⏴ go to previous day
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05:19:42 <V453000> https://dev.openttdcoop.org/attachments/download/6108/3-X_3.wmv almost there :)
05:28:11 <Supercheese> Quite impressive
05:32:21 <V453000> impossible, isnt realistic
05:38:11 <Supercheese> realism schlemielism
05:38:21 <Supercheese> I play video games
05:38:27 <Supercheese> when I want reality I go hunt turkey :D
05:39:01 <Supercheese> or pheasant
05:42:20 <V453000> good
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06:22:54 <kiz> But where does the hood come from?!
06:24:37 <planetmaker> moin
06:26:18 <V453000> kiz: obviouslty from nowhere yet, but good observation :P
06:26:20 <V453000> yet is key
06:26:22 <V453000> hy pm
06:28:02 <planetmaker> nice animation. what factory is it?
06:31:33 <V453000> machinery, the cars
06:31:44 <planetmaker> right :)
06:31:53 <V453000> tires + steel + batteries -> machinery
06:32:08 <V453000> one of the most important factories in the set, hence why I fiddle with it so much :D
06:32:30 <V453000> or well not tires but refined products I think
06:32:55 <peter1139> tyres
06:33:09 <peter1139> or is it something that makes you tired?
06:33:29 <V453000> is tires x tyres american x normal english?
06:34:19 <peter1139> yes
06:34:54 <V453000> see :)
06:37:43 <Supercheese> same with curb x kerb IIRC
06:37:51 <Supercheese> or something like that
06:39:08 <V453000> /care
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06:57:14 <Supercheese> 'night
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08:50:40 <dihedral> good morning
08:50:54 <planetmaker> o/
08:51:04 <dihedral> a planetmaker - hello sir
08:51:08 <V453000> good tuesday
08:51:59 <Xaroth|Work> sup duh
08:52:02 <Xaroth|Work> dih, even
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15:11:08 <LordAro> some guy on my course is attempting to do this: https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc3/10152398_10203700003317487_4378523080922495062_n.jpg
15:18:53 <Xaroth|Work> o_O
15:18:59 <Xaroth|Work> it looks like python
15:19:01 <Xaroth|Work> but...
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15:21:27 <Eddi|zuHause> even my earliest progams (that actually did this) looked more refined than this :p
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15:22:48 <Eddi|zuHause> all hail the concept of "while true" combined with "break"
15:24:16 <Alberth> hurray!
15:26:07 <LordAro> woo!
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17:39:05 <DorpsGek> Commit by rubidium :: r26589 trunk/src/saveload/linkgraph_sl.cpp (2014-05-16 17:38:59 UTC)
17:39:06 <DorpsGek> -Fix: SIGSEGV on all big endian architectures that tried to load e.g. the 1.4 intro game or anything else with more than 0 linkgraph nodes that was saved on little endian
17:39:41 <DorpsGek> Commit by rubidium :: r26590 /trunk/src (saveload/company_sl.cpp station_base.h) (2014-05-16 17:39:35 UTC)
17:39:42 <DorpsGek> -Fix: possible desync (big/little endian) due to not writing complete variables upon saveload
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17:41:26 <Samu> hi
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17:42:01 <DorpsGek> Commit by rubidium :: r26591 /trunk/src/saveload (saveload.cpp saveload.h) (2014-05-16 17:41:55 UTC)
17:42:02 <DorpsGek> -Add: some instrumentation to catch most cases where the wrong number of bytes would be written into variables during loading (or read during saving)
17:42:50 <Samu> a long time ago I had a suggestion about auto-loan
17:43:18 <Samu> it would loan/repay based on money usage
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17:43:37 <Samu> guess it didn't make it
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18:02:55 <andythenorth> o/
18:04:06 <andythenorth> anything?
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18:19:11 <Alberth> tea time!
18:19:20 <Alberth> and hi hi, of course
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18:29:31 * andythenorth ponders
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18:46:40 <andythenorth> quak
18:48:27 <frosch123> hola
18:49:00 <andythenorth> hmm
18:49:02 <andythenorth> 2 hours before bed
18:49:07 * andythenorth can tinker
18:53:19 <andythenorth> ok so I’m making these new vehicle sets with ‘rosters’ in
18:53:44 <andythenorth> so should the parameter(s) be:
18:53:53 <andythenorth> 1. just one parameter to choose which roster is active
18:54:03 <andythenorth> 2. one parameter for each roster: on | off
18:54:17 <andythenorth> 3. a limited number (up to 3 maybe) of slots, with a roster per slot
18:55:49 <frosch123> 3 is bad
18:56:00 <frosch123> some version of basecost mod tried that, it was horrible
18:56:53 <frosch123> 2 with all values set to "off" by default would be funny
18:57:16 <frosch123> most people would not figure out how to set params and add a grf which does nothing, and will likely not even notice that it does nothing
18:57:57 <andythenorth> this is the challenge :)
18:58:04 <andythenorth> 2 is also horrible if we reach 16 rosters
18:58:08 <andythenorth> all that fricking choosing
18:58:10 <andythenorth> and scrolling
18:58:32 <andythenorth> and the inevitable reports
18:58:33 <frosch123> it would only be on/off switches
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18:58:38 <frosch123> no dropdowns
18:58:40 <Wolf01> hi hi
18:58:45 <andythenorth> “Iron Horse is too complicated, it has far too many vehicles” :(
18:58:47 <frosch123> on/off is way easier than dropdown
18:59:01 <frosch123> ciao wolf
19:02:36 <andythenorth> frosch123: what was horrible about option 2?
