IRC logs for #openttd on OFTC at 2014-03-14
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08:24:13 <peter1139> Someone left the cake out, in the rain.
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08:55:29 <Flygon> That'd be quite neat...
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09:48:42 <Jerry_> why don't planes crash on takeoff
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10:07:27 <peter1139> Great suggestion... o_O
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10:12:16 <Xaroth|Work> peter1139: didn't you have a patch for that?
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11:08:50 <Celestar> not too shabby actually.
11:14:13 <LordAro> can't complain too much
11:14:30 <LordAro> somewhat struggling to come up with a decent GSoC application(s)
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11:41:02 <Celestar> people asked me to do a little openttd presentation at work :D
11:41:41 <Celestar> well it's a company of nerds.
11:41:47 <Celestar> so they are interested.
11:42:20 <Celestar> so I'm kinda wondering what platform that beast actually works on meanwhile
11:45:33 <Celestar> because all the old BeOS, MorphOS, Solaris, etc stuff seems to no longer exist
11:48:45 <peter1139> Hmm, there's MorphOS stuff in there. I don't think BeOS stuff ever got merged.
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12:43:46 <Celestar> jeez I haven't played this in a long time :> I can't even seen to serve a water pump :P
12:45:28 <peter1139> What's this 'play' that you talk of?
12:52:50 <planetmaker> a Celestar! Again! :)
12:53:28 <Celestar> peter1139: randomly pushing some buttons in the GUI :P
12:53:36 <Celestar> not bad not bad, you?
12:53:50 <Celestar> Trying to understand how a 777 just goes missing :P
12:55:18 <planetmaker> not bad either :)
12:55:26 <planetmaker> trying that for fun? Or for living? :P
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13:10:18 <planetmaker> it's a big mystery anyway, quite odd
13:10:35 <planetmaker> wouldn't have believed that to be possible for a plane to just go *poof* without trace
13:14:44 <Celestar> I don't believe the 'go poof' part
13:14:52 <Celestar> not after the most recent data
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13:30:39 * andythenorth considers a FIRS parameter for cargo rate curves
13:32:42 <Celestar> someone really has to explain ECS to me
13:33:45 <Celestar> got a truck station next to a water supply but there's no water getting loaded. does that miss some newgrf or what?
13:43:58 <planetmaker> Celestar, play FIRS ;)
13:44:42 <planetmaker> and... a station only supplies cargoX, if a vehicle demands it and has been refit to cargoX in order to pickup that cargo
13:44:57 <planetmaker> FIRS is a NewGRF, an industry NewGRF
13:45:25 <planetmaker> no, I'd not say that. Different
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13:46:01 <planetmaker> But it's a bit more my personal taste
13:46:14 <planetmaker> more stable economy
13:47:37 <planetmaker> but not less complex
13:50:10 <Celestar> so for that you need some refittable vehicle set, right?
13:50:15 <Celestar> jeez, it's been long
13:58:18 <planetmaker> yes, you need that if you want to transport anything other than the default cargoes
13:59:07 <Celestar> any decent set for that with 32bpp/more zoom?
14:02:21 <planetmaker> you might try also NUTS trainset. Add HEQS vehicles, FISH ships, av9.8 planes and opengfx+ Road Vehicles or egrvts2
14:03:05 <planetmaker> don't use heqs as the only (road) vehicle set though. It's only meant to be complementary
14:04:27 <Celestar> so opengfx is normal resolution and opengfx+ is full zoom or what?
14:12:01 <planetmaker> no, OpenGFX+ is just OpenGFX extended for better gameplay with NewGRF features
14:12:03 <Eddi|zuHause> opengfx is the base set, opengfx+ is newgrfs that somewhat enhance the default
14:13:53 <planetmaker> That is 32bpp, though
14:21:56 <Celestar> yeah I have seen that
14:22:39 <Celestar> game looks weird when you zoom fully in and some sprites have full resolution and others not :D
14:23:00 <planetmaker> it works if you only use 2x zoom, though
14:24:21 <Celestar> well it WORKS on 4x :P
14:24:51 <planetmaker> what company is that that wants an openttd presentation? :D
14:26:29 <Celestar> the one I'm working at?
14:30:59 <Celestar> is there a list of 4xzoom newgrfs?
14:31:58 <Celestar> for the eyecandy stuffs :P
14:32:00 <planetmaker> I fear nothing more (or much more) than listed in the wiki. And I fear that list is extremely short.
