IRC logs for #openttd on OFTC at 2013-11-20
            
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02:06:46 <DanMacK> Hey all
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09:35:52 <planetmaker> moin
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18:45:21 <DorpsGek> Commit by translators :: r26042 /trunk/src/lang (japanese.txt luxembourgish.txt) (2013-11-20 18:45:12 UTC)
18:45:22 <DorpsGek> -Update from WebTranslator v3.0:
18:45:23 <DorpsGek> japanese - 3 changes by nex259
18:45:24 <DorpsGek> luxembourgish - 1 changes by Phreeze
18:45:37 <LordAro> quiet here today
18:46:40 <Eddi|zuHause> psst... you broke it...
18:49:27 <TrueBrain> tempted to use @kick .. hmm
18:49:29 <TrueBrain> so tempting ...
18:51:31 <LordAro> D:
18:51:39 <LordAro> DorpsGek did it first!
18:54:00 <TrueBrain> but I cannot kick him .. he refuses to kick himself
18:54:38 <LordAro> Eddi then? :p
18:55:01 <TrueBrain> no, I like Eddi
18:55:04 <LordAro> D:
18:55:08 <LordAro> :(
18:55:11 <TrueBrain> :D
18:55:19 <TrueBrain> the insult is in the details :D:D
18:59:29 <DorpsGek> you don't like me? but, i am your friend!
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19:09:59 <Eddi|zuHause> :)
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19:12:13 <andythenorth> bonsoir
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19:17:25 <TrueBrain> where are klines when you need them?
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19:18:29 <Xaroth|Work> nfi
19:18:58 <Xaroth|Work> amazed their oper tools haven't reacted after the third time tbh
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19:39:49 <andythenorth> oops
19:39:58 * andythenorth accidentally read the suggestions forum
19:40:01 <andythenorth> fail
19:45:04 <SpComb> andythenorth: reply to every topic on the first page
19:45:35 <andythenorth> with super-polite but obscure replies?
19:45:42 <andythenorth> thereby owning the front page?
19:48:43 <SpComb> reply girl style
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20:22:04 <andythenorth> so now what?
20:22:07 <andythenorth> dice wars?
20:22:17 <andythenorth> http://www.gamedesign.jp/flash/dice/dice.html
20:22:22 <andythenorth> or something ottd related?
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20:23:49 <Supercheese> What's this about a river boat set?
20:23:57 <Supercheese> from the FISH/Squid thread
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20:24:33 <frosch123> wtf.... why do people think a slope percentage would refer to an angle
20:24:51 <Taede> they confuse openttd with reallife?
20:24:52 <Supercheese> well, it's a grade, isn't it?
20:25:28 <frosch123> 100% slope means 1 height in 1 horizontal distance
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20:25:38 <frosch123> 50% slope mean 0.5 height in 1 horizontal distance
20:26:43 <andythenorth> Supercheese: straw poll, would you prefer: river boats in Squid, always | river boats in Squid, parameter | river boats, different grf ?
20:26:46 <andythenorth> assume 8 or 10
20:26:47 <andythenorth> boats
20:27:20 <Supercheese> well, combining features in one grf is always better
20:27:24 <Supercheese> due to the max grf limit
20:27:34 <Supercheese> avoid splitting if at all possible, IMO
20:27:53 <Supercheese> and I
20:28:04 <Supercheese> arg, stupid apostrophe next to enter key
20:28:14 <Supercheese> I'm always fond of parameters*
20:29:00 <andythenorth> because...?
20:29:22 <Supercheese> well, in the off chance someone doesn't want river boats, then they could turn them off
20:29:35 <Supercheese> more flexibility
20:29:57 <andythenorth> also you enjoy restarting games often, because you've forgotten to set a parameter?
20:30:04 <andythenorth> or you didn't know about parameters at all?
20:30:18 * andythenorth is concerned about those outcomes
20:30:54 <andythenorth> although we now have a much better parameters UI, the process of setting them up fundamentally sucks
20:31:09 <Supercheese> the only problems I have with parameters are when I update newgrfs and forget to set the parameters back to the way I had them, but I've learned to be cautious about that now
20:31:41 <andythenorth> I've played a fair number of MP games - setup by regulars here no less, including me - where parameters were wrong or not set
20:31:56 <andythenorth> which requires all kinds of shuffling of savegame crap to fix, or a restart
20:32:17 <Supercheese> valid concern
20:32:30 <Supercheese> I don't do MP so I've naturally not encountered that
20:32:53 <andythenorth> anyway, I have no objection to repeating what HEQS does - turn groups of vehicles on / off
20:32:59 <andythenorth> so I'll do that
20:33:44 <andythenorth> hmm
20:33:47 <andythenorth> what groups are useful?
