IRC logs for #openttd on OFTC at 2013-10-04
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00:42:21 <XaTriX> I compiled a patched version from 1.3.2 on my debian7x64 & when starting a dedicated server i got that :
00:42:23 <XaTriX> dbg: [sl] Game Load Failed
00:42:23 <XaTriX> Broken savegame - Invalid chunk size
00:42:40 <XaTriX> (i'm not loading a game, just generate a map)
00:46:05 <XaTriX> i don't understand from where it comes
00:49:11 <Eddi|zuHause> that is not the real problem
00:53:02 <XaTriX> oh yeah the network pb ?
00:53:46 <Eddi|zuHause> the savegame is probably the title game, which is a non-critical error
00:56:42 <XaTriX> so the problem is the network thing
01:02:00 <XaTriX> well i've solved that with changing admin port
01:03:22 <XaTriX> it save & load.. so there's no problem :d
01:21:57 <Eddi|zuHause> the network problem sounds like you have another instance running already
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06:50:49 <V453000> any progress with icons being bowed down, pm? :P
06:54:17 <planetmaker> not yet really :-)
06:54:36 <planetmaker> wasn't much home yesterday
06:54:54 <planetmaker> might actually only get to it beginning next week. I shall see how it goes today
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07:41:16 <George> planetmaker: are you here? see PM
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07:51:57 <nex259> is webtranslator system in trouble now?
07:53:08 <planetmaker> George, as said, we're currently having issue with hgweb. If you give me a public key like explained in http://winscp.net/eng/docs/ui_puttygen I can grant you ssh for pull and push for as long as that trouble persists
07:54:07 <nex259> japanese tlanslate is not working collectly.
07:54:52 <George> I've send you a public key
07:55:06 <planetmaker> where and when, George ?
07:55:38 <George> [08:52:50] <George> ssh-rsa
07:55:45 <planetmaker> nex259, what does 'not working correctly' mean?
07:57:03 <planetmaker> can you paste it at paste.openttdcoop.org? I probably wasn't logged in then and only my office account got it. But I'm on holiday :-)
07:57:58 <planetmaker> nex259, it seems to work for most people. And I do not know what you mean when you say "not working correctly"
07:58:34 <nex259> "HTTP Error: no XML data received"message appear and cannot edit any strings
08:03:24 <planetmaker> nex259, did you send us e-mails already about it? Then please note, I tried to reply several times. But your e-mail is hosted by microsoft. And microsoft refuses to accept any e-mail from us.
08:03:55 <dihedral> what?? that is amusing pm
08:05:03 <planetmaker> ok, George I installed your key. You now can push and pull from ssh://hg@hg.openttdcoop.org/PROJECTNAME
08:05:44 <George> and what should I configure on my side?
08:09:44 <planetmaker> that ssh link as I gave
08:10:04 <George> % hg --repository F:\GAMES\TTD-WIN\!Development\DevZone\xussrset push ssh://hg@hg.openttdcoop.org/xussrset
08:10:04 <George> pushing to ssh://hg@hg.openttdcoop.org/xussrset
08:10:04 <George> no suitable response from remote hg
08:10:04 <George> [команда вернула код 255 Fri Oct 04 12:09:42 2013]
08:10:52 <peter1139> Eh, the repos are not really in /, surely?
08:15:04 <planetmaker> of course they're in hg's home dir. Which is thus the URL I gave
08:15:53 <planetmaker> is your private key available so that it is used for authentication, George
08:16:07 <planetmaker> peter1139, no. But URLs work that way
08:17:54 <Xaroth|Work> peter1139: think ~/, not / .. if you wanted / you specify // iirc
08:19:50 <peter1139> Must be an hg thing.
08:20:09 <peter1139> (ssh:// isn't really a URL thingy)
08:20:30 <planetmaker> nex259, I think you need to describe your setup (browser, OS, language / locale settings used so that we can attempt to reproduce).
