IRC logs for #openttd on OFTC at 2013-10-13
            
00:38:38 *** bon has left #openttd
00:47:07 *** namad7 has joined #openttd
01:01:06 *** namad7 has quit IRC
01:02:55 *** namad7 has joined #openttd
01:09:33 *** roboboy has quit IRC
01:13:15 *** Sturmi3 has quit IRC
01:30:31 *** roadt_ has joined #openttd
02:08:18 *** HerzogDeXtEr has quit IRC
02:24:19 *** TomyLobo has quit IRC
02:26:36 *** kristal has joined #openttd
02:52:26 *** glx has quit IRC
03:32:12 *** kais58__1 has joined #openttd
03:33:53 *** kais58___ has quit IRC
03:43:01 *** kais58__1 is now known as kais58|AFK
04:50:09 *** abchirk_ has joined #openttd
04:56:01 *** Eddi|zuHause has quit IRC
04:56:16 *** Eddi|zuHause has joined #openttd
04:57:21 *** Jomann has quit IRC
05:26:26 *** Snail has quit IRC
05:42:32 *** sla_ro|master has joined #openttd
05:50:13 *** Japa__ has quit IRC
05:53:12 *** Japa__ has joined #openttd
06:03:38 *** Japa__ has quit IRC
06:37:00 *** tokai|mdlx has joined #openttd
06:41:18 *** tokai|noir has quit IRC
06:44:54 *** tokai|noir has joined #openttd
06:44:54 *** ChanServ sets mode: +v tokai|noir
06:46:27 *** andythenorth has joined #openttd
06:50:43 *** tokai|mdlx has quit IRC
07:07:20 *** andythenorth has quit IRC
07:21:36 *** Alberth has joined #openttd
07:21:36 *** ChanServ sets mode: +o Alberth
07:24:53 *** andythenorth has joined #openttd
07:26:18 <LordAro> morning
07:34:09 *** ChoHag has joined #openttd
07:34:30 <ChoHag> When did signals become so expensive to run?
07:34:51 <Supercheese> With infra maintenance?
07:35:19 <ChoHag> I don't know? I asked the question first?
07:35:34 <V453000> I get to feel that was an actual asnwer
07:35:40 <V453000> n/s :)
07:35:43 <LordAro> ^
07:35:45 <Supercheese> Well, d'you have infra maintenance on?
07:35:47 <peter1138> V453000, you left out the question mark?
07:35:49 <ChoHag> It had a question mark at the end.
07:35:57 <V453000> LOL peter1138
07:36:13 <ChoHag> Are we Australian today!
07:36:33 <V453000> all day
07:36:37 <Alberth> moin
07:36:47 <V453000> meow
07:36:56 <V453000> or woem, to be sufficiently backwards
07:37:14 *** andythenorth has quit IRC
07:37:17 <Supercheese> ʍoǝɯ
07:37:29 <Alberth> lol
07:37:30 <ChoHag> Anyway if you're referring to a togglable option I don't know because I'm been moved on to Thomas the Tank Engine books and the other computer is upstairs.
07:37:31 *** andythenorth has joined #openttd
07:37:39 <ChoHag> Sorry: ?
07:38:31 <ChoHag> But if 'fuck me over with ridiculuosly expensive signals' is indeed an option, I mayy havre inadvetrantly turned it on.
07:38:52 <ChoHag> (Yeah I have one hand with which to type)
07:39:18 <Alberth> http://wiki.openttd.org/Advanced_Settings/Economy item 1.6
07:39:39 <Supercheese> "Infrastructure Maintenance"
07:40:10 <Alberth> the other option is that you have a cost modify newgrf loaded
07:40:21 <ChoHag> I checked for those.
07:40:23 <Supercheese> If enabled, it will charge a rather significant upkeep cost if you have many signals
07:40:43 <peter1138> Sounds designed to penalise V453000
07:40:52 <ChoHag> Apart from FIRS they're all superficial mods like station graphics.
07:41:03 <V453000> actually vice versa peter1138
07:41:05 * LordAro seems not to have gone to sleep yet
07:41:11 <LordAro> hmm, should do something about that
07:41:19 <V453000> it basically means that you need to get high train density :)
07:41:33 <Alberth> or less signals :p
07:41:39 <V453000> out of the question :P
07:41:50 <ChoHag> I usually do have high train density.
07:41:55 <ChoHag> Just not at frist.
07:42:05 <V453000> but yeah I never use infrastructure maintenance, no point in it
07:42:31 <ChoHag> So now I'm skint and had to eithrt cheat or wait an inordinate amount of time on hyperspeed.
