IRC logs for #openttd on OFTC at 2013-10-07
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01:23:08 <Snail> hey guys... any OTTD developer there?
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02:22:25 <Flygon> It seems a lot of peeps are sleeping
04:14:53 <Eddi|zuHause> hm, i assume by "the CFR" he doesn't mean the romanian railways, what does he mean there?
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11:27:17 <AndreasB> Why doesnt save_config save the config?
11:28:40 <AndreasB> but V453000, can you confirm that I manually need to edit a copy of the config, stop server, replace con fig, and start it? o.O
11:29:42 <AndreasB> But it doesnt save the config o.O
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11:41:54 <AndreasB> Ok, all my primaries start with same amount.. Where did I go wrong? haha
11:42:35 <AndreasB> (etc all coal has 120)
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13:00:03 <Hendikins> Am I the only one who finds people joining a multiplayer game late in the piece and begging for money annoying? And am I mean for ignoring such begging?
13:09:01 <peter1139> Yes. Nobody else plays this game.
13:17:49 <V453000> I think it is easier to just send them money and not care :)
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14:19:12 <Eddi|zuHause> is it a wolf-ox or a wo(o)l-fox? :p
14:22:29 <zydeco> so I was making a patch that enables vehicles to run on the other side of the road in certain areas that can be defined for the map
14:22:48 <zydeco> where's the best place to store the data in saves? a new chunk?
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14:44:12 <Eddi|zuHause> depends on how much data it is
14:44:19 <Eddi|zuHause> and how you define it
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17:46:02 <DorpsGek> Commit by translators :: r25824 /trunk/src/lang (7 files) (2013-10-07 17:45:49 UTC)
17:46:03 <DorpsGek> -Update from WebTranslator v3.0:
17:46:04 <DorpsGek> croatian - 2 changes by VoyagerOne
17:46:05 <DorpsGek> french - 9 changes by glx
17:46:06 <DorpsGek> italian - 2 changes by lorenzodv
17:46:07 <DorpsGek> portuguese - 2 changes by vesgo
17:46:08 <DorpsGek> russian - 2 changes by Lone_Wolf
17:46:09 <DorpsGek> slovak - 2 changes by Milsa
17:46:10 <DorpsGek> thai - 26 changes by zetathix
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19:00:48 * andythenorth is having design paralysis :P
19:01:30 <andythenorth> I have to recode Iron Horse to accomodate 10/8 long trains
19:01:44 <andythenorth> or articulated vehicles which might contain 10/8 or 9/8 'vehicles'
19:01:50 <andythenorth> e.g. tender locomotives, etc
19:03:24 <andythenorth> I could do it 'properly' and work out the minimum number of vehicles required
19:03:37 <andythenorth> e.g. 10/8 = 2/8 and 8/8 or such
19:03:53 <andythenorth> but I want to do it wrong, and just use n 1/8 long vehicles
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19:53:27 <andythenorth> V453000: how long are your shortest trains?
19:54:12 <Alberth> they are too fast to measure accurately :)
19:54:13 <Rubidium> doesn't look like an economically viable train
19:54:56 <andythenorth> V453000: I am considering something made up of 1/8 units
19:54:59 <andythenorth> dunno what it does
19:55:14 <andythenorth> but if it goes superfast, it will look awesome going round lots of corners
19:55:21 <V453000> thats surely nice, but in my opinion it should always sell in 8/8 consists
19:55:50 <andythenorth> I am not serious about it for a set
19:55:55 <andythenorth> I just think it will look neat :P
19:56:00 <V453000> -> if 1/8, I would do 7 articualted parts
19:56:05 <V453000> doesnt matter if serious or not :)
19:56:09 <andythenorth> like the day I screwed up HEQS, and made a 256 part bulldozer :P
19:56:17 <Supercheese> Many 1/8 units... going superfast... are you sure this is not RCT? :P
19:56:50 <Supercheese> Roller Coaster newgrf
19:59:51 <frosch123> you are lagging behind
20:00:11 <frosch123> i think at this age psim1 already had the third homepage
20:01:31 <LordAro> length-of-sentence length
20:01:44 <frosch123> they stole that from ottd obviously
20:01:51 <LordAro> also, they = Alberth ;)
20:02:01 <frosch123> anyway, it's the only usable line length
20:03:41 <frosch123> hmm, do we have an Intermediate widget in ottd?
