IRC logs for #openttd on OFTC at 2014-02-17
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08:11:51 <Supercheese> Amazing what sort of havok a simply obiwan error can wreak...
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14:20:43 <SpComb> __ln__: is that saami?
14:25:28 * MNIM flees for the satan moose.
14:29:36 <MNIM> domain would suggest finnish, but google can't make heads or tails of it
14:30:19 <__ln__> SpComb: it is, northern sami.
14:31:06 <MNIM> what's it about, anyway? apart from satan moose, I suppose
14:32:09 <SpComb> it's someone paying the government media monopoly many monies to produce content for the third official minority language spoken by perhaps 10k people or something, of which perhaps a dozen have internet connections, and those who do, probably understand finnish anyways
14:33:55 <__ln__> MNIM: reindeer owners are testing reflecting spray paint to make reindeers more visible, to avoid traffic accidents.
14:34:23 <MNIM> explains satan moose, I suppose.
14:34:55 <__ln__> SpComb: it's the first official minority language.
14:35:22 <MNIM> Sure to make them stomp on the brakes and reverse in terror, I suppose, so it would make it safer for the reindeer. :P
14:40:07 <__ln__> who would be afraid of a friendly little reindeer
14:43:54 <MNIM> well, when that friendly little reindeer has demonic glowing eyes and antlers...
14:45:55 <SpComb> friendly reindeer butt through your windshield at 80km/h
14:46:34 <SpComb> they are very optimally structured, with low-mass supports holding the main mass at a suitable height
14:47:24 <SpComb> and then somebody goes and builds a road right through their living districts
14:48:35 <__ln__> you realize that their living district is tens of thousands of square kilometers, right
14:50:09 <__ln__> bigger than the netherlands
14:50:36 <MNIM> finland is bigger than the netherlands
14:50:56 <__ln__> yes, but there aren't reindeers in the whole of finland
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15:42:23 <Eddi|zuHause> they are not?!? crazy world...
15:43:07 <Eddi|zuHause> __ln__: but i'm quite convinced that the netherlands have more roads than the reindeer area
15:46:12 <Rubidium> Xaroth|Work: Eddi's statement isn't that bold; you'll only see reindeer in the zoo (if at all)
15:48:30 <Xaroth|Work> Rubidium: it wouldn't be the first time people dragged dead animals into the country that were normally extinct here.
15:51:52 <Eddi|zuHause> Xaroth|Work: well the netherlands have pretty much one of the densest road networks in the world.
15:52:10 <Xaroth|Work> and still traffic jams up the wazoo
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18:45:26 <DorpsGek> Commit by translators :: r26352 /trunk/src/lang (3 files in 2 dirs) (2014-02-17 18:45:17 UTC)
18:45:27 <DorpsGek> -Update from WebTranslator v3.0:
18:45:28 <DorpsGek> afrikaans - 7 changes by R2dical
18:45:29 <DorpsGek> marathi - 20 changes by rbarde
18:45:30 <DorpsGek> turkish - 8 changes by wakeup
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20:24:57 <andythenorth> countable and uncountable suggestions
20:25:28 <Alberth> so many that you lost count? :)
20:34:45 <andythenorth> I'm definitely not counting any right now ;)
20:39:41 <Alberth> most players favor full FIRS? :o
20:40:24 <Supercheese> I subscribe to the Theory of Moar
20:40:36 <Supercheese> Moar cargoes, moar industries, moar grfs
20:41:10 <Supercheese> Heart of Darkness is a very close second
20:41:29 <Supercheese> feels very mercantile
20:41:38 <Alberth> do you connect all industries?
20:42:07 <Supercheese> I usually play small maps, 512x512 or less, so I'll often have everything connected if it's 256x256 or 512x256
20:42:27 <Alberth> rule of moar doesn't hold for map-size apparently :)
20:42:28 <Supercheese> for full 512², I often stop playing before everything is conencted
20:43:05 <Supercheese> but yeah, I do not subscribe to the hueg map size philosophy
20:43:24 <Supercheese> fast forward speed goes all to crap at higher map sizes
20:43:40 <Supercheese> and autosaves start taking longer and longer
20:44:03 <Alberth> I agree, bigger than about 512x512 tiles is mostly useless
20:44:05 <Supercheese> plus you'll never even touch some parts of the map
20:44:26 <Supercheese> and Av8 range kills your planes ;)
20:44:54 <Alberth> I recently started 512x1024, but it soooo laarge !!!
20:45:21 <Supercheese> I always end up using zeppelins, because zeppelins are awesome
20:45:22 <Alberth> airport throughput isn't big enough :)
20:46:56 <Supercheese> use international airports, their throughput seems highest
20:47:47 <Supercheese> or commuters if you're pressed for land area
20:48:06 <Supercheese> but then small planes only...
20:49:25 <Supercheese> I haven't played with vanilla planes in so long I don't even remember what their capacities are
20:49:43 <andythenorth> Alberth: it's ok, most players are wrong, so whatever they favour is probably wrong ;)
20:51:02 <Alberth> I am an industrial cargo mover, as they have nice cargo chains
20:51:23 <andythenorth> I usually play 'Basic'
20:51:28 <andythenorth> anything else makes my head hurt
20:51:58 <andythenorth> everything is...
