IRC logs for #openttd on OFTC at 2014-03-13
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05:53:07 <lucky_> hi everyone. I'm trying to set a font on OpenTTD on OS X and it seems to be ignoring the values I put in and I'm pretty sure they're valid
05:53:59 <lucky_> fonts: Tahoma / Tahoma, bold / Times / Courier New, sizes: 18, 21, 26, 18
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07:59:02 <LordAro> lucky_: settings like that will only be reloaded when OTTD starts - you're not trying to modify the settings while OTTD is running?
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10:26:10 <peter1139> So I though... I know, I'll play some Jethro Tull. So I searched on YouTube and found a full album to play.
10:26:23 <peter1139> Then I noticed the uploaded has a TTD icon and has the named TTDLX...
10:27:10 <peter1139> Where's the coffee?
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11:27:51 <peter1139> hmm, dhcp-specified routing is dumb
11:28:21 <NGC3982> What can one use it for?
11:28:44 <NGC3982> It has been many years since i had to do anything with dhcp
11:29:10 <NGC3982> Having a reliable router kind of defeats the point of changing anything.
11:29:16 <peter1139> I run it on my Pi, because ADSL routers are invariably crap at it.
11:29:43 * NGC3982 has used his e3000 for two years, and loves it dearly.
11:30:26 <peter1139> Ideally I'd just have an ADSL modem/WiFi router that just runs Linux instead of some bastardised locked down GPL-violating version...
11:33:40 <peter1139> ddwrt does not generally do ADSL.
11:34:18 <NGC3982> My only experience with it is in routers, like the WRT54GL, or the e3000 i have now.
11:34:50 <peter1139> I think you have a surplus comma there.
11:35:29 <peter1139> With the first comma, you imply that my ADSL modem/WiFi router is not a router.
11:35:59 <NGC3982> I have an issue with commas both in Swedish and English.
11:36:16 <NGC3982> For some reason, it feels like i need to separate it.
11:36:22 <NGC3982> For some reason it feels like i need to separate it?
11:37:26 <peter1139> By separating the phrase "My only experience with it is in routers" you are stating that I was talking about not-routers.
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11:38:57 <peter1139> And... my router is not listed on dd-wrt.com... :(
11:39:23 <peter1139> Not even as no or not possible.
11:42:57 <peter1139> My current router doesn't even do SNMP so I can't monitor bandwidth :(
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12:05:32 <NGC3982> When using a combo signal to let a train continue on a main line instead of trying to enter a full station
12:05:57 <NGC3982> Does the main line need to have a full functioning route back to the initial combo signal to work?
12:06:33 <V453000> signal logic needs to be transmitted over tracks
12:07:26 * NGC3982 tries something more productive.
12:07:46 <NGC3982> When just learning how to use entry-combo-exit signals, one feels the need to use them everywhere. :-)
12:10:55 <V453000> you just built an eternal red :D
12:11:01 <V453000> this will never turn green on itself
12:11:33 <V453000> one of them has to be 1way to solve that
12:21:48 <peter1139> Yay for path signals, alas poor yorick.
12:32:33 <Eddi|zuHause> why do we have a TrueSatan and why is that not an alias of TrueBrain? :p
12:33:14 <Xaroth|Work> isn't that implied?
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17:17:01 <Knogle> "You may not change nickname while banned or moderated on a channel" are annoying :P
17:19:02 <Eddi|zuHause> don't get banned or moderated then :)
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17:23:19 <frosch123> hmm... "andedrunkard" looks very similar to "andythenorth"
17:23:31 <andythenorth> only in your mind :P
17:23:37 <DorpsGek> andythenorth: I have not seen pikk.
