IRC logs for #openttd on OFTC at 2014-03-31
            
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07:09:36 <dihedral> good morning
07:13:32 <Supercheese> good night
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09:06:07 <supermop> hi
09:07:25 <maddy_> hi
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09:14:39 <supermop> how's it going
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09:15:22 <maddy_> working
09:19:55 <planetmaker> moin
09:20:01 <Xaroth|Work> o/
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11:12:52 <Pikka> apparently hippo birdies are due to peter1138
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12:30:16 <peter1138> oh aye
12:30:36 <Eddi|zuHause> "russian military takes over control of ukrainian war-dolphin and -sealion unit"
12:32:59 <Eddi|zuHause> "there are only two places where dolphin units are trained: Sewastopol and San Diego, both projects were started in the 1960s"
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12:34:41 <Pikka> there he is now, get him!
12:37:31 <Eddi|zuHause> "under ukrainian control, the unit was heavily underfunded, and it allegedly sold 30 trained animals to iran, including 3 cormorants and 1 beluga"
12:38:00 <Pikka> cormorants?
12:38:10 <Pikka> iran has... militarised cormorants?
12:38:38 <Pikka> what do they do?
12:38:46 <Pikka> build nuclear reactors?
12:39:52 <Eddi|zuHause> it's probably search and surveillance
12:40:04 <fjb> Moin
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12:40:26 <Pikka> boin
12:40:31 <peter1138> Hmm, something in my PC squeaks if a USB cable (unplugged both ends) touches the side of it.
12:40:49 <Pikka> mine did that
12:40:58 <Pikka> except it didn't squeak so much as completely lock up
12:41:01 <Eddi|zuHause> mine did that when the mouse moved
12:41:11 <Pikka> I ended up disconnecting the front panel from the motherboard
12:41:48 <Eddi|zuHause> peter1138: sounds like something's not properly grounded
12:41:50 <Pikka> I think my old computer made noises when you moved the mouse, yes
12:41:51 <peter1138> Sounds like the harddrive doing something odd
12:41:56 <peter1138> Yeah
12:42:28 <peter1138> But the cable is ... free floating. What.
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12:59:21 <Pikka> aren't we all?
13:04:29 <heffer> oh well. i've updated Fedora rawhide NML to 0.3.0 and now opengfx 0.4.7 stopped building -.-
13:05:25 <heffer> looks like i have to push opengfx to a nightly then
13:10:40 <planetmaker> hm... need a new official release, heffer ?
13:11:16 <heffer> would be nice :D doesn't need to be that soon though
13:11:23 <heffer> whenever you see fit
13:11:26 <planetmaker> I've been postponing it due to the (lack of) amount of changes. But was planning to do for weeks
13:11:40 <planetmaker> changes visible to the user that is
13:11:51 <rubidium> planetmaker: if you want one for 1.4.0, then you probably need to hurry ;)
13:12:00 <rubidium> although... having said that... what about grfcodec?!?
13:12:28 <planetmaker> uh.... yeah
13:13:00 <planetmaker> I guess I can just tag tip of opengfx as 0.5.0. And grfcodec... could just get a next minor release, too?
13:15:11 <heffer> i'm refreshing the openttd buildstack anyway atm
13:15:30 <heffer> so if you say there will be new releases on the horizon i might wait a bit more
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13:16:16 <planetmaker> well, you can update it with the nightlies of opengfx and grfcodec. I shall prepare releases for those
13:16:35 <planetmaker> then the update should be minimal which you then need to get the official releases
13:16:49 <planetmaker> I can't promise today, but I'll try
13:17:11 <planetmaker> If things go smooth that might work
13:17:50 <heffer> okay. thanks a lot :)
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16:18:23 <mg_> hello, if i start playing 1.4.0-RC1, will my save be final-stable version compatible?
