IRC logs for #openttd on OFTC at 2013-10-14
            
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05:02:33 <dihedral> good morning
05:04:05 <Japa__> Good morning
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05:08:09 <Supercheese> How to translate "monorail" and "maglev" into latin... hmm
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05:45:23 <Supercheese> Latin translation ≈10% complete
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07:52:15 <planetmaker> moin
07:55:04 <ChoHag> Non-stop you say? Bus stop in front of me is there? Well I'll just go round it.
07:55:12 <ChoHag> Bus drivers, cunts real or virtual.
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08:06:28 <LordAro> bus stops have a large pathfinder penalty
08:06:53 <LordAro> you'll want to set it to 'go via' if you actually want the bus to go through the bus stop
08:07:00 <LordAro> hmm, maybe 'go via (non-stop)'
08:07:01 <LordAro> not sure
08:11:01 <V453000> non-stop is for the other stations it pases through
08:19:15 <ChoHag> I want it to stop at the bus stops without having to click on every single one.
08:28:11 <V453000> then make an order without non-stop
08:28:21 <V453000> but yeah they wont go there if possible
08:28:41 <V453000> or - you would have to make 1way/closed roads in a manner so that the only escape path is through the stations
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08:37:36 <MNIM> supercheese: well, latin already has names for magnetism and levitation, coincidentally enough quite similar to the english words.
08:37:38 <MNIM> http://latin-dictionary.net/search/english/magnet
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09:15:10 <zydeco> greetings, comrades
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10:03:35 <XaTriX> hi'
10:04:16 <XaTriX> u know how to resolve LNK4009 errors on compilation ? (here vs2012, win8, set release x64, set library etc)
10:04:31 <XaTriX> http://www.tt-forums.net/viewtopic.php?f=33&t=68878&p=1100154#p1100154 errors : http://pastebin.com/Dgu94bsf
10:04:39 <XaTriX> i got an exe but it crash
10:05:05 <XaTriX> oh there .dev channel, sorry =D
10:05:27 <XaTriX> can i get voice on .dev channel plz ? :)
10:09:49 <planetmaker> this channel is fine
10:10:08 <planetmaker> .dev is for code reviews
10:10:16 <XaTriX> oh ok
10:10:36 <XaTriX> i solve the crash
10:10:45 <XaTriX> but how to solve lnk4009 ?
10:12:00 <planetmaker> Looks to me like you're missing some part of the ICU library. Or have a wrong version of it.
10:12:49 <planetmaker> or you're compiling on an OS where such ICU is not available / supported. E.g very old windows or osx on powerPC
10:13:09 <planetmaker> but I don't know windows and it's linker failure codes
10:14:17 <planetmaker> http://msdn.microsoft.com/en-us/library/b7whw3f3.aspx
10:15:14 <planetmaker> but then, yours is only a warning, not an error. So... should work
10:16:12 <planetmaker> solve it by installing the development version of the icu library which contains the debug symbols
10:16:41 <XaTriX> may be some part of the project is still in debug
10:16:43 <XaTriX> i'll check that
10:17:02 <XaTriX> it work when deleting old openttd.cfg =D
10:19:05 <planetmaker> makes no sense. and a crash usually comes with the crash.log .dmp .sav and .png files
10:19:21 <planetmaker> so looking at those should shed light on the crash much more than linker *warnings*
10:25:27 <XaTriX> yeah i got crash log
10:25:40 <XaTriX> i think it comes from aa blitter on old cfg
10:27:10 <XaTriX> Crash reason: Exception: C0000005 Location: 000007F6AF7DEEB4 Message: <none>
10:32:15 <XaTriX> it crashed when i set "Calibri" on fonts :D
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12:38:41 <LordAro> are tuples used in actual python code? or do people normally just use lists?
12:39:28 <zydeco> I wondered the same thing when I used python
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12:42:42 <LordAro> /o Zuu
12:43:35 <Zuu> Hello LordAro
12:43:50 <Zuu> Have you got some sleep by now? :-)
12:43:57 <LordAro> yup :)
12:44:05 <LordAro> i woke up in time for my lecture, too :)
12:44:29 <Eddi|zuHause> i'm imagining tuples have some speed optimisations that lists don't
12:45:03 <LordAro> possibly, but if you're using python, speed isn't your major concern, right?