17:23:44 <DorpsGek> andythenorth: pikka was last seen in #openttd 1 day, 21 hours, 37 minutes, and 43 seconds ago: <Pikka> not usually, for cargo, no
17:23:48 <andythenorth> where is my GS :P
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17:56:51 <lucky_> hi everyone. I'm trying to set a font on OpenTTD on OS X and it seems to be ignoring the values I put in and I'm pretty sure they're valid
17:57:03 <lucky_> fonts: Tahoma / Tahoma, bold / Times / Courier New, sizes: 18, 21, 26, 18
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18:00:44 <planetmaker> lucky_, first thing, close OpenTTD
18:02:20 <planetmaker> and then you need to give the filename which provides the font, not the fontname itself
18:02:27 <planetmaker> it might co-incide, but not sure
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18:18:34 <Eddi|zuHause> planetmaker: both font name and filename should work
18:23:13 <lucky_> It's sort of working, some parts of my UI are changed, but things like the budget and other text remain the default font which is far too small for me ;(
18:30:25 <andythenorth> lucky_: put your screen in lower res ;)
18:30:36 * andythenorth has low-tech solutions :P
18:31:30 <planetmaker> I quite agree that the minimap legend is for me also not at but over the brink of being readable :)
18:31:52 <andythenorth> use a magnifying glass? o_O
18:31:56 <planetmaker> maybe it should somehow read the dpi of the display and choose accordingly
18:32:07 <planetmaker> I simply chose a bigger small font in my cfg :P
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18:34:11 <planetmaker> I've the feeling that in the long run we need some more automatism there. Or at least a visible UI
18:36:55 <Eddi|zuHause> just yesterday someone said "we don't need a font gui"
18:39:12 <andythenorth> I for one intend to keep peering at the screen
18:39:19 <Alberth> just make all sprites in SVG :)
18:40:13 <planetmaker> not me, Eddi|zuHause :)
18:40:39 <planetmaker> though 'need' is a strong word, but nice-to-have, certainly
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18:45:36 <DorpsGek> Commit by translators :: r26400 /trunk/src/lang (3 files) (2014-03-13 18:45:28 UTC)
18:45:37 <DorpsGek> -Update from WebTranslator v3.0:
18:45:38 <DorpsGek> simplified_chinese - 5 changes by siu238X
18:45:39 <DorpsGek> traditional_chinese - 6 changes by siu238X
18:45:40 <DorpsGek> polish - 30 changes by McZapkie
18:47:19 <Eddi|zuHause> planetmaker: the postulate was "people set this up once and then never touch again", which is a very weak argument
18:47:49 <planetmaker> Yes, I was present when that was said :)
18:48:13 <planetmaker> And I agree, it's not a strong argument :)
18:57:00 <frosch123> but a realistic one :p
19:10:34 <planetmaker> I don't say it's an argument nor an invalid one. But not strong :) And it can also cut the other way. As was just demonstrated 30 minutes ago :)
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19:46:52 <Phreeze> got a ts server, about 10 people on, i know noone of them xD
19:47:13 <Phreeze> "freinds of friends of friends that know some guys' friends"
19:48:50 <Eddi|zuHause> and you tell this to a channel where you don't know anybody?
19:49:59 <Kjetil_> maybe it's contagious!
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19:54:33 <andythenorth> what shall we make?
19:56:00 <Phreeze> tells me to play openttd then..
19:56:08 <Wolf01> ah, ok, then it's not only for me
19:56:17 <Eddi|zuHause> "make kids"? i think andythenorth can barely cope with the ones he has :)
19:57:08 <andythenorth> I have quite enough of them
19:59:13 <Phreeze> (it sounds that you have "more than usual")
20:01:29 <Eddi|zuHause> "usual" is something like 1.2 or so
20:02:06 * andythenorth starts rewriting code
20:02:19 <andythenorth> if I don't do it this way, I'll never know what I would have regretted
20:03:25 * andythenorth just had a horrible though
20:04:04 <andythenorth> just the one in the last few minutes
20:04:18 <andythenorth> my RVs are curently made up of three parts
20:04:28 <andythenorth> because they're copied from IH, and that's the way IH does it
20:04:48 <andythenorth> one of the side effects is that some IH 'vehicles' carry more than one cargo at once
20:04:59 <andythenorth> should RVs have multiple cargos?
20:05:03 <andythenorth> someone say no :P
20:05:33 <Eddi|zuHause> unless you're thinking passengers/tourists, probably not.
20:06:00 <andythenorth> buses with pax + mail? :P
20:06:02 <Eddi|zuHause> "Postkutsche" -> passengers/mail
20:06:18 <andythenorth> I dunno if they'd be routable to stations?
20:06:24 <Eddi|zuHause> but that probably died out somewhere in the 1920s
20:06:28 <planetmaker> even then I'm not convinced, Eddi|zuHause. You'll then need always combined stations
20:06:59 <Eddi|zuHause> planetmaker: i don't think that ever works properly
20:07:49 <Eddi|zuHause> andythenorth: it sounds like a really bad idea in every way imaginable
20:07:51 <frosch123> just make V draw a road railtype :p
20:07:58 <frosch123> then yuo can assemble mixed cargo rv
20:08:36 <Eddi|zuHause> frosch123: and you lose the only advantage of roadvehicles: use them in town
20:08:48 <andythenorth> Eddi|zuHause: I am -1 to it as well
20:09:32 <frosch123> better make a city canal roadtype, and let gondolas run on it
20:09:49 <planetmaker> damn, frosch123 !