07:43:00 <ChoHag> Well that depends on whether you consider there to be a point at all.
07:43:22 <peter1138> I've never played with it either, cos I never play :(
07:44:00 <ChoHag> I haven't played in ages but my daughter goes nuts about trains so I 'had to' start up again.
07:44:17 <V453000> I like going nuts
07:44:36 <Supercheese> nuts about NUTS
07:44:46 <Supercheese> are there even nuts in NUTS?
07:44:54 <Supercheese> food should be displayed as nuts
07:45:28 <V453000> nope
07:45:28 <ChoHag> Then I saw that the cargo distribution patch was mainlined, so I went all out trying to get some sort of realism.
07:45:45 <V453000> ooooh I also love realism
07:46:03 <V453000> my favourite part is making fun of it and insulting realism people
07:46:04 <V453000> :>
07:46:09 * V453000 is evil
07:46:29 <ChoHag> Indeed.
07:47:13 <ChoHag> Industries of the same type can be built close to each other with this patch on, it could cause problems though as you may end up with ten industries of one type in one small area of your map.
07:47:17 <ChoHag> wtf?
07:47:19 <ChoHag> Who said that's a problem?
07:47:56 <ChoHag> That's the way the world works.
07:48:07 <ChoHag> Coal mines, for example, tend to be clustered around where the coal is.
07:48:11 <ChoHag> Bit pointless otherwise.
07:49:46 <V453000> what difference would it make in the game if you have 3 close coal mines instead of one with triple production? ;)
07:50:03 <Alberth> realism, of course
07:50:33 <Alberth> otherwise, it looks like you're playing a game :p
07:50:35 <ChoHag> The difference is that there would be 3 coal mines instead of 1.
07:50:39 <ChoHag> That's .... the point.
07:51:08 * ChoHag sighs
07:51:08 *** germanoak has joined #openttd
07:51:18 <ChoHag> Open sores and economics are not happy bedfellows.
07:51:25 <peter1138> Do industries still have a maximum production? If so, That'll be the difference between 1 and 3...
07:52:33 <peter1138> Silly gendarme... "Ensure local disposal" ... well I can't, that object's passed into a thread...
07:52:57 <V453000> peter1138: please count people in this room who get 2295 production often :P
07:53:29 <peter1138> People who press those little buttons ;)
07:57:28 *** Pensacola has joined #openttd
08:04:31 *** Wolf01 has joined #openttd
08:05:20 <Wolf01> 'morning
08:05:28 *** Pol has joined #openttd
08:09:17 <Alberth> moin
08:09:23 * Supercheese dormiturus est.
08:09:27 <Supercheese> Valete
08:09:30 *** Supercheese has quit IRC
08:11:43 *** Pensacola has quit IRC
08:17:21 *** Ristovski has joined #openttd
08:18:03 *** Elukka has joined #openttd
08:19:58 <planetmaker> moin
08:21:01 <Alberth> moin
08:27:01 <LordAro> /o
08:44:34 *** Progman has joined #openttd
08:59:01 *** Japa has joined #openttd
09:01:35 *** Japa_ has joined #openttd
09:01:43 *** Sturmi3 has joined #openttd
09:05:21 *** andythenorth has quit IRC
09:07:03 *** Japa has quit IRC
09:12:00 *** germanoak has quit IRC
09:21:15 *** andythenorth has joined #openttd
09:22:15 * andythenorth is hoping hg branch merge is as painless as git merge
09:22:24 <andythenorth> otherwise it will be sad times later
09:23:08 <peter1138> Just use git :D
09:24:11 <andythenorth> git -> hg? :P
09:24:16 <andythenorth> there probably is one of those
09:25:34 *** Sturmi3 has quit IRC
09:26:36 *** ntoskrnl has joined #openttd
09:30:43 *** oskari89 has joined #openttd
09:38:48 *** Sturmi has joined #openttd
09:40:34 *** germanoak has joined #openttd
09:41:44 *** Sturmi has left #openttd
09:44:27 *** germanoak has quit IRC
09:46:08 *** andythenorth has quit IRC
09:46:26 *** andythenorth has joined #openttd
09:55:25 *** TomyLobo has joined #openttd
09:59:08 *** valhallasw has joined #openttd
10:00:09 <Ristovski> Just use git as peter said :D
10:02:11 <andythenorth> it's not a git repo :P
10:02:29 <andythenorth> I know I can shuffle things in and out of git, but my brain is too small
10:03:04 <andythenorth> Eddi|zuHause: when you worked out the slice lengths table - are they just nice combinations, or are the lengths of each part tuned specifically to avoid graphical glitches?
