IRC logs for #openttd on OFTC at 2013-11-08
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12:16:01 <NGC3982> I think i need inspiration on what kind of server to run.
12:17:02 <NGC3982> Dutch? American? ECS or FIRS?
12:22:20 <LordAro> everything all at once.
12:23:48 <LordAro> and ALL THE SCENARIOS
12:24:58 <LordAro> oh, excellent, my new psu has arrived
12:26:19 <LordAro> brb, ripping computer apart
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12:33:16 <GriffinOneTwo> can't you only do like 60 GRFs at once?
12:36:04 <peter1138> Combine all the GRFs into a single MEGA GRF, then
12:41:22 <TinoDidriksen> 60? That's an arbitrary number...
12:44:10 <MNIM> YOU are an arbitrary number! >:/
12:49:48 <peter1138> TinoDidriksen, something to do with fitting into a single UDP packet.
12:50:51 <TinoDidriksen> That makes more sense.
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13:17:08 <peter1138> Must've done it wrong.
13:19:35 * LordAro has disconnected (Nope.)
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14:32:53 <peter1138> When is it okay and not okay for a soldier to shoot the enemy?
14:33:19 <MNIM> peter1138: according nato guidelines for soldiers in the big sandbox:
14:33:37 <MNIM> shoot once up in the air, once overhead, once in the legs, then in the head
14:33:43 <V453000> beer is the answer to everything
14:34:27 <MNIM> though usually that defaults to the slightly more sensible once in the air, thrice on center mass.
14:34:41 <peter1138> He added: "Obviously this doesn't go anywhere fellas. I just broke the Geneva Convention."
14:35:02 <MNIM> peter1138: why, he farted at the enemy?
14:35:50 <peter1138> What are they supposed to dO?
14:36:10 <peter1138> Oh, hello Taliban insurgent, pleased to meet you, toodle off now...
14:36:22 <MNIM> if he has reasonable suspicion of threat, he has the right to defend himself.
14:37:10 <MNIM> most western armies rather shoot ten civilians accidentally than lose one friendly soldier.
14:37:46 <MNIM> especially in the sandbox, where everybody looks like a civvie, but nobody is.
14:38:24 <MNIM> hell. they can't even trust iraqi/afghan soldiers for that matter.
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19:13:37 <DorpsGek> Commit by rubidium :: r25949 trunk/src/gfx_layout.cpp (2013-11-08 19:13:32 UTC)
19:13:38 <DorpsGek> -Fix [FS#5683]: text direction forcing characters were not filtered out, but shown as ? when ICU was not used for layouting. These are included in chat and console messages to force them to be displayed right
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19:40:46 <Alberth> you don't see much train :)
19:43:07 <andythenorth> where is more height levels
19:43:13 <andythenorth> oh also my GS idea
19:43:18 <andythenorth> is for collaborative MP
19:43:29 <andythenorth> you have to achieve goals to unlock items for your collaborating players
19:43:45 <andythenorth> I think it's niche and interesting
19:44:09 <andythenorth> it could take two forms
19:44:32 <andythenorth> one company gets things like 'grow towns', another gets things like 'deliver raw materials'
19:44:51 <andythenorth> money is kludged by the gamescript so the goals can be interesting without caring about economy too much
19:44:59 <andythenorth> the other option is to divide the map
19:45:07 <andythenorth> and treat it like trading
19:45:23 <andythenorth> so region A has to export to region B and vice versa
19:45:55 <andythenorth> dunno if that works?
19:46:24 <Alberth> I wondered about having a newgrf with trains that can carry a limited amount of cargo for each player
19:46:46 <Alberth> or rather, limited types of cargo
19:47:02 <andythenorth> so player 1 gets cargo types A, C, F
19:47:09 <andythenorth> player 2 gets B, E, N ?
20:18:36 <DorpsGek> Commit by michi_cc :: r25950 /trunk/src/video/cocoa (cocoa_v.mm fullscreen.mm) (2013-11-08 20:18:27 UTC)
20:18:37 <DorpsGek> -Codechange: [OSX] Move some functions used by all video sub-drivers into the common source file.
20:18:40 <DorpsGek> Commit by michi_cc :: r25951 /trunk/src/video/cocoa (cocoa_v.mm fullscreen.mm) (2013-11-08 20:18:31 UTC)
20:18:41 <DorpsGek> -Fix [FS#5797]: [OSX] Disable the old fullscreen sub-driver when compiling with SDK versions 10.9+.