20:10:01 <andythenorth> now it has to be done
20:10:06 <planetmaker> that would look frigging awesome
20:10:27 <andythenorth> it would have to have a way to transfer to bigger ships without looking stupid
20:10:48 <andythenorth> there is a third roadtype slot, or is that broken / a myth?
20:11:02 <Eddi|zuHause> that was removed
20:11:47 <planetmaker> yeah, it existed but is gone for a few years now
20:11:55 <Eddi|zuHause> frosch123: is a canal a road-like or a tram-like roadtype?
20:12:32 <andythenorth> actually, drive in stops would be handy for canal boats :P
20:12:38 <frosch123> andythenorth: people noticed that three roadtypes make no sense on a single tile at once
20:12:49 <andythenorth> frosch123: those pesky people
20:12:51 <Eddi|zuHause> tram-like means if you combine it with a road, busses can drive in the canal, and road-like means if you combine it with a tram rail, trams can drive in the canal
20:13:04 <frosch123> don't do articulated gondolas
20:13:09 <andythenorth> make it boatlike
20:13:29 <Eddi|zuHause> frosch123: i'm still convinced that i'll need 3 on one tile
20:13:42 <andythenorth> I would settle for some canal boats
20:13:55 <frosch123> Eddi|zuHause: i thought you settled on making it do transitons like elrail
20:13:56 <andythenorth> bridges would be stupid though
20:14:24 <Eddi|zuHause> frosch123: that only solves half the problems
20:14:31 <frosch123> yeah, i think the ship tunnel topic also lists gondolas :p
20:14:52 <Eddi|zuHause> there are canal bridges
20:15:03 <Eddi|zuHause> i visited one in france once
20:15:08 <andythenorth> I guess we'd just draw locks on the slopes (if present)
20:15:24 <andythenorth> bridges are fine, the issue is that they'd look stupid when they end in a bridge slope
20:15:43 <andythenorth> I could live with it
20:15:54 <Eddi|zuHause> yes, but you can't really forbid slopes
20:16:13 <andythenorth> slopes on land just need locks - instead of pavements :P
20:16:22 <Eddi|zuHause> at least no roadtype proposal ever contained that flag :p
20:16:34 <andythenorth> really-flat-roads :P
20:16:51 <Eddi|zuHause> andythenorth: you need a road-object for locks :)
20:17:06 <andythenorth> let me convert you into an autoreply bot :)
20:17:20 <andythenorth> oh, I'm not smart enough to do that :(
20:17:32 <frosch123> Eddi|zuHause: when andy mentions locks, it's your turn to mention falkirk wheels and state machines
20:17:43 <planetmaker> I really wonder whether transport types wouldn't be the 'better' generalisation ;)
20:17:44 <andythenorth> rivers as a roadtype?
20:17:55 <planetmaker> instead of [road|rail|canal|...]
20:17:57 <Eddi|zuHause> what's a falkirk wheel?
20:18:07 <andythenorth> planetmaker: bi-directional?
20:18:20 <planetmaker> andythenorth, whatever is defined as compatible. Up to you ;)
20:18:37 <andythenorth> also ski-lifts, aerial tramways, people movers, magic walking floors :P
20:18:38 <planetmaker> with a property which defines pathfinder / signals / ... as property
20:19:04 <Eddi|zuHause> andythenorth: you forgot pipelines and electricity wires
20:19:05 <andythenorth> why are canals-as-roadtype better than just 'canals' ?
20:19:13 <andythenorth> I mean, one of them already exists
20:19:25 <andythenorth> oh, the docks suck, I remember
20:19:48 <andythenorth> and narrow boats could pass instead of driving through each other
20:20:13 <Eddi|zuHause> andythenorth: the complaint was that towns can't grow along "road-rails" :)
20:20:26 <planetmaker> they would simply be another road type thing then
20:20:57 <Eddi|zuHause> (although my roadtype suggestion included a flag "can't grow along this roadtype")
20:24:13 <Eddi|zuHause> "Kerry says 20.000 soldiers are on the Crimea"... aren't they allowed to have like up to 25.000 anyway?