10:03:26 * andythenorth is trying to be parsimonious with ids for the third part, and wants it to always be 1/8 :P
10:06:05 <andythenorth> I could get friendly with cb 36 :P
10:06:30 <andythenorth> and match 3rd part length to 1st part length
10:08:58 *** Alice3 has joined #openttd
10:09:44 *** FLHerne has joined #openttd
10:11:25 <Eddi|zuHause> andythenorth: the parts shouldn't be too short because of my usage of curvature info
10:14:52 <andythenorth> makes sense. no effect in my set though
10:15:29 <andythenorth> more interestingly, nml has no implementation of var 62 afaict
10:15:43 <andythenorth> nah wrong var
10:15:46 * andythenorth looks again
10:15:53 <andythenorth> var 61
10:15:57 <andythenorth> obiwan :P
10:18:14 <andythenorth> can't use it in cb36 anyway, nvm
10:18:31 <andythenorth> I'll just consume more IDs, simple
10:27:24 *** frosch123 has joined #openttd
10:28:26 *** germanoak has joined #openttd
10:39:20 *** KritiK has joined #openttd
10:42:17 <peter1138> Yeah, we can just increase the 65535 limit...
10:44:50 <peter1138> Okay, I looked at WCF and I got scared...
10:46:04 *** germanoak has quit IRC
10:46:05 *** Sturmi has joined #openttd
10:46:20 <andythenorth> doesn't look that bad http://www.wcf.co.uk
10:46:20 <andythenorth> :P
10:46:41 <andythenorth> @calc 65535 / 3
10:46:41 <DorpsGek> andythenorth: 21845
10:46:41 <frosch123> oh, i commited a savegame version TODO again :p
10:46:55 <andythenorth> peter1138: don't bother, I can get by on 21845 unique vehicles, it's ok
10:47:47 <Eddi|zuHause> andythenorth: articulated callback can only handle 16k IDs, not 64k
10:48:09 *** Sturmi has quit IRC
10:48:18 <andythenorth> @calc 16000 / 3
10:48:18 <DorpsGek> andythenorth: 5333.33333333
10:48:20 <andythenorth> still
10:48:24 <andythenorth> more than enough
10:48:26 <andythenorth> :)
10:48:41 <andythenorth> is there not an 8192 limit for trailing parts? Did I imagine that?
10:51:59 <Eddi|zuHause> it's 14 bits
10:52:04 <DorpsGek> Commit by frosch :: r25855 /trunk/src/saveload (afterload.cpp saveload.cpp) (2013-10-13 10:51:58 UTC)
10:52:05 <DorpsGek> -Fix [FS#5788] (r25833): Obiwan messed up savegame conversion.
10:55:26 <fonsinchen> Somehow I don't have voice in #openttd.dev . Can someone fix that please?
10:56:36 <planetmaker> but via dorpsgek you could give yourself :-)
10:56:53 <planetmaker> :D
10:57:02 <planetmaker> yeah, sorry, typed in wrong channel
10:57:26 <peter1138> Pfft, that silly channel...
11:02:13 *** FLHerne has quit IRC
11:02:30 *** FLHerne has joined #openttd
11:04:26 <DorpsGek> Commit by planetmaker :: r25856 trunk/src/newgrf_industries.cpp (2013-10-13 11:04:20 UTC)
11:04:27 <DorpsGek> -Codechange: Use Industry::TileBelongsToIndustry in one more place (cirdan, LordAro)
11:05:26 <DorpsGek> Commit by planetmaker :: r25857 trunk/src/order_gui.cpp (2013-10-13 11:05:20 UTC)
11:05:27 <DorpsGek> -Codechange [FS#5783]: Add void goto type to indicate inactivity in order window (adf88)
11:06:11 <DorpsGek> Commit by planetmaker :: r25858 trunk/src/order_gui.cpp (2013-10-13 11:06:05 UTC)
11:06:12 <DorpsGek> -Fix [FS#5783]: Goto button in order window was not always lowered when it should (adf88)
11:07:04 <DorpsGek> Commit by planetmaker :: r25859 trunk/src/order_gui.cpp (2013-10-13 11:06:58 UTC)
11:07:05 <DorpsGek> -Add [FS#5784]: Hightlight active goto item in order list dropdown (adf88)
11:07:58 *** LordAro has quit IRC
11:07:59 *** Sturmi has joined #openttd
11:12:34 * peter1138 ponders updating some patches...
11:13:23 <peter1138> Heh, RGB company colours!
11:13:36 <peter1138> 32 rail types.
11:13:50 <planetmaker> road types!