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08:21:20 <planetmaker> peter1139, I suggest you to check the URL you svn push to ;-)
08:21:56 <Xaroth|Work> peter1139: same goes for git+ssh iirc
08:22:10 <peter1139> Repository Root: svn+ssh://peter1138@secure.openttd.org/var/repos/svn/openttd
08:22:44 <planetmaker> yeah. and you checkout from? svn://svn.openttd.org/openttd/trunk
08:22:54 <planetmaker> no need to know our private paths on server
08:23:46 <peter1139> origin ssh://petern@fuzzle.org/home/vcs/git/mcc.git
08:23:55 <peter1139> svn:// is not ssh://
08:24:05 <peter1139> so I don't see your point :p
08:24:20 <Xaroth|Work> try ssh://petern@fuzzle.org/mcc.git ?
08:24:26 <Xaroth|Work> wait, no, it won't
08:24:30 <peter1139> Why would I try that?
08:24:46 <Xaroth|Work> if mcc.git is in your home dir, it'll work
08:24:56 <Xaroth|Work> iirc it tries relative path first, then absolute
08:26:21 <Xaroth|Work> our gitlab urls are all git+ssh://git@gitlab-host/groupname/repository.git
08:26:35 <peter1139> /groupname or :groupname?
08:26:39 <Xaroth|Work> on the server it's in /repo-home/groupname/repository.git
08:27:11 <nex259> (Ubuntu 13.04 x64 :loacle ja-JP/Firefox 24.0 ),and (Windows7 Pro x64 (systemlocale:en) /InternetExplorer 10 ,ja-JP /
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08:29:23 <peter1139> ssh://peter@fuzzle.org/share/ does not work
08:29:26 <nex259> I think that Japanese Translation table seems to broken ...
08:29:33 <peter1139> but peter@fuzzle.org:share/ does (without the ssh://)
08:30:16 <peter1139> maybe you have symlinks in / :p
08:39:25 <nex259> string list of other languages are visible,but only Japanese is not visible
08:57:20 <Eddi|zuHause> never quite got the point of shatners "music"
09:00:34 <peter1139> Bob Dylan can't sing either...
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09:10:00 <George> Success. I've configured ssh for tortoisehg under win. Now I commit changes.
09:10:53 <George> while searching the instruction I found the following suggestion on HGs docs: "use https under win"
09:13:46 <peter1139> Yeah, that isn't ssh...
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12:48:56 <Malinux-> why does the ships sail into each other?
12:49:07 <Malinux-> while trains crash when they do :)
12:50:52 <V453000> not all ships do that! :>
12:54:01 <peter1139> Why do trains cause crashes when buses, ships or aircraft don't?
12:54:20 <V453000> cause trains make sense
12:59:32 <Malinux-> that's to turn the question upside down
12:59:47 <Malinux-> which ships dosen't?
13:00:41 <Malinux-> my tankers, passenger and cargo ships does stop on top of each other when they fill
13:02:27 <MNIM> Malinux-: openttd is mostly about trains. the rest is mostly an afterthought. Also, buses shouldn't be able to pass through eachother unless you botched a setting somewhere
13:05:53 <Malinux-> V453000: thos ships looks weird. I think it's a graphic replacement set for trains?
13:06:18 <Malinux-> the "train cars" look cute :)
13:06:34 <V453000> correct guess ... there are also versions which look more like ships
13:06:39 <V453000> nuts unrealistic train set is ze name
13:06:46 <Malinux-> smal turtles and something I don't know what is :)
13:07:35 <V453000> without houses - slugs
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13:20:21 <oceanhahn> Hey there. Quick question for you guys: do multiplay games pause while new players download the map?
13:20:54 <peter1139> Depends on the server's settings.
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13:23:18 <oceanhahn> Ah, that's true. A better question would have been, do people usually set it that way, or is there no standard?
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13:29:02 <oceanhahn> I want to take a look at some games in progress before I try joining one, but since my downstream for maps is somewhere between the blistering rate of ten kbps and the deadly-sluggish pace of eight kbps, the damn things never load.