20:37:10 <TinoDidriksen> In their bases, yes. Out and about, no so much.
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21:10:35 <andythenorth> this code doesn't need much refactoring :(
21:11:44 <andythenorth> I accidentally abstracted most of it for trains, I just have to stop building 3 vehicles where 1 will do
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21:14:46 <andythenorth> hmm that was way too easy
21:14:54 <andythenorth> something must be wrong
21:16:57 <Zoolevation> Hello, I got a question, when a station offers goods or passengers, etc. The number of it drops after a short period of time when it is not collected by a train etc. Is it possible to turn that off?
21:17:30 <Alberth> only by better servicing the station, afaik
21:17:36 <Eddi|zuHause> you need to keep the station rating high
21:18:12 <Eddi|zuHause> that can be done by various ways, like frequent bus service, or writing a newgrf
21:22:00 <Zoolevation> alright, thanks guys!
21:24:52 <andythenorth> make != make install
21:25:03 <andythenorth> trying to test a grf with make alone leads to wrong results
21:25:36 <Eddi|zuHause> that's why i symlinked my compile output into the newgrf directory
21:25:52 <andythenorth> wrong make target causes things to look not broken when you expect them to be broken :)
21:26:21 * planetmaker never uses 'make install'
21:26:44 <Eddi|zuHause> exactly, "make install" does evil things, avoid it whenever possible
21:27:21 <andythenorth> every day is a school day
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21:28:40 <Phreeze> when compilking stuff for yourself, it usually fails hard^^
21:28:46 <Phreeze> always a dependency that fails
21:30:15 <Alberth> in my experience it more often fails on /me making a mistake in the code :)
21:32:57 <andythenorth> I have never known anything cause 'make install' to fail that doesn't also cause 'make' to fail
21:33:07 <andythenorth> except a bad path in the makefile config for install location :P
21:33:11 <Phreeze> i dont write code, but when i download source and want to compile it, it gives me errors
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22:14:52 <andythenorth> my RV set now has 3 mining trucks that are already in HEQS anyway, but in this set they're broken!
22:14:57 <andythenorth> shall I release it? o_O
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22:23:10 <andythenorth> just at bed time too
22:23:15 <andythenorth> probably under the bed
22:23:27 <andythenorth> 8.25 in Brisvegas
22:26:06 <andythenorth> Pikka: made anything nice? o_O
22:27:44 <andythenorth> nice things are nice
22:28:23 <Pikka> if you put it in a water
22:28:33 <andythenorth> I like this scale
22:28:53 <Pikka> this is the second-last conventional rail locomotive
22:29:01 <Pikka> one more, then one monorail and two maglevs to go
22:29:24 <andythenorth> is it a helectro-diesel?
22:29:51 <andythenorth> you and your simple sets
22:29:58 <andythenorth> you should try making something complicated for a change
22:29:59 <Pikka> no helectrodiesels, no 3rd rails, all very basic
22:30:52 <Pikka> there's also only one vehicle in the set (apart from the steam locos with tenders) which isn't 8/8 :)
22:31:01 <Alberth> who needs tracks, just drive on the ground, like zephyris does on mars
22:31:34 <andythenorth> wonder if I could persuade Dan to make everything 8/8 or 4/8
22:31:40 <Pikka> it's 6/8... 4/8 is a bit wacky, scale-wise.
22:32:22 <andythenorth> it bugs me when I build a train and get 7.1 length :P
22:32:39 <andythenorth> is the over-length train penalty still insanely painful?
22:32:46 <andythenorth> or did someone fix it?
22:32:55 <Pikka> I think it's still insanely
22:33:01 <andythenorth> probably for the best
22:33:16 <Pikka> but yeah, it's only locos which I change the length on
22:33:30 <Pikka> all the wagons are 8/8, so getting the right length isn't too tricky
22:33:44 <andythenorth> I like my set, but maybe I'll use yours :P
22:33:45 <NGC3982> Also, what kind of douchebag wants to win a multiplayer year 500000 non-ending game so bad that they use all their money to water the whole map.
22:34:34 <andythenorth> spose it's bed time for andythenorth
22:34:40 <Pikka> 360 noscope airshot land lowering
22:34:51 <andythenorth> goodnight pikkas
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22:49:03 <Eddi|zuHause> my 13lu wagons probably make it a bit tricky to pick a useful engine to make train length a multiple of 16lu
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