PBS on a line with existing trains running and no previous signalling
19:46:28 <Supercheese> just rm all non-path signals
19:46:39 <Supercheese> I've never understood them anyway
19:46:55 <Supercheese> well except basic block, which are plain dumb
19:47:26 <Supercheese> and they're a pain in the ass to translate
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20:24:16 <Samu> land contours on map bug
20:24:46 <Samu> 0 m, 200 m, 400 m, 600 m, 700 m
20:26:07 <Samu> it should be 100m, 200 m, 300 m, 400 m, 500 m
20:26:08 <andythenorth> we bother with that crap?
20:26:24 <Rubidium> why should it be that?
20:26:24 <andythenorth> it’s just low-high in my head :P
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20:26:56 <Supercheese> the height values mean nothing anyway
20:27:01 <Supercheese> they're 100% arbitrary
20:27:13 <Rubidium> 50 meter per height level, lowest = 0, highest = 15. So min is 0 m, 750 is max
20:28:01 <Samu> 50 m, 100 m, 150 m, 200 m, 250 m then?
20:28:03 <Supercheese> I presume the current value was chosen because "it sounds good"
20:28:16 <Samu> 0 m is sea level i believe
20:28:40 <Rubidium> which is perfectly valid as a height level
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20:28:57 <Supercheese> It doesn't sound like he's complaining, 0m sea level sounds fine
20:28:58 <Rubidium> after all, 90+% of the Netherlands is less than 50m high
20:29:17 <Samu> 0 m is colored green, so it's not water
20:29:46 <Rubidium> in any case, it is NOT a bug
20:31:22 <Rubidium> I'd rather have boar mugs
20:33:02 <Supercheese> that can be arranged
20:36:04 <Rubidium> after all, sea level isn't at 100 m
20:36:59 <Rubidium> even then, there are several ways to calculate what the height of a tile should be
20:37:18 <Rubidium> so whatever value you use, it's wrong in more cases than it will be right
20:37:19 <Eddi|zuHause> i'm at heightlevel 2
20:38:26 <andythenorth> we should remove all these fricking units
20:38:46 <Samu> there can be land at sea level, 0 m
20:39:06 <Samu> lowering land that isn't touching water
20:39:41 <andythenorth> Samu: try the canals trick ;)
20:39:44 <andythenorth> it’s not a cheat
20:39:58 <andythenorth> it’s my favourite unintended consequence
20:39:59 <Eddi|zuHause> andythenorth: YES! ... IN YOUR FACE BASIC SCHOOL TEACHER ASKING "5 WHAT? SAUSAGES?"
20:40:30 <andythenorth> Eddi|zuHause: a suppressed memory? :o
20:40:32 <Samu> i see ppl building tunnels when they lower land to sea level
20:40:53 <Samu> they risk a flood though
20:41:56 <Eddi|zuHause> you can use canals to stop a flood
20:43:49 * andythenorth wants to play ottd again
20:43:58 <andythenorth> because Eddi|zuHause didn’t write a GS yet
20:44:09 <Eddi|zuHause> i did write a GS
20:44:15 <Eddi|zuHause> some 2 years ago
20:44:23 <Eddi|zuHause> it didn't do much though
20:44:27 <Eddi|zuHause> and is probably broken now
20:44:29 <andythenorth> you should write a GS generator
20:44:36 <andythenorth> more your style I think :)
20:44:46 <andythenorth> from [goals] generate [random stuff]
20:44:53 <Eddi|zuHause> SpComb: it did a voronoi partition over all cities of the map to find their neighbours
20:45:13 <Samu> the graveyard story book
20:45:29 <andythenorth> classify goals, put them in a simple structure (json or something), generate?
20:45:34 <Eddi|zuHause> the idea was to partition the map into countries and regions
20:45:34 <Samu> keeps track of destroyed vehicles' orders and cargo
20:45:47 <andythenorth> quite specialist :P
20:46:06 <andythenorth> given that limit is 1 GS per game, I wouldn’t waste mine on that :)
20:46:12 <Eddi|zuHause> but then i had no inspiration what to do, and i get sidetracked after 3 days...
20:46:36 <andythenorth> partition, meet arbitrary goals in each territory to unlock next
20:46:46 <andythenorth> sounds unexciting, but would be fun to play
20:46:53 <andythenorth> guaranteed, or your money back
20:47:04 <andythenorth> this modal is interesting
20:47:08 <andythenorth> ‘cancel' doesn’t
20:47:16 <andythenorth> it just goes ahead and deletes
20:47:20 <andythenorth> customers won’t like that
20:48:04 <Eddi|zuHause> one thing it could do is that when countries go to war it blocks the tracks, so vehicles can't pass the border anymore
20:48:27 <andythenorth> can you end the war by delivering stuff
20:48:30 <SpComb> sounds like a gross simplification of international politics
20:48:34 <Eddi|zuHause> andythenorth: "are you sure? [Yes] [Hell Yes]"?
20:48:34 <andythenorth> also isn’t war banned? :P
20:49:08 <Samu> Graveyard story - "On 2nd February 1955, Truck 1 of Company 1 was destroyed. It was transporting 21 tonnes of Coal out of 21 tonnes of Coal with Stations A and B on it's orders."
20:49:27 <Eddi|zuHause> SpComb: so which part of the game is not a gross simplification of anything?
20:49:35 <Samu> "It was destroyed by Train 1 of Company 2.
20:49:42 <andythenorth> anything by a dedicated train fan
20:49:55 <andythenorth> the foamers are out for a 1:1 model
20:50:28 <Samu> "Manager of Company 1, named Player1 was dissatisfied with Player2 of Company 2"
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21:21:48 <Samu> Im trying to put this on excel, but I don't know how to do it, wanted to create easy graphs for that formula
21:24:14 <Eddi|zuHause> possibly there exists a "piecewise" thingy
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22:02:16 <Eddi|zuHause> would the game be equally addictive if it was called "11" and linear instead of exponential?
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22:28:38 <Samu> i dont understand what is the max for
22:32:27 <Samu> Max(31, (if t<=Cdays then 255)) will this result in 255?
22:32:49 <Eddi|zuHause> Samu: the 31 is the minimum value
22:33:13 <Eddi|zuHause> and "max" is certainly an excel formula
22:33:42 <Samu> yes I found it, its almost "there"
22:33:51 <Samu> but this max is confusing me a bit
22:34:37 <Samu> is it even possible to have a value below 31 from that { branch?
22:35:05 <Eddi|zuHause> lots of - in there
22:35:56 <Samu> okay, let me try a different cargo, I was testing with coal values
22:36:04 <Eddi|zuHause> assume c_Days1=c_Days2=0
22:36:19 <Eddi|zuHause> then t=128 will already result in -1
22:36:50 <Eddi|zuHause> also "days" is a misnomer, it's "cargo age steps", which is 185 ticks by default, but can be changed by NewGRFs
22:37:06 <Eddi|zuHause> 185 ticks is 2.5 days
22:38:25 <Eddi|zuHause> someone should probably clean that up one "day" :p
22:40:09 <Eddi|zuHause> i believe there is also a maximum cargo age of 255
22:40:50 <Eddi|zuHause> which is like 2 years
23:25:54 <Samu> which monetary unit is the Income result? Is it GBP?
23:27:28 <Samu> must I convert the result into a monetary unit?
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