13:29:16 <oceanhahn> So I may be stuck playing alone. -_-
13:30:02 <V453000> idk about other servers but all openttdcoop servers have pause on join enabled
13:31:10 <oceanhahn> Hm. So joining those servers would be a problem, then.
13:31:18 <oceanhahn> How quickly do maps normally download for people?
13:31:32 <oceanhahn> I mean, in rough terms.
13:31:46 <V453000> in rough terms no idea
13:31:47 <oceanhahn> Tens of kilobytes per second? Hundreds? Virtually immediately?
13:32:14 <oceanhahn> Ah. Don't play online much?
13:32:32 <V453000> I do but I dont have those problems so I dont know what speeds
13:33:03 <oceanhahn> How long does it take to load a map for you?
13:33:19 <oceanhahn> Are they large maps?
13:33:31 <oceanhahn> That gives me a good idea; thanks.
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13:43:45 <oceanhahn> My suspicion is that the maximum download times are usually set fairly short compared with the garbage bitrate I seem to be getting on map loads.
13:44:04 <oceanhahn> So the download time expires before I get the map, and the connection closes.
13:44:20 <oceanhahn> The question, then, is why are my map download rates so terrible? -_-;
13:44:42 <V453000> likely your end if you tried openttdcoop servers
13:45:10 <oceanhahn> It doesn't seem to matter where the server is, and my GRF download rates are really good.
13:45:14 <oceanhahn> Yeah, no, I guessed that.
13:45:45 <oceanhahn> The problem is that I can't figure out what's causing it. :/
13:46:16 <V453000> cant help you with that
13:46:46 <oceanhahn> I don't expect anyone to be able to. I'm just asking in case someone can.
13:47:38 <oceanhahn> Haven't been able to find anything on the wiki, and Google has been perfectly useless with it. :<
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17:17:32 <AndreasB> When I type "save_config" in console on server
17:17:35 <AndreasB> why doesnt it save the con fig?
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17:32:15 <Matulla> hi all from rainy germany im still on 1.2.1 Ubuntu 10.04 is there a page that showes the benefitt to change to 1.3.2
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17:34:51 <Alberth> changelogs of 1.3.0, 1.3.1, and 1.3.2
17:35:02 <Alberth> mostly 1.3.0 is the interesting one
17:37:47 <peter1139> If you (want to) play online, I can see a big benefit...
17:39:13 <Matulla> so the game is stil the same and all the graphics no scale to the bars for older peopple
17:39:46 <Matulla> special the things in the map to find goods that act to the othere
17:40:41 <Matulla> i somtimes need a 10:1 lence to get the goods klicked to view
17:41:32 <Matulla> cole and power plant is the oly easy RED and Black
17:42:11 <Matulla> ok by will start my third game for 2013 on 1.2.1 imeditly
17:43:08 <Alberth> really, it would help if you stayed a little longer so people can react to your questions
17:45:17 <DorpsGek> Commit by translators :: r25811 trunk/src/lang/spanish.txt (2013-10-04 17:45:10 UTC)
17:45:18 <DorpsGek> -Update from WebTranslator v3.0:
17:45:19 <DorpsGek> spanish - 2 changes by Terkhen
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18:09:27 <permagreen> I can't even do binary in the most relaxed environment imaginable
18:09:42 <permagreen> Hell, decimal still gives me trouble sometimes
18:26:33 <andythenorth> so...what's new?
18:33:20 * andythenorth has been lax in asking for ponies in recent months :P
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18:38:31 <oskari89> A little outdated, also 1.2 (and 1.3 does not exist even) :P
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18:41:00 <andythenorth> ho ho roadmap :)
19:03:46 <Supercheese> Do I see some sidewheel paddle steamer barge tugs in FISH? :)
19:19:51 <andythenorth> I don't know if they'll stay
19:20:07 <andythenorth> although the graphics are very pretty, the lack of articulation is bizarre
19:29:05 <Supercheese> there's another pony wish, eh?
