IRC logs for #openttd on OFTC at 2013-09-11
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00:04:09 <Djohaal> say I build a station that overlaps both a producer and a consumer
00:04:12 <Djohaal> do wares get auto transfered?
00:04:30 <Supercheese> I don't believe so
00:05:15 <DanMacK> It's a pain in the ass for sure, but no
00:05:42 <DanMacK> Look at it this way... even real close industries need a transport system lol
00:06:56 <Djohaal> I think there might be a way of exploiting that
00:07:35 <DanMacK> It's called an industry distance patch :P
00:08:20 <DanMacK> What are the industries?
00:09:16 <Supercheese> If the industries are really close, HEQS has some specialized vehicles that may fit that niche
00:09:25 <Supercheese> like the foundry transporter for steel
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09:14:39 <Ben_> Could someone suggest a starting point for patching server side only?
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09:40:58 <Malinux-> production at primary industries has dropped from almost highest to lowest levels on global scale. Why does it happen?
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09:48:56 <maddy_> I hate recession :( both in real life and in games
09:50:57 <Malinux-> peter1138: so recession just happens once in a 400 years or so? I guess it change :)
10:04:48 <V453000> I dont think it is nearly 400
10:05:05 <V453000> something like each 10-20 would be more likely
10:18:13 <Malinux-> okey, but it has been high for hundreds of years actually
10:20:39 <V453000> you are playing the game for hundreds of years?
10:21:08 <V453000> and you are sure that it never dropped down for ~half a year? or how long those recessions take
10:21:57 <Malinux-> I have played this game for hundreds of years. And yes, some industries has dropped a little
10:22:08 <Malinux-> but many had productions of 1000 or more
10:22:20 <Malinux-> and some of over 2000 pr month
10:22:35 <Malinux-> now they barely have over 400 hundred. mostly under 100
10:22:56 <Malinux-> the thing is. There have never been like this
10:22:58 <V453000> idk how long a recession takes
10:23:30 <V453000> you didnt stop servicing them, right?
10:23:31 <Malinux-> hm, I think: smooth econmy is uncheced as I tried to figure out something else. I can see the default value is on,
10:23:41 <Malinux-> nope. Didn't stop servicing them
10:24:07 <V453000> idk what the opposite of smooth economy does anymore
10:24:19 <V453000> we always use smooth economy without recessions
10:25:05 <Malinux-> yeah. That might explain, does it?
10:25:16 <Malinux-> trie to check it on and see what's happens
10:25:21 <Eddi|zuHause> smooth economy gets automatically disabled for newgrf industries that use the production callback (pretty much all of them)
10:26:06 <Malinux-> I don't think I have added any newgr-industries as I have to start with a new game to use it (at least what I feel, or it will be a lot of chages to deal with)
10:26:38 <Malinux-> anyhow. I look on newgrfs as a way to get new technology I can use :)
10:33:00 <Malinux-> an interesting newgrf, if possible, would be one with planned economy :)
10:58:01 <Eddi|zuHause> i think you and i both know that planned economy doesn't work :p
10:58:28 <V453000> mhm but what does he actually mean by that :D
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11:17:52 <maddy_> please, no planned economy in openttd
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11:56:42 <fonsinchen> Well, the economy _is_ centrally planned in OpenTTD, just not in a sane way.
11:57:05 <fonsinchen> After all the game logic takes all decisions.
11:57:28 <fonsinchen> You can influence it a bit by providing transport opportunities, but the result is still rather chaotic.
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12:46:14 <Malinux-> V453000: I am a she ;)
12:47:03 <V453000> that only underlines the wondering what do you mean by that
12:52:23 <DanMacK> Socialism in OTTD? lol
12:52:38 <Malinux-> I don't say it should be the defualt game
12:52:48 <Malinux-> but as a newgrf or so
12:52:52 <V453000> which is cute but how should it translate to the game
12:52:55 <DanMacK> Biggest question is how to implement?
12:53:00 <V453000> like, what would actually change
12:53:11 <V453000> all production -80%? :D
12:53:17 <DanMacK> Single player effectively is a "Socialist Government" :P
12:53:47 <Malinux-> V453000: I don'ẗ know how it should translate to the game :)
12:55:03 <Malinux-> I have never played multiplayer, but I can see how it is difficult to implement in multiplayer :)
12:55:26 <V453000> I dont see the relation to neither :s
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12:55:35 <fonsinchen> NewGRFs can take total control over production values and opening/closing of industries, can't they?
12:55:45 <DanMacK> There's no way it could really be used in MP
12:56:03 <fonsinchen> So just come up with some clear and understandable rules for those things and implement them in a newgrf
12:56:06 <DanMacK> unless you had an overriding "Government" grf
12:56:07 <V453000> havent coded industries (YET!)
12:56:08 <fonsinchen> => planned economy
12:56:25 <V453000> "come up" is generally the problem :P
12:56:46 <V453000> realistic people want to copy values not come up with things :D
12:56:49 <fonsinchen> Well, the easiest rule is "nothing ever changes"
12:57:11 <V453000> or "everything goes to shit over time" ? :D
12:57:27 <fonsinchen> That doesn't meet the goal of being clear and understandable
12:57:38 <__ln__> planned economy could involve zero inflation
12:58:16 <fonsinchen> Inflation is not much of a problem as it's predictable
12:59:01 * V453000 goes back to his hole
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13:39:13 <peter1138> V453000, not good enough, I see non-rail tiles...