11:14:00 <peter1138> Never!
11:14:12 <planetmaker> :-(
11:14:22 <peter1138> What would it add?
11:14:34 <peter1138> V453000, back me up here ;p
11:14:59 <Taede> e-road for thos electric buses?
11:14:59 <planetmaker> reason for HEQS. And easier implementation of road grfs. Thus better looks
11:15:05 <planetmaker> Not for realism sake
11:15:21 <planetmaker> it actually would already make sense when we only allow no additional road type :-)
11:15:27 <planetmaker> just from the GUI perspective
11:15:52 <planetmaker> not GUI. But possibility to replace roads via NewGRF
11:16:02 <planetmaker> as I then can draw roads w/o worrying about underground
11:17:45 <andythenorth> peter1138: main benefit of roadtypes imo is tram tracks without catenary
11:17:55 <andythenorth> is there another way to do that? o_O
11:18:00 <andythenorth> it's just a few bits?
11:18:15 <planetmaker> eh, just replace tram catenary by void sprites. Done
11:18:29 <andythenorth> I want both in a game :P
11:18:45 <planetmaker> that's an additional road type :-P
11:19:29 <andythenorth> road types ain't never gonna happen :D
11:20:03 <peter1138> Alright
11:23:00 <frosch123> just add an option to recolour the default road types
11:23:12 <frosch123> that's all that is being used abuot railtypes, isn't it? :p
11:23:21 <frosch123> rgb road types :p
11:24:36 <andythenorth> I'm pretty certain that the answer to roadtypes is to use railtypes
11:24:41 <FLHerne> Can we have canaltypes? :D
11:24:49 <andythenorth> canaltypes are railtypes
11:24:57 <andythenorth> strictly wetrail
11:25:28 * andythenorth is recoding FISH again btw, to be wetrail
11:25:38 <FLHerne> Wide/narrow/deep/shallow/towpath-fitted
11:26:06 *** tokai|mdlx has joined #openttd
11:27:57 *** tigeroo has joined #openttd
11:28:00 <peter1138> No but yeah but no.
11:29:21 *** tokai|noir has quit IRC
11:29:51 <andythenorth> FLHerne: ask V453000
11:31:46 <V453000> :)
11:32:18 <V453000> peter1138 RGB company colours were awesome :(
11:32:23 <V453000> where iz they
11:32:29 *** Japa has joined #openttd
11:32:47 <V453000> roadtypes sounds useful
11:33:16 <andythenorth> for what?
11:33:19 <andythenorth> wetroads?
11:33:38 <V453000> having road newGRFs more universal in general
11:33:42 <andythenorth> meh
11:33:45 <V453000> dont want to mix them with landscape/bridges
11:33:47 <V453000> etc
11:34:19 <V453000> I suppose having more roads with different appearance in 1 game could be cute too
11:34:25 <V453000> e.g. dirt vs wetroad :P
11:37:13 *** Japa_ has quit IRC
11:37:45 <planetmaker> wetroad would make more sense than wetrails... needs no signals :D
11:38:01 *** TrueBrain has quit IRC
11:39:51 <V453000> pffft :D
11:40:03 <V453000> go do it XD
11:40:27 *** FLHerne has left #openttd
11:41:11 <Eddi|zuHause> attention: driving side on wetroads must always be on the right, despite what road traffic side says
11:41:28 <V453000> ? :d
11:41:30 <V453000> why
11:41:57 <Eddi|zuHause> because ship traffic side is standardised on the whole world
11:42:03 <V453000> lol
11:42:06 <V453000> /care
11:42:08 <V453000> naptime, bay
11:42:22 <Eddi|zuHause> you MUST care about REALISM!!!
11:43:42 <frosch123> "naptime" is quite realistic
11:47:10 *** Zuu has joined #openttd
11:59:28 *** antisorm has joined #openttd
12:18:38 *** valhallasw has quit IRC
12:22:51 <Belugas> i agree
12:23:10 *** HerzogDeXtEr has joined #openttd
12:23:12 *** valhallasw has joined #openttd
12:28:13 *** FLHerne has joined #openttd
12:33:28 *** TrueBrain has joined #openttd
12:36:54 <ntoskrnl> hmmm, are the three first GetObjectType(t) --> _m[t].m5 changes appropriate in r25833?
