IRC logs for #openttd on OFTC at 2014-03-12
        
        
        
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10:22:30  <juzza1> the text is warped and some letter are almost unreadable
 
10:22:36  <juzza1> using fedora and chrome
 
10:23:12  <juzza1> the site wants to use 'Courier, Courier New, sans-serif' 11px
 
10:25:07  <planetmaker> anti-aliasing switched off?
 
10:29:23  <juzza1> no effect when switchin on/off, and opera renders them much better... i guess this is a problem with chrome
 
10:29:53  <juzza1> chrome doesnt have any anti-alias option as far as i can see
 
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11:22:20  <adf88> i've just read about a very curious bacdoor
 
11:22:39  <adf88> actually two backdoors - one inside another :D
 
11:23:17  <adf88> google "ninjamonkeypiratelaser" for details
 
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15:20:53  <digitalli> are vechicles release dates (years) fixed?
 
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16:06:47  <Eddi|zuHause> __ln___: well every language should introduce a new temporal form every once in a while :p
 
16:07:15  <Eddi|zuHause> 2000 years ago we had only 2 tenses, now we have 6
 
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16:59:45  <Phreeze> hm, am I blind, or isn't there anywhere a table with maximum vehicle lengths, speaking of designing trains and there pixel dimensions !? (e.g for a 8/8 template)....
 
17:00:13  <Phreeze> 32pixel wide for the _ view is clear, what about heigth and the other views !?
 
17:00:25  <Eddi|zuHause> there are loads of tutorials
 
17:00:31  <Eddi|zuHause> usually height is 8 pixels
 
17:01:37  <Eddi|zuHause> my set uses 2px=1m scale, but that is a bit smaller than most sets
 
17:01:46  <Phreeze> hm 16pixels for my template, in fact, the sprite that is 32x16pixels
 
17:02:24  <Eddi|zuHause> well, depends on how you set the perspective for the roof
 
17:02:37  <Phreeze> inthe 2cc set for example, the coradia uses 13pixels height + 3pixels for the electric stuff on top
 
17:02:54  <Phreeze> just speaking of pixels that are to be drawn
 
17:03:13  <Phreeze> as i'm using the pixeltool, it generates PNGs that are not the same size than my template
 
17:03:21  <Phreeze> but only for the | view (first sprite)
 
17:03:25  <Eddi|zuHause> well the sprite height should be (wall height)+(perspective roof width)
 
17:04:31  <Eddi|zuHause> but you can make the perspective stuff easy or difficult :)
 
17:04:33  <Phreeze> so your wall heigth is 8 ? that could work: 8 wall + 1pixel for the rest of the wheel + 4 pixels roof
 
17:06:28  <Phreeze> with it's default settings, 36 10 12
 
17:06:55  <Phreeze> but the default template uses a 24pixel high....so i'm really confused
 
17:08:30  <Eddi|zuHause> there is a whole lot of perspective mess in the vehicle views. the original vehicles are 28px in - view, while most newgrf vehicles are 32px in - view
 
17:08:58  <Eddi|zuHause> the 28px view makes vehicles travelling on the map more spaced out than in the depot
 
17:09:41  <Eddi|zuHause> the 32px view has both at the same gap, but it increases the perspective discrepancy of the / view
 
17:11:50  <Eddi|zuHause> the / view is 1px up and 2px right for each length step, the - view is 4px (in the 32px mode), which means the - view is stretched by 4/sqrt(5)
 
17:12:30  <DorpsGek> Eddi|zuHause: 1.788854382
 
17:23:20  <Phreeze> k, so there is no standard
 
17:26:47  <planetmaker> there's the artistic license and there's the hard limit where clipping starts :)
 
17:26:55  <planetmaker> and there's the debug vehicles set :)
 
17:27:34  <Eddi|zuHause> yeah, turn on bounding boxes to get an impression of vehicle sizes
 
17:27:58  <Eddi|zuHause> although that won't work for the - and | views
 
17:28:16  <Eddi|zuHause> bounding boxes are always / and \ aligned
 
17:31:13  <Phreeze> (my dogs stalk me...I got Wrstchen :) )
 
17:32:36  <planetmaker> Phreeze, obviously no-one reads summaries and stickies, though. Including you ;)
 
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17:33:16  <Phreeze> how can i miss that...
 
