IRC logs for #openttd on OFTC at 2013-10-06
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00:04:03 <Supercheese> Good thing I don't read or speak French, then
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01:28:11 <kristal> Sigh, I wish there was a persistent world form of OpenTTD
01:35:33 <kristal> I was more thinking $5 a year.
01:35:59 <kristal> $15 a month for any mmo is insane, hosting MMOs is cheap, economy of scale.
01:36:56 <AndreasB> What direction on map is considered north?
01:43:27 <Supercheese> Hmm, how to translate "scroll bar" to Latin
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10:13:23 <AndreasB> Any tips for a very flat map?
10:13:35 <AndreasB> I set terrain_type to very flat, but its still kinda hilly
10:14:25 <DorpsGek> Commit by frosch :: r25813 /trunk/bin/baseset (7 files) (2013-10-06 10:14:19 UTC)
10:14:26 <DorpsGek> -Update: Baseset translations
10:15:16 <Alberth> AndreasB: make a flat heightmap, or load a flat heightmap from the ingame content (iirc someone uploaded one)
10:16:39 <DorpsGek> Commit by frosch :: r25814 trunk/src/town.h (2013-10-06 10:16:33 UTC)
10:16:40 <DorpsGek> -Doc: Some Town members.
10:17:47 <frosch123> yup, there is a complete flat heightmap in the content download :)
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10:40:23 <signal_failure> hello, can anyone tell me where I should put original *.mid files on Linux Mint, I can't get them to play
10:41:58 <signal_failure> seems like it should be /usr/share/games/openttd/gm/ but that doesn't seem to work
10:42:22 <signal_failure> oh! let me try that thanks
10:42:32 <LordAro> they should also have the original names, e.g. *.gm
10:42:42 <LordAro> i can't remember the exact names :p
10:42:58 <LordAro> frosch123: i got your review, i'll take a look
10:44:58 <signal_failure> LordAro: they are ttd00.mid etc... can I just change the extension??
10:45:44 <LordAro> mine are named gm_tt00.gm, gm_tt01.gm etc
10:45:59 <LordAro> they are disguised midi files :)
10:46:13 <signal_failure> excellent, many thanks... let me try that :D brb
10:50:05 <frosch123> signal_failure: there is a "orig_win.obm" file in /usr/share/games/openttd/baseset or similar
10:50:14 <frosch123> it lists the filenames at the bottom
10:50:21 <frosch123> GM_TT00.GM .. GM_TT21.GM
10:50:38 <frosch123> if you have installed the fiels correctly, the set should show up ingame in the game options
10:51:02 <frosch123> if it then still does not play, you need to check the midi playback backends, which might not exactly be easy
10:51:10 <frosch123> "openttd -h" lists the avialable ones
10:51:24 <signal_failure> I'm trying! I've got the files in .openttd/gm/ and the files play outside of openttd
10:52:08 <signal_failure> I assume I have to select them in the jukebox thingy somehow but I can't see them (well I renamed one GM_ttd01.gm as a test)
10:54:54 <signal_failure> It doesn't appear an an option - openmsx is the only thing listed there. I see there is an openmsx dir in /usr/share/games/openttd/gm/
10:55:11 <frosch123> so, ottd did not consider the music set valid
10:55:31 <frosch123> it might be that it requies a minimum number of valid files in th set
11:00:31 <signal_failure> so do the original files need to be in a dir under /gm to appear as in the options?
11:02:19 <frosch123> no, they just need to match the filename in the .obg
11:02:24 <frosch123> which might be case-sensitive
11:02:39 <frosch123> well, and the files need to match the md5sums in the .obm
11:04:08 <signal_failure> ah, thank you for that, at least I know where I'm aiming now :D
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11:16:05 <DorpsGek> Commit by frosch :: r25815 trunk/src/script/api/script_tile.cpp (2013-10-06 11:16:00 UTC)
11:16:06 <DorpsGek> -Fix [FS#5754]: ScriptTile::IsBuildableRectangle could report true for tiles outside of the map, if they happened to wrap around into a valid area. (Bolt)
11:29:20 <DorpsGek> Commit by frosch :: r25816 /trunk/src (7 files in 4 dirs) (2013-10-06 11:29:14 UTC)
11:29:21 <DorpsGek> -Add [FS#5748]: Toggle button for wrapping lines in the textfile GUI (LordAro)
11:29:59 <frosch123> it behaves weird when resizing the window, while having scrolled somewhere in the middle
11:30:05 <frosch123> but i guess that is not worth fixing
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11:36:37 <LordAro> yes, i think you're right
11:36:50 <LordAro> it's not too weird behaviour though :)
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11:56:46 <signal_failure> Yes, finally 'stoke it' is ringing out from my speakers! The files were all ok just wrongly named AND mixed up (so file 07 was really file 21 or whatever) - had to manaually rename while checking the md5's - phew!