12:37:00 <ntoskrnl> http://vcs.openttd.org/git/?p=openttd/trunk.git;a=blobdiff;f=src/saveload/afterload.cpp;h=5f56b0a08e8ccedaa030e7ead6a341bd559f6937;hp=4643530aa4a5a0378a733eb394f9eb811c7de34b;hb=d9d978d6d2ec246fc59f794b62792c139055fadc;hpb=478500abbcb8f672fa0f5305d5b378c258b85687
12:38:00 <ntoskrnl> those if conditions are before the block that actually does the conversion
12:38:17 <ntoskrnl> wait
12:38:30 <frosch123> that's why m5 is used, instead of GetObjectType
12:38:37 <ntoskrnl> yeah, indeed
12:38:46 <ntoskrnl> nevermind, i was confused
12:39:29 <ntoskrnl> ¨
12:45:28 <andythenorth> hmm
12:45:47 <andythenorth> why don't I just put the cargo capacity on the second slice of each vehicle?
12:45:57 <andythenorth> instead of arsing around looking it up on the first slice?
12:46:50 <frosch123> for the purchase list
12:47:12 <frosch123> we still have no construction sandbox, which constructs artic vehicles in purchase list to get proper stats
12:47:20 <andythenorth> I can sum those from the consist I have
12:47:29 <andythenorth> special handling for buy menu
12:55:12 <andythenorth> meh
12:55:25 * andythenorth docs for articulated parts 'things that must be 0'
13:01:17 *** MNIM has quit IRC
13:13:43 *** zydeco has joined #openttd
13:13:56 <zydeco> greetings, comrades
13:15:04 <frosch123> hola
13:21:22 <zydeco> is it possible that the admin interface doesn't send date updates every day if the server is too busy?
13:22:04 <zydeco> I had this script that would save snapshots on day 1 of every month, but later in the game it has skipped a few
13:22:20 <zydeco> when it has near 2000 vehicles
13:22:53 <zydeco> I'll add some prints for next time
13:28:12 <DorpsGek> Commit by frosch :: r25860 /trunk/src (fontcache.cpp fontcache.h) (2013-10-13 13:28:06 UTC)
13:28:13 <DorpsGek> -Fix [FS#5737] (r25570): When clearing font cache, also clear layout cache. (adf88)
13:45:03 <DorpsGek> Commit by frosch :: r25861 /trunk/src (3 files in 2 dirs) (2013-10-13 13:44:58 UTC)
13:45:04 <DorpsGek> -Fix [FS#5760]: Scale linkgraph legend according to text dimensions.
13:49:51 <DorpsGek> Commit by frosch :: r25862 trunk/src/widget.cpp (2013-10-13 13:49:45 UTC)
13:49:52 <DorpsGek> -Fix [FS#5715] (r25729): Usage of implicit unsigned wrap around. (sbr)
14:10:53 *** FLHerne has quit IRC
14:16:28 *** kais58|AFK is now known as kais58__1
14:34:33 *** FLHerne has joined #openttd
14:45:56 *** FLHerne has quit IRC
14:49:00 *** Progman_ has joined #openttd
14:52:23 *** Progman has quit IRC
14:52:35 *** Progman_ is now known as Progman
14:54:02 <__ln__> http://pics.kuvaton.com/kuvei/quiz_4.jpg
14:58:59 *** Tvel has joined #openttd
15:03:00 *** Snail has joined #openttd
15:05:30 *** tokai|noir has joined #openttd
15:05:30 *** ChanServ sets mode: +v tokai|noir
15:09:43 *** tokai|mdlx has quit IRC
15:19:17 *** Tvel has quit IRC
15:22:38 *** tokai|mdlx has joined #openttd
15:25:48 *** tokai|noir has quit IRC
15:48:35 *** andythenorth has quit IRC
15:48:53 *** andythenorth has joined #openttd
16:19:24 <V453000> I have been drawing 1 fucking engine for 3 days o_0
16:19:47 <zydeco> does it have many pixels?
