IRC logs for #openttd on OFTC at 2013-11-07
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04:28:29 <Supercheese> Good Lord, the New Map Features patch is enormous
04:29:06 <Supercheese> over half of the source files seem to be modified
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07:45:19 <DJGummikuh> thanks to your support I managed to do the first useful thing with joan
07:46:35 <DJGummikuh> is it somehow possible via rcon commands to give or take money to/from a company?
07:50:59 <NGC3982> DJGummikuh: I does not seem like OpenTTD can do that via console.
07:51:12 <NGC3982> I can not find any reference to it on the console commands page, at least.
07:52:36 <NGC3982> Also, rcon implies sending a message to the server, and the server does not give or take money from connected players.
07:53:23 <DJGummikuh> mmh... that would be so cool...
07:54:27 <Xaroth|Work> and involves building a gamescript
07:54:43 <Xaroth|Work> the admin port can communicate with the active gamescript
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08:23:11 <DJGummikuh> Xaroth|Work: mmh ok. how would that work?
08:23:39 <DJGummikuh> Xaroth|Work: the whole thing I'm doing here serves the purpose of linking several games together. Combined chat, combined economy and such
08:32:08 <Xaroth|Work> not sure, I've not seen any working concepts
08:32:50 <Xaroth|Work> besides, any example I would have would be based off of libottdadmin2 :)
08:37:50 <planetmaker> DJGummikuh, admin port and game script can exchange info via json objects. Thus the GS would actually give the money. But get the command from the admin port. And the admin port script is connected to several servers
08:43:24 <DJGummikuh> planetmaker: any elaborate documentation on that?
08:43:29 <DJGummikuh> I have not yet worked with JSON to be honest
08:43:46 <DJGummikuh> I like the power you get with that admin port
08:44:00 <DJGummikuh> it's a feature I longed so long for ever since I started playing openttd since 0.5 or so
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09:06:28 <Xaroth|Work> so you made a MC mod to talk to ottd?
09:06:35 <Xaroth|Work> or just forgeirc + joan irc ?
09:06:44 <NGC3982> That looks kinda cool.
09:06:50 <Xaroth|Work> the latter is kinda easy
09:10:37 <DJGummikuh> no. Bukkit mod that talks via joan
09:10:50 <DJGummikuh> please don't steal my idea, we're working hard to build a community that has yet to be seen :)
09:11:11 <Xaroth|Work> I have no interest what-so-ever to ever touch bukkit
09:11:38 <DJGummikuh> though I'm planning on doing a detour via irc to add more games
09:11:42 <Xaroth|Work> but alas, you're not the first to have a similar idea.
09:12:23 <DJGummikuh> I know but so far I have not seen other implementations :)
09:12:58 <Xaroth|Work> there have been implementations, heck it was one of my test concepts for libottdadmin2, but there's a difference between implementating and having a viable setup :)
09:13:17 <Xaroth|Work> openttd and mc have target audiences that are miles apart
09:13:24 <Xaroth|Work> average age between the two differs about... 30 years
09:13:25 <DJGummikuh> Xaroth|Work: that's kind of the point :)
09:13:55 <planetmaker> DJGummikuh, it will be interesting to see the implementation. Or how xaroth calls it, setup. I think there's more to implement to get it going than the library alone :-)
09:14:07 <blathijs> Forgive my ignorance, but what is MC?
09:14:13 <planetmaker> would be cool if people with a similar idea could go and obtain a working setup somewhere
09:14:35 <DJGummikuh> planetmaker: any recommendations which game I should bridge in next? :D
09:14:55 <Xaroth|Work> take the easy way
09:15:03 <planetmaker> and no, I don't have exactly documentation on that stuff. I guess all documentation there is, is in the libraries (joan, libottdadmin2), the projects which interface it, and openttd's source
09:15:04 <DJGummikuh> yeah that's planned
09:15:04 <Xaroth|Work> and you have a modular sollution
09:16:04 <DJGummikuh> yup that's my idea
09:16:12 <DJGummikuh> however the straight approach was easier to show something to my team colleagues :)
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10:53:24 <DJGummikuh> mmh.. Japa would suck at idle RPG
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11:11:48 <MNIM> openttd doesn't see broken symlinks
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11:38:17 <frosch123> oh, new spam on bananas
11:38:28 <frosch123> someone uploaded a gamescript called "real growth" :p
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11:58:54 <DJGummikuh> ok which data structure of Gamescript would be repsonsible for giving or taking money from a player/company?
12:01:44 <frosch123> DJGummikuh: it's a new function, not in 1.3.2
12:01:45 <DJGummikuh> frosch123: why is it not in this document?
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12:01:58 <DJGummikuh> ok when will this function make it to stable?