12:45:37 <Eddi|zuHause> that doesn't mean it's ignored
12:48:16 <Zuu> Also sane speed via sane computation complexity is often very powerful.
12:49:12 <Zuu> Even if you got native code, if your algorithm is crap, execution speed will be hurt if your algorithm is bad.
12:49:22 <Zuu> (and you got lots of data)
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13:04:25 <Eddi|zuHause> yeah, like a newgrf that has more than 10000 lines :p
13:05:17 <V453000> which newgrf would have that many lines, the author would ahve to be stupid or insane
13:05:43 <Eddi|zuHause> sure :p
13:08:04 <Eddi|zuHause> besides, 10k LOC isn't that much
13:09:07 <V453000> I absolutely agree!
13:09:38 <Eddi|zuHause> CETS has about 3k LOC (in .py and .pnml files)
13:10:11 <V453000> well yeah but that is wtf
13:10:12 <V453000> . :)
13:10:21 <Eddi|zuHause> and ~1k in the engine table
13:11:10 <V453000> around 60k lines of code for nuts
13:11:32 <Eddi|zuHause> which results in 401049 lines in the nfo
13:11:42 <V453000> WITHOUT any python or other wtf :D
13:11:48 <V453000> XD well nfo...
13:12:26 <V453000> is nfo roughly the same amount of lines as nml would use?
13:12:30 <V453000> just for comparison
13:12:38 <Eddi|zuHause> well, i have 1281693 lines in intermediate nml, but that's looots of redundancy because the headers are repeated there
13:12:48 <V453000> ._.
13:12:58 <Eddi|zuHause> so that'S not a fair comparison
13:13:12 <V453000> looks just slightly holy shit
13:13:14 <Eddi|zuHause> yeah, in earlier times nfo and nml had around the same lines
13:13:22 <V453000> y
13:13:30 <V453000> & later times? :)
13:17:22 <Eddi|zuHause> 341021 in pure nml
13:17:37 <V453000> cute XD
13:17:45 <V453000> how many sprites btw?
13:17:56 <V453000> if there would be the wtfmany views (24?)
13:18:08 <V453000> if if if
13:18:21 <V453000> 566489789999908456777 + 2 ?
13:18:22 <Eddi|zuHause> the sprites are sliced up and all
13:18:30 <V453000> ._.
13:18:32 <V453000> sliced up?
13:18:45 <Eddi|zuHause> 3 vehicle parts
13:18:55 <Eddi|zuHause> so they won't glitch in tunnels
13:19:06 <V453000> oh, nice idea
13:19:12 <V453000> articulating, or how is that done?
13:19:51 <Eddi|zuHause> so i have 3*8 for the "whole" view, then 3*8 for the "sliced" views, and 8 for GUI use
13:20:02 <Eddi|zuHause> per vehicle
13:20:07 <Eddi|zuHause> per livery
13:20:21 <V453000> + wagons
13:20:34 <V453000> nuts wagons are the hugest part of all
13:20:35 <roboboy> gnight peoples
13:20:37 <Eddi|zuHause> but all that is done automatically, you have only the 24 images in the template
13:20:52 <V453000> well yeah but people dont draw oh so automatically :P unless voxels
13:21:07 <Eddi|zuHause> cubicles!! :p
13:21:24 <V453000> or that, idk which it was
13:21:41 <Eddi|zuHause> don't use that, it's an in-joke :p
13:22:20 <V453000> obviously, I know, I was here when the idiot was presenting his top notch technology idea
13:22:39 <V453000> I just forgot if it was called cubicles or voxels
13:22:41 <V453000> or wat
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13:57:47 <ChoHag> My daughter's first computer has 2 things (that she can use): A calculator and openttd.
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14:01:37 <peter1138> How old is she?
14:02:34 <V453000> doesnt matter, its openttd
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14:25:10 <ChoHag> 2.
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14:26:37 <V453000> that is the perfect age to start with openttd
14:27:06 <ChoHag> She can work out what's on the screen, and she can scroll and zoom.