14:33:31 <planetmaker> so pota-ghat is missing, egrvts2 as well. I know no others. Though Pikka has some trainset in the pipeline I recon
14:33:49 <Celestar> egrvts2 doesn't seem 4x
14:34:18 <planetmaker> same as opengfx-mars is 32bpp but not 4x
14:34:40 <peter1139> Using that script that rubidium made was far too complex for the 32bpp artists so they decided to moan instead...
14:34:41 <planetmaker> possibly I should make Zephyris draw / render 4x sprites
14:34:56 <Celestar> peter1139: about what?
14:35:07 <planetmaker> 'too complex', 'work lost / wasted'
14:35:27 <planetmaker> but it all was: they had no license attached to their work. That's why most is lost
14:35:33 <peter1139> Celestar, we changed the 32bpp storage format to work better and be way more efficient, and rubidium provided a script that would convert everything in one go to the new format.
14:36:02 <peter1139> For the most part, they ignored the script, threw a paddy & left...
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14:36:29 <peter1139> That was... 2 years ago? Dunno
14:37:23 <Celestar> what does that have to do with the liencese?
14:37:35 <planetmaker> no license == no possibility for someone to code it
14:38:18 <peter1139> Yeah, it all worked as well as it could, bearing in mind some of it was broken with the old system anyway.
14:38:38 <peter1139> But nothing for us to release as it wasn't our work, heh
14:38:48 <peter1139> There's some left, heh
14:39:08 <peter1139> There's a base set too I think
14:39:17 <planetmaker> missing... yes. no. Depends on how you view it :)
14:39:49 <planetmaker> there's zBase. But to me the landscape is a bit dull or too plain
14:40:11 <Celestar> and it seems to be missing trams
14:40:23 <planetmaker> trams are not baseset stuff
14:41:29 <Celestar> zBase is a nice start imho
14:42:50 <planetmaker> definitely. And that's its purpose
14:43:01 <planetmaker> and not more really
14:43:22 <planetmaker> like "here, see. I made this all alone and I made it in reasonable time (like 6 months or so)
14:43:40 <planetmaker> No reason to whine that it all is lost etc"
14:44:15 <planetmaker> Or so I believe was part of Zeph's motivation, too. Other than that he had most of the procedures already available and used for generating OpenGFX
14:44:24 <planetmaker> And UKHouses or so
14:44:35 <planetmaker> and egrvts etc :)
14:45:00 <peter1139> Maybe they're still waiting for unrelated bullshit like curved tracks and consistent scaling...
14:45:14 <Celestar> custombridgeheads? :D
14:45:17 <planetmaker> that's another sad story with the goldrush thingy
14:45:22 <peter1139> Which somehow always fell into the plans of people doing the artwork.
14:45:33 <planetmaker> typical case of 'I only want to show perfect stuff and rather nothing'
14:45:47 <peter1139> Oh has that died now?
14:46:02 <planetmaker> dunno. But haven't heard anything in ages
14:46:49 <peter1139> Oh that was the one where you set up the repo but he didn't quite understand it...
14:46:57 <Celestar> that is kind of ... awesomeish
14:47:24 <planetmaker> it's a matlab-based thing to compose stuff, or so he said :D
14:48:04 <Celestar> planetmaker: so he never finished it?
14:48:47 <peter1139> He didn't want people to make unfinished versions of it, so never released any of it
14:49:36 <planetmaker> he 'tried' and then decided that it's actually not his way to go
14:49:50 <planetmaker> so since this commits nothing was ever heard of it again
14:50:25 <planetmaker> I kinda offered him all the help I could, hosting, building, rendering time... alas
14:52:27 <planetmaker> he also wanted it all as one pack, houses, landscape, vehicles, industries. Sorta scenario-thingish.
14:53:34 <planetmaker> I would have advised against
14:55:21 <Celestar> it takes a lot of stamina to see THAT through
14:56:54 <planetmaker> yes. That's why smaller chunks is better. You then can actually reach goals. And you also get valuable feedback. And possibly also help from other volunteers. I'm sure he would get, if he would happily share his work
14:57:18 <planetmaker> I mean... nothing else is OpenGFX Mars. It's a complete set with everything
14:57:53 <planetmaker> but it's about as finished. but it's open and public and does get input and support. It will get finished this year quite likely
14:58:00 <planetmaker> But then... no 4x zoom...
14:58:21 <planetmaker> thus not that detailed finesse
15:13:24 <Celestar> A finished 32bpp 4x zoom DBSetXL :D
15:24:40 <Celestar> I guess that takes about 2 million years to make
15:24:53 <Celestar> is anyone actually wokring on it?