19:03:20 <frosch123> you had to search every dropdown for the right item
19:03:32 <andythenorth> argh
19:03:36 <andythenorth> yes I see the issue
19:03:45 <andythenorth> and you could have duplicates?
19:03:46 <frosch123> duplicate items and more
19:03:50 <andythenorth> yeah
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19:22:16 <andythenorth> oops
19:22:19 <andythenorth> git st doesn’t work here
19:28:47 <peter1139> To see the changes to IRC?
19:30:01 <andythenorth> yes
19:30:10 <andythenorth> is there a better tool?
19:32:10 <andythenorth> hmm, I didn’t break the build
19:32:12 <andythenorth> surprised
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19:51:49 <planetmaker> good evening
19:52:06 <Xaroth|Work> o/
19:52:37 <Alberth> evenink
19:54:04 <andythenorth> urgh
19:54:12 <andythenorth> that wasn’t @planetmaker :P
19:54:22 <andythenorth> that was my own code :(
19:54:45 <planetmaker> :)
19:55:21 <andythenorth> sometimes it’s annoying making objects know about other objects
19:56:27 <andythenorth> Alberth: there’s some way I’ve forgotten where a class can figure out which module imported it?
19:56:33 * andythenorth is too used to Zope :P
19:56:57 <andythenorth> inspect.stack ?
19:57:10 <Alberth> :o
19:57:13 <Alberth> very magic
19:57:29 <Alberth> way beyond what I would dare touch
19:57:31 <andythenorth> yeah
19:57:44 <andythenorth> I just want a var that is in the parent module scope
19:57:48 <andythenorth> must be easy?
19:58:42 <planetmaker> ehm... but can't you simply use it in the inherited method?
19:59:00 <Alberth> just pass it in with a call?
19:59:11 <andythenorth> that’s a lot of calls
19:59:18 <andythenorth> I wanted it to pick it up on import
19:59:41 <Alberth> from parent import child; child.set_var(v)
19:59:45 <andythenorth> I need it for the __init__
19:59:48 <Alberth> ie make it global in the child
19:59:57 <andythenorth> hmm
20:00:00 <andythenorth> explicit is best :P
20:00:04 <andythenorth> no magic?
20:00:19 <Alberth> I still wouldn't do it, tbh
20:00:48 <Alberth> if you need this kind of stuff, something smelly is going on, probably
20:01:08 <planetmaker> dead fish? :P
20:01:26 <Alberth> on the other hand, you regularly have these needs :)
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20:14:33 <andythenorth> Alberth: I learnt python in an odd way, in Zope, where we have, For Better or Worse, a thing called Acquisition http://soyouwillfindit.blogspot.co.uk/2009/04/understanding-zope-acquisition.html
20:14:41 <andythenorth> mostly on balance, worse, just
20:14:52 <andythenorth> although it is very useful for making websites :P
20:16:16 <Alberth> looks weird :)
20:16:43 <andythenorth> it is
20:16:50 <andythenorth> but yeah
20:18:19 <andythenorth> ah
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20:32:06 * andythenorth should remember to use get() for dict access :P
20:34:21 <andythenorth> Alberth: the need for magic was stupid design, solved it embarassingly
20:34:51 <Alberth> \o/
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20:41:50 <andythenorth> frosch123: multi-select action 14 widget? o_O
20:41:55 <andythenorth> maybe with a bitmask?
20:48:36 <andythenorth> should roster names translate?
20:48:48 <andythenorth> they are proper nouns
20:55:56 <andythenorth> yay
20:56:00 <andythenorth> but also hmm
20:56:12 <andythenorth> players will either never discover this (because they don’t know about parameters)
20:56:22 <andythenorth> or they will just turn them all on
20:56:23 <andythenorth> :P
20:56:27 <planetmaker> that may happen.
20:56:32 <frosch123> what's the difference to a numer of bool switches?
20:56:46 <planetmaker> space and ease of use really
20:57:03 <andythenorth> frosch123: nothing significant
20:57:22 <planetmaker> but we have multi-text switches already
20:57:26 <planetmaker> so that's basically the same
20:57:26 <andythenorth> we do?
20:57:35 <planetmaker> yeah
20:58:34 <andythenorth> I’ll use the bools
20:58:49 <andythenorth> we still call them parameters?
20:58:53 <andythenorth> instead of settings or options?
20:59:13 <andythenorth> and we can’t put the grf title in the head of the ‘parameters’ window?
20:59:22 <planetmaker> https://rhodecode.openttdcoop.org/ogfx-landscape/files/b6c8cf704ebcd6641530b6c49d82ac51b4a3d58a/src/header.pnml#L46
21:00:12 <andythenorth> oh single selects :)
21:00:13 <andythenorth> yes
21:03:21 <andythenorth> also bedtime :)
21:03:22 <andythenorth> bye
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22:06:25 <Wolf01> 'night
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22:58:25 <Samu> about the income formula, I think I'm missing something
22:59:11 <Samu> I calculated £1091, but in-game i got £1218
22:59:17 <Samu> was calculating mail
22:59:39 <Samu> I rechecked and I don't have any variable wrong, so, I must be missing something
23:00:35 <Samu> i checked inflation, it's off
23:00:40 <Samu> interest rate is 3%
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23:12:17 <Samu> i'm retrying agian
23:12:41 <Samu> i got it right for passengers, now testing mail
23:18:36 <Samu> got it right for mail this time... I don't understand
23:18:59 <Samu> do vehicle type matter?
23:27:16 <Samu> got it wrong again, difference was mail truck
23:27:22 <Samu> mail truck vs ship
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23:46:38 <Samu> I think I got it
23:46:55 <Samu> parts of the loaded cargo is aged
23:47:08 <Samu> it was waiting for a full load
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