16:21:20 <V453000> not really
16:21:23 <__ln__> more than one i hope
16:21:24 <V453000> standard 8/8
16:22:27 *** Djohaal has joined #openttd
16:24:33 *** Tvel has joined #openttd
16:37:09 *** FLHerne has joined #openttd
16:43:47 <andythenorth> V453000: I have just spent an hour making firefox remove a 1 pixel border
16:43:54 <andythenorth> your problems ~= my problems :P
16:43:57 <V453000> LOL
16:58:06 *** roadt_ has quit IRC
16:59:21 *** DanMacK has joined #openttd
16:59:32 <DanMacK> Hey all
16:59:57 *** andythenorth has quit IRC
17:01:00 <DanMacK> Wow, perfect timing lol
17:01:04 <V453000> :D
17:01:09 <V453000> CANT BE COINCIDENCE
17:02:01 <DanMacK> yeah, right :P
17:02:36 *** FLHerne has quit IRC
17:07:58 *** antisorm has quit IRC
17:10:53 *** Snail has quit IRC
17:15:38 *** FLHerne has joined #openttd
17:35:06 *** Pol has quit IRC
17:37:51 *** Supercheese has joined #openttd
17:45:56 <DorpsGek> Commit by translators :: r25863 /trunk/src/lang (4 files) (2013-10-13 17:45:46 UTC)
17:45:57 <DorpsGek> -Update from WebTranslator v3.0:
17:45:58 <DorpsGek> arabic_egypt - 147 changes by abdXelrhman
17:45:59 <DorpsGek> german - 2 changes by planetmaker
17:46:00 <DorpsGek> japanese - 3 changes by guppy
17:46:01 <DorpsGek> polish - 2 changes by wojteks86
17:47:55 *** cypher has joined #openttd
18:00:19 *** FLHerne_ has joined #openttd
18:02:48 <V453000> frosch123: nani gogo? .P
18:03:43 <frosch123> not watching
18:03:58 *** FLHerne has quit IRC
18:05:55 <V453000> äsdf
18:38:27 *** FLHerne_ has left #openttd
18:39:59 <frosch123> V453000: they still did not start
18:40:08 <frosch123> but nani walked through the screen
18:40:10 <V453000> in a few minutes
18:40:11 <V453000> y
18:40:26 *** DanMacK has quit IRC
18:40:41 <V453000> im getting stuttering at Low :|
18:40:46 <V453000> and I dont think its at my end
18:41:34 <frosch123> it's never at your end
18:41:40 <frosch123> and the quality thing is nonsense
18:41:51 <frosch123> just try them all
18:42:03 <frosch123> it happens ery often to me that the higher quality is more smooth
18:42:28 <frosch123> i don'T see any logic there, just try which quality lever is the lucky one :)
18:42:53 <V453000> mhm
18:43:00 *** arand__ has joined #openttd
18:43:16 <V453000> lol the highest quality is a lot better
18:43:37 <frosch123> yup, that's often the case :p
18:43:58 <V453000> weerd
18:44:09 <V453000> I suppose it is because more people use the lower qualities
18:44:13 <frosch123> it's software. don'T ask for logic
18:45:48 *** arand_ has quit IRC
18:46:30 <V453000> XD
18:46:36 <V453000> it might be nut infested
18:48:59 <V453000> btw see the chat explode over you cant win alone by yourself advertisement XD
18:49:01 <V453000> is awesome
18:49:41 <frosch123> you are reading twitch chat? :o
18:49:47 <frosch123> are you also in #tycoon ?
18:49:51 <V453000> no XD
18:50:02 <V453000> but I did read the chat when there was this advertisement as I wanted to see what they think about taht XD
18:50:08 <frosch123> i am using the tl embedded stream usually, cause i have all the important links left and right
18:50:20 <V453000> honestly there are only a few less useful things to read than twitch chat :-D
18:50:22 <frosch123> but, ok, you do not needs stats in the finals anymore
18:50:37 <V453000> meh dont care bout stats
18:56:18 <frosch123> btw. your "in a few minutes" is already 20 minutes ago
18:56:35 <frosch123> that's why i usually do not watch these big events
18:56:53 <frosch123> they have these waiting times, during which you cannot do anything really
18:58:22 <frosch123> let's try to make my checkout compile instead
18:59:04 <V453000> cd
18:59:06 <V453000> xd
18:59:16 <V453000> well I draw in the meantime so I dont really care about time :)
18:59:34 *** Djohaal_ has joined #openttd
19:04:00 <V453000> LMFAO I WANT THAT HAT XD
19:04:17 <frosch123> tod's or from the map drawer guy?
19:04:31 <V453000> map drawer
19:04:39 <V453000> oh god this is awesome
19:04:54 <frosch123> what is it?
19:05:01 <frosch123> i cannot quite identify it
19:05:03 <V453000> OVERLORD
19:05:04 <V453000> :(
19:05:06 <V453000> :)))
19:05:11 <frosch123> oh!
19:05:34 *** oskari89 has quit IRC
19:05:45 <frosch123> yeah, now that i know it, it is cool :p
19:05:48 <V453000> ok christmas gift idea for friend is solved XD
19:06:08 *** LordAro has joined #openttd
19:08:03 *** Sturmi has quit IRC
19:09:29 <LordAro> /o
19:09:49 <frosch123> that have not have been 18 hours
19:10:04 <LordAro> apparently not
19:10:16 <LordAro> but my body clock is completely screwed up at the moment :L
19:10:41 <frosch123> what kind of 24 hour live stream did you do?
