IRC logs for #openttd on OFTC at 2013-11-28
            
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00:18:02 <geoffreybeene> Sup TTD homies
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00:26:41 <NGC3982_> geoffreybeene: hi.
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00:32:51 <geoffreybeene> hEY ngc
00:32:54 <geoffreybeene> How you doin
00:33:02 <NGC3982_> Excellent.
00:33:05 <NGC3982_> And you?
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00:35:11 <geoffreybeene> gREAT
00:35:18 <geoffreybeene> Was hoping to get some TTD in before I gotta go out
00:35:24 <geoffreybeene> I know i'll probably just get sucked in though
00:35:30 <NGC3982_> :-)
00:38:46 <geoffreybeene> Are there music expansions?
00:38:54 <geoffreybeene> I friggin' love the base soudntrack
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02:38:21 <Killer11> Good evening/night
02:39:03 <Supercheese> Good 6:38 PM PST
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02:41:18 <Killer11> I kind of finished preliminary work on this scenario thing
02:41:34 <Killer11> Gonna post it so peopel can give me crits and such
02:42:12 <Killer11> wow I still typo that word systematically
02:42:18 <Killer11> after all these years...
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02:55:43 <Killer11> if anyone wants to try it, go and grab it http://www.tt-forums.net/viewtopic.php?f=60&t=69459
02:58:53 <Killer11> Anyone here with some NML skills?
03:10:14 <Supercheese> whatcha wonderin' about?
03:11:54 <Killer11> I want to learn NML so I can recode my old trainset
03:12:20 <Killer11> i've tasted c++/java/html so I should be ok
03:23:25 <Supercheese> NML is great
03:23:29 <Supercheese> the tutorial is excellent
03:23:43 <Supercheese> http://www.tt-wiki.net/wiki/NMLTutorial
03:24:33 <Killer11> Thanks
03:25:07 <Killer11> also since my old sets nfo is really really simple(made in grfmaker...) could i somehow convert it to nml?
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05:01:50 <BiG_MEECH> hi all
05:02:35 <BiG_MEECH> anyone here know ubuntu linux 12.04 really well?
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05:37:44 <Kostiak> Is there a way to change when I get access to trains?
05:38:56 <Kostiak> Aka make it start at earlier year?
05:39:40 <Supercheese> well, you can change the actual year via the cheat menu
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05:39:46 <Supercheese> whoops
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05:51:37 <kostiak> is there a way to use engines from one climate in another climate?
05:51:52 <kostiak> maybe edit the scenario somehow?
05:52:02 <Supercheese> lemme guess, NARS?
05:52:40 <kostiak> NARS?
05:52:49 <Supercheese> seems I
05:52:53 <Supercheese> I guessed wrong*
05:53:02 <Supercheese> (stupid enter key, next to apostrophe)
05:53:23 <Supercheese> anyway, there isn't an easy way to do that, especially in a running game
05:53:38 <kostiak> I have a scenario in the sub-acrtic climate but want to use temperate trains in there
05:53:46 <kostiak> not a running game, a scenario
05:53:59 <kostiak> or even if not whole trains, at least the engines of temperate
05:54:08 <Supercheese> an already-created scenario is identical to a running game in terms of difficulty in changing core game elements
05:54:18 <kostiak> hmm
05:54:31 <kostiak> is there a way to copy a map from one scenario to another?
05:54:36 <Supercheese> you can copy the heightmap
05:54:41 <Supercheese> Scenario Editor -> Save Heightmap
05:54:42 <kostiak> (including cities)
05:54:48 <Supercheese> doesn't include cities unfortunately
05:54:56 <Supercheese> or, well, anything other than base terrain
05:55:03 <Supercheese> base terrain height*
05:55:04 <kostiak> hmm
05:55:11 <kostiak> any other way to go about it?
05:55:25 <Supercheese> well, what, if any, grfs are you using?