19:29:09 <Supercheese> articulated ships
19:29:55 <andythenorth> never gonna happen
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20:19:34 <Stimrol> hello, with newGRF FISH2 is there some know problem that is can cause high CPU load it there are many ships?
20:20:07 <planetmaker> also without that newgrf
20:20:23 <planetmaker> "many ships" is the crucial point.
20:20:38 <planetmaker> even more so, if they travel long distances without bouys guiding them
20:20:40 <Stimrol> I think I have about 70 maybe
20:21:05 <Stimrol> or 3 players have combined about 70 ships and cpu is 50%
20:21:36 <planetmaker> tell them to make good use of buoys :-)
20:21:46 <planetmaker> and 50%... you half another 50% to go :-)
20:22:05 <Stimrol> is it the same problem also with say 700 cars combine?
20:22:30 <planetmaker> I don't think it's a "problem" that a game with many vehicles uses more cpu than one without
20:22:36 <planetmaker> 700 vehicles is already quite a lot
20:22:58 <andythenorth> FISH2 is a turkey anyway
20:23:13 <planetmaker> 700 vehicles on 512^2 map can certainly bring some cpus to their limit
20:23:57 <Stimrol> I think my map is 1024x1024
20:24:23 <planetmaker> that makes it worse :-)
20:24:38 <planetmaker> 4x as many tiles, thus paths are potentially longer
20:24:51 <Stimrol> yes map_x and y are 10 so it is 1024
20:26:33 <Stimrol> multithreading somewhere in the forseable future :)
20:26:47 <planetmaker> Stimrol, in that case, wtih 700 vehicles and 70 ships, you have a good cpu if it's only 50% :-)
20:27:15 <planetmaker> read the respective threads in our forum on multithreading. And yes, we use it
20:27:20 <Stimrol> hehe, yes guess so, i7
20:30:42 <Stimrol> thanks for the quick answer, also from the turkey guy :)
20:37:46 <planetmaker> :D I think the statement wrt FISH2 was "that newgrf is discontinued and not fit-to-play" :D
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20:42:12 <andythenorth> I should remove it from bananananaas
20:42:20 <andythenorth> it has a worryingly high download count :P
20:43:17 <planetmaker> well. simply set max_openttd_version to 1 or so
20:43:39 <planetmaker> so yes, you can effectively stop people getting it, unless a game needs it
20:44:39 <Stimrol> and what about FISH as in FISH 1?
20:45:01 <andythenorth> yeah that's pretty much v1.0
20:45:47 <Stimrol> so you recommend that I go back to using that one instead of FISH2?
20:46:03 <andythenorth> I can't remember how broken FISH2 is :)
20:46:24 <Alberth> suppressed from memory :)
20:46:52 <planetmaker> common way to deal with traumata ;-)
20:47:12 <andythenorth> oh yeah, far too many ships
20:47:18 <andythenorth> far far too many
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20:47:59 <andythenorth> Stimrol: if you're prepared to risk an unfinished version, and install it yourself...
20:49:20 <andythenorth> Supercheese: did you find the livestock ship? o_O
20:49:40 <Supercheese> I've just been checking commit messages :P
20:50:01 <Supercheese> may have missed that one
20:50:31 <andythenorth> if you don't have livestock in game, you won't see it
20:50:44 <Supercheese> I check things like that
20:50:51 <andythenorth> yeah it's there :)
20:51:08 <Supercheese> does it have empty/loaded graphics?
20:52:48 <Stimrol> andythenorth, could be fun, not sure if I am good enough with 'make install'
20:53:02 <Supercheese> when I finally get my electrodynamics homework done, I'll try out FISH nightly :)
20:53:13 <andythenorth> Stimrol: just download the grf, stick it in the right directory
20:55:30 <Stimrol> andythenorth, I can do that :)
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