11:57:00 <signal_failure> thanks for the help :D
11:58:41 <signal_failure> now I just need to figure the screensaver issue... it makes the window fade then revert to windowed mode
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12:05:14 <frosch123> hmm, are there editors which prefix their backup files with "." ?
12:06:27 <Japa_> frosch123, any editor designed for linux and ported to windows, pretty much
12:06:40 <Rubidium> frosch123: there are backup systems that store their backup in files ending with .bak
12:06:55 <Rubidium> (and sysadmins that do not store .bak files in the backup)
12:07:10 <frosch123> i mean one which adds a "." prefix and possibly some more chars, but does not alter the file extension
12:07:24 <frosch123> maybe "foobar.txt" -> ".backup_foobar.txt" or so
12:07:46 <Japa_> frosch123, files beginning with a dot are hidden files on linux
12:08:22 <frosch123> but i haven'T seen an editor creating backup files with that pattern
12:08:37 <frosch123> but ok, i assume that that's it what breaks ottd then :p
12:10:39 <DorpsGek> Commit by frosch :: r25817 trunk/src/saveload/game_sl.cpp (2013-10-06 12:10:33 UTC)
12:10:40 <DorpsGek> -Fix [FS5750-ish]: Handle savegames which contain GS translations for languages with empty name more gently.
12:12:05 <Rubidium> frosch123: nice to see you got the time to do some work on OpenTTD ;)
12:12:34 <frosch123> "time" is never the problem :p
12:13:26 <DorpsGek> Commit by frosch :: r25818 /trunk/src/game (game_text.cpp game_text.hpp) (2013-10-06 12:13:20 UTC)
12:13:27 <DorpsGek> -Fix [FS#5750]: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble.
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12:20:56 <frosch123> /* The font misses the '?' character. Use sprite font. */ <- awesome, if that triggers on the bootstrap gui :p
12:24:02 <frosch123> hmm, hardcode some '?' sprite into ottd source?
12:26:05 <frosch123> how many '?' characters do you know?
12:26:28 <frosch123> but no, this one knows space for example
12:26:39 <Japa> There's that upside down one the spaniards use.
12:27:14 <frosch123> neither '¿', '‽' nor '�' are the '?'
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12:29:27 <LordAro> frosch123: pick a random non-alphanumeric character?
12:30:14 <frosch123> i think i can check first whether there is an '?' glyph, and consider those fonts invalid
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12:54:09 <roboboy> I would think the base set would include a ? character
12:54:33 <frosch123> bootstrap gui is the thing to download your first baseset, if you have none
12:56:22 <roboboy> not saying this is the best way to do it, but TTDPatch includes the Euro symbol in it's source so I suposse you could do the same for "?"
12:57:08 <frosch123> are you sure it still does that?
12:57:13 <frosch123> or was it moved to ttdpatch.grf
12:57:37 <roboboy> Well it's still in the svn repository
12:58:02 <frosch123> e.g. var 87 was removed
12:58:53 <frosch123> ottd removed all buildin crap with version 0.6 and made a proper grf with unicode sprites
12:58:58 <frosch123> i thought ttdp would have done the same
12:59:13 <frosch123> i think ottd 0.5 had like 20 buildin char sprites
12:59:54 <frosch123> i consider the chars.grf as buildin :)
13:00:14 <frosch123> you couldn't replace it
13:04:15 <Rubidium> but then it's up the moment glyph loading was introduced
13:04:20 <Rubidium> which was before 0.5
13:05:18 <roboboy> I couldn't find the Euro symbol in ttdpbasew.grf when decoding it with grfcodec
13:08:28 <Rubidium> look in the folder embedded (source repository)
13:10:16 <roboboy> I already said they were there
13:10:45 <roboboy> I was looking around the repo and was intrigued by that folder
13:14:48 <Rubidium> though... doesn't adding that just start openttd into "?"-everything mode? Will be fairly unuseable as well
13:16:02 <frosch123> that's already the case today
13:16:29 <frosch123> the problem is only that the "check for missing sprites" crashes without baseset
13:28:11 <roboboy> Would htmlifying the readme to allow opening it at the correct section be a start. (assuming OpenTTD doesn't display the readme anywhere)
13:29:05 <frosch123> you can link to specific line numbers when using the hg website
13:30:12 <roboboy> you could open to the line containing the section heading describing how to download and install a baseset
13:30:41 <roboboy> I think I miss what you were trying to do
13:30:53 <frosch123> i think you have never seen the bootstrap gui
13:34:45 <frosch123> ottd can download a baseset itself, it just asks for being allowed to do so
13:34:57 <frosch123> and for that it needs to display some text
13:35:03 <frosch123> without using a baseset
14:34:02 <Sho> Hi folks. Is the recent commercial release of Transport Tycoon for Android based on the OpenTTD codebase? If so, are the developers complying with the GPL?