16:24:37 <Taede> should be
16:25:00 <Taede> future releases will retain compatibility to load saves made with older versions
16:25:25 <mg_> good, thx
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16:34:45 <M3Henry> Hello, I'm having some trouble compiling OpenTTD
16:37:03 <M3Henry> More specifically, I can't seem to run make with zlib
16:40:17 <rubidium> what's the exact error you're getting, and what environment are you using
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16:43:09 <andythenorth> thousands of hours? :o
16:43:13 <andythenorth> there are that many grfs?
16:43:29 <andythenorth> @calc 1000/24
16:43:29 <DorpsGek> andythenorth: 41.6666666667
16:43:41 <andythenorth> that’s more than a solid month of downloading grfs, with no sleep
16:43:43 * andythenorth considers trying it
16:44:13 <M3Henry> I'm using msys on windows 7. I'm not exactly getting an error, rather, it's spitting out what appears to be a bash script into stdout.
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16:53:58 <M3Henry> This is the output https://www.dropbox.com/s/gienka05v1gn1nd/Screenshot%202014-03-31%2017.52.40.png
16:59:31 <rubidium> what makes you think that it's showing an error?
16:59:50 <rubidium> looks like more or less normal behaviour to me
17:00:25 <M3Henry1> well when I go to configure libpng, it then says zlib isn;t installed
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17:00:48 <M3Henry1> :s
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17:02:33 <rubidium> then I have no clue, but I'm not using Windows/MinGW
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17:45:21 <DorpsGek> Commit by translators :: r26438 /trunk/src/lang (brazilian_portuguese.txt turkish.txt) (2014-03-31 17:45:13 UTC)
17:45:22 <DorpsGek> -Update from WebTranslator v3.0:
17:45:23 <DorpsGek> brazilian_portuguese - 2 changes by Tucalipe
17:45:24 <DorpsGek> turkish - 2 changes by wakeup
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18:10:21 <Wolf01> hi hi
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18:30:58 <M3Henry1> @rubidium I found out why libpng wasn't compiling
18:31:37 <M3Henry1> ./configure was missing LIBS="-L/zlib" CPPFLAGS="-I/zlib"
18:32:58 <planetmaker> M3Henry1, it necessarily misses it, if zlib cannot be detected. Or if zlib isn't forced
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18:34:43 <andythenorth> @seen pikka
18:34:43 <DorpsGek> andythenorth: pikka was last seen in #openttd 5 hours, 35 minutes, and 21 seconds ago: <Pikka> aren't we all?
18:36:07 <andythenorth> V453000: I just invented a style called Pixel Punk
18:36:23 <V453000> you get drunk and shit pixels on nearby wall?
18:36:38 <andythenorth> dunno yet
18:36:41 <andythenorth> I just do the names
18:37:03 <V453000> :d
18:38:00 <SpComb> Punk Pixel IPA
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18:46:29 <M3Henry1> Well now freetype is playing up...
18:47:32 <planetmaker> M3Henry1, that all sounds like you didn't properly install the deps, at least such that they're found in the expected paths
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18:49:05 <M3Henry1> hmm, I didn't notice can be downloaded through the mingw installation manager
18:52:26 <M3Henry1> yeah, that fixed libpng
18:55:04 <M3Henry1> Still getting unknown type names "off64_t" and "off_t"
18:55:32 <M3Henry1> Though it's not complaining about missing includes
18:55:46 <andythenorth> freetype is a bastard
18:55:53 <glx> ICU is worse
18:56:25 <M3Henry1> *much prefers compiling for avr*
19:04:58 <dizzy__> oh my god
19:05:06 <dizzy__> a +9, +9 longsword of draining
19:05:17 <dizzy__> got rC++ too
19:05:20 <planetmaker> wrong channel
19:05:26 <dizzy__> fuck
19:05:31 <dizzy__> i thought iw as in ##crawl
19:05:35 <dizzy__> whoops
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19:26:02 <frosch123> maybe there should be a rpg train set
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19:26:24 <frosch123> where wagons act like stuff you can put into your inventory to modify the train stats
19:26:36 <andythenorth> with a GS? o_O
19:26:58 <frosch123> wagon: +1 power, +1 envy
19:27:02 <andythenorth> so I could have an industry that produces mods?