12:02:23 <frosch123> if there will be a new stable, it will most likely make it :p
12:02:38 <DJGummikuh> so will it go to 1.3.3 or 1.4.0?
12:02:57 <MNIM> that part of the sentence reeks suspect to me
12:05:05 <DJGummikuh> is there any roadmap regarding release date of 1.4?
12:07:06 <frosch123> no, but you can try extrapolating from the past
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18:15:38 <DorpsGek> Commit by frosch :: r25945 trunk/src/newgrf_debug_gui.cpp (2013-11-07 18:15:32 UTC)
18:15:39 <DorpsGek> -Codechange: Use member function of NewGRFInspectWindow to resolve FeatureIndex.
18:17:26 <DorpsGek> Commit by frosch :: r25946 /trunk/src (6 files in 4 dirs) (2013-11-07 18:17:21 UTC)
18:17:27 <DorpsGek> -Add: [NewGRF Debuggnig] Inspecting other vehicles in a chain.
18:22:00 <Eddi|zuHause> who cares about andy :)
18:22:22 <Alberth> at least a wife and a few kids do :)
18:23:00 <Alberth> various employees, I guess
18:23:14 <frosch123> you need to keep him busy
18:23:37 <frosch123> else he starts asking about liveries, roadtypes are worse stuff
18:29:03 <Eddi|zuHause> why doesn't it allow clicking to select a vehicle?
18:30:08 <Eddi|zuHause> and now what's needed is selecting 80+ variables to display, debugging callback results, ...
18:30:30 <Eddi|zuHause> not only results, also single-step
18:31:18 <frosch123> i didn't bother about clicking, you can code it if you want, and post it to fs
18:32:30 <frosch123> and 80+ variables are named like that because 80+% of them are abuse
18:33:06 <frosch123> there is nothing worse than newgrf authors who code with trial and error
18:33:13 <frosch123> and experiment with the meaning of variables
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18:36:20 <Eddi|zuHause2> someone hit the fuse :p
18:36:24 <frosch123> now your colour is wrong
18:36:41 <frosch123> and you probably missed my rambling
18:37:29 <Eddi|zuHause2> i have one line after mine
18:37:39 <frosch123> yeah, then you missed 3
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18:45:26 <DorpsGek> Commit by translators :: r25947 /trunk/src/lang (3 files) (2013-11-07 18:45:17 UTC)
18:45:27 <DorpsGek> -Update from WebTranslator v3.0:
18:45:28 <DorpsGek> japanese - 2 changes by nex259
18:45:29 <DorpsGek> latvian - 26 changes by Parastais
18:45:30 <DorpsGek> swedish - 2 changes by Joel_A
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20:11:24 <LeandroL> i'm playing a city builder game in sub-tropical climate
20:11:43 <LeandroL> my town has grown to the point it requires water to grow any further
20:11:48 <LeandroL> how do i supply water to my town?
20:11:56 <LeandroL> it doesn't have a water tower
20:14:28 <Alberth> don't know the precise conditions that allow you to build one though
20:14:51 <LeandroL> is that the only way?
20:15:09 <LeandroL> water towers are industries, and funding a new industry is crazy expensive
20:15:16 <Alberth> if you want to deliver water to the town, yeah
20:15:25 <LeandroL> so i'm pretty much fucked up then
20:15:36 <LeandroL> i gotta save up around 400k to build my new tower
20:16:25 <Alberth> could be that the city builder was never tested for sub-tropical, most people only play temperate, for some reason
20:17:37 <Alberth> not that it would help you much with your game, I am afraid
20:18:01 <LeandroL> it's my first game on sub-tropical climate anyway
20:18:19 <LeandroL> i was bound to make at least a few mistakes, right?
20:18:51 <Alberth> otherwise there would not be much fun :p
20:22:28 <Alberth> alternatively, you could be lucky and have the game create a tower for you
20:22:47 <LeandroL> i wouldn't count on that but it would be nice if that happened
20:23:07 <LeandroL> at least my company is the most profitable of all right now
20:23:24 <LeandroL> i'm at 432k and i need 449k to build my tower
20:24:14 <LeandroL> question: if i put the tower in a remote corner of my town, will the train stations servicing the town be able to accept water?