20:53:36 <V453000> I iz reviving nuts naow
20:53:47 <andythenorth> just delete 50% of it
20:53:53 <andythenorth> then declare it 'done'
20:54:01 <V453000> I dont do your approach andythenorth :P
20:54:25 <frosch123> ah, so the poll was about what to delete
20:54:30 <andythenorth> I am considering binning about one third of Squid right now
20:54:37 <andythenorth> because the graphics aren't done, or aren't right :P
20:55:01 <andythenorth> closing ticket as 'no longer valid' is my favourite resolution
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21:30:18 <andythenorth> how to unpick a fucked up hg repo?
21:30:24 <andythenorth> I had local changes, uncommitted
21:30:27 <andythenorth> then I went back a rev
21:30:40 <andythenorth> now I have hideous merge conflicts trying to get to tip
21:31:15 <planetmaker> hg up again the revs
21:31:23 <planetmaker> and commit / or shelve the changes
21:31:48 <planetmaker> it's generally a bad idea to update to another rev with uncomitted changes, though
21:32:03 <andythenorth> I need to learn to use shelve
21:32:15 <andythenorth> maybe I just bin my changes in this case
21:33:09 <andythenorth> that's probably what I'll do
21:33:15 <andythenorth> then manually put back anything useful
21:33:26 <andythenorth> it wasn't compiling with the changes anyway :P
21:33:34 <andythenorth> the reason I went back was to see if previous rev compiled
21:34:13 <planetmaker> hard to check with uncomitted changes
21:34:33 <planetmaker> andythenorth, instead of shelve you can also simply commit
21:34:39 <planetmaker> and then go back the revs.
21:34:53 <planetmaker> and then update to tip again. continue to modify. and use hg commit --amend
21:34:54 <andythenorth> I don't like committing broken :(
21:35:17 <andythenorth> or dump it on a branch
21:35:29 <planetmaker> make your default phase as secret
21:35:50 <planetmaker> new-commit = secret
21:36:12 <planetmaker> then the new commits by default are not pushed. Unless you change phase to draft or public
21:37:11 * Alberth makes another clone instead of shelving
21:38:46 <planetmaker> that's actually not a bad idea at all ^
21:39:46 <Alberth> the downside is that you end up having 30 copies of the openttd repo :p
21:40:30 <planetmaker> that doesn't really matter. hg works on filesystems which support it with file system links
21:40:43 <planetmaker> thus everywhere except on windows
21:54:59 <andythenorth> FIRS supplies are a boring way to grow industry production
21:55:14 <andythenorth> at least until planes are available
21:55:17 <andythenorth> "Something must be done"
21:57:01 <frosch> maybe increase the amount of supplies produced and needed
21:57:11 <frosch> so mass transport becomes more viable
21:57:19 <frosch> instead of silly planes
21:57:21 <andythenorth> it makes routing really fiddly and boring
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21:57:58 <andythenorth> and primary industry clusters, which makes it even worse :)
21:58:10 <andythenorth> have to build loads of reverse feeders to distribute supplies :(
21:58:15 <frosch> that makes trams just more viable
21:58:37 <frosch> farm clusters are a tram paradise
21:58:54 <frosch> it's actually the part i enjoy most about firs
21:59:05 <frosch> it's "different" to the usal
21:59:11 <andythenorth> unless you just really hate the rest of FIRS :P
21:59:46 <frosch> i played years with transporting mass cargo
21:59:55 * andythenorth gets spanked by lack of python deep copy
22:00:02 <frosch> farm clusters are an extension to that
22:00:25 <planetmaker> I agree with frosch there. Supply chains for farm(cluster)s are a part which I quite enjoy with firs
22:00:40 <Xaroth|Work> andythenorth: qoi?
22:00:59 <Xaroth|Work> python has deepcopy :|
22:01:26 <andythenorth> Xaroth|Work: yes, but you have to use it in your code
22:03:22 <andythenorth> someone has profiled and found a list comprehension is speedy
22:03:59 <Xaroth|Work> the entire reason of list comprehension :p
22:04:09 <Xaroth|Work> make simple for loops faster
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22:16:38 <andythenorth> Pikka: so I am trying CivilAI
22:16:50 <andythenorth> but oopsie, I forgot I can't bulldoze competitor roads :)
22:17:57 <andythenorth> now I can't build my canal :D
22:31:40 <Andreas> just forcefully close him andythenorth, then you can XD
22:32:04 <Andreas> or cheat to change company XD
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22:44:49 <Eddi|zuHause> uhm wtf? i just moved a file, it disappeared at the old location, but didn't appear at the new location
22:47:43 <Supercheese> You must've been using a socks proxy, the kind of socks that disappear in the laundry machine
22:48:00 <Supercheese> Where do the socks go, nobody knows...
22:48:25 <Andreas> I saw a picture of an ecaping soch caught in action a few days ago
22:48:28 <Eddi|zuHause> there must be a parallel dimension where always new socks appear
22:48:55 <Andreas> it was halfay behind the filter
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