19:11:38 <LordAro> lan party
19:11:48 <frosch123> what games?
19:12:07 <LordAro> tf2 and LoL, mainly
19:12:23 <LordAro> although i did see a few people playing ottd :)
19:12:28 <V453000> XD
19:12:39 <frosch123> hmm, it that the analogue thing to cs and bw in my youth?
19:14:11 <LordAro> (assuming cs == counter strike) people were playihng that too, although admittedly not the version you're probably familiar with :P
19:14:19 <LordAro> not sure what bw is though
19:14:35 <frosch123> likely :p 1.1 was the last one i played
19:14:41 <V453000> brooodwarrrr
19:14:58 <LordAro> oh, starcraft
19:15:04 *** lavalava has joined #openttd
19:15:18 <LordAro> yep, people playing that too, although it was likely version 2 ;)
19:15:30 <V453000> that isnt broodwar anymore :P
19:15:30 <frosch123> you call that hots
19:15:32 <frosch123> not bw 2 :p
19:16:01 <lavalava> hi all
19:16:24 * LordAro hasn't played sc at all
19:16:27 <LordAro> can you guess? :p
19:16:39 *** lavalava has left #openttd
19:16:47 <frosch123> sure
19:16:54 <frosch123> you wouldn't play lol otherwise :p
19:17:13 <LordAro> i didn't play lol
19:18:35 <DorpsGek> Commit by frosch :: r25864 /trunk/src (5 files) (2013-10-13 19:18:30 UTC)
19:18:36 <DorpsGek> -Fix: Use the actual sprite dimensions for sizing the dropdown arrow of dropdown widgets.
19:21:39 <peter1138> Heh, I had patches to rework all that stuff to be consistent...
19:22:14 *** Bad_Brett has joined #openttd
19:22:19 <peter1138> There are/were two different sets of arrows which are slightly different.
19:22:37 <peter1138> Depended if it was done as a text or sprite draw, heh.
19:24:31 <frosch123> i guess we need to do a game with forced biggui on everyone
19:24:36 <frosch123> to find all those broken places
19:24:47 <peter1138> And huge/tiny fonts.
19:24:53 <frosch123> and someone will have to play with arabic or hewbrew :p
19:24:55 *** Bad_Brett has quit IRC
19:25:21 *** Bad_Brett has joined #openttd
19:26:15 *** oskari89 has joined #openttd
19:26:36 <frosch123> i think roaches should not regenerate while borrowed and being shot at
19:26:46 <frosch123> like reapers or mutas
19:31:13 <V453000> mhm
19:32:51 *** glx has joined #openttd
19:32:51 *** ChanServ sets mode: +v glx
19:33:57 *** ntoskrnl has quit IRC
19:35:49 *** andythenorth has joined #openttd
19:54:47 *** DDR has joined #openttd
19:56:13 *** Japa has quit IRC
19:56:36 *** Japa has joined #openttd
19:59:57 *** Ristovski has quit IRC
20:03:33 *** cypher has quit IRC
20:08:19 *** Hendrick has quit IRC
20:11:11 <DorpsGek> Commit by zuu :: r25865 /trunk/src (4 files) (2013-10-13 20:11:05 UTC)
20:11:12 <DorpsGek> -Codechange: Refactor detecting of depot vehicle type of a tile to a new function, GetDepotVehicleType (cirdan, LordAro)
20:12:17 <DorpsGek> Commit by frosch :: r25866 trunk/src/lang/arabic_egypt.txt (2013-10-13 20:12:11 UTC)
20:12:18 <DorpsGek> -Fix: Arabic
20:15:36 *** KouDy has quit IRC
20:18:12 *** cypher has joined #openttd
20:18:33 *** roadt_ has joined #openttd
20:19:38 *** oskari89 has quit IRC
20:24:14 *** Pereba_ has joined #openttd
20:27:32 *** andythenorth has quit IRC
20:28:07 *** Alberth has left #openttd
20:30:18 *** Pereba has quit IRC
20:30:24 *** Pereba_ is now known as Pereba
20:32:44 *** andythenorth has joined #openttd
20:55:26 *** zydeco has quit IRC
20:55:55 *** kristal has joined #openttd
21:01:35 *** andythenorth has left #openttd
21:03:20 <frosch123> night
21:03:22 *** frosch123 has quit IRC
21:15:16 *** KouDy has joined #openttd
21:15:43 *** Ristovski has joined #openttd
21:21:00 *** HerzogDeXtEr1 has joined #openttd
21:21:05 *** Alice3 has quit IRC
21:21:32 *** roadt_ has quit IRC
21:22:48 *** Progman has quit IRC
21:23:53 *** Japa_ has joined #openttd
21:26:50 *** Elukka has quit IRC
21:27:28 *** HerzogDeXtEr has quit IRC
21:30:08 *** Japa has quit IRC
21:30:10 <Wolf01> 'night all
21:30:16 *** Wolf01 has quit IRC
21:32:53 *** DarkAce-Z has joined #openttd
21:36:07 *** Zuu has quit IRC
21:37:33 *** DarkAceZ has quit IRC
21:41:00 *** Snail has joined #openttd
21:41:38 *** TomyLobo has quit IRC
21:46:28 *** kristal has quit IRC
21:46:36 *** DanMacK has joined #openttd
21:46:42 <DanMacK> Hey all
21:50:36 *** JVassie has joined #openttd
21:51:35 <JVassie> Could anyone reccomend a program for Windows that will take a true colour .png and allow me to save it out as an 8-bit .png that grfcodec will play nicely with please?