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15:32:29 <planetmaker> dbset is anyway the duke nukem forever of TTD
15:33:02 <planetmaker> how it ends is undetermined though, contrary to duke nukem ;)
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15:34:22 <Celestar> maybe I we should do it :P
15:34:42 <planetmaker> draw / render that for CETS, yes
15:35:06 <planetmaker> contrary to whatever becomes of dbset, cets is open source and not vapourware
15:37:48 <planetmaker> sprites and graphics is basically all what is missing for CETS
15:38:01 <planetmaker> eddi will disagree, but well :P
15:39:02 <planetmaker> he might say that it needs some code refactoring or so. Dunno really :)
15:43:55 <Celestar> maybe I should once try to make a single train :P
15:45:33 <Celestar> pity I have no fucking clue how to use blender
15:49:29 <planetmaker> I can sign that statement myself, too
15:49:34 <peter1139> those were the days
15:50:05 <peter1139> i'm fairly sure it should be easy ;p
15:50:30 <planetmaker> sure it is. Someone on the internet said so. Thus it must be so
15:51:41 <Celestar> except for some stupid reverse-on-bridgehead cornercase
15:52:15 <peter1139> It was simpler when I had it going
15:52:19 <Celestar> so, peter1139, when do we do it? :P
15:52:44 <peter1139> I'd have to remember how to write C/C++ first.
15:53:22 <Celestar> peter1139: yeah me too
15:53:28 <Celestar> I'm contaminated by Java meanwhile
15:53:37 <Celestar> which sucks donkey balls and then some.
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15:55:17 <peter1139> I did get some stuff committed into jack1 last week.
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15:56:14 <SpComb> news at 11: OpenTTD developers unable to write C/C++ code
15:57:07 <peter1139> We all started that way.
15:57:19 <Celestar> should polish my skills again
16:09:29 <Celestar> first win the lottery so work is not required to pay the bills :D
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16:41:43 <Eddi|zuHause> the only way to win the lottery is not to play
16:42:03 <planetmaker> that's only statistics ;)
16:42:32 <rubidium> pff... you never win anything with a lottery or slot machines
16:42:43 <rubidium> this is based on emperical proof
16:55:47 <Eddi|zuHause> <planetmaker> he might say that it needs some code refactoring or so. Dunno really :) <-- the code is fine, what's needed is a balance run over the tracking table, and reinstating the non-german vehicles
16:57:38 <Eddi|zuHause> there are a few deeper nice-to-have things, like determining the livery or number of articulated parts in the buy menu
16:58:09 <Eddi|zuHause> but i wouldn't make a release depend on that
16:58:34 <Eddi|zuHause> and then $someone needs to get started on the accompanying track set (with curves)
16:59:58 <planetmaker> that requires some openttd changes. you cannot query adjacent curvature yet
17:00:09 <planetmaker> (or do I err there?)
17:00:21 <Eddi|zuHause> it's like 10LOC :)
17:00:57 <planetmaker> approximately yes.
17:01:30 <Eddi|zuHause> and then a lengthy argument on how it doesn't affect performance that much :p
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18:45:15 <DorpsGek> Commit by translators :: r26401 trunk/src/lang/catalan.txt (2014-03-14 18:45:08 UTC)
18:45:16 <DorpsGek> -Update from WebTranslator v3.0:
18:45:17 <DorpsGek> catalan - 4 changes by juanjo
18:50:20 <George> planetmaker: Are you here?
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19:16:52 <andythenorth> so has anyone won at 2048?
19:17:22 <Pinkbeast> But I have seen a convincing existence proof for winners
19:40:23 <andythenorth> the tactic is simple, but hard to get right
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19:58:46 <DorpsGek> andythenorth: pikka was last seen in #openttd 21 hours, 24 minutes, and 1 second ago: <Pikka> goodnight andythenorth
20:03:41 <DorpsGek> George: planetmaker was last seen in #openttd 3 hours, 1 minute, and 48 seconds ago: <planetmaker> exactly :P
20:20:53 <andythenorth> now back to 2048 :P
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20:39:23 <CrystalMare> I'm having problems with installing openTTD on my ubuntu server
20:40:03 <CrystalMare> I keep getting a depenency error when installing the .deb file with dpkg
20:43:37 <Phreeze> i installed in on ubuntu
20:45:34 <Phreeze> apt-get install liblzo2-2 ;)
20:45:46 <CrystalMare> It throws another error
20:45:56 <CrystalMare> Its needs another depenency
20:46:07 <CrystalMare> The following packages have unmet dependencies: openttd : Depends: libsdl1.2debian (>= 1.2.10-1) but it is not going to be installed Recommends: openttd-opengfx but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution).