20:34:10 <andythenorth> River | Sea?
20:34:24 <andythenorth> or something else
20:34:26 <Supercheese> At most I could see: Passenger Ships / Fishing Ships / Bulk Cargo Ships / Tanker Ships / River boats
20:34:41 <Supercheese> and possibly also Small Utility craft
20:34:50 <andythenorth> Squid is designed on 3 grops of 10
20:34:57 <Supercheese> that's too many, probably
20:35:02 <andythenorth> Passenger / Packet ships
20:35:08 <andythenorth> General Cargo Ships
20:35:11 <Supercheese> but fairly comprehensive, methinks
20:35:12 <andythenorth> Specialist Ships
20:35:58 <andythenorth> River Ships is an oddball addition of 8 or 10 for inland use
20:36:16 <Supercheese> hmm, there'd be some overlap between Specialty and River boats
20:36:19 <Supercheese> i.e. log tug
20:36:46 <andythenorth> that's specialist, according to set design
20:36:54 <andythenorth> set design might not match up with player world view
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20:39:25 <Supercheese> it does seem highly specialized
20:39:59 <Wolf01> hi \o/
20:44:49 <frosch123> dammit, i cannot remember being so angry about a post in the suggestion topic before
20:46:17 * andythenorth now has to guess which
20:46:22 <andythenorth> back to that forum again :(
20:48:00 <andythenorth> frosch123: for context 'in real life' might mean 'in my small closed bubble of existence as an unworldly train spotter in the UK'
20:48:48 <andythenorth> % grades seem to be common in US, I guess Europe
20:49:10 <andythenorth> I don't understand how it's relevant to OTTD though
20:50:10 <Supercheese> I've heard of grades expressed in X in Y, but more commonly in percent
20:51:18 <andythenorth> wtf the trig has to do with it I am unsure :)
20:51:37 <andythenorth> a 20% grade is 1 in 5 afaik
20:51:43 <frosch123> the poster apparently thought % slope refers the the angle
20:51:49 <frosch123> 100% slope = 360 degree slope
20:51:54 <frosch123> 50% slope = 180 degree slope
20:51:56 <andythenorth> lolwut etc
20:51:59 <frosch123> 25% slope = vertical wall
20:52:02 <andythenorth> still, we can all be mistaken :)
20:52:10 <andythenorth> stay out of that forum?
20:53:24 <andythenorth> then it will be a nice surprise when you see the xml-driven, 100% realistic, 3D (cubicles), multi-threaded, massively multiplayer game with a fully demand-driven economy, all implemented in javascript
20:54:24 <andythenorth> although (seriously) this is the best suggestion I have seen in ages, and should be a major feature for April 1 http://www.tt-forums.net/viewtopic.php?f=32&t=68942
20:54:45 * andythenorth is *not* trolling
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20:55:12 <frosch123> i play without sound
20:55:21 <andythenorth> :(
20:55:41 <frosch123> sound is reserved for music or video
20:55:52 <frosch123> not stupid oink oink stuff
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20:56:34 <DanMacK> Hey all
20:58:24 <Eddi|zuHause> frosch123: thanks, i wanted to say that earlier but couldn't find the words
20:58:44 <Eddi|zuHause> (i mean the math stuff, not the oink stuff :p)
20:59:02 <frosch123> :p
20:59:52 <frosch123> Eddi|zuHause: is my pythoras correct? or did i mess up some signs?
20:59:59 <frosch123> +ag
21:00:20 <Eddi|zuHause> frosch123: but he did specify X means horizontal
21:00:22 <frosch123> i don't want anyone on the forum to correct my post :p
21:01:06 <frosch123> oh, indeed
21:01:20 <Supercheese> If TTD had the "press X to play train whistle" feature when I was a lad, I would have used the **** out of that feature
21:01:42 <Eddi|zuHause> Supercheese: go play simcity.
21:01:55 <Eddi|zuHause> well, simcity 4 has that feature
21:01:59 <Supercheese> past tense ;)
21:02:23 <Eddi|zuHause> sim city 4 is like 10 years old already
21:02:40 <Eddi|zuHause> i'm not even sure how old it is
21:02:49 <Supercheese> I remember when SimCity 2000 was new
21:03:11 <planetmaker> I remember when SimCity was new...