14:35:27 <Eddi|zuHause> no, it's probably based on locomotion
14:35:56 <frosch123> there are likely up to 3 things which could refer to "recent tt"
14:36:42 <Alberth> __ln__: that doesn't mean anything, used graphics and used code are mostly independent
14:36:42 <__ln__> that screenshot looks more Locomotion thatn Locomotion itself
14:37:08 <frosch123> Sho: that is locomotion
14:37:37 <Sho> I'm not really familiar with the TTD scene or anything, I just spotted it on Play this morning and if I recall correctly Sawyer wrote the original game in 8086 assembly, so I was curious if this is a FOSS success story or a tale of woe
14:37:41 <Alberth> __ln__: if you have the locomotion graphics, it's easy to make openttd look like locomotion, but that doesn't make the code base locomotion
14:37:49 <__ln__> Alberth: nonsense, for example OpenTTD is highly dependent on exactly properly sized sprites.
14:37:56 <frosch123> Sho: it's from the original tt developer, chris sawyer
14:38:36 <frosch123> Sho: 31x ltd is sawyers company
14:38:39 <Alberth> __ln__: :o so changing a dozen magic numbers make it a locomotion code base?
14:39:49 <frosch123> but i heard that is common
14:39:59 <frosch123> there are currently about 5 tt-themed games on playstore
14:40:12 <frosch123> transport general looks best so far
14:40:20 <__ln__> Alberth: also it would require rewriting half of the game to make OpenTTD support such long curves that extend to several tiles.
14:40:51 <Sho> well in any case, I guess I won't pay them for that - too bad, I wish they'd just contribute to OpenTTD
14:41:02 <Eddi|zuHause> Sho: by my experience, DCMA requests like this are sent out by bots that just look at the google results for "Transport Tycoon" and stuff
14:41:05 <Alberth> __ln__: my point is that a code base can be written from scratch and you never see it by looking at graphics
14:41:46 <Alberth> so claiming "look screenshot, it's locomotion" proves nothing
14:42:11 <__ln__> Alberth: it proves the code is not based on OpenTTD, which was the point of discussion.
14:42:28 <Flygon> DCMA requests are fuuuuuun
14:42:36 <frosch123> Alberth: i think someone complained that it has the same pathfinder bugs as lomo or so
14:42:40 <Flygon> But they seem to lose their effect after the fifth or so one
14:42:49 <frosch123> but i have no idea about lomo
14:43:28 <Alberth> frosch123: I read that too, it seems logical to re-use existing solutions to me
14:43:42 <Alberth> maybe it's just the old RCT path finder
14:44:08 <frosch123> Alberth: yeah, except that that other thingie "transport general" is cheaper and looks better
14:44:18 <frosch123> though i don't know anyone who played it
14:46:14 <Alberth> looks very nice indeed
14:54:43 <Sho> transport general doesn't seem to be on nadroid tho
14:55:32 <frosch123> the other one you linked above is not android either
14:55:48 <frosch123> while it might claim so, the forums are full of bug reports
14:56:06 <Sho> unfortunately being full of bug reports is more a trait of being Android than anything else, though
14:56:33 <frosch123> no idea, i am no mobile user :)
14:56:39 <frosch123> i do not even have a notebook
14:56:55 <frosch123> no use in anything with less than two screens
14:57:16 <Sho> I'm not a laptop person either; turns out a tablet is better for everything I want to do when not at a desk, and everything that doesn't work well on a tablet I prefer doing at a desk
14:57:52 <Sho> in which category transport tycoon falls remains to be seen and is mostly a UI challenge :)
15:01:48 <Eddi|zuHause> OpenTTD traditionally fails at that challenge, and we have no "serious" mobile developer to fix that
15:02:15 <Sho> Eddi|zuHause: That's why I was hoping the makers of that Android release were actually using OpenTTD and contributing upstream
15:02:41 <Sho> and making their business case simply about assets
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15:39:49 <AndreasB> How do you know if you are on the right side of the road?