14:27:43 <ChoHag> As in, she can spot trains, buses, tracks, trees. etc.
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14:58:14 <DanMacK> Hey all
14:58:25 <Taede> ello
15:00:00 <zydeco> greetings
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15:43:51 <Eddi|zuHause> and what's the calculator for then? :p
15:45:06 <MNIM> calculating pocket allowances, duhhh.
15:48:53 <peter1138> Alright.
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16:30:02 <Wolf01> hello
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16:32:48 <andythenorth> why is there no-one to blame?
16:32:56 <andythenorth> but I want someone to blame
16:32:59 <Wolf01> blame Sacro
16:33:43 <andythenorth> ok
16:34:15 <DanMacK> hey Andy
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16:46:14 <frosch123> DanMacK: you are scaring him
16:46:45 <DanMacK> lmao
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18:03:20 <frosch123> someone know what roboboy means with "bmp" ?
18:03:29 <frosch123> or is it just a really messed up spelling of "nml" ?
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18:05:39 <planetmaker> no clue
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18:40:25 <carpii> could i get voice in openttd.dev plz?
18:40:37 <peter1138> Just talk in here
18:40:47 <carpii> ok
18:40:57 <peter1138> Nah, ignore me. I just don't see the point of it :p
18:41:01 <carpii> i got openttd compiling on mac, was just looking for the simplest way to enable DEBUG output
18:41:18 <carpii> ah :p
18:41:22 <peter1138> ./configure --enable-debug or something
18:41:29 <peter1138> or not
18:41:30 <peter1138> no
18:41:47 <carpii> ah.. yes
18:41:59 <carpii> thanks. i was looking elsewhere
18:42:10 <peter1138> just ./openttd -d 255
18:42:19 <peter1138> or whatever level, or whatever feature.
18:42:33 <peter1138> Debug output is always enabled, heh
18:42:44 <carpii> 255 is a bitmask, or just a integer scale?
18:42:57 <peter1138> integer
18:43:00 <carpii> ok thanks
18:43:10 <peter1138> iirc 10 is the highest used
18:43:13 <peter1138> or even less
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19:00:27 <Alberth> oin
19:00:34 <Alberth> +m
19:01:24 <LordAro> /o
19:03:17 <SpComb> -m
19:03:25 <Xaroth|Work> -e 's/mo/h/' -e 's/n//'
19:06:19 <Taede> Xaroth|Work: theres a pr open on loa2-github (granted its a minor change)
19:06:26 <andythenorth> one day
19:06:30 <andythenorth> everyone will stop smoking crack
19:06:49 <carpii> but that day is not today
19:06:55 <andythenorth> no
19:07:01 <Taede> how can those that have never started, stop?
19:07:12 <andythenorth> this is indeed a problem
19:07:14 <carpii> youd need to start
19:08:10 <andythenorth> specifically, one day 'web developers' will accept that inline styles are ok
19:11:38 <Alberth> chances are that may happen before the world gives up crack
19:12:48 <andythenorth> I don't think so
19:12:53 <planetmaker> moin
19:12:53 <andythenorth> too many blog posts got written
19:12:58 <andythenorth> too many stack overflow
19:13:05 <andythenorth> too many mailing list flames
19:13:10 <andythenorth> the world can never go back now :(
19:13:22 <Alberth> :(
19:13:33 <Alberth> let's throw away the www
19:13:36 <SpComb> just say No to inline styles
19:14:18 <andythenorth> winners don't do inline styles
19:15:09 <SpComb> ..except when it's javascript setting them dynamically
19:15:22 <SpComb> although even then you could just be using classes instead
19:15:46 * andythenorth just invented a system where javascript sets stuff dynamically
19:16:17 <andythenorth> for $each.foo, get a data attr, containing keywords, like 'padding-top=15px'
19:16:18 <andythenorth> etc
19:16:29 <andythenorth> absolutely in no way inline styles
19:16:36 <andythenorth> so completely allowed
19:16:58 <andythenorth> could be the way forward
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19:17:16 <andythenorth> "but inline styles aren't semantic!"