21:51:56 <LordAro> gimp usually does everything
21:52:35 <JVassie> I have the true colour png open in gimp as we speak
21:52:45 <Supercheese> Mode -> Indexed
21:52:54 <Supercheese> then you can download a palette
21:52:56 <Supercheese> lemme grab the link
21:52:59 <LordAro> ^
21:52:59 <JVassie> ta
21:53:09 <Supercheese> http://dev.openttdcoop.org/documents/1
21:53:35 <Supercheese> ttd-newgrf-dos.gpl should be good for all newgrf purposes
21:53:47 <Supercheese> If you want to be sure to not accidentally include action colors, grab the noaction version
21:54:20 <JVassie> I tend to do my actual dev work in MS paint
21:54:22 <JVassie> :p
21:54:30 <JVassie> just need to convert it for now
21:54:36 <Supercheese> There's also a batch-convert gimp script
21:54:39 <JVassie> most of my sprite work is done
21:54:41 <Supercheese> for even easier conversion
21:55:35 <JVassie> DO i need to put the palettes in a specific folder? Can't seem to find a picker within the palettes window
21:55:51 <Supercheese> The palette picker is hidden, lemme see...
21:56:14 <Supercheese> Windows -> Dockable Dialogues -> Palettes
21:56:25 <Supercheese> Right click on the list -> Import palette -> from file
21:56:28 <Supercheese> rather buried :S
21:56:34 <JVassie> ah hah
21:56:39 <JVassie> was the right click menu i needed, thx :)
21:56:44 <Supercheese> Took me a while to find that
21:58:43 <JVassie> normal export settings for .png should work?
21:59:07 <Supercheese> I use older GIMP where I just save to .png, I hate the new Save vs. Export dichotomy
21:59:13 <Supercheese> but yeah, default should work
21:59:16 <JVassie> righteo
21:59:18 <JVassie> here goes :p
22:02:31 *** LordAro has quit IRC
22:03:41 <JVassie> hmm, now complains it isn't a 256 colour file
22:03:42 <JVassie> >.>
22:04:23 <Supercheese> Make sure you didn't check "remove unused colors"
22:04:38 <Supercheese> Revert to mode->RGB, then back to mode->indexed
22:04:44 <Supercheese> uncheck that box
22:04:54 <Supercheese> (forgot to mention that)
22:05:25 <JVassie> ahh
22:05:28 <JVassie> removing unused colours
22:05:40 <Supercheese> you want to leave all 256 index entries
22:05:43 <JVassie> gotcha
22:05:50 <Supercheese> or else, as you see, grfcodec will complain
22:06:28 <JVassie> works a treat, ta :)
22:06:33 <Supercheese> :D
22:06:54 *** MNIM has joined #openttd
22:13:33 *** Ristovski has quit IRC
22:20:33 *** JVassie has quit IRC
22:22:56 *** sla_ro|master has quit IRC
22:27:17 *** valhallasw has quit IRC
22:29:42 *** Devroush has quit IRC
22:37:01 *** DanMacK has quit IRC
22:53:20 *** Bad_Brett2 has joined #openttd
22:53:20 *** Bad_Brett has quit IRC
23:07:38 *** carpii has joined #openttd
23:09:25 <carpii> i have a truck run which is sending goods from a factory to a town, but the town keeps changing from accepting goods, to not accepting goods every few months. Is there a way I can influence the town to accept them permanently ?
23:41:34 *** cypher_ has joined #openttd
23:46:00 *** carpii has quit IRC
23:48:11 *** cypher has quit IRC