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05:56:14 <kostiak> none at the moment
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05:56:21 <kostiak> still not sure how they work
05:56:34 <Supercheese> OpenGFX+ trains may be able to help, IIRC
05:56:52 <Supercheese> I've never used it, but I have a hunch they have relevant parameters
05:57:21 <Supercheese> yes, it does
05:57:24 <Supercheese> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/docs/readme.ptxt
05:57:43 <Supercheese> Specifically, it has parameters that let you choose just what you want
05:57:48 <Supercheese> temperate trains in arctic
05:58:03 <Supercheese> you should be able to find it in the Online Content menu
05:59:07 <kostiak> ok so i downloaded it
05:59:11 <kostiak> and enabled it in the main menu
05:59:22 <Supercheese> yeah, you'll need to enable it in the scenario
05:59:24 <Supercheese> one moment
05:59:24 <kostiak> but when i start a game the list of active newgrfs is empty
05:59:28 <kostiak> ok
06:00:11 <kostiak> open the scenario in the editor and the list is still empty, how do i add it there?
06:00:13 <Supercheese> See: https://www.tt-forums.net/viewtopic.php?f=29&t=53881 and http://wiki.openttd.org/NewGRF_Debugging
06:00:20 <Supercheese> that describes the process
06:01:30 <Supercheese> be sure to remember to set the parameters
06:04:19 <kostiak> ok i think it worked, thanks a lot!! <3
06:06:38 <Supercheese> You're most welcome
06:06:54 <Supercheese> just be warned that because you had to change newgrfs there theoretically could be some issues in the game
06:07:05 <Supercheese> although hopefully you'll never see any
06:07:27 <Supercheese> the linked thread talked about that
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08:28:46 <LordAro> moin
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08:50:08 <__ln__> has anyone here preordered a Jolla?
09:40:05 <Supercheese> 'night
09:40:10 <Rubidium> morning
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12:31:20 <NGC3982_> Morning
12:31:37 <NGC3982_> Is there a way to force trucks and busses always to go to the end of a station?
12:31:55 <__ln__> *buses
12:32:10 <NGC3982_> Thank you.
12:32:23 <__ln__> np
12:33:41 <Eddi|zuHause> they do that automatically
12:35:21 <NGC3982_> I see
12:35:28 <NGC3982_> Since, i'm experiencing this: http://i.imgur.com/lMZc0Pl.png
12:35:43 <planetmaker> __ln__, your correction is ill-placed as not necessary
12:35:55 <planetmaker> buses or busses is both correct
12:36:01 <NGC3982_> Although, it might have to do with the bus "in the middle", simply being there since the last buses left.
12:36:14 <planetmaker> http://en.wiktionary.org/w/index.php?title=bus#Noun
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12:36:33 <Eddi|zuHause> NGC3982_: yeah, pretty much
12:36:54 <Eddi|zuHause> NGC3982_: the others will pass through after waiting for a while
12:37:01 <NGC3982_> In my perfect world, a full load order would still make the buses "fill the gaps", but i guess that's not possible.
12:37:05 <Eddi|zuHause> which may make things worse
12:37:05 <__ln__> http://grammarist.com/spelling/buses-busses/
12:37:18 <Eddi|zuHause> NGC3982_: implement overtaking in stations :)
12:37:29 <NGC3982_> That would be kind of cool.
12:37:43 <NGC3982_> I solved with using non-drivetrough stations.
12:37:59 <NGC3982_> http://i.imgur.com/A83iEk1.png
12:38:08 <NGC3982_> Seems to work better when using heaps of buses
12:38:24 <NGC3982_> (And yes, i should build it entry-exit).
12:38:36 <planetmaker> NGC3982_, you should send vehicles both ways through the dtrs instead of only one-way. It doubles capacity that way
12:39:02 <Eddi|zuHause> NGC3982_: yes, dead end stations have their uses :)
12:39:25 <NGC3982_> planetmaker: I tried it, but it seems like they get stuck more often. I'm not sure if that's about me simply having to much buses, though
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12:40:10 <__ln__> *too many
12:40:29 <Eddi|zuHause> __ln__: maybe they're uncountable?
12:40:40 <NGC3982_> __ln__: Ty.
12:40:42 <V453000> substitute every word with fuck, solved
12:40:42 <NGC3982_> __ln__: Assface.
12:41:09 <planetmaker> ...