20:46:58 <__ln___> doesn't it clearly say what to do..
20:47:08 <Phreeze> opengfx is not needed, you can add it later
20:47:48 <CrystalMare> Alright it worked!
20:48:02 <Phreeze> lol i get even more errors^^
20:48:19 <Phreeze> openttd:i386 depends on libfontconfig1 (>= 2.9.0); however:
20:48:19 <Phreeze> Version of libfontconfig1:i386 on system is 2.8.0-3ubuntu9.1.
20:48:25 <Phreeze> i often get those errors
20:48:38 <Phreeze> that i have the blabla-ubuntu version of a library, instead of the blabla libraray
20:50:48 <CrystalMare> Now I need to get a graphics set
20:51:05 <Eddi|zuHause> get a real distribution. or a package manager that actually knows how to resolve dependencies
20:51:26 <Phreeze> even if not loved by the geeks
20:52:05 <Phreeze> even apt-get install openttd works
20:52:14 <CrystalMare> It installed an old version for me
20:52:21 <CrystalMare> But I'm having another problem
20:52:28 <CrystalMare> I need a graphics set
20:52:29 <Phreeze> apt-get install openttd-gfx
20:52:39 <Phreeze> apt-get install openttd-opengfx
20:53:02 <Phreeze> as you already installeds latest stable manually
20:53:09 <Phreeze> you can install an "old" opengfx
20:53:15 <Phreeze> and update it using the newgrf updater
20:53:41 <Phreeze> if your ubuntu is command line only, i can't give you the command, i'm using mine graphically
20:54:25 <andythenorth> debugging with python multiprocessing is shit :(
20:56:14 <Phreeze> did it work CrystalMare
20:59:26 <Phreeze> don't use too large maps
21:00:02 <Phreeze> i got a dedicated server, 4gb ram, dualcore amd and on a 1024 map with 3 players, the autosave causes 1second lags
21:00:43 <CrystalMare> I'm sticking with the 256 map
21:00:58 <CrystalMare> I got a 1GB ram single cored VPS
21:01:19 <CrystalMare> It's also running a website and teamspeak
21:01:23 <Phreeze> easy then ;) that's less than a tablet ^^
21:01:35 <Phreeze> yeah, ts and website dont take powe
21:19:43 <andythenorth> there goes your evening
21:24:17 <andythenorth> there is a winning strategy
21:24:21 <andythenorth> but I won't spoil it for you
21:24:31 <andythenorth> there is also an AI version, which saves you wasting time :P
21:25:14 <andythenorth> but I've been playing for 24 hours
21:27:25 <andythenorth> so did anyone code CanalTypes yet? o_O
21:28:11 <andythenorth> really addictive
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21:49:31 <Eddi|zuHause> so i was at 256...
21:54:28 <andythenorth> lost, or got bored? o_O
22:04:05 <Eddi|zuHause> lost. now at 512...
22:06:36 <__ln___> it keeps saying "game over"
22:09:33 <andythenorth> won't be needing *that* for road vehicles
22:12:30 <Xaroth|Work> andythenorth: extra road types?
22:12:45 <andythenorth> when hell freezes over
22:26:21 <Supercheese> various cities called Hell have gotten very cold this winter ;)
22:38:15 <Phreeze> falling asleep while playing diablo3...
22:39:02 <Eddi|zuHause> andythenorth: use it for distinguishing truck/tram
22:44:55 <andythenorth> Eddi|zuHause: already got a solution for that :)
22:44:58 <andythenorth> considered it though ;)
22:47:10 <Eddi|zuHause> andythenorth: what's there to solve?
22:59:47 <michi_cc> andythenorth: Damn you :)
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23:07:06 <andythenorth> I am starting to really hate 2048
23:08:09 <andythenorth> the winning strategy is keep highest value tile in a corner
23:08:15 <andythenorth> but it's hard to not make mistakes
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23:48:11 <Gooby> my openttd client isn't downloading the server list
23:48:13 <Gooby> anyone having similar problems?
23:48:30 <Gooby> i'm running openttd 1.3.3
23:49:17 <Gooby> it was working a couple hours ago so i guess the host from which the server list is retrieved is down?
23:51:48 <Supercheese> network issues are tough to diagnose, IMO
23:52:31 <Gooby> yeah, they can be tricky
23:52:52 <Gooby> Supercheese: is it working for you?
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