15:40:06 <AndreasB> If you were on the left side, you wouldnt be on the right, "haha"
15:40:47 <frosch123> your mom needs her own side
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17:45:32 <DorpsGek> Commit by translators :: r25819 /trunk/src/lang (3 files) (2013-10-06 17:45:23 UTC)
17:45:33 <DorpsGek> -Update from WebTranslator v3.0:
17:45:34 <DorpsGek> korean - 3 changes by telk5093
17:45:35 <DorpsGek> norwegian_bokmal - 2 changes by cuthbert
17:45:36 <DorpsGek> thai - 54 changes by zetathix
18:04:19 <Zuu> frosch: Whenever I edit a file in gVim, I get ".<filename>.swp" in the same directory as the file. Though I never ran into the problem reported in that bug.
18:05:07 <frosch> well, it has to preserve the .txt
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18:39:39 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
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19:38:42 <DorpsGek> Commit by frosch :: r25820 /trunk/src/blitter (11 files) (2013-10-06 19:38:36 UTC)
19:38:43 <DorpsGek> -Codechange: More const-ness.
19:40:46 <DorpsGek> Commit by frosch :: r25821 trunk/src/spritecache.cpp (2013-10-06 19:40:40 UTC)
19:40:47 <DorpsGek> -Fix-ish: Sprite 0 was considered available, even if no baseset was loaded.
19:40:54 <Eddi|zuHause> the mobster if const-ness?
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20:08:17 <DorpsGek> Commit by frosch :: r25822 trunk/src/fontcache.cpp (2013-10-06 20:08:11 UTC)
20:08:18 <DorpsGek> -Fix [FS#5704]: Searching for a suitable font failed, if one of the fonts had no '?' glyph, and no baseset is installed.
20:15:47 <Paul> lo, trying to get a dedi set up for first time
20:16:02 *** Paul is now known as Guest1568
20:16:31 <Guest1568> where do i need to put the opengfx files
20:17:07 <kristal> I wish there was a giant-world small-scale ttd server, one that'd last for ages, when dormant players get deleted to keep things roomy and clean-ish
20:18:59 <DorpsGek> Commit by frosch :: r25823 trunk/src/viewport.cpp (2013-10-06 20:18:53 UTC)
20:19:00 <DorpsGek> -Codechange [FS#5780]: Simplify if-cases in ViewportDrawStrings. (Juanjo)
20:19:26 <planetmaker> Guest1206, depends on your OS. I suggest to get the installer and allow it to install them automatically
20:19:33 <planetmaker> and later on use the ingame content download
20:19:35 <Guest1568> trying to set up a dedi on linux ;p
20:20:00 <kristal> I have a spare VPS but I don't know how much ram a big ttd server needs...
20:20:02 <planetmaker> then put it into ~/.openttd/baseset
20:20:15 <planetmaker> but... I'd expect a person who wants to setup a dedicated server to read the readme
20:20:53 <Guest1568> well, the readme isn't overly clear over the file naming ;p
20:21:41 <planetmaker> or: please suggest on how to make it clearer
20:23:27 <Guest1568> It didn't feel immediately clear as to whether or not you had to put the openmsx-0.1.7 or whatever folder somewhere specific
20:23:56 <Guest1568> [answer, is you don't] - but I was half expecting to have to put it somewhere specific
20:24:22 <planetmaker> yes, you have to put it somewhere specifc...
20:26:16 <planetmaker> but a dedicated server needs no sound nor music
20:26:20 <Guest1568> 4.1 says see readme in openmsx download - readme says: Unpack the zip file into the OpenTTD /gm directory (see section 4.2 and 4.2 says Base Graphics: /usr/share/games/openttd/baseset (or a subdirectory thereof)
20:26:34 <Guest1568> I was half expecting /usr/share/games/openttd/baseset/opensfx-0.2.3 not to work as a path after reading that
20:27:17 <planetmaker> how can we be clearer so that you understand?