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20:40:32 <Eddi|zuHause> Alberth: like i said previously, all the infrastructure for limiting vehicles to certain players is there, just GS needs access to it somewhow
20:41:08 <Eddi|zuHause> where "vehicles" in this case could mean "wagons that carry X"
20:41:08 <Alberth> I must have missed you saying that :)
20:41:20 * andythenorth avoids trolling :)
20:41:32 <andythenorth> today is a good andythenorth day
20:41:49 <Eddi|zuHause> so one player would get all bulk wagons, other player all liquid wagons, etc.
20:42:12 <Eddi|zuHause> won't work with all kinds of newgrfs
20:42:27 <Eddi|zuHause> or may be severely imbalanced
20:43:11 <Alberth> GS accessing wagon properties is probably already hazardous
20:43:17 <Eddi|zuHause> Alberth: was in the context of Pikka's "everybody gets a differen 10cc subset"
20:43:55 <andythenorth> GS accessing wagon properties = all bets are off imo
20:44:14 <andythenorth> hmm static props ok
20:44:17 <Alberth> Eddi|zuHause: ok, not aware of such things, which may be a good thing
20:44:20 <andythenorth> it's cb 36 that's a joker in the pack
20:44:50 <Eddi|zuHause> the game internals maintain a bitmask for every vehicle, which player can build it, but the default behaviour is fixed to "none", "one (protype)" and "all"
20:45:59 <Eddi|zuHause> so a GS taking over control of the vehicle introduction could just set different bitmasks
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20:54:28 <Eddi|zuHause> "kex exchange" is a typo only a german would make...
21:15:26 <DorpsGek> Commit by rubidium :: r25952 trunk/src/string.cpp (2013-11-08 21:15:20 UTC)
21:15:27 <DorpsGek> -Fix [FS#5719]: do not skip numbers when skipping spaces and other sorting 'improving' characters
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21:25:41 <DorpsGek> Commit by rubidium :: r25953 trunk/src/saveload/afterload.cpp (2013-11-08 21:25:35 UTC)
21:25:42 <DorpsGek> -Fix [FS#5732]: Wrong bits used when converting signal types/variants while loading savegames older than v64 (adf88)
21:28:01 <andythenorth> my alarm clock wakes up at 5.30am
21:28:02 <DorpsGek> Commit by rubidium :: r25954 trunk/src/saveload/afterload.cpp (2013-11-08 21:27:56 UTC)
21:28:03 <DorpsGek> -Fix [FS#5731]: All semaphores got converted to electric signals when loading savegames from v15 to v20 (adf88)
21:29:22 <Eddi|zuHause> who has v15 savegames?
21:31:30 <Eddi|zuHause> i'm not sure i have those anymore
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22:24:27 <DorpsGek> Commit by rubidium :: r25955 trunk/src/train_cmd.cpp (2013-11-08 22:24:21 UTC)
22:24:28 <DorpsGek> -Fix [FS#5723]: Train's "force proceed" status gets reset when the track on the other side of the tile has a signal (adf88)
22:27:01 <LordAro> is this when Rubidium goes and fixes all the bugs that "the other lazy people haven't fixed yet" ?
22:29:03 <DorpsGek> Commit by rubidium :: r25956 trunk/src/newgrf_storage.h (2013-11-08 22:28:57 UTC)
22:29:04 <DorpsGek> -Fix [FS#5772]: temporary persistent storage modifications, e.g. command tests or those from GUI, were not properly reset, creating the possibility of desyncs
22:31:35 <Wolf01> I have troubles reading temporary and persistent in the same sentence
23:02:06 <DorpsGek> Commit by rubidium :: r25957 /branches/1.3 (67 files in 4 dirs) (2013-11-08 23:02:00 UTC)
23:02:07 <DorpsGek> [1.3] -Backport from trunk: language updates
23:02:32 <LordAro> ooh, do i detect a 1.3.3 update shortly?
23:03:05 <Rubidium> still needs the win9x issue sorted, and a release candidate and the likes
23:03:49 <Rubidium> this is just 3+ months of language updates; mostly needed because the script doesn't always get everything right the first pass ;)
23:15:59 <LordAro> i've always found it interesting that if you google that acronym, the 5th result is a tt-forums post :)
23:17:40 <LordAro> discussing the usage of it, no less
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