20:04:04 <V453000> wtf is intermediate widget?
20:04:14 <V453000> presignals and eol? :P
20:04:50 <LordAro> frosch123: no, iirc. the widget system is slightly different to OTTD
20:05:00 <frosch123> V453000: well, assume there were two games, with widgets systems programmed by the same gui
20:05:10 <frosch123> you obviously wonder about the things which are different
20:05:21 <V453000> ok wtf is a widget XD
20:05:41 <frosch123> hmm, "override"... are you using c++11 ?
20:06:48 <planetmaker> V453000, a widget is a GUI element. where an element can consist of further elements
20:06:50 <frosch123> yeah, pascal features from 1993 finally making it into c++ :)
20:07:03 <frosch123> hmm, 1993... maybe even 1990
20:07:09 <V453000> element of elements inside elements
20:07:29 <frosch123> widget = window gadget
20:08:36 <__ln__> stroustrup says he had implemented the 'auto' functionality already in early 80's, but it was incompatible with C and its implicit int, so dropped.
20:10:21 <Alberth> frosch123: no openttd doesn't have intermediate widget, unless someone implemented a 2D grid container widget
20:10:44 <frosch123> ah, that kind of widget
20:10:59 <frosch123> i always wondered why we do not have that
20:11:14 <frosch123> but at least now in know, that i can look at freerct if i need one :)
20:11:27 <LordAro> you should get Alberth to rewrite the widget system for you :p :p
20:13:21 <Alberth> I pondered about it, but it seemed to difficult at the time
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21:33:24 <LordAro> huh, that's a long net-splurge
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22:40:40 <aditsu> hi, I think I found a bug, one of my trains got stuck
22:40:55 <LordAro> probably a signal issue
22:41:23 <aditsu> it actually moves from time to time, 2 km/h then it stops again
22:41:49 <aditsu> not using newgrf or anything unusual
22:42:00 <LordAro> screenshot/save needed
22:42:05 <aditsu> let me put the save somewhere..
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22:44:28 <LordAro> screenshot would be nice too, because i cba to boot up ottd atm
22:45:22 <aditsu> let me get a screenshot too
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22:48:38 <LordAro> i suspect it is a signal issue - the movement is probably the train turning round
22:48:52 <LordAro> i don't know if it's an actual signal issue though :L
22:49:18 <aditsu> I took out all the signals around it, nothing changed
22:51:32 <aditsu> also forced it to ignore the signals, didn't move
22:52:23 <aditsu> and also it's not turning
22:53:40 <LordAro> hmm, yeah, looks like a valid bug
22:54:01 <LordAro> i'm going to assuming it's got something to do with you turning up the freight multiplyer to stupid high
22:54:57 <planetmaker> path finder issues can nearly never be answered unless one has access to the savegame
22:55:34 <LordAro> planetmaker: it's not a pathfinder issue, it knows where it's going, it's just going oddly slowly
22:56:29 <planetmaker> yes... but I see no speed in that image. And if the train is overloaded for its power it'll crawl
22:56:41 <LordAro> planetmaker: it is crawling, i'm watching it
22:57:06 <Hendikins> What is the tonnage of it?
22:57:11 <LordAro> it also speeds up if you turn it around and make it go down the hill
22:57:29 <LordAro> i'm guessing freight multiplyer issue
22:57:44 <LordAro> - it was turned up to 255 and then back down to 5
22:58:12 <aditsu> huh, you can see that? :p
22:58:38 <aditsu> yeah I played with a bunch of settings
22:59:42 <LordAro> aditsu: i say it's a valid bug, and you should report it to the bug tracker
22:59:50 <LordAro> ... and that's all you're getting from me
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