20:28:48 <Guest1568> it could just be i was being silly - and as IRC is running 24/7 easy to join
20:29:07 <Guest1568> however, 'openttd /gm directory' as a phrase wants me want to search for a folder called /gm
20:29:38 <Guest1568> explicity stating that it'll search for opensfx-x.x.x so you dont have to worry about naming probably would have confused me less
20:29:45 <Guest1568> in any case, server runnign atm so i'm happy ;p
20:29:46 <Eddi|zuHause> is that still valid with the new /baseset directory?
20:30:52 <kristal> I wish ottd was only 2 packages, game, and assets
20:31:24 <planetmaker> Guest1206, I see no reference to a 'gm' folder
20:31:29 <Eddi|zuHause> Guest1568: you can have subdirectories in /baseset, the name is ignored
20:32:00 <planetmaker> unless, Guest1206, you use a *very old* version of OpenTTD
20:32:04 <Eddi|zuHause> Guest1568: and /gm is old information
20:32:21 <frosch> kristal: just get an operating system which handles such stuff naturally
20:32:44 <kristal> frosch: like debian? :)
20:33:13 <Guest1568> i'm thinking new version but i've foudn an old readme
20:33:29 <planetmaker> Guest1206, openttd *always* comes with a readme...
20:33:46 <planetmaker> (unless some 3rd party packages which mess up packaging)
20:34:36 <Guest1568> was using your package
20:34:43 <Guest1568> just didn't ifnd the readme the package added ;p
20:34:43 <frosch> but not sure whether that is still maintained
20:35:10 <frosch> kristal: anyway, LordAro is working on the sdl2 port. just poke him every now and then :)
20:36:46 <kristal> frosch: OTTD should go on steam as a free2play game, sell a tf2 hat to fund the project lol
20:36:48 <Guest1568> does anyone have a good openttd.cfg for a multiplayer private server?
20:38:12 <frosch> Guest1568: there are regulary more servers than people playing on them. if you have no unique idea, i suggest to not run a server at all
20:38:37 <planetmaker> what is your definition of 'good', Guest1206 ?
20:39:09 <frosch> it's currently prime time, and there are 100 servers without anyone playing
20:39:16 <Guest1568> semi-hard, medium size
20:39:33 <kristal> frosch: because everyone plays single player lol
20:39:46 <Guest1568> frosch: reason for doing this is we can shut server down and continue tomorrow as a few friends
20:39:52 <Guest1568> was on a public server earlier
20:40:02 <Guest1568> but ofc you can't really 'pause' that
20:40:03 <frosch> i have no figures about singleplaying players
20:40:18 <frosch> no way to get a statistic for that :)
20:40:31 <kristal> There's a ton of ottd players(going off repo traffic in debian/ubuntu) for multiplayer to pick up it jsut needs to be made more interesting
20:41:18 <frosch> kristal: we have figures of downloads from openttd.org, but that does not tell who actually plays it
20:41:32 <kristal> frosch: What are the figures from your site?
20:41:47 <kristal> On the repos there's been over a million downloads globally
20:41:49 <frosch> like who never starts it, who fails to start it, and who quits after 30 minutes
20:42:22 <kristal> frosch: well the game kinda calls home with the download addons, that traffic probably a more interesting number
20:43:00 <frosch> the 3000-5000 extra downloads starting at 2013-09-20 are from the yogscast let's play series
20:43:28 <frosch> normal traffic are around 80k downloads per months
20:43:36 <frosch> a bit more after releases
20:43:50 <frosch> way more after being featured somewhere
20:44:15 <kristal> Well you're plenty big enough to weasel your way onto steam.