19:17:28 <andythenorth> "they pollute your markup"
19:17:34 <Alberth> they have no meaning?
19:17:35 <andythenorth> "they add page load time"
19:17:41 <andythenorth> "they aren't maintainable"
19:18:01 * andythenorth is ranting
19:18:17 * andythenorth is the proud owner and maintainer of a stylesheet > 5000 lines long
19:18:22 <andythenorth> it doesn't even lint properly
19:18:28 <Alberth> It's alright andy, here have a cup of calming tea
19:18:42 <andythenorth> thanks
19:19:13 <carpii> at what point do advanced settings get saved (client ones, not in save file)
19:19:54 <Alberth> on exit of the program, I think
19:20:00 <carpii> ok thanks
19:20:08 <carpii> that explains a thing or two :)
19:21:13 <zydeco> you can get unexpected results when you have several instances open
19:21:59 <carpii> it was just because I was saving game, then CTRL-C from console :)
19:22:07 <carpii> assuming they get saved alongside the save game (but not in it)
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19:33:02 <DanMacK> Hey all
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19:36:12 <Alberth> hi hi
19:50:10 <andythenorth> hmm
19:50:16 <andythenorth> mac finder is using 260% of CPU
19:50:19 <andythenorth> it's quite noisy here
19:50:26 <andythenorth> and my battery is going down insanely fast :P
19:51:06 <Rubidium> Houston, we got a problem
19:51:16 <Rubidium> ... oh... sorry, Houston is offline right now
19:52:06 <andythenorth> a view called 'all my files' is obviously a fricking stupid idea in a file browser :x
19:55:22 <frosch123> i think your mac is right in front of you
19:55:26 <frosch123> no need to search
19:55:49 <andythenorth> ta
19:55:51 <andythenorth> found it
19:55:59 <frosch123> yw
19:56:57 <carpii> Finder blows :p
19:57:11 <carpii> you might like PathFinder. Its awesome once configured
19:57:39 <frosch123> while there are also older guys around the pathfinders
19:57:44 <frosch123> you usually only join when young
19:58:27 <carpii> hrm?
19:58:52 <carpii> pathfinder osx app, not openttd pathfinders :)
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20:19:08 <Xaroth|Work> Taede: working on it now
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20:21:11 <Taede> adding the same import check to the other binfiles too?
20:23:59 <supermop> i haven't had any motivation to draw anything for about a year....
20:24:18 <V453000> then you either drink too much, or not enough
20:24:24 <V453000> probably not enough (tm)
20:24:55 <supermop> haha
20:25:21 <supermop> not sure if i want to draw rails or houses or stations
20:25:33 <supermop> but i cant get as far as even opening photoshop!
20:25:35 <V453000> probably animals
20:26:10 <supermop> 4x zoom elephants as RVs
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20:26:19 <supermop> capacity: 1 elephant
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20:27:34 <Tanguy> Hello.
20:27:49 <Tanguy> Just found out: *Airtaxi* planes. :-D
20:30:10 <Xaroth|Work> anybody remember what packet was changed yesterday? :o
20:30:44 <Xaroth|Work> ah, found it
20:38:50 <carpii> is there a reason statusbar text is hardcoded to light blue, as opposed to say, livery color?
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20:39:23 <Xaroth|Work> Taede: actually, that's not a typo
20:40:13 <Alberth> carpii: grey is so hard to read on a grey statusbar?
20:40:33 <carpii> well thats true :)
20:40:36 <carpii> but so is light blue
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20:45:40 <Alberth> it's not important anyway, or you'd make it a full message :p
20:47:21 <carpii> i hardcoded it to yellow :p
20:47:47 <carpii> i was just wondering is all
20:49:53 <Taede> so it isnt, i just got thrown off by as ex, then e on the next line
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20:54:37 <Xaroth|Work> :)
20:54:46 <Xaroth|Work> i fixed it for clarity
20:54:57 <Xaroth|Work> and some other minor fixes
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20:57:42 <Taede> :)
20:58:19 <Taede> clarity is good
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21:15:13 <frosch123> night
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23:01:17 <Wolf01> 'night
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