20:24:27 <LeandroL> i.e. the stations would be far from the tower but still in the same town
20:27:07 <Taede> the water tower would have to be within the catchment area of the station
20:27:22 <Taede> however, you could have the trains transfer water to the trainstation, and deliver the final mile with rv's
20:27:42 <Alberth> open the station build window, and select the same platform as you already have. Enable catchment area display. Hoover above the current station, and you'll see whether it fits
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20:33:54 <Eddi|zuHause> the tower must be near the station, just in the same town doesn't suffice (likewise with houses and other industries)
20:34:38 <Eddi|zuHause> but you're probably better off building a separate station for the water transport
20:36:14 <LeandroL> thank you all for your suggestions
20:36:28 <LeandroL> i ended up connecting the water tower to three different watter supplies using road vehicles
20:36:41 <LeandroL> i was lucky enough to have three water supplies relatively close to each other
20:37:17 <LeandroL> i sent three water vehicles to each supply and now my town has four times the ammount of water needed to grow :)
20:38:13 <Eddi|zuHause> RV are probably better for that job, as you can more easily make a steady supply instead of trains which have a large spike in supply and then nothing for a while
20:40:36 <LeandroL> ok my next challenge: bringing goods to my town
20:41:03 <LeandroL> what's the best way to get goods in a sub-tropical climate?
20:41:46 <LeandroL> in a temperate climate i usually transport oil from oil rigs to refineries and feed the goods to my town
20:41:48 <Eddi|zuHause> i have never really used tropic
20:42:04 <Eddi|zuHause> but wood or oil, i suppose
20:42:27 <Alberth> open the industry chain window for goods
20:42:40 <Eddi|zuHause> but the wood choppers don't grow automatically, they have to be funded
20:44:48 <LeandroL> i hate that the oil wells dry so fast
20:45:00 <LeandroL> i'd love to just set them and forget them
20:46:35 <andythenorth> use a better set of industries
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20:49:41 <Eddi|zuHause> yeah, the famous tropical whale hunting grounds
20:50:09 <DorpsGek> Commit by fonsinchen :: r25948 /trunk/src (3 files in 2 dirs) (2013-11-07 20:50:03 UTC)
20:50:10 <DorpsGek> -Fix [FS#5796]: Make sure LinkRefresher doesn't delete the LinkGraph DeleteStaleLinks() is examining.
20:50:16 <LordAro> can anyone else access [vcs|hg].openttd.org ? or is my internet being dodgy?
20:52:07 <Eddi|zuHause> andythenorth: i said "tropical" :p
20:52:23 <andythenorth> I know :) I just had that picture in my bookmarks
20:52:29 <andythenorth> FIRS nearly got whaling :P
20:54:23 <Alberth> LordAro: hg.openttd.org works for me
20:58:14 <Alberth> sorry, didn't see you already had an answer
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21:21:59 <LordAro> fuck. accidentally deleted my cookie clicker save D:
21:22:35 <blathijs> LordAro: Oh noes! All those hours you invested! Wasted!
21:23:43 <LordAro> that save was about a month old :(
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21:45:30 <Eddi|zuHause> __ln__: a lot of the early railcars were made out of truck parts
21:45:58 <andythenorth> wtf, this mac compiles _really_ slowly
21:47:42 <andythenorth> EC2 nml service?
21:47:58 <Eddi|zuHause> devzone->build on push
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21:48:20 <andythenorth> my mac died, so I have some other one that was lying around the office. This one is a core 2 duo 2Ghz :(
21:48:45 <Eddi|zuHause> nmlc is not dualcore capable
21:49:50 <Eddi|zuHause> and unless someone makes it handle headers and linkers, i don't see how it could even work
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21:50:55 <andythenorth> even allowing for single-threaded python, this mac is about 40% slower than mine :P
21:51:20 <andythenorth> actually single-threaded python has nothing to do with it
21:51:38 <andythenorth> just acknowleding your point about "# of cores doesn't matter"
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21:52:23 <Eddi|zuHause> anyone archived that luukland "we hate Rubidium" page?
21:53:18 <__ln__> did luukland refer to himself in the plural?
21:53:45 <Eddi|zuHause> pluralis majestis
21:53:50 <__ln__> not that it's wrong, we think using the plural is a-ok.
21:54:24 <Eddi|zuHause> oh, it's majestatis
21:54:44 *** Progman_ is now known as Progman
21:57:10 <Eddi|zuHause> there is apparently also a pluralis modestiae
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22:07:58 <Rubidium> if only Midnightmyth were living in UTC+2
22:08:08 <Rubidium> (or we still had DST)
22:10:32 <Eddi|zuHause> i'd assume "dk" stands for denmark
22:33:04 <TinoDidriksen> Not part of country code dk, but part of the Kingdom of Denmark.
22:39:43 <Eddi|zuHause> didn't greenland declare independence?
22:40:40 <planetmaker> greenland is an autonomous area
22:52:51 <Eddi|zuHause> i'm not entirely sure anymore, but i have this fairly recent headline in my head that the status of greenland changed
23:00:27 <Kjetil> iirc they only want it to change
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