19:27:08 <andythenorth> and then route trains there to collect mods?
19:27:20 <andythenorth> and then my train has different properties?
19:27:41 <andythenorth> can I combine this with Pixel Punk newgrf?
19:27:50 <frosch123> envy wagons drive faster if there is a golden wagon in front
19:31:38 <andythenorth> frosch123: I am serious :)
19:31:42 <andythenorth> are you? o_O
19:32:24 <M3Henry1> okay, So I found a solution to my problem with freetype, to change fram
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19:32:37 <M3Henry1> from strict ANSI to not strict
19:33:40 <M3Henry1> just how do I tell the compiler to use -std=gnu++11 in the makefile?
19:40:07 <linuxman> M3Henry1:: CFLAGS
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19:58:36 <planetmaker> heffer, NML 0.3.0, OpenGFX 0.5.0 and grfcodec 6.0.4 should now be available
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20:16:24 <dizzy__> i would totally play a rpg openttd with like looted trains and stuff
20:16:30 <dizzy__> would that even be possible to make?
20:23:29 <M3Henry1> fixed it, turns out zlib had some dodgy #defines
20:25:03 <Phreeze> lol dizzy__
20:25:15 <dizzy__> +3 bus of speed
20:32:09 <M3Henry1> Woo, it compiles, now to see if my changes don't break openttd
20:34:19 <andythenorth> still no new GS?
20:34:20 <andythenorth> :(
20:38:11 <frosch123> night
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20:57:57 <M3Henry1> with cargodist, how do I show the main window link overlay?
20:59:25 <M3Henry1> ah got it
21:03:14 <M3Henry1> Well now to make a patch and post it on the forums :£
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22:05:03 <Wolf01> 'night
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22:05:11 <supermop> good morning
22:06:49 <LordAro> so, is 1.4.0 coming tomorrow?
22:07:04 <LordAro> /later today, depending on timezone
22:10:44 <Eddi|zuHause> or in 2 weeks?
22:10:49 <Eddi|zuHause> nobody knows
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22:23:24 <planetmaker> tomorrow is even today. Who knows?
22:24:43 <Xaroth|Work> LordAro: people will be too busy catching all the pokemon to releaes anything
22:24:58 <Xaroth|Work> (google's new april first joke, for those who missed it: http://www.androidpolice.com/2014/03/31/google-wants-this-april-fools-to-be-the-very-best-kicks-things-off-with-a-google-maps-pokmon-challenge/ )
22:25:11 <LordAro> ha :p
22:26:29 <supermop> i wonder if pikka will have spurred a more wholesale shift to rendered sprites
22:27:19 <supermop> i feel like one could make some nice EZ 8bit pixel art sprites with pixel tool
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22:28:55 <planetmaker> oh, one sure can
22:29:10 <planetmaker> I think he likes 32bpp now, though :)
22:29:16 <planetmaker> which is not bad really :)
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22:38:49 <supermop> i like the full zoom 8bppp sprites in the polish set a lot
22:39:07 <supermop> i wonder why we haven't seen any 32 bit pixel art
22:40:52 <planetmaker> well... you didn't look properly then: http://devs.openttd.org/~planetmaker/patches/other_tropic2.png
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22:44:39 <planetmaker> https://rhodecode.openttdcoop.org/pota-ghat/files/tip/gfx-source <-- the files tend to get a bit...big :)
22:51:03 <supermop> you are drawing that by hand?
22:52:34 <planetmaker> I took some textures and adjust and modify them or their alpha blending / layering so that the tiles look like I want them to look.
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22:53:33 <planetmaker> so yes, it's a pixel-for-pixel adjustment and work
22:54:02 <planetmaker> especially the rivers and the light effects
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23:06:57 <supermop> sounds tedious
23:08:02 <planetmaker> well, if you have gimp you can get that file and see how I made those
23:08:50 <planetmaker> the river and canal is the real time eater. Would also be when modelling, I think
23:10:04 <planetmaker> and I got the textures; they are already great
23:10:21 <planetmaker> thanks to 0ad having nice graphics :)
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