17:33:38  <planetmaker> that's why. Writing stickies is pretty pointless
 
17:33:47  <planetmaker> as is asking for them :P
 
17:36:24  <Phreeze> in fact, i "read" this
 
17:36:33  <Phreeze> but on wikipedia, regarding gplv2 and ccbysa 3.0
 
17:36:46  <Phreeze> which shoudl represenet 99% of the cases
 
17:44:42  <Eddi|zuHause> stickies are the things that are always there and never relevant
 
17:44:49  <Eddi|zuHause> so you ignore them
 
17:45:27  <Eddi|zuHause> stickies should get more noticeable, like fullscreen popups :p
 
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18:45:22  <DorpsGek> Commit by translators :: r26399 /trunk/src/lang (finnish.txt ukrainian.txt) (2014-03-12 18:45:14 UTC)
 
18:45:23  <DorpsGek> -Update from WebTranslator v3.0:
 
18:45:24  <DorpsGek> finnish - 1 changes by jpx_
 
18:45:25  <DorpsGek> ukrainian - 8 changes by Madvin
 
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19:36:03  <Eddi|zuHause> in your command line
 
19:36:22  <Eddi|zuHause> reading your files
 
19:38:41  <andythenorth> should I write my road set python classes from scratch?  Or try and delete and refactor all the IH stuff I don't need (there's a lot)
 
19:38:55  <andythenorth> this is somewhat a rhetorical questions
 
19:40:24  <Eddi|zuHause> don't write stuff from scratch unless you are sure you know better now
 
19:40:25  <SpComb> andythenorth: you should have a beer
 
19:40:50  <andythenorth> SpComb: this is good advice
 
19:41:13  <andythenorth> Eddi|zuHause: I don't know better, I'd just make a new set of mistakes
 
19:41:19  <Eddi|zuHause> just replace every occurance of FEAT_TRAIN by FEAT_ROADVEH
 
19:41:22  <andythenorth> "I would extend my knowledge of my ignorance" etc :P
 
19:41:27  <andythenorth> I already did that ;)
 
19:41:37  <andythenorth> but I have over-complicated 3-part road vehicles :P
 
19:41:44  <Eddi|zuHause> then everything should be fine :p
 
19:41:45  <TrueBrain> tnx Eddi, nice post :D
 
19:42:07  <Eddi|zuHause> TrueBrain: i wanted to add "but we love him anyway" :p
 
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20:50:22  <andythenorth> squirrels not pythons
 
20:50:33  <andythenorth> different aminal
 
20:53:54  <Pulec> is the zoom that good nowadays?
 
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21:08:48  <Eddi|zuHause> that's a blank page
 
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21:10:02  <frosch123> can you load the ducks also on bigger wetrail ducks?
 
21:10:21  <V453000> wetrail ducks pull log wagons behind them
 
21:10:28  <V453000> but yes they can pull ducks that way
 
21:10:31  <Eddi|zuHause> you mean like ducklings following a mother duck?
 
21:10:56  <frosch123> well, there are always some black sheep in a duck family
 
21:18:04  <V453000> not just some animalz :(
 
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21:19:27  <TrueBrain> @kick xaroth|work better late than never .. you big meany!!
 
21:19:27  *** Xaroth|Work was kicked by DorpsGek (better late than never .. you big meany!!)
 
21:20:58  <TrueBrain> best part .. it will take him hours to notice :D
 
21:38:32  <Eddi|zuHause> the funny part is calling you dumb doesn't result in a kick, but realizing to love you does :p
 
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21:42:22  <Phreeze> why was that guy kicked ?
 
21:44:03  <andythenorth> enough git for one day
 
21:45:24  <andythenorth> don't commit merge artefacts
 
21:45:29  <andythenorth> it makes you look like a complete dickhead
 
21:45:34  <frosch123> TrueBrain: call him, and ask why he is not at work :)
 
21:45:36  <andythenorth> then you have to cherry pick the fix back into branches
 
21:45:59  <TrueBrain> dont commit the "who-is-hot" list to your SVN, then ask your sysadmin to remove it fast
 
21:46:07  <TrueBrain> (that was a good story :D)
 
21:46:14  <TrueBrain> frosch123: I am sure his wife wouldnt appreciate me doing that :P
 
21:46:50  <frosch123> ohoh, would he sent her after you? how cruel :p
 
21:47:40  <Eddi|zuHause> *reply censored*
 
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