12:41:32 <__ln__> NGC3982_: you're welcome
12:42:13 <planetmaker> sometimes I wonder about the mental age of some
12:42:30 <planetmaker> my guess would be around 8 to 12
12:42:56 <V453000> iam10
12:42:56 <V453000> bingo
12:45:38 <NGC3982_> Pm: I assure you, i will never reach the age of 10.
12:45:53 * planetmaker presses 'reverse' button
12:46:51 <V453000> :D
12:47:10 <V453000> the retards with numbers in nicknames always win
12:47:33 <planetmaker> 000345V ?
12:47:41 <V453000> :D
12:47:45 <V453000> wat
12:47:52 <V453000> 000354V
12:47:59 <planetmaker> sounds smaller. so reverse button works :-P
12:48:08 <V453000> you swapped 4 and 5 :P
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12:48:18 <planetmaker> nothing is bug-free ;-)
12:48:24 <V453000> :DDD
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12:49:38 <ass> perfect
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12:52:07 <NGC3982_> 13:46 [oftc] -!- 2893CGN Erroneous Nickname
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12:54:54 <__ln__> /nick 0
12:56:28 <Eddi|zuHause> is that remotely comparable to /join 0?
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13:52:43 <NGC3982_> I'm running a server based on a savegame
13:53:11 <NGC3982_> I use the dedicated server with the c ang g function, to choose save and configuration file
13:53:30 <NGC3982_> I also use a restarting year set in the choosen config file
13:53:55 <NGC3982_> I just noticed that the parameter does not restart the savegame i started, but a standard game specified in openttd.cfg
13:54:03 <NGC3982_> and openttd.cfg != the choosen config file.
13:54:10 <NGC3982_> Can i get around that in some way?
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13:57:42 <planetmaker> yes... by using a script connected to admin port which can restart the server and reload a savegame
13:58:48 <NGC3982_> I see. And script is the only (or the easiest) way?
14:02:14 <planetmaker> I believe so, but maybe I err
14:03:39 <NGC3982_> Thanks, ill start reading up.
14:04:56 <Rubidium> depends what you consider easy
14:05:41 <Rubidium> maybe changing to code to call the load game code instead of new game code is "easier" for you; maybe not
14:08:32 <NGC3982_> Sure, simply loading the save file with the correct config file would be the "most correct way"
14:08:39 <NGC3982_> Since that is the way the server initially starts.
14:11:04 * Rubidium wonders why/how it would/could fallback to another cfg
14:14:37 <Rubidium> and what makes you think it uses the wrong one?
14:14:47 <Rubidium> missing NewGRFs?
14:15:27 <lugo> the problem is after restarting it's creating a new game rather than using the one specified in the -g switch?!
14:15:39 <lugo> *restarting,
14:16:11 <Rubidium> yes; nothing specifies that it needs to be the loaded savegame
14:16:34 <Rubidium> especially because it could also be exactly not what you want
14:16:40 <Belugas> hello
14:18:19 <planetmaker> for instance the usual case where you load a savegame after a server update or maintenance
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18:45:18 <DorpsGek> Commit by translators :: r26133 /trunk/src/lang (malay.txt unfinished/frisian.txt) (2013-11-28 18:45:10 UTC)
18:45:19 <DorpsGek> -Update from WebTranslator v3.0:
18:45:20 <DorpsGek> frisian - 1 changes by Taeke
18:45:21 <DorpsGek> malay - 3 changes by aarchen1795
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18:47:59 <Alberth> moin
18:48:07 <LordAro> quak
18:50:35 <frosch123> hola
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19:37:30 <DorpsGek> Commit by rubidium :: r26134 trunk/src/aircraft_cmd.cpp (2013-11-28 19:37:24 UTC)
19:37:31 <DorpsGek> -Fix [FS#5820]: aircraft crashing near the map's border due to a lack of airports could trigger an assertion in most builds
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19:39:11 <Alberth> hihi
19:39:31 <Wolf01> hellol
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22:00:32 <frosch123> night
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23:07:34 <Wolf01> 'night all
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23:08:30 <NGC3982_> Night.
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23:47:13 <Virtual-> Any romanian OpenTTD players?
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