IRC logs for #openttd on OFTC at 2013-11-19
            
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03:30:28 <Bloody_Mikey> hi is there a way to have 2 coal in one town?
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03:38:45 <Bloody_Mikey> multiple_industry_per_town does not work :(
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04:54:06 <Eddi|zuHause> Bloody_Mikey: changing the .cfg will not affect your existing savegames
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12:53:49 <NGC3982> Where can i find info on how to change the game info, that's visible to users in the multiplayer windows?
12:53:52 <NGC3982> -s
12:54:05 <NGC3982> Oh wait.
12:54:09 <NGC3982> It's not even visible.
12:54:11 <NGC3982> Ignore that.
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13:08:40 <NGC3982> Uhm.
13:09:03 <NGC3982> I'm trying to achieve this: http://i.imgur.com/ueK0xyw.png
13:09:24 <NGC3982> And if i'm not mistaken, i should use on_server_connect.scr
13:10:07 <NGC3982> Though, since i'm running multiple instances of a dedicated server, all using the same openttd application
13:10:28 <NGC3982> That should not really work - Or?
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13:15:52 <peter1138> Damn it, seems to be a problem with my heating :(
13:15:59 <peter1138> Boiler's working...
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13:21:39 <Eddi|zuHause> our heating has the problem that the pump doesn't start up after a long downtime, it has to manually made unstuck
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14:14:39 <NGC3982> Is there any known problem with the raw_industry_construction parameter?
14:15:18 <NGC3982> While using a dedicated server, adding "2" as the value, it still resets it to "0" when starting the server (and specifying the cfg file).
14:15:44 <NGC3982> The console does not indicate that it cannot use the choosen cfg file, and other parameters explicit to that cfg file does seem to work.
14:21:31 <NGC3982> http://i.imgur.com/VXF4vg1.png
14:21:31 <NGC3982> :/
14:22:15 <NGC3982> I can set the parameter manually by console and rcon, but it needs to be in the cfg (since it's an auto restarted server).
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16:34:44 <V453000> WHAT THE FUCK XDDDD http://www.rouming.cz/roumingShow.php?file=Teach_a_man.jpg
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18:25:59 <Vinnie> Hello guys, is Alphid ever here to answer a question about his citybuilder GS?
18:26:12 <Vinnie> or is a pm on forum more likely for a response
18:26:37 <Alberth> @seen Alphid
18:26:37 <DorpsGek> Alberth: I have not seen Alphid.
18:27:09 <Alberth> seems unlikely, thus
18:27:14 <Vinnie> thanks
18:27:47 <Alberth> you could run a search in the logs
18:28:23 <Vinnie> @logs
18:28:23 <DorpsGek> Vinnie: http://irclogs.qmsk.net/channels/openttd
18:36:42 <Vadtec> am I crazy and just not finding this feature...or is there not a feature that auto replaces crashed vehicles?
18:37:24 <Vinnie> not in default OTTD
18:38:31 <Vadtec> maybe that was it
18:38:44 <Vadtec> at least im not crazy
18:38:50 <Vadtec> (well, i am, but thats a different issue)
18:39:09 <Vinnie> i read about someone making a gamescript that included that in a side feature
18:39:18 <Alberth> just don't let them crash is easier :)
18:39:39 <Vadtec> Alberth: cant stop trains from smacking into trucks :P
18:39:41 <Vinnie> it is an easy way to reduce traincount however
18:39:50 <Vadtec> lol
18:40:43 <Vadtec> the real problem is
18:40:56 <Vadtec> the notices that a crash has happened doesnt seem to be showin gup
18:41:00 <Vadtec> showing up*
18:41:14 <Vadtec> ive turned everything off as far as news except the crash reports
18:41:19 <Alberth> news settings?
18:41:31 <Vadtec> and ive had several planes and trucks crash that still dont show up
18:42:40 <Vadtec> Alberth: yeah, only crashes should show up
18:43:42 <Vadtec> ill muck with it later
18:44:08 <Vinnie> i got those settings to with these lines in config file
18:44:37 <Alberth> I don't even know what setting of the news controls that message
18:44:48 <Vinnie> accident = full
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18:45:01 <Vinnie> rest of the [news_display] part is off
18:45:05 <Alberth> oh, that easy eh? :)
18:45:32 <DorpsGek> Commit by translators :: r26039 /trunk/src/lang (4 files) (2013-11-19 18:45:22 UTC)
18:45:33 <Vadtec> pretty sure thats what i have
18:45:34 <DorpsGek> -Update from WebTranslator v3.0:
18:45:35 <DorpsGek> belarusian - 139 changes by KorneySan
18:45:36 <DorpsGek> croatian - 1 changes by VoyagerOne
18:45:37 <DorpsGek> korean - 2 changes by telk5093
18:45:38 <DorpsGek> turkish - 15 changes by wakeup
18:45:50 <Vinnie> i love this game, it is so easy to change to your own preferences
18:46:46 <peter1138> hmm
18:47:01 <Vadtec> bleh, i have to install a windows update before i can load the game
18:47:05 <Vadtec> ill have to do it later
18:47:08 <Vadtec> thanks for the info
18:53:51 <Eddi|zuHause> the worst part about windows updates is when it pops up a "you have to restart now" question every half hour
18:54:58 <Alberth> no, the worst part is when that happens and you cannot say "yes", only the X is allowed (working remotely, not enough access rights)
18:55:56 <Eddi|zuHause> hm, never had that :p
18:56:45 <Eddi|zuHause> also cute are the ones that don't let you choose "restart later"
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19:08:06 <Wolf01> hi hi
19:10:18 <Alberth> hi hi
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19:27:38 <andythenorth> yay
19:27:55 <andythenorth> got my mac back from repair - Iron Horse compiles in 20s instead of 50s :P
19:30:33 <Alberth> they increased the speed? :o
19:31:37 <V453000> they do magic and make it better, stop questioning that Alberth :D
19:32:20 <Alberth> bring it in again!
19:32:58 <andythenorth> I think I forgot to add some vital context o_O
19:33:23 <V453000> NO
19:33:59 <andythenorth> you'd sooner just believe the story?
19:34:18 <andythenorth> 'there really is magic Steve'
19:38:05 <V453000> :D
19:38:17 <V453000> fair nuf
19:39:24 <andythenorth> or the boring explanation is that 50s was the compile time on a spare mac with my HD in a USB enclosure :P
19:40:48 <V453000> no that is illogical and makes no sense
19:40:51 <V453000> also boring
19:42:46 <DorpsGek> Commit by fonsinchen :: r26040 trunk/src/story_gui.cpp (2013-11-19 19:42:40 UTC)
19:42:47 <DorpsGek> -Fix: return 0 from unreached part of function to silence some compilers
19:44:02 <DorpsGek> Commit by fonsinchen :: r26041 trunk/src/strings.cpp (2013-11-19 19:43:56 UTC)
19:44:03 <DorpsGek> -Fix: make variable initialization more obvious for humans and compilers.
19:44:20 <Eddi|zuHause> what happened to NOT_REACHED?
19:45:18 <fonsinchen> Nothing. I'm just putting a "return 0" behind it because a certain compiler complains about void returned from int function.
19:45:56 <Eddi|zuHause> stupid compilers :)
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21:23:29 <DanMacK> Hey all
21:23:39 <andythenorth> hey DanMacK
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22:26:17 <Wolf01> 'night all
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23:06:23 <frosch123> night
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