13:39:37 <V453000> duh :) wasnt quite about the railway, more like about the animals :P
13:39:40 <dihedral> when i see screenshots i notice how long it's been since i last played or even saw the gui :-P
13:40:09 <peter1138> Not much GUI in that shot.
13:41:05 <V453000> myeah I usually cut that away
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14:49:42 <Miauw> I'm making new stations for trams.
14:49:47 <Miauw> And my busses are stopping there without sepcific orders
14:51:08 <Pinkbeast> Miauw: That's "go to station" vs "go non-stop to station"
14:51:47 <Pinkbeast> There's an option... somewhere to give non-stop orders by default.
14:52:01 <Pinkbeast> And in a cargodist world, you want always to use non-stop
14:52:26 <Miauw> I'm not using nightlies, so I don't have to do that.
14:52:44 <Miauw> It's still really usefull to stop my busses from clogging up the stations, tough.
14:54:37 <juzza1> well, do you rely on your vehicles stopping on stations without giving them explicit orders to do so? if not, then i don't see a reason not to enable that setting
14:56:29 <Pinkbeast> Quite. If you don't ever use the stopping behaviour, turn on "non-stop by default" and forget about it
14:57:41 <Miauw> Also, heh. I found a village named liverpool.
15:03:03 <retro|cz> Miauw, is there footbal staduim?
15:04:00 <Miauw> There's also a village called Presstable on this map, tough.
15:05:11 <retro|cz> Miauw, maybe if there are two stadiums, second is named Goodison Park.
15:05:21 <Miauw> Nope, no two stadiums :c
15:05:27 <Miauw> I think I'll plop down a bus station to help it grow
15:07:54 <Pinkbeast> Don't blame us when the wheels get nicked off the busses
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17:22:39 <Miauw> Hmpf, AdmiralAI is rather difficult/nice whatever.
17:22:55 <Miauw> It has basically connected every coal mine with a power station.
17:23:05 <Miauw> So now it's starting to connect forests with sawmills.
17:23:25 <frosch123> fetch the goods yourself!
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17:23:52 <Miauw> Removing the road in front of it's depot works too, tough :P
17:24:47 <frosch123> yeah, humans are bad at loosing :p
17:25:17 <Miauw> I had cut off one of it's routes that way, but I wanted to use it myself later...
17:25:46 <Miauw> At least it's not doing much passenger transport
17:45:13 <DorpsGek> Commit by translators :: r25758 trunk/src/lang/catalan.txt (2013-09-11 17:45:10 UTC)
17:45:14 <DorpsGek> -Update from WebTranslator v3.0:
17:45:15 <DorpsGek> catalan - 2 changes by juanjo
17:50:58 <peter1138> Hmm, I think I need a supercomputer, for FSX.
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18:55:27 <DorpsGek> LordAro: English only
18:55:48 <DorpsGek> LordAro: #openttd.notice for commit notices
18:56:04 <LordAro> "Don't ask to ask, just ask"
18:57:31 <GhostTrain> whe my trains go into depots to service they just stop as in they turn red
18:57:33 <frosch123> - works as well, you just have to count more fingers
18:58:26 <frosch123> you probably ordered them to go to depot for stop
18:58:52 <frosch123> there are many ways to do that
18:58:58 <frosch123> via the depot icon in the vehicle gui
18:59:02 <frosch123> via the dropdown in the vehicle list
18:59:07 <frosch123> or even via vehicle orders
19:00:46 <Alberth> so how did they end up in the depot? what did you do?
19:01:10 <GhostTrain> one of my stations has force service
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19:01:31 <GhostTrain> but when a trian goes in the depot i have to click the train to start it again
19:03:31 <Alberth> does it say "(stop)" at the end of the order?
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19:06:03 <LordAro> in these situations, it usually calls for a savegame to look at
19:06:31 <GhostTrain> the only thing i could think is causing it is im using the hard pack
19:07:02 <LordAro> that is the first thing you should mention
19:07:16 <LordAro> patched builds are totally unsupported
19:07:29 <LordAro> go and report the problem in the patch forum thread
19:07:33 <GhostTrain> but it even happened before
19:07:43 <LordAro> or reproducce the problem in a normal (tm) game
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20:29:40 <Djohaal> is it possible to make public/shared stations?
20:30:06 <Djohaal> like so player A can transfer goods into it and player B haul them for the other leg?
20:30:40 <planetmaker> Yes. Very limited
20:30:57 <planetmaker> The stations of oil rigs are public. Other ways: no. Not without modifying source code
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20:31:28 <planetmaker> Mind that the oil rig sharing will make sure that only one company gets the money (I forgot which)
20:33:54 <V453000> I would assume the delivering company
20:34:07 <V453000> if you -drop-not-transfer- cargo at a station, only the delivering train gets money
20:34:11 <V453000> I suppose it could be similar?
20:35:56 <planetmaker> dunno. I once tried it in a game with tru3bra1n. Was quite fun :D
20:39:15 <Rubidium> the delivering company gets the money, the only caveat is that the transfer credit "profit" is added to the vehicles of the company that drops and subtracted from the one that finally delivers it
20:39:45 <Rubidium> but then the sum of virtual profits of vehicles <> real profits of vehicles
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