20:44:31 <kristal> I've seen steam games with only ~500 players
20:44:49 <frosch> well, i think there was a greenlight topic on the forums, which resulted in a discussion of the tos being compatible with gpl
20:44:53 <frosch> which resulted in nothing
20:45:05 <frosch> since tos were not public or so
20:45:28 <Eddi|zuHause> there's a 6000 spike on 2013-06-13
20:45:28 <kristal> the rightholder of the project can throw it on
20:46:09 <kristal> if it's a purely community project you'd have t elect a project czar to head
20:46:21 <kristal> who can than be the steam pusher
20:47:01 <Eddi|zuHause> that is unlikely to happen :)
20:47:26 <planetmaker> tying things to a single person is kinda a bad idea
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20:47:57 <Rubidium> the "rightholder of the project"... that's an easy construct to say: everyone whom's non-trivial (in copyright sense) patch got inserted into the code base
20:48:04 <kristal> well i'm sure there's someone reponsible enough, otherwise your project wouldn't have a website, or repos managed
20:48:56 <planetmaker> kristal, but no single one has authority to change license
20:49:27 <Eddi|zuHause> Rubidium: great, then you only have to try to contact everyone of those, to inform them about the vote :)
20:49:36 <kristal> gpl isn't an issue for steam
20:50:04 <kristal> hell, i could fork the game, use my own art, and put it up
20:50:17 <kristal> art is the only real licensing issue
20:50:54 <kristal> although if i put it up, i can't call it openttd since someone owns that name
20:52:53 <Eddi|zuHause> that's the point, the name "openttd" is not owned by a natural or legal person
20:54:42 <__ln__> you mean: whom's -> whose
20:56:25 <Guest1568> hmm, default map config seems to span rather a lot of items
20:58:18 <Eddi|zuHause> well, change it then
20:58:31 <Eddi|zuHause> or upload a savegame you created with your client
20:58:48 <Eddi|zuHause> or just upload your client's .cfg
21:01:57 <carpii> any mac users who have managed to get openttd running fullscreen?
21:02:50 <planetmaker> carpii, yes, those do exist...
21:03:08 <__ln__> yes, already back in 2005, i think.
21:03:39 <carpii> well see, i had openttd running fullscreen a few years ago. and just revisited it this week and now it seems to have problems
21:03:40 <Eddi|zuHause> just downgrade to a MacOSX version supported by openttd :)
21:03:54 <carpii> ah, so its a known issue on later osx ?
21:04:15 <Eddi|zuHause> for some value of "known" or "issue"
21:04:51 <Zuu> Guest1568: You could test "neighbours are important" or some other town related GS for your server. These should probably play well with your long-time goal for your game play if you want to try something extra.
21:05:12 <Zuu> These Game Scripts adds a challenge that you need to deliver cargo to towns in order to grow them.
21:05:27 <Zuu> But do in general not alter the end date fo the game.
21:06:48 <Zuu> That said, it may be wise to first get a vanilia server up and running.
21:07:42 <Zuu> The game scripts need you to install both the script and its dependencies on the dedidicated server. The probably easiest way to do this is to copy your content_download directory from your client to the server.
21:08:06 <michi_cc> carpii: Try a current nightly.
21:09:30 <carpii> is the git repo considered a nightly ?
21:11:33 <Eddi|zuHause> well, only if you check it out at exactly 20:00 CE(S)T
21:12:16 <Eddi|zuHause> but using the svn checkout gives you less trouble with version checks
21:12:49 <Eddi|zuHause> keep in mind that every player needs the exact same version with the exect same version string
21:13:16 <carpii> right now im just looking to browse the source really
21:13:31 <carpii> and if fullscreen desnt work, then see whats involved in fixing it
21:13:46 <carpii> suspect its a big job though :(
21:14:14 <Eddi|zuHause> it's probably not a "big" job, but one that involves lots of api documentation
21:14:37 <carpii> well i think Lion has removed ability to access raw video buffer, so it must be converted to opengl or Quartz
21:15:37 <Eddi|zuHause> i have no idea which video driver(s) are used on osx
21:15:53 <Eddi|zuHause> try "openttd -h" to get a list
21:16:38 <michi_cc> Download the nightly and you should get fullscreen support according to the new 10.7 wisdom.
21:16:45 <planetmaker> carpii, you don't need compile yourself
21:17:20 <planetmaker> that's why it's "nightly". Compiled on a nightly basis
21:17:41 <carpii> yeah, i just didnt think binary would be published. they often arent :)
21:18:37 <carpii> fullscreen works! this makes me so happy :)
21:18:43 <glx> (or only for windows) but our compile farm is great
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21:28:22 <TheDude> would anyone know if string code {RAW_STRING} works insine GS?
21:34:40 <planetmaker> that works no-where except in english.txt
21:36:58 <glx> translations just use {STRING}
21:37:58 <TheDude> so no way how to use GSText with raw strings?
21:42:25 <TheDude> it is not Gaelic Scotish or something, it stans for game scripts
21:48:30 <LordAro> wait, which port am i working on?
21:56:20 <carpii> has anyone tried transport tycoon for ipad which was released last week?
22:06:10 <peter1139> Some people have, yeah
22:09:16 <carpii> me too, just wondered what people thought :)
22:09:35 <carpii> can someone recommend a decent AI form online downloads plz?
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