21:03:18 <Supercheese> I was a bit young to grasp all the game mechanics of SimCity
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21:03:46 <SpComb> I'm too old to remember all the cheats of SimCity
21:04:02 <Supercheese> although I recall massive tornadoes and such being rather amusing
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21:04:20 <NGC3982> http://arstechnica.com/business/2013/11/after-15-years-of-llama-whipping-aol-shuts-down-winamp-for-good/
21:04:24 <Eddi|zuHause> i only remember the FUNDS cheat of simcity, where after the 5th time you get an earthquake
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21:06:01 <zydeco> greetings, comrades
21:06:04 <Supercheese> wait what?
21:06:09 <Supercheese> No more Winamp?!
21:07:20 <Eddi|zuHause> i haven't used winamp since i stopped using win :p
21:07:45 <Supercheese> Winamp has been my go-to music player for years, sad news
21:08:34 <zydeco> I got a weird error, but it may have be because I edited the newgrfs
21:08:50 <NGC3982> I used to download from oldversion.com
21:08:53 <NGC3982> 2.9.something
21:08:57 <NGC3982> That was <3.
21:09:05 <zydeco> it was a normal "can't remove road" message, but it said the tile was owned by Passengers
21:09:11 <zydeco> which was not the name of any company
21:09:37 <Eddi|zuHause> zydeco: that sounds funny :p
21:10:02 <Eddi|zuHause> zydeco: did a company get bankrupt somewhen?
21:10:05 <frosch123> [22:04] <Eddi|zuHause> i only remember the FUNDS cheat of simcity, where after the 5th time you get an earthquake <- that's why you did it at game start
21:10:16 <frosch123> got 100k, and used it to fill the map
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21:11:12 <Eddi|zuHause> frosch123: yeah. i don't know how, but i had a cracked version that gave you 1.000.000.000 if you started in easy mode
21:11:32 <zydeco> no, it was owned by another company
21:11:37 <zydeco> after a while it changed to the actual company name
21:11:50 <frosch123> i remember my brother using a hexeditor to cheat money
21:11:56 <frosch123> and ending up with a negative amount :p
21:12:06 <Eddi|zuHause> hehe :p
21:12:48 <Eddi|zuHause> zydeco: but i don't see how changing newgrfs could cause that
21:13:18 <planetmaker> haha :-P well cheated
21:14:23 <Eddi|zuHause> later i had this program called "dirty little helper" which contained cheats for more games than i could ever play
21:15:50 <frosch123> yeah, before the internet there were lexicons as software
21:17:02 <Eddi|zuHause> hm, http://dlh.net still seems to exist
21:17:27 <andythenorth> Supercheese: have you played a game with Squid btw?
21:17:39 * andythenorth has some proposed changes
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21:18:04 <zydeco_> ugh
21:18:30 <zydeco_> is this one of those things you can wait and they fix themselves?
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21:32:38 <Wolf01> lol
21:32:53 <Wolf01> I just read the topic in suggestions
21:32:56 <Wolf01> about the slopes
21:36:29 <Eddi|zuHause> zydeco: we have no clue what this is unless you give us a savegame from before it happened and a way to reproduce it
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21:37:11 <zydeco> I was just commenting on it because it was funny, it happened earlier today
21:37:17 <zydeco> but I'll save next time
21:39:19 <frosch123> night
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22:32:08 <Wolf01> 'night
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23:53:10 <alluke> phone game shows in tv
23:53:54 <NGC3982> Yes?
23:54:03 <NGC3982> What aboot it.
23:54:45 <alluke> are they all bullshit
23:55:25 <glx> easy money for the tv
23:55:33 <alluke> yeah
23:55:44 <alluke> they cash the dumb people
23:56:00 <alluke> ive watched one show three nights in a row
23:56:24 <glx> and the questions are easy enough so all the idiots call to try to win
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23:56:49 <alluke> actually, no
23:57:03 <alluke> in that show theres something almost impossible to notice
23:57:15 <alluke> to make sure noone answers right
23:58:07 <glx> there should be a winner else other won't call ;)
23:58:38 <alluke> they dont tell the winner on tv afaik
23:58:48 <alluke> they contact them "personally"
23:59:13 <NGC3982> While using a prospecting raw material industry constructions, is it possible for the industry not to be placed at all?
23:59:21 <glx> yes
23:59:27 <NGC3982> Dag nabit.
23:59:38 <glx> when prospecting you can find nothing
23:59:42 <glx> like real life ;)
23:59:46 <NGC3982> I was afraid of that.
23:59:54 <NGC3982> Well then, i learned something.